Martin Felis
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36be4bc4c8
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Refactored map generation and masking.
World now has textures for height and tile types.
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2023-11-01 16:02:39 +01:00 |
Martin Felis
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a1f02a8820
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Removed rendering artefact on world chunk texture.
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2023-11-01 12:49:34 +01:00 |
Martin Felis
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0304b635a6
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Minor cleanup WorldView.cs
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2023-11-01 12:33:43 +01:00 |
Martin Felis
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a0a3fea598
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Chunk based world generation works.
Still missing:
- world population (trees, grass, rocks)
- chunk saving/loading
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2023-10-30 22:20:32 +01:00 |
Martin Felis
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aaa286bf77
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WorldView: make rendering of hex tile borders optional.
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2023-10-27 22:58:37 +02:00 |
Martin Felis
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c808739b78
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Hide WorldChunk Texture overlays by default.
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2023-10-27 22:56:49 +02:00 |
Martin Felis
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da09c66cb3
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Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
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2023-10-23 21:22:53 +02:00 |
Martin Felis
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0ce8a0ddd6
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Use Vector2 instead of Tuple<int, int> as identifier for chunks in World.cs.
Means we only have ~ +/-9.000.000 valid coordinates, but that should be enough for now.
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2023-10-14 21:54:18 +02:00 |
Martin Felis
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30b70d1d7a
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Added very basic chunk unloading.
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2023-10-08 22:38:35 +02:00 |
Martin Felis
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f8819937e1
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Some progress in tile streaming prototype
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2023-10-05 18:17:48 +02:00 |
Martin Felis
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e2bb11380d
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Made debug UI more readable by using float formatting.
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2023-09-26 17:00:25 +02:00 |
Martin Felis
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e91b64e82f
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Ground level now at height 0.
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2023-09-19 20:32:22 +02:00 |
Martin Felis
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7627aa3699
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Properly apply ShowHexTiles for instanced tiles.
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2023-08-29 12:21:35 +02:00 |
Martin Felis
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d61ef6ba45
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Prepared UnitTest for StreamContainer.
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2023-08-28 14:48:54 +02:00 |
Martin Felis
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53b1f7f414
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Use instancing for HexTile3D rendering.
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2023-08-28 14:03:02 +02:00 |
Martin Felis
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64e7db9800
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Formatting of Game.cs.
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2023-08-28 14:01:09 +02:00 |
Martin Felis
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76a7abf22f
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Minor cleanup in HexTile3D.
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2023-08-28 13:59:39 +02:00 |
Martin Felis
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6c0bff1de1
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Tweaked DebugStats UI.
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2023-08-13 21:08:12 +02:00 |
Martin Felis
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d963c90912
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Minor improvement of the NavigationTest scene.
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2023-08-12 18:16:45 +02:00 |
Martin Felis
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5b6efaebe9
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Spawn chests randomly and also mark according tiles as non-walkable.
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2023-08-12 12:55:17 +02:00 |
Martin Felis
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e759d6d3d5
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Fixed world generation artefacts after changing world size.
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2023-07-28 22:23:41 +02:00 |
Martin Felis
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b17531e504
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Better heuristics to avoid full grid searches.
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2023-07-17 22:58:15 +02:00 |
Martin Felis
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667403b334
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Better conversion between texture and offset coords.
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2023-07-16 22:00:17 +02:00 |
Martin Felis
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cfd693938e
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Minor fixes.
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2023-07-16 21:52:09 +02:00 |
Martin Felis
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3f09b3102a
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FindPath and PathSmoothing somewhat working together.
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2023-07-16 20:38:39 +02:00 |
Martin Felis
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c068663c3c
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Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value.
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2023-07-15 01:00:58 +02:00 |
Martin Felis
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a87ed744f2
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Should have been added ages ago.
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2023-07-15 00:54:10 +02:00 |
Martin Felis
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2ed41b6236
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Pathsmoothing should work now for simple paths... I hope.
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2023-07-15 00:39:38 +02:00 |
Martin Felis
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efb934c441
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Minor cleanup path smoothing and entities scenes.
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2023-07-14 18:03:50 +02:00 |
Martin Felis
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42d7658d03
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Some effort for path smoothing.
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2023-07-09 22:18:25 +02:00 |
Martin Felis
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1397c0a7eb
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Started working on navigation / editing sandbox.
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2023-07-09 00:16:37 +02:00 |
Martin Felis
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aaf9c85be7
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Moved Player entity in separate scene
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2023-07-08 18:57:18 +02:00 |
Martin Felis
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5f3600e0e9
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Added debug drawing helper class, navigation planning is only done once instead of every frame.
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2023-07-07 17:27:05 +02:00 |
Martin Felis
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30ef0a3d3e
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Showing default HexTile3D geometry. MultiMeshInstance has to wait...
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2023-07-07 17:20:56 +02:00 |
Martin Felis
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8010fb3d87
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Generation Textures now shown optionally.
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2023-07-07 17:20:07 +02:00 |
Martin Felis
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469391c7ed
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Further refactoring for MultiMeshInstance drawing
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2023-07-07 16:54:37 +02:00 |
Martin Felis
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469402ccef
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Bumped default map size to 128
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2023-07-01 09:47:40 +02:00 |
Martin Felis
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7070a2de74
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Using MultiMeshInstance for the 3D tiles
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2023-07-01 09:47:23 +02:00 |
Martin Felis
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c8921bfb7b
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Navigation now grid based again.
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2023-06-29 23:07:29 +02:00 |
Martin Felis
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adaf5292fb
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Improved animations and canceling of interactions.
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2023-06-27 22:26:22 +02:00 |
Martin Felis
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22ad86319d
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Animated the gold count label.
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2023-06-24 16:59:40 +02:00 |
Martin Felis
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c982ec783c
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Vastly improved interactivity, wired up some animations.
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2023-06-23 15:39:40 +02:00 |
Martin Felis
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2663b469fc
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Added axe, and basic animation of player character.
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2023-06-22 18:50:52 +02:00 |
Martin Felis
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af0fb54f23
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Reverted HexTile3D scale to 1 such that no HexTile borders are visible.
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2023-06-22 18:35:05 +02:00 |
Martin Felis
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9896d0896a
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Added trees
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2023-06-22 18:34:39 +02:00 |
Martin Felis
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b672d4556a
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Reduced glitch textures when pressing generate button.
Still some glitches remain when changing the resolution, though.
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2023-06-13 22:29:05 +02:00 |
Martin Felis
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f21db2ac4f
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Started populating generated islands.
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2023-06-11 22:04:22 +02:00 |
Martin Felis
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fdddc7d2ef
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Making islands flat for now.
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2023-06-11 20:05:10 +02:00 |
Martin Felis
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eaf2d4824c
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Tile Highlight cleanup.
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2023-06-11 20:04:08 +02:00 |
Martin Felis
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a40d0aa60b
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Connect TileWorld size with WorldGenerator UI.
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2023-06-11 13:28:33 +02:00 |