addons/gdhexgrid
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
assets
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Extremely simple building (placement of workbenches).
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2024-01-04 16:41:26 +01:00 |
components
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Added CollectibleComponent and refactored GoldBar, Wood and Axe.
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2024-01-04 15:45:26 +01:00 |
doc
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
entities
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Intermediate commit
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2024-05-07 18:49:04 +02:00 |
export
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
materials
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Intermediate commit
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2024-05-07 18:49:04 +02:00 |
scenes
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Intermediate commit
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2024-05-07 18:49:04 +02:00 |
script_templates
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Gold bars are now spawned from chests.
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2023-04-28 14:27:25 +02:00 |
systems
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Mass reformatting.
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2023-11-18 22:32:57 +01:00 |
tests
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Mass reformatting.
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2023-11-18 22:32:57 +01:00 |
ui
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Intermediate commit
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2024-05-07 18:49:04 +02:00 |
utils
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Mass reformatting.
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2023-11-18 22:32:57 +01:00 |
.gitignore
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Minor project cleanup.
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2024-01-04 15:48:05 +01:00 |
Globals.cs
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Mass reformatting.
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2023-11-18 22:32:57 +01:00 |
GodotComponentTest.csproj
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Better heuristics to avoid full grid searches.
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2023-07-17 22:58:15 +02:00 |
GodotComponentTest.sln
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
HexCell.cs
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Mass reformatting.
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2023-11-18 22:32:57 +01:00 |
HexGrid.cs
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Mass reformatting.
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2023-11-18 22:32:57 +01:00 |
Sprite.gd
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Initial commit
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2022-08-17 00:50:30 +02:00 |
default_env.tres
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Initial commit
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2022-08-17 00:50:30 +02:00 |
export_presets.cfg
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Moved path planning to world class.
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2023-11-18 22:11:34 +01:00 |
icon.png
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Initial commit
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2022-08-17 00:50:30 +02:00 |
icon.png.import
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Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
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2023-10-23 21:22:53 +02:00 |
project.godot
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Minor project cleanup.
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2024-01-04 15:48:05 +01:00 |