Martin Felis
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5cabf4ca28
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Fixed exception when planning results in an empty path.
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2023-11-01 12:34:28 +01:00 |
Martin Felis
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0304b635a6
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Minor cleanup WorldView.cs
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2023-11-01 12:33:43 +01:00 |
Martin Felis
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0160e72eec
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Fixed angle stuttering when reaching target.
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2023-11-01 12:33:04 +01:00 |
Martin Felis
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a0a3fea598
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Chunk based world generation works.
Still missing:
- world population (trees, grass, rocks)
- chunk saving/loading
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2023-10-30 22:20:32 +01:00 |
Martin Felis
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d918da6fd6
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Somewhat improved GroundMotionComponent. Still buggy, though.
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2023-10-27 23:00:54 +02:00 |
Martin Felis
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aaa286bf77
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WorldView: make rendering of hex tile borders optional.
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2023-10-27 22:58:37 +02:00 |
Martin Felis
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c808739b78
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Hide WorldChunk Texture overlays by default.
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2023-10-27 22:56:49 +02:00 |
Martin Felis
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d70d9cd682
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For planned paths use the current position as the first NavigationPoint.
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2023-10-27 22:11:45 +02:00 |
Martin Felis
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01fde34276
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Setting better bounds when performing Path search.
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2023-10-27 21:49:37 +02:00 |
Martin Felis
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da09c66cb3
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Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
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2023-10-23 21:22:53 +02:00 |
Martin Felis
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0ce8a0ddd6
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Use Vector2 instead of Tuple<int, int> as identifier for chunks in World.cs.
Means we only have ~ +/-9.000.000 valid coordinates, but that should be enough for now.
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2023-10-14 21:54:18 +02:00 |
Martin Felis
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30b70d1d7a
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Added very basic chunk unloading.
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2023-10-08 22:38:35 +02:00 |
Martin Felis
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f8819937e1
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Some progress in tile streaming prototype
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2023-10-05 18:17:48 +02:00 |
Martin Felis
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e2bb11380d
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Made debug UI more readable by using float formatting.
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2023-09-26 17:00:25 +02:00 |
Martin Felis
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e91b64e82f
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Ground level now at height 0.
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2023-09-19 20:32:22 +02:00 |
Martin Felis
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1e7e07f349
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Fixed infinite loop when querying CellsForLine.
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2023-08-30 08:53:49 +02:00 |
Martin Felis
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83265f5838
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Added TestCase for which CheckSweptTriangleCellCollision does not terminate.
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2023-08-29 12:23:20 +02:00 |
Martin Felis
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7627aa3699
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Properly apply ShowHexTiles for instanced tiles.
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2023-08-29 12:21:35 +02:00 |
Martin Felis
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39f20c8e01
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Some improvements with path smoothing and interactions.
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2023-08-28 18:22:28 +02:00 |
Martin Felis
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d61ef6ba45
|
Prepared UnitTest for StreamContainer.
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2023-08-28 14:48:54 +02:00 |
Martin Felis
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53b1f7f414
|
Use instancing for HexTile3D rendering.
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2023-08-28 14:03:02 +02:00 |
Martin Felis
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36306b9e01
|
Some editor changes...
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2023-08-28 14:01:23 +02:00 |
Martin Felis
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64e7db9800
|
Formatting of Game.cs.
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2023-08-28 14:01:09 +02:00 |
Martin Felis
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76a7abf22f
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Minor cleanup in HexTile3D.
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2023-08-28 13:59:39 +02:00 |
Martin Felis
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136de4e246
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Tweaked export presets.
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2023-08-28 13:58:40 +02:00 |
Martin Felis
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232caf2e8b
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Added NavigationComponent::CheckSweptTriangleCellCollision().
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2023-08-13 22:03:10 +02:00 |
Martin Felis
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0cbff2a298
|
Minor style cleanup.
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2023-08-13 21:20:45 +02:00 |
Martin Felis
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cc54b66d55
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Added HexGrid::GetCellsForLine().
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2023-08-13 21:18:46 +02:00 |
Martin Felis
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4839bfcb00
|
Minor style cleanup.
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2023-08-13 21:09:41 +02:00 |
Martin Felis
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6c0bff1de1
|
Tweaked DebugStats UI.
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2023-08-13 21:08:12 +02:00 |
Martin Felis
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d963c90912
|
Minor improvement of the NavigationTest scene.
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2023-08-12 18:16:45 +02:00 |
Martin Felis
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0ee11e358c
|
Added additional missing equality operators for HexCell.
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2023-08-12 15:20:30 +02:00 |
Martin Felis
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3b73480845
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HexGrid::SetBounds by default uses AxialCoords which fixes all tests.
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2023-08-12 14:28:01 +02:00 |
Martin Felis
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10afa67d85
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Better equality operator for HexCell.
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2023-08-12 14:27:30 +02:00 |
Martin Felis
|
5b6efaebe9
|
Spawn chests randomly and also mark according tiles as non-walkable.
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2023-08-12 12:55:17 +02:00 |
Martin Felis
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e759d6d3d5
|
Fixed world generation artefacts after changing world size.
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2023-07-28 22:23:41 +02:00 |
Martin Felis
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87f7af88f8
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Navigation: filtering out invalid start and end points.
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2023-07-28 22:22:19 +02:00 |
Martin Felis
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b17531e504
|
Better heuristics to avoid full grid searches.
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2023-07-17 22:58:15 +02:00 |
Martin Felis
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667403b334
|
Better conversion between texture and offset coords.
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2023-07-16 22:00:17 +02:00 |
Martin Felis
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cfd693938e
|
Minor fixes.
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2023-07-16 21:52:09 +02:00 |
Martin Felis
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3f09b3102a
|
FindPath and PathSmoothing somewhat working together.
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2023-07-16 20:38:39 +02:00 |
Martin Felis
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f56a5bcaa7
|
Started working on path finding in HexGrid.cs.
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2023-07-15 21:50:38 +02:00 |
Martin Felis
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c068663c3c
|
Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value.
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2023-07-15 01:00:58 +02:00 |
Martin Felis
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a87ed744f2
|
Should have been added ages ago.
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2023-07-15 00:54:10 +02:00 |
Martin Felis
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2ed41b6236
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Pathsmoothing should work now for simple paths... I hope.
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2023-07-15 00:39:38 +02:00 |
Martin Felis
|
d1f59643f0
|
DebugGeometry has now proper material for better rendering.
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2023-07-14 18:19:26 +02:00 |
Martin Felis
|
efb934c441
|
Minor cleanup path smoothing and entities scenes.
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2023-07-14 18:03:50 +02:00 |
Martin Felis
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42d7658d03
|
Some effort for path smoothing.
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2023-07-09 22:18:25 +02:00 |
Martin Felis
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1397c0a7eb
|
Started working on navigation / editing sandbox.
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2023-07-09 00:16:37 +02:00 |
Martin Felis
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aaf9c85be7
|
Moved Player entity in separate scene
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2023-07-08 18:57:18 +02:00 |