Tweaked shadow mapping
parent
761d9064e1
commit
b9393a2b8a
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -9,17 +9,17 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Reference",
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"base": "Node",
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"class": "ClickableComponent",
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"language": "GDScript",
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"path": "res://components/ClickableComponent.gd"
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}, {
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"base": "Reference",
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"base": "KinematicBody2D",
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"class": "CollisionLine",
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"language": "GDScript",
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"path": "res://utils/CollisionLine.gd"
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}, {
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"base": "Reference",
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"base": "Node",
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"class": "ColorComponent",
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"language": "GDScript",
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"path": "res://components/ColorComponent.gd"
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@ -29,7 +29,7 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://utils/SpringDamper.gd"
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}, {
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"base": "Reference",
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"base": "Sprite",
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"class": "TintedSpriteComponent",
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"language": "GDScript",
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"path": "res://components/TintedSpriteComponent.gd"
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@ -84,4 +84,5 @@ common/enable_pause_aware_picking=true
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[rendering]
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quality/directional_shadow/size=512
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environment/default_environment="res://default_env.tres"
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@ -5,11 +5,14 @@ onready var HexTile3D = preload("res://scenes/HexTile3D.tscn")
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onready var tiles = $Tiles
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onready var fps_label = $CanvasLayer/HBoxContainer/FPSLabel
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onready var player_pos_label = $CanvasLayer/HBoxContainer/PlayerPos
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onready var tile_pos_label = $CanvasLayer/HBoxContainer/TilePos
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onready var player = $Player
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var player_velocity = Vector3.ZERO
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var player_speed = 10
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var target_coordinate = Vector3.ZERO
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var target_tile = null
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var current_tile = null
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func _ready():
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print (hexgrid)
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@ -24,6 +27,7 @@ func _ready():
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var height = (sin(pos.y * 0.3) * sin(pos.y * 0.8) * 0.8 + cos ((pos.x) * 0.9) * 1.24) * 0.5 - 0.5
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tile.transform.origin = Vector3(pos.x, height, pos.y)
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tile.connect("tile_selected", self, "on_tile_selected")
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tile.connect("tile_mouse_entered", self, "on_tile_hover")
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tiles.add_child(tile)
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var pos = hexgrid.get_hex_center3(Vector3(0, 0, 0))
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@ -53,7 +57,12 @@ func _physics_process(delta):
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func on_tile_selected(tile):
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target_coordinate = Vector3(tile.transform.origin.x, 0, tile.transform.origin.z)
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target_tile = tile
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target_coordinate = Vector3(tile.transform.origin.x, tile.transform.origin.z, tile.transform.origin.z)
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var position_error = target_coordinate - player.transform.origin
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print ("clicked on tile " + str(tile.transform.origin) + " error: " + str(position_error))
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func on_tile_hover(tile):
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current_tile = tile
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tile_pos_label.text = "Tile: " + str(current_tile.transform.origin)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://scenes/HexTile3D.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/HexGrid3DTest.gd" type="Script" id=2]
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@ -67,6 +67,11 @@ shader_param/time_factor = Vector2( 2, 3 )
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shader_param/beer_factor = 5.0
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shader_param/refraction = 0.05
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[sub_resource type="CapsuleMesh" id=4]
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radius = 0.2
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mid_height = 0.5
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radial_segments = 16
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[node name="HexGrid3DTest" type="Spatial"]
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script = ExtResource( 2 )
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@ -75,12 +80,13 @@ visible = false
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.83729, 0.174005, 0.518332, -0.54676, 0.266466, 0.793757, 0, -0.948008, 0.318248, 0, 8.03448, 0 )
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visible = false
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shadow_enabled = true
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shadow_contact = 1.565
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directional_shadow_mode = 0
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directional_shadow_depth_range = 1
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[node name="Water" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.568377, 0.0356998 )
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transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0.568377, 0.0356998 )
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mesh = SubResource( 1 )
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material/0 = SubResource( 3 )
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@ -112,11 +118,27 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TilePos" type="Label" parent="CanvasLayer/HBoxContainer"]
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margin_left = 92.0
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margin_top = 13.0
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margin_right = 138.0
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margin_bottom = 27.0
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text = "TilePos"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Tiles" type="Spatial" parent="."]
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[node name="Player" type="Spatial" parent="."]
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[node name="Camera" type="Camera" parent="Player"]
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transform = Transform( 1, 0, 0, 0, 0.511698, 0.859165, 0, -0.859165, 0.511698, -1.05655, 3.66248, 10.3074 )
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transform = Transform( 1, 0, 0, 0, 0.511698, 0.859165, 0, -0.859165, 0.511698, 0, 2.72642, 1.60656 )
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current = true
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fov = 60.0
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script = ExtResource( 3 )
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[node name="MeshInstance" type="MeshInstance" parent="Player"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 )
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mesh = SubResource( 4 )
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material/0 = null
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@ -4,6 +4,8 @@ onready var is_mouse_over = false
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var old_material_override = Material.new()
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signal tile_selected
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signal tile_mouse_entered
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func _on_Area_mouse_entered():
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is_mouse_over = true
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@ -13,6 +15,7 @@ func _on_Area_mouse_entered():
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var cloned_material = material.duplicate()
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cloned_material.albedo_color = Color (1, 0, 0)
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self.material_override = cloned_material
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emit_signal("tile_mouse_entered", self)
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func _on_Area_mouse_exited():
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