Add missing gold bar assets
parent
8d439e518b
commit
0992976277
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@ -1,13 +1,12 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://entities/GoldBar.cs" type="Script" id=1]
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[ext_resource path="res://assets/Objects/Gold_Bar.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/Items/gltf/Gold_Bar.glb" type="PackedScene" id=2]
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[sub_resource type="BoxShape" id=21]
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extents = Vector3( 0.354271, 0.0817164, 0.173406 )
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[node name="Gold" type="KinematicBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.250567, 0, -3.89129 )
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collision_layer = 9
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collision_mask = 0
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script = ExtResource( 1 )
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@ -16,4 +15,8 @@ script = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.084728, 0 )
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shape = SubResource( 21 )
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[node name="Geometry" parent="." instance=ExtResource( 2 )]
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[node name="Spatial" type="Spatial" parent="."]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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[node name="Gold_Bar" parent="Spatial" instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 21.335, -0.022, -6.533 )
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@ -9,17 +9,17 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Reference",
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"base": "Node",
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"class": "ClickableComponent",
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"language": "GDScript",
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"path": "res://components/ClickableComponent.gd"
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}, {
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"base": "Reference",
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"base": "KinematicBody2D",
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"class": "CollisionLine",
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"language": "GDScript",
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"path": "res://utils/CollisionLine.gd"
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}, {
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"base": "Reference",
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"base": "Node",
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"class": "ColorComponent",
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"language": "GDScript",
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"path": "res://components/ColorComponent.gd"
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@ -54,7 +54,7 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://utils/SpringDamper.gd"
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}, {
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"base": "Reference",
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"base": "Sprite",
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"class": "TintedSpriteComponent",
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"language": "GDScript",
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"path": "res://components/TintedSpriteComponent.gd"
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@ -254,6 +254,7 @@ mesh = SubResource( 8 )
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[node name="Arrow" type="Spatial" parent="Player/MeshInstance"]
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transform = Transform( 3, -1.51264e-15, -9.91796e-22, 0, -8.74228e-09, 3, -2.26897e-14, -0.2, -1.31134e-07, 0, -0.253289, 0.32602 )
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visible = false
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[node name="MeshInstance" type="MeshInstance" parent="Player/MeshInstance/Arrow"]
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transform = Transform( 0.1, 0, 3.72529e-09, 0, 0.1, 0, -3.72529e-09, 0, 0.1, 0, 0, 0 )
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@ -263,6 +264,7 @@ skeleton = NodePath("../../..")
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[node name="MeshInstance2" type="MeshInstance" parent="Player/MeshInstance/Arrow"]
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transform = Transform( 0.1, 3.72529e-09, -1.62838e-16, 0, -4.37114e-09, -0.1, -3.72529e-09, 0.1, -4.37114e-09, 0, 0, 0.191322 )
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visible = false
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mesh = SubResource( 15 )
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skeleton = NodePath("../../..")
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