Using MultiMeshInstance for the 3D tiles
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@ -0,0 +1,11 @@
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[gd_resource type="CylinderMesh" load_steps=2 format=2]
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[ext_resource path="res://materials/HexTileTextureLookup.tres" type="Material" id=1]
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[resource]
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material = ExtResource( 1 )
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top_radius = 0.5
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bottom_radius = 0.5
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height = 10.0
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radial_segments = 6
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rings = 1
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@ -1,26 +1,27 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://scenes/HexTile3D.cs" type="Script" id=1]
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[ext_resource path="res://materials/HexTileTextureLookup.tres" type="Material" id=2]
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[sub_resource type="CylinderMesh" id=6]
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top_radius = 0.5
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bottom_radius = 0.5
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height = 10.0
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radial_segments = 6
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rings = 1
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[ext_resource path="res://assets/Environment/HexTileMesh.tres" type="CylinderMesh" id=3]
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[sub_resource type="CylinderShape" id=5]
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height = 1.0
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radius = 0.5
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[sub_resource type="MultiMesh" id=6]
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transform_format = 1
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instance_count = 1
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mesh = ExtResource( 3 )
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transform_array = PoolVector3Array( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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[node name="HexTile3D" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0096302, 0, 0 )
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script = ExtResource( 1 )
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[node name="Mesh" type="MeshInstance" parent="."]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -5, 0 )
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mesh = SubResource( 6 )
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visible = false
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mesh = ExtResource( 3 )
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material/0 = ExtResource( 2 )
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[node name="StaticBody" type="StaticBody" parent="."]
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@ -28,3 +29,7 @@ material/0 = ExtResource( 2 )
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
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transform = Transform( -4.37114e-08, 0, 1, 0, 10, 0, -1, 0, -4.37114e-08, 0, -5, 0 )
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shape = SubResource( 5 )
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[node name="MultiMeshInstance" type="MultiMeshInstance" parent="."]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -5, 0 )
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multimesh = SubResource( 6 )
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