Formatting of Game.cs.
parent
76a7abf22f
commit
64e7db9800
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@ -114,7 +114,8 @@ public class Game : Spatial
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_streamContainer.Connect("TileHovered", this, nameof(OnTileHovered));
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_tileWorld.Connect("WorldGenerated", this, nameof(OnWorldGenerated));
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_generateWorldButton.Connect("pressed", this, nameof(OnGenerateButton));
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_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem, nameof(_interactionSystem.OnStartInteraction));
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_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem,
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nameof(_interactionSystem.OnStartInteraction));
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_player.Connect("GoldCountChanged", this, nameof(OnGoldCountChanged));
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// register entity events
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@ -259,7 +260,7 @@ public class Game : Spatial
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{
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_player.InteractionComponent.EmitSignal("InteractionEnd");
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}
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_player.TaskQueueComponent.Reset();
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_player.TaskQueueComponent.Queue.Enqueue(new TaskQueueComponent.NavigationTask(
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new NavigationComponent.NavigationPoint(tile.GlobalTranslation)));
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@ -273,7 +274,7 @@ public class Game : Spatial
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_mouseWorldLabel.Text = highlightTransform.origin.ToString();
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_mouseTileOffsetLabel.Text = tile.OffsetCoords.ToString();
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_mouseTileCubeLabel.Text = tile.Cell.CubeCoords.ToString();
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_player.Navigation.FindPath(_player, _player.GlobalTranslation, tile.GlobalTranslation);
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}
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@ -303,7 +304,7 @@ public class Game : Spatial
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playerStartTransform.basis.Quat());
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_goldCountLabel.Text = "0";
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foreach (Spatial entity in GetNode("Entities").GetChildren())
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{
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Transform entityTransform = entity.Transform;
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@ -320,14 +321,14 @@ public class Game : Spatial
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GD.Print("Using new map. Size: " + (int)_tileWorld.ColormapImage.GetSize().x);
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_goldCountLabel.Text = "0";
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UpdateWorldTextures();
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_streamContainer.OnWorldGenerated();
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// Reset player transform to offset 0,0 and at current height
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ResetGameState();
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// Connect all signals of the generated world
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foreach (Node node in _tileWorld.Entities.GetChildren())
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{
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@ -341,7 +342,7 @@ public class Game : Spatial
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private void UpdateWorldTextures()
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{
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GD.Print("Updating World textures");
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ImageTexture newWorldTexture = new ImageTexture();
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newWorldTexture.CreateFromImage(_tileWorld.ColormapImage,
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(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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