Some improvements with path smoothing and interactions.
parent
d61ef6ba45
commit
39f20c8e01
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@ -98,6 +98,23 @@ public class NavigationComponent : Spatial
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{
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Debug.Assert(TileWorld != null);
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}
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public void PlanSmoothedPath(KinematicBody body, Transform fromTransformWorld, NavigationPoint navigationPoint)
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{
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if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation))
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{
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FindPath(body, fromTransformWorld.origin, navigationPoint);
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}
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else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position))
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{
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FindPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition);
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}
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else
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{
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throw new NotImplementedException();
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}
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}
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public void FindPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
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{
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@ -124,26 +141,34 @@ public class NavigationComponent : Spatial
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}
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List<HexCell> path = TileWorld.HexGrid.FindPath(fromCell, toCell);
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// GD.Print("Planning path and have " + TileWorld.HexGrid.Obstacles.Count + " obstacles:");
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// GD.Print(TileWorld.HexGrid.Obstacles);
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// foreach (Vector2 coord in TileWorld.HexGrid.Obstacles.Keys)
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// {
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// HexCell cell = new HexCell(coord);
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// GD.Print(" " + cell.OffsetCoords);
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// }
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// Generate grid navigation points
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_planningPathWorldNavigationPoints = new List<NavigationPoint>();
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foreach (int index in Enumerable.Range(0, path.Count))
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{
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// GD.Print("Step " + index + ": " + path[index].OffsetCoords);
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_planningPathWorldNavigationPoints.Add(
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new NavigationPoint(TileWorld.GetHexCenterFromOffset(path[index].OffsetCoords)));
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}
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// Ensure the last point coincides with the target position
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if ((_planningPathWorldNavigationPoints.Last().WorldPosition - toPositionWorld).LengthSquared() <
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0.5f * 0.5f)
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{
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_planningPathWorldNavigationPoints[_planningPathWorldNavigationPoints.Count - 1].WorldPosition = toPositionWorld;
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}
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// Perform smoothing
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_planningPathSmoothedWorldNavigationPoints = SmoothPath(body, _planningPathWorldNavigationPoints);
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}
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public void FindPath(KinematicBody body, Vector3 fromPositionWorld, NavigationPoint navigationPoint)
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{
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FindPath(body, fromPositionWorld, navigationPoint.WorldPosition);
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_planningPathWorldNavigationPoints[_planningPathWorldNavigationPoints.Count - 1] = navigationPoint;
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_planningPathSmoothedWorldNavigationPoints[_planningPathSmoothedWorldNavigationPoints.Count - 1] = navigationPoint;
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}
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public void PlanGridPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld)
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{
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Vector2 fromPositionOffset = TileWorld.WorldToOffsetCoords(fromPositionWorld);
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@ -11,11 +11,11 @@ public class Player : Entity, IInteractionInterface
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{
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// public members
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[Export] public NodePath TileWorldNode;
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public int GoldCount = 0;
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public TaskQueueComponent TaskQueueComponent;
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public NavigationComponent Navigation
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{
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get { return _navigationComponent; }
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@ -23,7 +23,7 @@ public class Player : Entity, IInteractionInterface
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[Signal]
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delegate void GoldCountChanged(int goldCount);
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// private members
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private WorldInfoComponent _worldInfo;
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private GroundMotionComponent _groundMotion;
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@ -36,6 +36,7 @@ public class Player : Entity, IInteractionInterface
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private AnimationTree _animationTree;
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private DebugGeometry _debugGeometry;
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private InteractionComponent _interactionComponent;
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public InteractionComponent InteractionComponent
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{
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get => _interactionComponent;
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@ -50,7 +51,7 @@ public class Player : Entity, IInteractionInterface
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_navigationComponent = (NavigationComponent)FindNode("Navigation", false);
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_navigationComponent.TileWorld = GetNode<TileWorld>(TileWorldNode);
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TaskQueueComponent = new TaskQueueComponent();
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_itemAttractorArea = (Area)FindNode("ItemAttractorArea", false);
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if (_itemAttractorArea == null)
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{
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@ -61,7 +62,7 @@ public class Player : Entity, IInteractionInterface
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_itemAttractorArea.Connect("body_entered", this, nameof(OnItemAttractorBodyEntered));
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_itemAttractorArea.Connect("body_exited", this, nameof(OnItemAttractorBodyExited));
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}
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_itemPickupArea = (Area)FindNode("ItemPickupArea", false);
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if (_itemPickupArea == null)
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{
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@ -76,9 +77,10 @@ public class Player : Entity, IInteractionInterface
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Debug.Assert(_playerAnimationPlayer != null);
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_animationTree = GetNode<AnimationTree>("Geometry/AnimationTree");
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Debug.Assert(_animationTree != null);
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AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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AnimationNodeStateMachinePlayback stateMachine =
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(AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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stateMachine.Start("Idle");
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_toolAttachement = (BoneAttachment)FindNode("ToolAttachement");
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if (_toolAttachement == null)
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{
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@ -97,7 +99,7 @@ public class Player : Entity, IInteractionInterface
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{
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return;
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}
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if (TaskQueueComponent != null && TaskQueueComponent.Queue.Count > 0)
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{
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TaskQueueComponent.Process(this, delta);
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@ -109,13 +111,15 @@ public class Player : Entity, IInteractionInterface
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if (navigationTask != null && navigationTask.PlanningComplete == false)
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{
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// _navigationComponent.PlanGridPath(this, GlobalTransform, navigationTask.NavigationPoint);
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_navigationComponent.FindPath(this, GlobalTranslation, navigationTask.NavigationPoint.WorldPosition);
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_navigationComponent.PlanSmoothedPath(this, GlobalTransform, navigationTask.NavigationPoint);
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_navigationComponent.ActivatePlannedPath();
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navigationTask.PlanningComplete = true;
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}
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_navigationComponent.UpdateCurrentGoal(GlobalTransform);
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_groundMotion.PhysicsProcess(delta, this, _navigationComponent.CurrentGoalPositionWorld, _navigationComponent.CurrentGoalOrientationWorld, _worldInfo.TileWorld);
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_groundMotion.PhysicsProcess(delta, this, _navigationComponent.CurrentGoalPositionWorld,
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_navigationComponent.CurrentGoalOrientationWorld, _worldInfo.TileWorld);
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}
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}
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}
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@ -127,16 +131,16 @@ public class Player : Entity, IInteractionInterface
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{
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_navigationComponent.UpdateCurrentGoal(GlobalTransform);
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}
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foreach (Node node in _attractedItemList)
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{
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if (node is GoldBar)
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{
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GoldBar bar = (GoldBar)node;
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GoldBar bar = (GoldBar)node;
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bar.SetTarget(GlobalTransform.origin);
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}
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}
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UpdateDebugGeometry();
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}
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@ -146,16 +150,15 @@ public class Player : Entity, IInteractionInterface
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{
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return;
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}
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_debugGeometry.Clear();
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_debugGeometry.GlobalTransform = Transform.Identity;
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if (_navigationComponent != null)
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{
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_navigationComponent.DebugDraw(this, _debugGeometry);
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return;
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}
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}
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public void OnItemAttractorBodyEntered(Node node)
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@ -163,16 +166,17 @@ public class Player : Entity, IInteractionInterface
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GD.Print("Item entered " + node);
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_attractedItemList.Add(node);
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}
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public void OnItemAttractorBodyExited(Node node)
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{
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GD.Print("Item exited " + node);
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if (node is GoldBar)
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if (node is GoldBar)
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{
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GoldBar bar = (GoldBar)node;
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bar.UnsetTarget();
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}
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_attractedItemList.Remove(node);
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}
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@ -190,7 +194,7 @@ public class Player : Entity, IInteractionInterface
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GoldCount++;
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EmitSignal("GoldCountChanged", GoldCount);
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}
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body.QueueFree();
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}
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@ -200,7 +204,8 @@ public class Player : Entity, IInteractionInterface
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if (toolName == "Axe")
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{
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_toolAttachement.Visible = true;
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} else if (toolName == "")
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}
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else if (toolName == "")
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{
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_toolAttachement.Visible = false;
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}
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@ -208,14 +213,16 @@ public class Player : Entity, IInteractionInterface
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public void OnInteractionStart()
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{
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AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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AnimationNodeStateMachinePlayback stateMachine =
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(AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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Debug.Assert(stateMachine != null);
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if (_interactionComponent.TargetEntity is Chest)
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{
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GD.Print("Player Opening Box");
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stateMachine.Travel("Interaction");
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} else if (_interactionComponent.TargetEntity is Tree)
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}
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else if (_interactionComponent.TargetEntity is Tree)
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{
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GD.Print("Player Chopping Tree");
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stateMachine.Travel("Hit");
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@ -223,9 +230,10 @@ public class Player : Entity, IInteractionInterface
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}
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public void OnInteractionEnd()
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{
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{
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GD.Print("Player Stopping Interaction");
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AnimationNodeStateMachinePlayback stateMachine = (AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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AnimationNodeStateMachinePlayback stateMachine =
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(AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/playback");
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Debug.Assert(stateMachine != null);
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stateMachine.Travel("Idle");
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}
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