Martin Felis
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c068663c3c
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Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value.
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2023-07-15 01:00:58 +02:00 |
Martin Felis
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a87ed744f2
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Should have been added ages ago.
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2023-07-15 00:54:10 +02:00 |
Martin Felis
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2ed41b6236
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Pathsmoothing should work now for simple paths... I hope.
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2023-07-15 00:39:38 +02:00 |
Martin Felis
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efb934c441
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Minor cleanup path smoothing and entities scenes.
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2023-07-14 18:03:50 +02:00 |
Martin Felis
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42d7658d03
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Some effort for path smoothing.
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2023-07-09 22:18:25 +02:00 |
Martin Felis
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1397c0a7eb
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Started working on navigation / editing sandbox.
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2023-07-09 00:16:37 +02:00 |
Martin Felis
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aaf9c85be7
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Moved Player entity in separate scene
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2023-07-08 18:57:18 +02:00 |
Martin Felis
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5f3600e0e9
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Added debug drawing helper class, navigation planning is only done once instead of every frame.
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2023-07-07 17:27:05 +02:00 |
Martin Felis
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30ef0a3d3e
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Showing default HexTile3D geometry. MultiMeshInstance has to wait...
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2023-07-07 17:20:56 +02:00 |
Martin Felis
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8010fb3d87
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Generation Textures now shown optionally.
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2023-07-07 17:20:07 +02:00 |
Martin Felis
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469391c7ed
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Further refactoring for MultiMeshInstance drawing
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2023-07-07 16:54:37 +02:00 |
Martin Felis
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469402ccef
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Bumped default map size to 128
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2023-07-01 09:47:40 +02:00 |
Martin Felis
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7070a2de74
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Using MultiMeshInstance for the 3D tiles
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2023-07-01 09:47:23 +02:00 |
Martin Felis
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c8921bfb7b
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Navigation now grid based again.
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2023-06-29 23:07:29 +02:00 |
Martin Felis
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adaf5292fb
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Improved animations and canceling of interactions.
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2023-06-27 22:26:22 +02:00 |
Martin Felis
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22ad86319d
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Animated the gold count label.
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2023-06-24 16:59:40 +02:00 |
Martin Felis
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c982ec783c
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Vastly improved interactivity, wired up some animations.
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2023-06-23 15:39:40 +02:00 |
Martin Felis
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2663b469fc
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Added axe, and basic animation of player character.
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2023-06-22 18:50:52 +02:00 |
Martin Felis
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af0fb54f23
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Reverted HexTile3D scale to 1 such that no HexTile borders are visible.
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2023-06-22 18:35:05 +02:00 |
Martin Felis
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9896d0896a
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Added trees
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2023-06-22 18:34:39 +02:00 |
Martin Felis
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b672d4556a
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Reduced glitch textures when pressing generate button.
Still some glitches remain when changing the resolution, though.
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2023-06-13 22:29:05 +02:00 |
Martin Felis
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f21db2ac4f
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Started populating generated islands.
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2023-06-11 22:04:22 +02:00 |
Martin Felis
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fdddc7d2ef
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Making islands flat for now.
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2023-06-11 20:05:10 +02:00 |
Martin Felis
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eaf2d4824c
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Tile Highlight cleanup.
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2023-06-11 20:04:08 +02:00 |
Martin Felis
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a40d0aa60b
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Connect TileWorld size with WorldGenerator UI.
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2023-06-11 13:28:33 +02:00 |
Martin Felis
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ed29cc1288
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Properly center StreamContainer at center of camera.
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2023-06-11 13:22:13 +02:00 |
Martin Felis
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c690f0f152
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Explicit function when starting and ending map generation as it happens over multiple frames.
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2023-06-11 12:47:36 +02:00 |
Martin Felis
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6afc0f3424
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Minor Scene and GUI cleanup.
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2023-06-11 12:45:09 +02:00 |
Martin Felis
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4b153bb6b5
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Fixed world height and color texture lookup.
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2023-06-10 17:29:02 +02:00 |
Martin Felis
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555982262f
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Properly place entities at their corresponding heights.
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2023-05-21 17:29:44 +02:00 |
Martin Felis
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866fd11399
|
Heightmap and Colormap generation kind of works now.
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2023-05-21 17:24:37 +02:00 |
Martin Felis
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55da2346d3
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WIP: still fixing heighmap and colormap mismatch.
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2023-05-20 21:36:32 +02:00 |
Martin Felis
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e84fddf102
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WIP: fixing heighmap and colormap mismatch.
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2023-05-20 12:27:30 +02:00 |
Martin Felis
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ba5b0ab242
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Fixed HexTile texture lookup
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2023-05-19 12:29:03 +02:00 |
Martin Felis
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0bd4924cfe
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WIP: fix for Colortexture and Heightmap mismatch
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2023-05-13 09:29:54 +02:00 |
Martin Felis
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d3a36f438b
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Getting generated color texture works, now fix the height offset...
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2023-05-11 22:26:06 +02:00 |
Martin Felis
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a5ce4a235d
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WIP: apply generated world texture to tiles.
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2023-05-09 21:51:45 +02:00 |
Martin Felis
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4c92a6c5c3
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WIP: HexTile3D coloring based on TileWorld Colormap.
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2023-05-05 16:26:33 +02:00 |
Martin Felis
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983bb792fa
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Added Noise based island generator.
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2023-05-05 11:04:03 +02:00 |
Martin Felis
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f7dca6ae20
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Fixed orientation-then-interaction.
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2023-05-01 19:22:14 +02:00 |
Martin Felis
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e5b73930ce
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Center tile heightmap around (0,0).
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2023-04-30 15:33:46 +02:00 |
Martin Felis
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37d9497379
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Cleaned up assets/ folder
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2023-04-30 14:17:10 +02:00 |
Martin Felis
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0992976277
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Add missing gold bar assets
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2023-04-30 13:41:38 +02:00 |
Martin Felis
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8d439e518b
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Gold bars are now spawned from chests.
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2023-04-28 14:27:25 +02:00 |
Martin Felis
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1597903d13
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Added ClickableComponent. Not sure what to do with it, though...
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2023-04-28 14:20:52 +02:00 |
Martin Felis
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3e90e3fad0
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Minor improvements?
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2023-02-15 20:59:22 +01:00 |
Martin Felis
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3a652ef683
|
Interaction with Chests!
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2023-02-12 21:15:00 +01:00 |
Martin Felis
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48f7081134
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Camera now properly moving with player again.
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2023-02-12 16:55:30 +01:00 |
Martin Felis
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f3108b13f5
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Slight movement improvements.
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2023-02-12 16:44:48 +01:00 |
Martin Felis
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716654a6fd
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
Martin Felis
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14e5d47d91
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Initial Chest interaction setup.
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2023-01-04 22:49:00 +01:00 |
Martin Felis
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e3098c65a3
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Simple navigation now working but feels shitty. Keep it for now.
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2023-01-04 21:29:42 +01:00 |
Martin Felis
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c7349f4cee
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
Martin Felis
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3ed113dd41
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Tweaking GroundMotionComponent
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2022-12-31 18:36:52 +01:00 |
Martin Felis
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385ed55505
|
Started refactoring entity movement and structure.
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2022-12-28 21:57:34 +01:00 |
Martin Felis
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041d580550
|
Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
Martin Felis
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c42ce28d1d
|
Minor tweaks.
|
2022-12-06 21:41:42 +01:00 |
Martin Felis
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80c994013a
|
Using simpler pirate model.
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2022-12-06 21:31:14 +01:00 |
Martin Felis
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91863845c5
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Added little pirate and better movement.
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2022-12-06 21:06:25 +01:00 |
Martin Felis
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5209657cef
|
Minor tweaks.
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2022-12-04 21:54:44 +01:00 |
Martin Felis
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e6b4cecae6
|
Super basic player movement working.
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2022-12-04 20:53:51 +01:00 |
Martin Felis
|
63a11c603a
|
More Tile caching and tweaked export settings for Android.
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2022-12-03 23:45:32 +01:00 |
Martin Felis
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d673b8c44f
|
HexTile3Ds can now be positioned by specifying offset coordinates.
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2022-12-03 22:09:12 +01:00 |
Martin Felis
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5d39ec2b21
|
Ported HexTile3D to C#.
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2022-12-03 21:58:28 +01:00 |
Martin Felis
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38b5b7f5fb
|
Streaming ported to C#.
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2022-12-03 20:34:01 +01:00 |
Martin Felis
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239ba3f614
|
Stream container starts to work.
|
2022-12-03 00:43:19 +01:00 |
Martin Felis
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af9e71e698
|
Started migration to C#
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2022-12-02 21:11:04 +01:00 |
Martin Felis
|
dd7fa53c33
|
Minor tweaks
|
2022-11-21 20:58:13 +01:00 |
Martin Felis
|
6136346faa
|
Minor adjustments
|
2022-11-20 20:20:31 +01:00 |
Martin Felis
|
cd29060736
|
Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
Martin Felis
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fe10c4ef4a
|
Refactored tile generation
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2022-10-16 18:21:54 +02:00 |
Martin Felis
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b6e0e659a5
|
Experimenting with noise based world generation
|
2022-10-14 11:36:40 +02:00 |
Martin Felis
|
fd2ef11b05
|
Improved highlighting on water
|
2022-10-09 19:36:08 +02:00 |
Martin Felis
|
c4770b395a
|
Refactoring
|
2022-10-08 14:14:20 +02:00 |
Martin Felis
|
4d391ff5b3
|
Minor tweaking
|
2022-10-07 16:14:05 +02:00 |
Martin Felis
|
c3bca6b208
|
Random progress
|
2022-09-21 14:09:31 +02:00 |
Martin Felis
|
69933d58ae
|
Tweaking island generation
|
2022-09-15 14:15:23 +02:00 |
Martin Felis
|
e9b282f873
|
Merge(?)
|
2022-09-15 13:16:12 +02:00 |
Martin Felis
|
ff73d6a543
|
Tests with level generator and water
|
2022-09-15 12:32:45 +02:00 |
Martin Felis
|
a04ff9bd2f
|
Tweaked terrain hex mesh
|
2022-08-31 16:43:15 +02:00 |
Martin Felis
|
b9393a2b8a
|
Tweaked shadow mapping
|
2022-08-25 23:40:19 +02:00 |
Martin Felis
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761d9064e1
|
Experimenting with export and movement
|
2022-08-25 17:06:26 +02:00 |
Martin Felis
|
d2cef63a12
|
Experimenting with 3D Hex world
|
2022-08-25 15:40:16 +02:00 |