Better equality operator for HexCell.
parent
5b6efaebe9
commit
10afa67d85
16
HexCell.cs
16
HexCell.cs
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@ -4,7 +4,7 @@ using System.Linq;
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using Godot;
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using Array = Godot.Collections.Array;
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public class HexCell : Resource
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public class HexCell : Resource, IEquatable<HexCell>
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{
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public static readonly Vector2 size = new Vector2(1, Mathf.Sqrt(3) / 2);
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public static readonly Vector3 DIR_N = new Vector3(0, 1, -1);
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@ -26,14 +26,14 @@ public class HexCell : Resource
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CubeCoords = RoundCoords(new Vector3(cubeX, cubeY, cubeZ));
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}
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public static bool operator==(HexCell cellA, HexCell cellB)
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public virtual bool Equals(HexCell other)
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{
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return cellA.AxialCoords == cellB.AxialCoords;
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}
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public static bool operator!=(HexCell cellA, HexCell cellB)
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{
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return cellA.AxialCoords != cellB.AxialCoords;
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if (other == null)
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{
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return false;
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}
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return CubeCoords == other.CubeCoords;
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}
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public HexCell(Vector3 cubeCoords)
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