Made debug UI more readable by using float formatting.
parent
e91b64e82f
commit
e2bb11380d
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@ -7,7 +7,7 @@ public class Game : Spatial
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{
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// ui elements
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private Label _framesPerSecondLabel;
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private Label _tileLabel;
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private Label _centerLabel;
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private Label _tileOffsetLabel;
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private Label _numTilesLabel;
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private Label _mouseWorldLabel;
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@ -50,7 +50,7 @@ public class Game : Spatial
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Container debugStatsContainer = (Container)FindNode("DebugStatsContainer");
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_framesPerSecondLabel = debugStatsContainer.GetNode<Label>("fps_label");
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_tileLabel = debugStatsContainer.GetNode<Label>("tile_label");
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_centerLabel = debugStatsContainer.GetNode<Label>("center_label");
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_tileOffsetLabel = debugStatsContainer.GetNode<Label>("tile_offset_label");
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_numTilesLabel = debugStatsContainer.GetNode<Label>("num_tiles_label");
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_mouseWorldLabel = debugStatsContainer.GetNode<Label>("mouse_world_label");
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@ -183,7 +183,7 @@ public class Game : Spatial
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_currentTile = _hexGrid.GetHexAt(new Vector2(centerCoord.x, centerCoord.z));
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_tileLabel.Text = centerCoord.ToString();
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_centerLabel.Text = centerCoord.ToString("F3");
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_tileOffsetLabel.Text = _currentTile.OffsetCoords.ToString();
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}
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@ -237,9 +237,9 @@ public class Game : Spatial
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HexCell cellAtCursor = _hexGrid.GetHexAt(new Vector2(position.x, position.z));
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Transform highlightTransform = Transform.Identity;
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_mouseWorldLabel.Text = position.ToString();
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_mouseTileOffsetLabel.Text = cellAtCursor.OffsetCoords.ToString();
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_mouseTileCubeLabel.Text = cellAtCursor.CubeCoords.ToString();
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_mouseWorldLabel.Text = position.ToString("F3");
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_mouseTileOffsetLabel.Text = cellAtCursor.OffsetCoords.ToString("N");
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_mouseTileCubeLabel.Text = cellAtCursor.CubeCoords.ToString("N");
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_mouseTileHighlight.Transform = highlightTransform;
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if (inputEvent is InputEventMouseButton && ((InputEventMouseButton)inputEvent).Pressed)
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@ -270,9 +270,9 @@ public class Game : Spatial
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{
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Transform highlightTransform = tile.GlobalTransform;
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_mouseTileHighlight.Transform = highlightTransform;
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_mouseWorldLabel.Text = highlightTransform.origin.ToString();
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_mouseTileOffsetLabel.Text = tile.OffsetCoords.ToString();
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_mouseTileCubeLabel.Text = tile.Cell.CubeCoords.ToString();
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_mouseWorldLabel.Text = highlightTransform.origin.ToString("F3");
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_mouseTileOffsetLabel.Text = tile.OffsetCoords.ToString("N");
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_mouseTileCubeLabel.Text = tile.Cell.CubeCoords.ToString("N");
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_player.Navigation.FindPath(_player, _player.GlobalTranslation, tile.GlobalTranslation);
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}
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@ -110,9 +110,9 @@ margin_top = 18.0
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margin_right = 113.0
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margin_bottom = 32.0
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rect_pivot_offset = Vector2( -335, -33 )
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text = "Tile"
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text = "Center"
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[node name="tile_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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[node name="center_label" type="Label" parent="DebugContainer/DebugStatsContainer"]
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margin_left = 117.0
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margin_top = 18.0
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margin_right = 149.0
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