Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
parent
0ce8a0ddd6
commit
da09c66cb3
Binary file not shown.
After Width: | Height: | Size: 6.0 KiB |
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path.s3tc="res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.s3tc.stex"
|
||||
path.etc2="res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.etc2.stex"
|
||||
metadata={
|
||||
"imported_formats": [ "s3tc", "etc2" ],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/TestHeightmap.png"
|
||||
dest_files=[ "res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.s3tc.stex", "res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.etc2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=true
|
||||
flags/filter=true
|
||||
flags/mipmaps=true
|
||||
flags/anisotropic=false
|
||||
flags/srgb=1
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
|
@ -0,0 +1,5 @@
|
|||
[gd_resource type="StreamTexture" format=2]
|
||||
|
||||
[resource]
|
||||
flags = 20
|
||||
load_path = "res://.import/TestHeightmap.png-6cbcc94e211273dff5857931034e368e.stex"
|
|
@ -25,7 +25,7 @@ flags/repeat=true
|
|||
flags/filter=true
|
||||
flags/mipmaps=true
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
flags/srgb=1
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
|
|
|
@ -122,6 +122,8 @@ public class Game : Spatial
|
|||
_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem,
|
||||
nameof(_interactionSystem.OnStartInteraction));
|
||||
_player.Connect("GoldCountChanged", this, nameof(OnGoldCountChanged));
|
||||
_worldView.Connect("TileClicked", this, nameof(OnTileClicked));
|
||||
_worldView.Connect("TileHovered", this, nameof(OnTileHovered));
|
||||
|
||||
// register entity events
|
||||
foreach (Node node in GetNode("Entities").GetChildren())
|
||||
|
|
|
@ -329,6 +329,7 @@ flip_v = true
|
|||
visible = false
|
||||
|
||||
[node name="StreamContainer" parent="." instance=ExtResource( 1 )]
|
||||
visible = false
|
||||
ShowHexTiles = true
|
||||
|
||||
[node name="Camera" parent="." instance=ExtResource( 3 )]
|
||||
|
@ -339,6 +340,9 @@ script = ExtResource( 15 )
|
|||
[node name="Player" parent="." instance=ExtResource( 2 )]
|
||||
TileWorldNode = NodePath("../TileWorld")
|
||||
|
||||
[node name="Skeleton" parent="Player/Geometry/Armature" index="0"]
|
||||
bones/4/bound_children = [ ]
|
||||
|
||||
[node name="ToolAttachement" parent="Player/Geometry/Armature/Skeleton" index="5"]
|
||||
transform = Transform( 1, 8.68458e-08, -1.04308e-07, 1.74623e-07, -1, -1.30385e-07, 1.41561e-07, 1.50874e-07, -1, -0.72, 0.45, 3.28113e-08 )
|
||||
|
||||
|
|
|
@ -23,7 +23,6 @@ script = ExtResource( 1 )
|
|||
|
||||
[node name="Mesh" type="MeshInstance" parent="." groups=["GameGeometry"]]
|
||||
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -2.5, 0 )
|
||||
visible = false
|
||||
mesh = ExtResource( 3 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
[node name="Spatial" type="Spatial"]
|
||||
|
||||
[node name="HexTile3D1" parent="." instance=ExtResource( 1 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
|
||||
[node name="HexTile3D2" parent="." instance=ExtResource( 1 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.866 )
|
||||
|
|
114
scenes/World.cs
114
scenes/World.cs
|
@ -2,15 +2,27 @@ using Godot;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Godot.Collections;
|
||||
|
||||
public class World : Spatial
|
||||
{
|
||||
public enum GenerationState
|
||||
{
|
||||
Undefined,
|
||||
Heightmap,
|
||||
TileType,
|
||||
Objects,
|
||||
Done
|
||||
}
|
||||
public GenerationState State = GenerationState.Done;
|
||||
|
||||
// referenced scenes
|
||||
private PackedScene _worldChunkScene = GD.Load<PackedScene>("res://scenes/WorldChunk.tscn");
|
||||
|
||||
// constants
|
||||
public const int ChunkSize = 16;
|
||||
public int Seed = 0;
|
||||
public HexGrid HexGrid = new HexGrid();
|
||||
public Spatial Chunks;
|
||||
public Color DebugColor;
|
||||
|
@ -34,13 +46,15 @@ public class World : Spatial
|
|||
private Vector2 _centerPlaneCoord;
|
||||
private int[] _centerChunkCoord = { 0, 0 };
|
||||
private int[] _previousCenterChunkCoord = { 0, 0 };
|
||||
private Rect2 _centerChunkRect2 = new Rect2();
|
||||
private Rect2 _centerChunkRect = new Rect2();
|
||||
private Random _debugColorRandom = new Random();
|
||||
private Godot.Collections.Dictionary<Vector2, WorldChunk> _cachedWorldChunks;
|
||||
private List<Vector2> _activeChunkIndices = new();
|
||||
private List<Vector2> _addedChunkIndices = new();
|
||||
private List<Vector2> _removedChunkIndices = new();
|
||||
|
||||
private OpenSimplexNoise noiseGenerator = new();
|
||||
|
||||
public World()
|
||||
{
|
||||
Debug.Assert(ChunkSize % 2 == 0);
|
||||
|
@ -53,10 +67,23 @@ public class World : Spatial
|
|||
{
|
||||
Chunks = (Spatial)FindNode("Chunks");
|
||||
Debug.Assert(Chunks != null);
|
||||
|
||||
InitNoiseGenerator();
|
||||
|
||||
SetCenterPlaneCoord(Vector2.Zero);
|
||||
}
|
||||
|
||||
public void InitNoiseGenerator()
|
||||
{
|
||||
noiseGenerator = new OpenSimplexNoise();
|
||||
|
||||
noiseGenerator.Seed = Seed;
|
||||
noiseGenerator.Octaves = 1;
|
||||
noiseGenerator.Period = 10;
|
||||
noiseGenerator.Persistence = 0.5f;
|
||||
noiseGenerator.Lacunarity = 2;
|
||||
}
|
||||
|
||||
public WorldChunk GetOrCreateWorldChunk(int xIndex, int yIndex, Color debugColor)
|
||||
{
|
||||
if (IsTileCached(xIndex, yIndex))
|
||||
|
@ -76,6 +103,7 @@ public class World : Spatial
|
|||
private WorldChunk CreateWorldChunk(int xIndex, int yIndex, Color debugColor)
|
||||
{
|
||||
WorldChunk result = (WorldChunk)_worldChunkScene.Instance();
|
||||
result.SetSize(ChunkSize);
|
||||
|
||||
Vector2 offsetCoordSouthWest = new Vector2(xIndex, yIndex) * ChunkSize;
|
||||
Vector2 offsetCoordNorthEast = offsetCoordSouthWest + new Vector2(1, 1) * (ChunkSize - 1);
|
||||
|
@ -102,6 +130,12 @@ public class World : Spatial
|
|||
|
||||
public void UpdateCenterChunkFromPlaneCoord(Vector2 planeCoord)
|
||||
{
|
||||
if (State != GenerationState.Done)
|
||||
{
|
||||
GD.PrintErr("Cannot update chunk to new planeCoord " + planeCoord + ": Chunk generation not yet finished!");
|
||||
return;
|
||||
}
|
||||
|
||||
// mark all chunks as retired
|
||||
Godot.Collections.Dictionary<Vector2, WorldChunk> oldCachedChunks = new(_cachedWorldChunks);
|
||||
|
||||
|
@ -109,7 +143,7 @@ public class World : Spatial
|
|||
var chunkIndex = GetChunkTupleFromPlaneCoord(planeCoord);
|
||||
WorldChunk currentChunk = GetOrCreateWorldChunk(chunkIndex.Item1, chunkIndex.Item2,
|
||||
new Color(GD.Randf(), GD.Randf(), GD.Randf()));
|
||||
_centerChunkRect2 = currentChunk.PlaneRect;
|
||||
_centerChunkRect = currentChunk.PlaneRect;
|
||||
|
||||
// load or create adjacent chunks
|
||||
_activeChunkIndices = new List<Vector2>();
|
||||
|
@ -149,8 +183,11 @@ public class World : Spatial
|
|||
_addedChunkIndices.Add(chunkKey);
|
||||
}
|
||||
}
|
||||
|
||||
EmitSignal("OnTilesChanged", _removedChunkIndices.ToArray(), _addedChunkIndices.ToArray());
|
||||
|
||||
if (_addedChunkIndices.Count > 0)
|
||||
{
|
||||
State = GenerationState.Heightmap;
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveChunk(Vector2 cachedChunkKey)
|
||||
|
@ -178,15 +215,72 @@ public class World : Spatial
|
|||
|
||||
public void SetCenterPlaneCoord(Vector2 centerPlaneCoord)
|
||||
{
|
||||
if (!_centerChunkRect2.HasPoint(centerPlaneCoord))
|
||||
if (!_centerChunkRect.HasPoint(centerPlaneCoord))
|
||||
{
|
||||
UpdateCenterChunkFromPlaneCoord(centerPlaneCoord);
|
||||
}
|
||||
}
|
||||
|
||||
// // Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
// public override void _Process(float delta)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
GenerationState oldState = State;
|
||||
|
||||
if (State == GenerationState.Heightmap)
|
||||
{
|
||||
// generate heightmap for all new chunks
|
||||
foreach (Vector2 chunkIndex in _addedChunkIndices)
|
||||
{
|
||||
WorldChunk chunk = _cachedWorldChunks[chunkIndex];
|
||||
Color debugChunkColor = new Color(Mathf.Abs(chunkIndex.x) / 5, Mathf.Abs(chunkIndex.y) / 5, Mathf.RoundToInt(Mathf.Abs(chunkIndex.x + chunkIndex.y)) % 2);
|
||||
|
||||
GD.Print("Generating for offset " + chunkIndex + " chunk: " + chunk + " debugChunkColor: " + debugChunkColor);
|
||||
|
||||
ImageTexture noiseImageTexture = new ImageTexture();
|
||||
noiseImageTexture.CreateFromImage(noiseGenerator.GetImage(ChunkSize, ChunkSize, chunkIndex * ChunkSize), (uint) 0);
|
||||
|
||||
// Debug Texture
|
||||
Image simpleImage = new Image();
|
||||
simpleImage.Create(ChunkSize, ChunkSize, false, Image.Format.Rgb8);
|
||||
simpleImage.Lock();
|
||||
|
||||
foreach (int i in Enumerable.Range(0, ChunkSize))
|
||||
{
|
||||
foreach (int j in Enumerable.Range(0, ChunkSize))
|
||||
{
|
||||
if ((i + j) % 2 == 0)
|
||||
{
|
||||
simpleImage.SetPixelv(new Vector2(i, j), Colors.Aqua);
|
||||
}
|
||||
else
|
||||
{
|
||||
simpleImage.SetPixelv(new Vector2(i, j), debugChunkColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
simpleImage.Unlock();
|
||||
// noiseImageTexture.CreateFromImage(simpleImage, 0);
|
||||
chunk.SetHeightmap(noiseImageTexture);
|
||||
}
|
||||
|
||||
// assign height map images
|
||||
|
||||
State = GenerationState.TileType;
|
||||
} else if (State == GenerationState.TileType)
|
||||
{
|
||||
// assign tile type images
|
||||
|
||||
State = GenerationState.Objects;
|
||||
} else if (State == GenerationState.Objects)
|
||||
{
|
||||
// generate objects
|
||||
|
||||
State = GenerationState.Done;
|
||||
}
|
||||
|
||||
if (oldState != GenerationState.Done && State == GenerationState.Done)
|
||||
{
|
||||
EmitSignal("OnTilesChanged", _removedChunkIndices.ToArray(), _addedChunkIndices.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,21 +3,22 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
public class WorldChunk : Spatial
|
||||
{
|
||||
// ui elements
|
||||
|
||||
|
||||
// scene nodes
|
||||
private MeshInstance PlaneRectMesh;
|
||||
|
||||
// resources
|
||||
|
||||
|
||||
// exports
|
||||
[Export] public Texture TileTypeMap;
|
||||
[Export] public Texture NavigationMap;
|
||||
[Export] public Texture HeightMap;
|
||||
[Export] public readonly int size = 32;
|
||||
[Export] public int Size = 32;
|
||||
|
||||
[Export] public Vector2 ChunkAddress;
|
||||
// [Export] public Vector2 Size = new Vector2(1, 1);
|
||||
|
@ -28,58 +29,127 @@ public class WorldChunk : Spatial
|
|||
// other members
|
||||
public Rect2 PlaneRect;
|
||||
public Color DebugColor = Colors.White;
|
||||
public Viewport TileTypeOffscreenViewport;
|
||||
public bool NoiseTextureCheckerboardOverlay = true;
|
||||
|
||||
private TextureRect _heightmapRect;
|
||||
private SpatialMaterial _rectMaterial = new SpatialMaterial();
|
||||
|
||||
public WorldChunk()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public WorldChunk(int size)
|
||||
{
|
||||
|
||||
SetSize(size);
|
||||
}
|
||||
|
||||
|
||||
public void SetSize(int size)
|
||||
{
|
||||
Size = size;
|
||||
|
||||
if (TileTypeOffscreenViewport != null)
|
||||
{
|
||||
TileTypeOffscreenViewport.Size = Vector2.One * size;
|
||||
}
|
||||
}
|
||||
|
||||
// other members
|
||||
public void SaveToFile(String chunkName)
|
||||
{
|
||||
Image image = new Image();
|
||||
|
||||
image.CreateFromData(size, size, false, Image.Format.Rgba8, TileTypeMap.GetData().GetData());
|
||||
|
||||
image.CreateFromData(Size, Size, false, Image.Format.Rgba8, TileTypeMap.GetData().GetData());
|
||||
image.SavePng(chunkName + "_tileType.png");
|
||||
|
||||
image.CreateFromData(size, size, false, Image.Format.Rgba8, NavigationMap.GetData().GetData());
|
||||
|
||||
image.CreateFromData(Size, Size, false, Image.Format.Rgba8, NavigationMap.GetData().GetData());
|
||||
image.SavePng(chunkName + "_navigationMap.png");
|
||||
|
||||
image.CreateFromData(size, size, false, Image.Format.Rgba8, HeightMap.GetData().GetData());
|
||||
image.CreateFromData(Size, Size, false, Image.Format.Rgba8, HeightMap.GetData().GetData());
|
||||
image.SavePng(chunkName + "_heightMap.png");
|
||||
}
|
||||
|
||||
public void LoadFromFile(String chunkName)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
PlaneRectMesh = (MeshInstance) FindNode("PlaneRectMesh");
|
||||
PlaneRectMesh = (MeshInstance)FindNode("PlaneRectMesh");
|
||||
Debug.Assert(PlaneRectMesh != null);
|
||||
|
||||
|
||||
Transform planeRectTransform = Transform.Identity;
|
||||
planeRectTransform = planeRectTransform.Scaled(new Vector3(PlaneRect.Size.x * 0.5f, 1, PlaneRect.Size.y * 0.5f));
|
||||
planeRectTransform =
|
||||
planeRectTransform.Scaled(new Vector3(PlaneRect.Size.x, 0.125f, PlaneRect.Size.y));
|
||||
planeRectTransform.origin.x = PlaneRect.GetCenter().x;
|
||||
planeRectTransform.origin.z = PlaneRect.GetCenter().y;
|
||||
|
||||
planeRectTransform.origin.z = PlaneRect.GetCenter().y;
|
||||
|
||||
PlaneRectMesh.Transform = planeRectTransform;
|
||||
|
||||
PlaneRectMesh.MaterialOverride = new SpatialMaterial();
|
||||
((SpatialMaterial)PlaneRectMesh.MaterialOverride).AlbedoColor = DebugColor;
|
||||
((SpatialMaterial)PlaneRectMesh.MaterialOverride).FlagsTransparent = true;
|
||||
// PlaneRectMesh.MaterialOverride = new SpatialMaterial();
|
||||
// ((SpatialMaterial)PlaneRectMesh.MaterialOverride).AlbedoColor = DebugColor;
|
||||
// ((SpatialMaterial)PlaneRectMesh.MaterialOverride).FlagsTransparent = true;
|
||||
|
||||
TileTypeOffscreenViewport = (Viewport)FindNode("TileTypeOffscreenViewport");
|
||||
TileTypeOffscreenViewport.Size = Vector2.One * Size;
|
||||
Debug.Assert(TileTypeOffscreenViewport != null);
|
||||
|
||||
_heightmapRect = (TextureRect)FindNode("HeightmapTexture");
|
||||
}
|
||||
|
||||
public void SetHeightmap(Texture texture)
|
||||
{
|
||||
GD.Print("Setting HeightmapRect Texture: " + _heightmapRect + " with size " + _heightmapRect.GetSize());
|
||||
_heightmapRect.Texture = texture;
|
||||
}
|
||||
|
||||
// // Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
// public override void _Process(float delta)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
}
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
Texture tileTypeTexture = TileTypeOffscreenViewport.GetTexture();
|
||||
|
||||
if (NoiseTextureCheckerboardOverlay)
|
||||
{
|
||||
Image tileTypeImage = tileTypeTexture.GetData();
|
||||
tileTypeImage.Lock();
|
||||
|
||||
foreach (int i in Enumerable.Range(0, Size))
|
||||
{
|
||||
foreach (int j in Enumerable.Range(0, Size))
|
||||
{
|
||||
Vector2 textureCoord = new Vector2(i, j);
|
||||
Color baseColor = tileTypeImage.GetPixelv(textureCoord);
|
||||
|
||||
if ((i + j) % 2 == 0)
|
||||
{
|
||||
tileTypeImage.SetPixelv(textureCoord, baseColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
tileTypeImage.SetPixelv(textureCoord, baseColor * 0.6f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tileTypeImage.Unlock();
|
||||
ImageTexture imageTexture = new ImageTexture();
|
||||
imageTexture.CreateFromImage(tileTypeImage, (uint) 0);
|
||||
tileTypeTexture = imageTexture;
|
||||
}
|
||||
|
||||
_rectMaterial.AlbedoTexture = tileTypeTexture;
|
||||
|
||||
_rectMaterial.FlagsTransparent = true;
|
||||
// _rectMaterial.AlbedoTexture = _heightmapRect.Texture;
|
||||
_rectMaterial.Uv1Scale = new Vector3(-3, -2, 1);
|
||||
_rectMaterial.Uv1Offset = Vector3.One * 2;
|
||||
|
||||
//RectMaterial.Uv1Triplanar = true;
|
||||
PlaneRectMesh.SetSurfaceMaterial(0, _rectMaterial);
|
||||
|
||||
TileTypeOffscreenViewport.RenderTargetUpdateMode = Viewport.UpdateMode.Once;
|
||||
PlaneRectMesh.MaterialOverride = null;
|
||||
}
|
||||
}
|
|
@ -1,11 +1,29 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/WorldChunk.cs" type="Script" id=1]
|
||||
[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=2]
|
||||
[ext_resource path="res://assets/TestHeightmap.tres" type="Texture" id=3]
|
||||
[ext_resource path="res://assets/4x4checkerColor.png" type="Texture" id=4]
|
||||
|
||||
[sub_resource type="CubeMesh" id=27]
|
||||
size = Vector3( 2, 0.5, 2 )
|
||||
size = Vector3( 1, 1, 1 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=28]
|
||||
flags_transparent = true
|
||||
albedo_color = Color( 1, 1, 1, 0.501961 )
|
||||
albedo_texture = ExtResource( 4 )
|
||||
uv1_scale = Vector3( -3, -2, 0 )
|
||||
uv1_offset = Vector3( 2, 2, 0 )
|
||||
|
||||
[sub_resource type="OpenSimplexNoise" id=29]
|
||||
octaves = 1
|
||||
period = 9.0
|
||||
persistence = 0.0
|
||||
|
||||
[sub_resource type="NoiseTexture" id=30]
|
||||
width = 8
|
||||
height = 8
|
||||
noise = SubResource( 29 )
|
||||
|
||||
[node name="WorldChunk" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -13,5 +31,37 @@ script = ExtResource( 1 )
|
|||
[node name="Entities" type="Spatial" parent="."]
|
||||
|
||||
[node name="PlaneRectMesh" type="MeshInstance" parent="."]
|
||||
transform = Transform( 2, 0, 0, 0, 0.125, 0, 0, 0, 2, 0, -0.1, 0 )
|
||||
mesh = SubResource( 27 )
|
||||
material/0 = SubResource( 28 )
|
||||
|
||||
[node name="TileTypeOffscreenViewport" type="Viewport" parent="."]
|
||||
size = Vector2( 8, 8 )
|
||||
transparent_bg = true
|
||||
handle_input_locally = false
|
||||
hdr = false
|
||||
disable_3d = true
|
||||
usage = 0
|
||||
render_target_v_flip = true
|
||||
render_target_update_mode = 3
|
||||
shadow_atlas_quad_0 = 0
|
||||
shadow_atlas_quad_1 = 0
|
||||
shadow_atlas_quad_2 = 0
|
||||
shadow_atlas_quad_3 = 0
|
||||
|
||||
[node name="NoiseTexture" type="TextureRect" parent="TileTypeOffscreenViewport"]
|
||||
visible = false
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = SubResource( 30 )
|
||||
|
||||
[node name="IslandShader" type="TextureRect" parent="TileTypeOffscreenViewport"]
|
||||
material = ExtResource( 2 )
|
||||
margin_right = 100.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="HeightmapTexture" type="TextureRect" parent="TileTypeOffscreenViewport/IslandShader"]
|
||||
use_parent_material = true
|
||||
margin_right = 100.0
|
||||
margin_bottom = 100.0
|
||||
texture = ExtResource( 3 )
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System.Linq;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
|
@ -14,10 +15,62 @@ public class WorldView : Spatial
|
|||
[Export] public Vector2 ViewCenterPlaneCoord;
|
||||
|
||||
// signals
|
||||
// delegate void OnCoordClicked(Vector2 world_pos);
|
||||
[Signal]
|
||||
delegate void TileClicked(HexTile3D tile3d);
|
||||
[Signal]
|
||||
delegate void TileHovered(HexTile3D tile3d);
|
||||
|
||||
// other members
|
||||
private World _world;
|
||||
|
||||
private class SceneTileChunk : Spatial
|
||||
{
|
||||
private Vector2 _chunkIndex = Vector2.Inf;
|
||||
public Vector2 ChunkIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return _chunkIndex;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
Transform chunkTransform = Transform.Identity;
|
||||
Vector2 chunkOriginPlaneCoord = HexGrid.GetHexCenterFromOffset(value * global::World.ChunkSize);
|
||||
chunkTransform.origin = new Vector3(chunkOriginPlaneCoord.x, 0, chunkOriginPlaneCoord.y);
|
||||
Transform = chunkTransform;
|
||||
_chunkIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Array<HexTile3D> TileNodes = new();
|
||||
|
||||
private PackedScene _hexTile3DScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
|
||||
private HexGrid HexGrid = new();
|
||||
|
||||
public SceneTileChunk(Vector2 chunkIndex, int size)
|
||||
{
|
||||
foreach (int i in Enumerable.Range(0, size))
|
||||
{
|
||||
foreach (int j in Enumerable.Range(0, size))
|
||||
{
|
||||
HexTile3D tile3D = (HexTile3D)_hexTile3DScene.Instance();
|
||||
|
||||
Transform tileTransform = Transform.Identity;
|
||||
Vector2 centerPlaneCoord = HexGrid.GetHexCenterFromOffset(new Vector2(i, j));
|
||||
tileTransform.origin = new Vector3(centerPlaneCoord.x, 0, centerPlaneCoord.y);
|
||||
tile3D.Transform = tileTransform;
|
||||
|
||||
TileNodes.Add(tile3D);
|
||||
AddChild(tile3D);
|
||||
}
|
||||
}
|
||||
|
||||
ChunkIndex = chunkIndex;
|
||||
}
|
||||
}
|
||||
|
||||
private Array<SceneTileChunk> _sceneTileChunks = new Array<SceneTileChunk>();
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
|
@ -27,14 +80,88 @@ public class WorldView : Spatial
|
|||
_world.Connect("OnTilesChanged", this, nameof(HandleWorldTileChange));
|
||||
}
|
||||
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
}
|
||||
|
||||
SceneTileChunk CreateSceneTileChunk(Vector2 chunkIndex)
|
||||
{
|
||||
SceneTileChunk sceneTileChunk = new SceneTileChunk(chunkIndex, global::World.ChunkSize);
|
||||
|
||||
foreach (HexTile3D hexTile3D in sceneTileChunk.TileNodes)
|
||||
{
|
||||
hexTile3D.Connect("TileClicked", this, nameof(OnTileClicked));
|
||||
hexTile3D.Connect("TileHovered", this, nameof(OnTileHovered));
|
||||
}
|
||||
|
||||
return sceneTileChunk;
|
||||
}
|
||||
|
||||
SceneTileChunk RemoveChunkFromScene(Vector2 chunkIndex)
|
||||
{
|
||||
foreach (Spatial child in GetChildren())
|
||||
{
|
||||
SceneTileChunk sceneTileChunk = child as SceneTileChunk;
|
||||
if (sceneTileChunk == null)
|
||||
{
|
||||
RemoveChild(child);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sceneTileChunk.ChunkIndex == chunkIndex)
|
||||
{
|
||||
return sceneTileChunk;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void HandleWorldTileChange(Array<Vector2> removedChunkIndices, Array<Vector2> addedChunkIndices)
|
||||
{
|
||||
|
||||
Array<SceneTileChunk> removedChunks = new();
|
||||
foreach (Vector2 chunkIndex in removedChunkIndices)
|
||||
{
|
||||
SceneTileChunk chunk = RemoveChunkFromScene(chunkIndex);
|
||||
if (chunk != null)
|
||||
{
|
||||
removedChunks.Add(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Vector2 chunkIndex in addedChunkIndices)
|
||||
{
|
||||
SceneTileChunk sceneTileChunk = null;
|
||||
if (removedChunks.Count > 0)
|
||||
{
|
||||
sceneTileChunk = removedChunks[^1];
|
||||
removedChunks.RemoveAt(removedChunks.Count - 1);
|
||||
GD.Print("Reused SceneTileChunk");
|
||||
}
|
||||
else
|
||||
{
|
||||
sceneTileChunk = CreateSceneTileChunk(chunkIndex);
|
||||
AddChild(sceneTileChunk);
|
||||
GD.Print("Created SceneTileChunk");
|
||||
}
|
||||
|
||||
sceneTileChunk.ChunkIndex = chunkIndex;
|
||||
_sceneTileChunks.Add(sceneTileChunk);
|
||||
}
|
||||
|
||||
GD.Print("Removed Chunks " + removedChunkIndices.Count);
|
||||
GD.Print("Added Chunks " + addedChunkIndices.Count);
|
||||
GD.Print("Removed chunk count: " + removedChunks.Count);
|
||||
}
|
||||
|
||||
public void OnTileClicked(HexTile3D tile)
|
||||
{
|
||||
EmitSignal("TileClicked", tile);
|
||||
}
|
||||
|
||||
public void OnTileHovered(HexTile3D tile)
|
||||
{
|
||||
EmitSignal("TileHovered", tile);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue