Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value.
parent
a87ed744f2
commit
c068663c3c
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@ -18,7 +18,7 @@ mid_height = 0.4
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[sub_resource type="CylinderShape" id=24]
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height = 0.2
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radius = 0.2
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radius = 1.5
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[sub_resource type="SphereShape" id=23]
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radius = 0.1
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@ -31,6 +31,7 @@ vertex_color_use_as_albedo = true
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[node name="Player" type="KinematicBody"]
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collision_mask = 0
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input_ray_pickable = false
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axis_lock_motion_y = true
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move_lock_y = true
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script = ExtResource( 1 )
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@ -59,7 +60,6 @@ visible = false
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script = ExtResource( 2 )
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[node name="ItemAttractorArea" type="Area" parent="."]
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visible = false
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collision_layer = 0
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collision_mask = 8
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input_ray_pickable = false
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@ -70,7 +70,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.123516, 0 )
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shape = SubResource( 24 )
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[node name="ItemPickupArea" type="Area" parent="."]
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visible = false
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collision_layer = 0
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collision_mask = 8
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input_ray_pickable = false
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@ -81,6 +80,9 @@ shape = SubResource( 23 )
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[node name="Geometry" parent="." groups=["GameGeometry"] instance=ExtResource( 4 )]
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[node name="Skeleton" parent="Geometry/Armature" index="0"]
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bones/4/bound_children = [ ]
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[node name="ToolAttachement" parent="Geometry/Armature/Skeleton" index="5"]
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transform = Transform( 1, 8.68458e-08, -1.04308e-07, 1.74623e-07, -1, -1.30385e-07, 1.41561e-07, 1.50874e-07, -1, -0.72, 0.45, 3.28113e-08 )
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@ -109,13 +109,13 @@ anims/TreeShake = SubResource( 5 )
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[node name="Geometry" parent="." groups=["GameGeometry"] instance=ExtResource( 4 )]
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transform = Transform( 1.5, 0, 0, 0, 0.984723, 0.266325, 0, -0.177712, 1.47574, 0, 0, 0 )
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visible = false
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 )
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shape = SubResource( 9 )
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[node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]]
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visible = false
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mesh = SubResource( 8 )
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skeleton = NodePath("")
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material/0 = ExtResource( 1 )
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@ -13,6 +13,7 @@ bottom_radius = 0.4
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height = 0.7
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[node name="rockA" type="StaticBody"]
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input_ray_pickable = false
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.373712, 0 )
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@ -13,6 +13,7 @@ bottom_radius = 0.4
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height = 0.7
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[node name="rockB" type="StaticBody"]
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input_ray_pickable = false
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.999997, -0.00240855, 0, 0.00240855, 0.999997, 0, 0.376176, 0 )
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@ -14,6 +14,7 @@ bottom_radius = 0.4
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height = 0.8
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[node name="rockC" type="StaticBody"]
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input_ray_pickable = false
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[node name="Geometry" parent="." groups=["GameGeometry"] instance=ExtResource( 1 )]
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transform = Transform( 1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, 0 )
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@ -115,18 +115,18 @@ transform = Transform( 1, 0, 0, 0, 0.60042, 0.799685, 0, -0.799685, 0.60042, -4.
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[node name="Tree" parent="." instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.54934, 0.00752521, 2.60764 )
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[node name="Geometry" parent="Tree" index="3"]
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[node name="Geometry" parent="Tree" index="2"]
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transform = Transform( 1.5, 0, 0, 0, 0.984722, 0.266325, 0, -0.177712, 1.47574, 0, 0, 0 )
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[node name="Tree2" parent="." instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.73489, 0, 0.451849 )
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[node name="AnimationPlayer" parent="Tree2" index="2"]
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[node name="AnimationPlayer" parent="Tree2" index="1"]
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anims/Idle = SubResource( 5 )
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anims/RESET = SubResource( 6 )
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anims/TreeShake = SubResource( 7 )
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[node name="Geometry" parent="Tree2" index="3"]
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[node name="Geometry" parent="Tree2" index="2"]
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transform = Transform( 1.5, 0, 0, 0, 0.984722, 0.266325, 0, -0.177712, 1.47574, 0, 0, 0 )
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[node name="TilePatch" parent="." instance=ExtResource( 9 )]
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