Some effort for path smoothing.
parent
1397c0a7eb
commit
42d7658d03
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@ -83,22 +83,15 @@ public class NavigationComponent : Spatial
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private Vector3 _currentGoalPositionWorld = Vector3.Zero;
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private Quat _currentGoalOrientationWorld = Quat.Identity;
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private Area _pathCollisionQueryVolume;
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private CollisionShape _pathCollisionQueryShape;
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private List<NavigationPoint> _pathWorldNavigationPoints;
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private List<NavigationPoint> _pathWorldNavigationPoints = new List<NavigationPoint>();
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private List<NavigationPoint> _smoothedPathWorldNavigationPoints = new List<NavigationPoint>();
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private HexCell[] _path;
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public override void _Ready()
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{
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base._Ready();
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_pathWorldNavigationPoints = new List<NavigationPoint>();
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_pathCollisionQueryVolume = (Area)FindNode("PathCollisionQueryVolume");
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Debug.Assert(_pathCollisionQueryVolume != null);
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_pathCollisionQueryShape = (CollisionShape)_pathCollisionQueryVolume.FindNode("CollisionShape");
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Debug.Assert(_pathCollisionQueryShape != null);
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}
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public override void _Process(float delta)
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@ -107,7 +100,7 @@ public class NavigationComponent : Spatial
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}
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public void PlanGridPath(Vector3 fromPositionWorld, Vector3 toPositionWorld)
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public void PlanGridPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
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{
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Vector2 fromPositionOffset = TileWorld.WorldToOffsetCoords(fromPositionWorld);
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Vector2 toPositionOffset = TileWorld.WorldToOffsetCoords(toPositionWorld);
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@ -122,6 +115,9 @@ public class NavigationComponent : Spatial
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Debug.Assert(_path.Length > 0);
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_pathWorldNavigationPoints = new List<NavigationPoint>();
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_pathWorldNavigationPoints.Add(
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new NavigationPoint(TileWorld.GetHexCenterFromOffset(fromPositionOffset)));
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foreach (int index in Enumerable.Range(1, _path.Length - 1))
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{
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_pathWorldNavigationPoints.Add(
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@ -139,40 +135,43 @@ public class NavigationComponent : Spatial
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}
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_pathWorldNavigationPoints.Add(new NavigationPoint(toPositionWorld));
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if (_pathWorldNavigationPoints.Count > 2)
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{
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_smoothedPathWorldNavigationPoints = SmoothPath(body, _pathWorldNavigationPoints);
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_pathWorldNavigationPoints = _smoothedPathWorldNavigationPoints;
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}
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UpdateCurrentGoal();
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}
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public void PlanGridPath(Vector3 fromPositionWorld, Vector3 toPositionWorld, Quat toWorldOrientation)
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public void PlanGridPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld, Quat toWorldOrientation)
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{
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PlanGridPath(fromPositionWorld, toPositionWorld);
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PlanGridPath(body, fromPositionWorld, toPositionWorld);
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_pathWorldNavigationPoints.Add(new NavigationPoint(toWorldOrientation));
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}
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public void PlanGridPath(Transform fromTransformWorld, NavigationPoint navigationPoint)
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public void PlanGridPath(KinematicBody body, Transform fromTransformWorld, NavigationPoint navigationPoint)
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{
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if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation))
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{
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PlanGridPath(fromTransformWorld.origin, navigationPoint.WorldPosition, navigationPoint.WorldOrientation);
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PlanGridPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition, navigationPoint.WorldOrientation);
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}
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else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position))
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{
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PlanGridPath(fromTransformWorld.origin, navigationPoint.WorldPosition);
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PlanGridPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition);
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}
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else
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{
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throw new NotImplementedException();
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}
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CheckPathCollision(fromTransformWorld.origin, navigationPoint.WorldPosition);
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}
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public void PlanDirectPath(Vector3 fromPositionWorld, Vector3 toPositionWorld)
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public void PlanDirectPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
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{
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_pathWorldNavigationPoints.Clear();
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_pathWorldNavigationPoints.Add(new NavigationPoint(toPositionWorld));
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@ -181,82 +180,75 @@ public class NavigationComponent : Spatial
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}
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public void PlanDirectPath(Vector3 fromPositionWorld, Vector3 toPositionWorld, Quat toWorldOrientation)
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public void PlanDirectPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld, Quat toWorldOrientation)
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{
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PlanDirectPath(fromPositionWorld, toPositionWorld);
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PlanDirectPath(body, fromPositionWorld, toPositionWorld);
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_pathWorldNavigationPoints.Add(new NavigationPoint(toWorldOrientation));
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}
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bool CheckPathCollision(Vector3 fromPositionWorld, Vector3 toPositionWorld)
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public bool HasPathCollision(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
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{
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Vector3 fromPositionLocal = GlobalTransform.XformInv(fromPositionWorld);
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Vector3 toPositionLocal = GlobalTransform.XformInv(toPositionWorld);
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float distance = (toPositionLocal - fromPositionLocal).Length();
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Vector3 direction = (toPositionLocal - fromPositionLocal) / distance;
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Vector3 side = Vector3.Up.Cross(direction);
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Basis orientation = new Basis(side, Vector3.Up, direction);
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_pathCollisionQueryVolume.Transform =
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new Transform(orientation, 0.5f * toPositionLocal + 0.5f * fromPositionLocal).Scaled(new Vector3(0.5f, 0.5f, distance));
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var collisionBodies = _pathCollisionQueryVolume.GetOverlappingBodies();
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if (collisionBodies.Count > 0)
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KinematicCollision moveCollision = body.MoveAndCollide(toPositionLocal + Vector3.Up * 0.5f, true, true, true);
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if (moveCollision != null)
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{
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GD.Print("There is a body: " + collisionBodies[0]);
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GD.Print("Found collision: " + moveCollision.Collider);
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return true;
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}
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if ((fromPositionWorld - toPositionWorld).LengthSquared() < 0.001)
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{
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return false;
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}
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// TODO: Complete Implementation
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Debug.Assert(false);
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return true;
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return false;
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}
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public List<NavigationPoint> SmoothPath(List<NavigationPoint> navigationPoints)
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public List<NavigationPoint> SmoothPath(KinematicBody body, List<NavigationPoint> navigationPoints)
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{
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Debug.Assert(navigationPoints.Count > 2);
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List<NavigationPoint> smoothedPath = new List<NavigationPoint>();
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int startIndex = 0;
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int endIndex = navigationPoints.Count > 1 ? 1 : 0;
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smoothedPath.Add(navigationPoints[startIndex]);
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int endIndex = navigationPoints.Count > 1 ? 1 : 0;
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while (endIndex != navigationPoints.Count - 1)
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{
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Vector3 startPoint = navigationPoints[startIndex].WorldPosition;
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Vector3 endPoint = navigationPoints[endIndex].WorldPosition;
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if (CheckPathCollision(startPoint, endPoint))
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if (HasPathCollision(body, startPoint, endPoint))
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{
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smoothedPath.Add(navigationPoints[endIndex-1]);
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smoothedPath.Add(navigationPoints[endIndex]);
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startIndex = endIndex;
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endIndex += 1;
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if (endIndex - startIndex == 1)
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{
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smoothedPath.Add(navigationPoints[endIndex]);
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startIndex = endIndex;
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}
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else
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{
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smoothedPath.Add(navigationPoints[endIndex - 1]);
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startIndex = endIndex - 1;
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continue;
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}
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}
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endIndex += 1;
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}
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smoothedPath.Add(navigationPoints[endIndex]);
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return smoothedPath;
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}
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public void PlanDirectPath(Transform fromTransformWorld, NavigationPoint navigationPoint)
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public void PlanDirectPath(KinematicBody body, Transform fromTransformWorld, NavigationPoint navigationPoint)
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{
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if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation))
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{
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PlanDirectPath(fromTransformWorld.origin, navigationPoint.WorldPosition, navigationPoint.WorldOrientation);
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PlanDirectPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition, navigationPoint.WorldOrientation);
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}
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else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position))
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{
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PlanDirectPath(fromTransformWorld.origin, navigationPoint.WorldPosition);
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PlanDirectPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition);
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}
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else
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{
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@ -362,6 +354,16 @@ public class NavigationComponent : Spatial
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previousPoint = point.WorldPosition;
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}
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previousPoint = parentNode.GlobalTranslation;
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foreach (NavigationPoint point in _smoothedPathWorldNavigationPoints)
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{
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debugGeometry.SetColor(Colors.Green);
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debugGeometry.AddVertex(previousPoint + yOffset);
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debugGeometry.AddVertex(point.WorldPosition + yOffset);
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previousPoint = point.WorldPosition;
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}
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debugGeometry.End();
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}
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}
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@ -12,8 +12,7 @@ public class Player : Entity, IInteractionInterface
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// public members
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[Export] public NodePath TileWorldNode;
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public Vector3 TargetPosition = Vector3.Zero;
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public int goldCount = 0;
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public int GoldCount = 0;
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public TaskQueueComponent TaskQueueComponent;
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@ -109,14 +108,14 @@ public class Player : Entity, IInteractionInterface
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TaskQueueComponent.NavigationTask navigationTask = currentTask as TaskQueueComponent.NavigationTask;
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if (navigationTask != null && navigationTask.PlanningComplete == false)
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{
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_navigationComponent.PlanGridPath(GlobalTransform, navigationTask.NavigationPoint);
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_navigationComponent.PlanGridPath(this, GlobalTransform, navigationTask.NavigationPoint);
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navigationTask.PlanningComplete = true;
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}
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_navigationComponent.UpdateCurrentGoal(GlobalTransform);
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_groundMotion.PhysicsProcess(delta, this, _navigationComponent.CurrentGoalPositionWorld, _navigationComponent.CurrentGoalOrientationWorld, _worldInfo.TileWorld);
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}
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}
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_navigationComponent.UpdateCurrentGoal(GlobalTransform);
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_groundMotion.PhysicsProcess(delta, this, _navigationComponent.CurrentGoalPositionWorld, _navigationComponent.CurrentGoalOrientationWorld, _worldInfo.TileWorld);
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}
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@ -186,8 +185,8 @@ public class Player : Entity, IInteractionInterface
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if (body is GoldBar)
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{
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goldCount++;
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EmitSignal("GoldCountChanged", goldCount);
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GoldCount++;
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EmitSignal("GoldCountChanged", GoldCount);
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}
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body.QueueFree();
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://entities/Player.cs" type="Script" id=1]
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[ext_resource path="res://components/NavigationComponent.cs" type="Script" id=2]
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@ -8,16 +8,8 @@
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[ext_resource path="res://components/MovableComponent.tscn" type="PackedScene" id=7]
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[sub_resource type="CapsuleShape" id=7]
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radius = 0.3
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height = 0.2
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[sub_resource type="BoxShape" id=26]
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[sub_resource type="CubeMesh" id=27]
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[sub_resource type="SpatialMaterial" id=28]
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flags_transparent = true
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albedo_color = Color( 1, 1, 1, 0.0470588 )
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radius = 0.27
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height = 0.4
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[sub_resource type="CylinderShape" id=24]
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height = 0.2
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@ -26,7 +18,6 @@ height = 0.2
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radius = 0.1
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[node name="Player" type="KinematicBody"]
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collision_layer = 0
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collision_mask = 0
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axis_lock_motion_y = true
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move_lock_y = true
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@ -45,17 +36,6 @@ World = NodePath("../../TileWorld")
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[node name="Navigation" type="Spatial" parent="."]
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script = ExtResource( 2 )
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[node name="PathCollisionQueryVolume" type="Area" parent="Navigation"]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 2, 0, 1, 2 )
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collision_layer = 0
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[node name="CollisionShape" type="CollisionShape" parent="Navigation/PathCollisionQueryVolume"]
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shape = SubResource( 26 )
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[node name="MeshInstance" type="MeshInstance" parent="Navigation/PathCollisionQueryVolume"]
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mesh = SubResource( 27 )
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material/0 = SubResource( 28 )
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[node name="ItemAttractorArea" type="Area" parent="."]
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collision_layer = 0
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collision_mask = 8
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@ -0,0 +1,9 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scenes/DebugCamera.gd" type="Script" id=1]
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[node name="Camera" type="Camera"]
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transform = Transform( 1, 0, 0, 0, 0.60042, 0.799685, 0, -0.799685, 0.60042, -4.76837e-07, 6.37557, 4.57224 )
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current = true
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fov = 60.0
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script = ExtResource( 1 )
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@ -293,7 +293,7 @@ public class Game : Spatial
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playerStartTransform.origin.y = height;
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_player.Transform = playerStartTransform;
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_player.TaskQueueComponent.Reset();
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_player.Navigation.PlanDirectPath(playerStartTransform.origin, playerStartTransform.origin,
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_player.Navigation.PlanDirectPath(_player, playerStartTransform.origin, playerStartTransform.origin,
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playerStartTransform.basis.Quat());
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_goldCountLabel.Text = "0";
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@ -39,7 +39,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
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[node name="TileWorld" parent="." instance=ExtResource( 8 )]
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GenerationMapType = 0
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Size = 128
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Size = 120
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[node name="GameUI" type="HBoxContainer" parent="."]
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anchor_left = 1.0
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@ -301,4 +301,5 @@ input_ray_pickable = false
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[connection signal="value_changed" from="Generator Container/WorldGeneratorContainer/HBoxContainer/WorldSizeSlider" to="Generator Container/WorldGeneratorContainer" method="_on_HSlider_value_changed"]
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[connection signal="toggled" from="Generator Container/WorldGeneratorContainer/ShowTexturesCheckButton" to="Generator Container/WorldGeneratorContainer" method="_on_ShowTexturesCheckButton_toggled"]
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[editable path="TileWorld"]
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[editable path="Entities/Chest"]
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@ -19,6 +19,7 @@ public class StreamContainer : Spatial
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// exports
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[Export] public Vector2 Dimensions = new Vector2(8, 4);
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[Export] public NodePath World;
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[Export] private bool ShowHexTiles = false;
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[Signal]
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delegate void TileClicked(HexTile3D tile3d);
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tile3D.Connect("TileClicked", this, nameof(OnTileClicked));
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tile3D.Connect("TileHovered", this, nameof(OnTileHovered));
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if (ShowHexTiles)
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{
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MeshInstance HexTileMesh = tile3D.GetNode<MeshInstance>("Mesh");
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HexTileMesh.Transform = HexTileMesh.Transform.Scaled(new Vector3(0.95f, 1, 0.95f));
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}
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Transform tileTransform = tile3D.Transform;
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tileTransform.origin.y = _tileWorld.GetHeightAtOffset(offsetCoords);
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tile3D.Transform = tileTransform;
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@ -51,6 +51,7 @@ texture = ExtResource( 2 )
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[node name="Camera2D" type="Camera2D" parent="HeightmapOffscreenViewport"]
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[node name="Assets" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0 )
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visible = false
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[node name="Rocks" type="Spatial" parent="Assets"]
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@ -1,13 +1,9 @@
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using Godot;
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using System;
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using System.Diagnostics;
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public class NavigationTests : Spatial
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{
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// Declare member variables here. Examples:
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// private int a = 2;
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// private string b = "text";
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private StaticBody _groundLayer;
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private HexGrid _hexGrid;
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private HexCell _currentTile;
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private HexCell _lastTile;
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@ -19,8 +15,8 @@ public class NavigationTests : Spatial
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private TileWorld _tileWorld;
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private StreamContainer _streamContainer;
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private Player _player;
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private NavigationComponent _playerNavigationComponent;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_hexGrid = new HexGrid();
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@ -29,8 +25,6 @@ public class NavigationTests : Spatial
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_tileMaterial = GD.Load<ShaderMaterial>("materials/HexTileTextureLookup.tres");
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_groundLayer = GetNode<StaticBody>("GroundLayer");
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_mouseHighlight = GetNode<Spatial>("MouseHighlight");
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_editorUi = GetNode<EditorUI>("EditorUI");
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@ -41,9 +35,10 @@ public class NavigationTests : Spatial
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_streamContainer.SetCenterTile(_currentTile);
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_player = GetNode<Player>("Player");
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_playerNavigationComponent = _player.GetNode<NavigationComponent>("Navigation");
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// input handling
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_groundLayer.Connect("input_event", this, nameof(OnGroundLayerInputEvent));
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// _groundLayer.Connect("input_event", this, nameof(OnGroundLayerInputEvent));
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_streamContainer.Connect("TileClicked", this, nameof(OnTileClicked));
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_streamContainer.Connect("TileHovered", this, nameof(OnTileHovered));
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}
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@ -111,5 +106,9 @@ public class NavigationTests : Spatial
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public void OnTileHovered(HexTile3D tile)
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{
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UpdateCurrentTile(tile.Cell);
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Debug.Assert(_playerNavigationComponent != null);
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_playerNavigationComponent.PlanGridPath(_player, _player.GlobalTranslation, tile.GlobalTranslation);
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}
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}
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://entities/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/TileWorld.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/StreamContainer.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scenes/Camera.tscn" type="PackedScene" id=6]
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[ext_resource path="res://scenes/tests/EditorUI.cs" type="Script" id=7]
|
||||
[ext_resource path="res://entities/Tree.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://scenes/HexTile3DPatch.tscn" type="PackedScene" id=9]
|
||||
|
||||
[sub_resource type="ButtonGroup" id=4]
|
||||
resource_local_to_scene = false
|
||||
resource_name = "TileTypeButtonGroup"
|
||||
|
||||
[sub_resource type="BoxShape" id=1]
|
||||
extents = Vector3( 50, 1, 50 )
|
||||
[sub_resource type="Animation" id=5]
|
||||
resource_name = "Idle"
|
||||
loop = true
|
||||
tracks/0/type = "transform"
|
||||
tracks/0/path = NodePath("Geometry")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1.00063, 1.49958 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=3]
|
||||
albedo_color = Color( 0.180392, 0.384314, 0.0235294, 1 )
|
||||
[sub_resource type="Animation" id=6]
|
||||
length = 0.001
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/path = NodePath("Geometry:rotation_degrees:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"points": PoolRealArray( -10.23, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0 )
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/path = NodePath("Geometry:rotation_degrees:y")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0 )
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/path = NodePath("Geometry:rotation_degrees:z")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0 )
|
||||
}
|
||||
|
||||
[sub_resource type="CubeMesh" id=2]
|
||||
material = SubResource( 3 )
|
||||
[sub_resource type="Animation" id=7]
|
||||
resource_name = "TreeShake"
|
||||
length = 0.8
|
||||
loop = true
|
||||
step = 0.05
|
||||
tracks/0/type = "transform"
|
||||
tracks/0/path = NodePath("Geometry")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.3, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.301, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 0.671551, 1.46936, 0.302, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 0.647776, 1.48, 0.303, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.304, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1.00045, 1.4997, 0.6, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5 )
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/path = NodePath("Geometry:rotation_degrees:x")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"points": PoolRealArray( 7.4006, -0.05, -6.00801, 0.05, 6.00801, 16.7033, -0.05, -0.232568, 0.05, 0.232568, -11.011, -0.05, -0.833332, 0.05, 0.833332, 7.7294, -0.05, 0.833333, 0.05, -0.833333, -5.77825, -0.05, 0.232568, 0.05, -0.232568, 4.10589, -0.05, 0.465136, 0.05, -0.465136, -0.157859, -0.1, 0, 0.1, 0 ),
|
||||
"times": PoolRealArray( 0, 0.05, 0.15, 0.3, 0.4, 0.5, 0.6 )
|
||||
}
|
||||
|
||||
[node name="NavigationTests" type="Spatial"]
|
||||
script = ExtResource( 4 )
|
||||
|
@ -74,18 +134,10 @@ group = SubResource( 4 )
|
|||
text = "Sand"
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 1 )]
|
||||
collision_layer = 1
|
||||
collision_mask = 1
|
||||
TileWorldNode = NodePath("../TileWorld")
|
||||
|
||||
[node name="GroundLayer" type="StaticBody" parent="."]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="GroundLayer"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="GroundLayer"]
|
||||
transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, -1.05, 0 )
|
||||
mesh = SubResource( 2 )
|
||||
|
||||
[node name="TileWorld" parent="." instance=ExtResource( 2 )]
|
||||
GenerationMapType = 2
|
||||
Size = 20
|
||||
|
@ -94,8 +146,36 @@ DebugMap = true
|
|||
[node name="MouseHighlight" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
[node name="StreamContainer" parent="." instance=ExtResource( 5 )]
|
||||
ShowHexTiles = true
|
||||
|
||||
[node name="Area" parent="StreamContainer" index="2"]
|
||||
collision_layer = 0
|
||||
|
||||
[node name="Camera" parent="." instance=ExtResource( 6 )]
|
||||
transform = Transform( 1, 0, 0, 0, 0.60042, 0.799685, 0, -0.799685, 0.60042, -4.76837e-07, 9.56665, 7.86873 )
|
||||
|
||||
[node name="Tree" parent="." instance=ExtResource( 8 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.54934, 0.00752521, 2.60764 )
|
||||
|
||||
[node name="Geometry" parent="Tree" index="0"]
|
||||
transform = Transform( 1.5, 0, 0, 0, 0.984722, 0.266325, 0, -0.177712, 1.47574, 0, 0, 0 )
|
||||
|
||||
[node name="Tree2" parent="." instance=ExtResource( 8 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.73489, 0, 0.451849 )
|
||||
|
||||
[node name="Geometry" parent="Tree2" index="0"]
|
||||
transform = Transform( 1.5, 0, 0, 0, 0.984722, 0.266325, 0, -0.177712, 1.47574, 0, 0, 0 )
|
||||
|
||||
[node name="AnimationPlayer" parent="Tree2" index="3"]
|
||||
anims/Idle = SubResource( 5 )
|
||||
anims/RESET = SubResource( 6 )
|
||||
anims/TreeShake = SubResource( 7 )
|
||||
|
||||
[node name="Spatial" parent="." instance=ExtResource( 9 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.14454, 0 )
|
||||
|
||||
[editable path="Player"]
|
||||
[editable path="TileWorld"]
|
||||
[editable path="StreamContainer"]
|
||||
[editable path="Tree"]
|
||||
[editable path="Tree2"]
|
||||
|
|
Loading…
Reference in New Issue