Further refactoring for MultiMeshInstance drawing

WorldChunkRefactoring
Martin Felis 2023-07-07 16:54:37 +02:00
parent 56ae5869e8
commit 469391c7ed
1 changed files with 12 additions and 2 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://scenes/HexTile3D.cs" type="Script" id=1]
[ext_resource path="res://materials/HexTileTextureLookup.tres" type="Material" id=2]
@ -8,10 +8,19 @@
height = 1.0
radius = 0.5
[sub_resource type="CylinderMesh" id=7]
material = ExtResource( 2 )
top_radius = 0.5
bottom_radius = 0.5
height = 10.0
radial_segments = 6
rings = 1
[sub_resource type="MultiMesh" id=6]
transform_format = 1
instance_count = 1
mesh = ExtResource( 3 )
visible_instance_count = 1
mesh = SubResource( 7 )
transform_array = PoolVector3Array( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="HexTile3D" type="Spatial"]
@ -32,4 +41,5 @@ shape = SubResource( 5 )
[node name="MultiMeshInstance" type="MultiMeshInstance" parent="."]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -5, 0 )
visible = false
multimesh = SubResource( 6 )