Refactored map generation and masking.
World now has textures for height and tile types.WorldChunkRefactoring
parent
a1f02a8820
commit
36be4bc4c8
179
scenes/Game.cs
179
scenes/Game.cs
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@ -1,55 +1,55 @@
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using Godot;
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using System.Diagnostics;
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using System.Linq;
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using Array = Godot.Collections.Array;
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using Godot;
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public class Game : Spatial
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{
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private ImageTexture _blackWhitePatternTexture;
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private Camera _camera;
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private Vector3 _cameraOffset;
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private Label _centerLabel;
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private HexCell _currentTile;
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// ui elements
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private Label _framesPerSecondLabel;
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private Label _centerLabel;
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private Label _tileOffsetLabel;
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private Label _numTilesLabel;
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private Label _mouseWorldLabel;
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private Label _mouseTileOffsetLabel;
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private Label _mouseTileCubeLabel;
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private Label _numCoordsAddedLabel;
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private Label _numCoordsRemovedLabel;
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private TextureRect _worldTextureRect;
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private TextureRect _heightTextureRect;
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private Button _generateWorldButton;
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private Control _gameUi;
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private Button _generateWorldButton;
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private Label _goldCountLabel;
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// scene nodes
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private Spatial _tileHighlight;
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private Spatial _mouseTileHighlight;
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private StreamContainer _streamContainer;
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private Area _streamContainerArea;
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private Spatial _streamContainerActiveTiles;
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private Player _player;
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private TileWorld _tileWorld;
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private Camera _camera;
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private World _world;
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private WorldView _worldView;
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// Resources
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private PackedScene _tileHighlightScene;
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private ShaderMaterial _tileMaterial;
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private TextureRect _heightTextureRect;
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// other members
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private HexGrid _hexGrid;
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private HexCell _lastTile;
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private HexCell _currentTile;
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private Vector3 _cameraOffset;
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private ImageTexture _blackWhitePatternTexture;
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private InteractionSystem _interactionSystem;
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private HexCell _lastTile;
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private Label _mouseTileCubeLabel;
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private Spatial _mouseTileHighlight;
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private Label _mouseTileOffsetLabel;
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private Label _mouseWorldLabel;
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private Label _numCoordsAddedLabel;
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private Label _numCoordsRemovedLabel;
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private Label _numTilesLabel;
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private Player _player;
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private StreamContainer _streamContainer;
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private Spatial _streamContainerActiveTiles;
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private Area _streamContainerArea;
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// scene nodes
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private Spatial _tileHighlight;
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// Resources
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private PackedScene _tileHighlightScene;
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private TileInstanceManager _tileInstanceManager;
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private ShaderMaterial _tileMaterial;
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private Label _tileOffsetLabel;
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private TileWorld _tileWorld;
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private World _world;
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private TextureRect _worldTextureRect;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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// debugStatsContainer
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Container debugStatsContainer = (Container)FindNode("DebugStatsContainer");
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var debugStatsContainer = (Container)FindNode("DebugStatsContainer");
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_framesPerSecondLabel = debugStatsContainer.GetNode<Label>("fps_label");
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_centerLabel = debugStatsContainer.GetNode<Label>("center_label");
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@ -62,7 +62,7 @@ public class Game : Spatial
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_numCoordsRemovedLabel = debugStatsContainer.GetNode<Label>("num_coords_removed_label");
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// UI elements
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Container worldGeneratorContainer = (Container)FindNode("WorldGeneratorContainer");
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var worldGeneratorContainer = (Container)FindNode("WorldGeneratorContainer");
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_worldTextureRect = worldGeneratorContainer.GetNode<TextureRect>("WorldTextureRect");
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_heightTextureRect = worldGeneratorContainer.GetNode<TextureRect>("HeightTextureRect");
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_generateWorldButton = worldGeneratorContainer.GetNode<Button>("WorldGenerateButton");
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@ -84,10 +84,10 @@ public class Game : Spatial
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_cameraOffset = _camera.GlobalTranslation - _player.GlobalTranslation;
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_world = (World)FindNode("World");
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_worldView = (WorldView)FindNode("WorldView");
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_tileInstanceManager = (TileInstanceManager)FindNode("TileInstanceManager");
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// populate UI values
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Slider generatorWorldSizeSlider = worldGeneratorContainer.GetNode<Slider>("HBoxContainer/WorldSizeSlider");
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var generatorWorldSizeSlider = worldGeneratorContainer.GetNode<Slider>("HBoxContainer/WorldSizeSlider");
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generatorWorldSizeSlider.Value = _tileWorld.Size;
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Debug.Assert(_tileWorld != null);
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@ -98,7 +98,7 @@ public class Game : Spatial
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Debug.Assert(_tileMaterial != null);
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_blackWhitePatternTexture = new ImageTexture();
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Image image = new Image();
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var image = new Image();
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image.Load("assets/4x4checker.png");
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_blackWhitePatternTexture.CreateFromImage(image, (uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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@ -122,26 +122,20 @@ public class Game : Spatial
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_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem,
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nameof(_interactionSystem.OnStartInteraction));
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_player.Connect("GoldCountChanged", this, nameof(OnGoldCountChanged));
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_worldView.Connect("TileClicked", this, nameof(OnTileClicked));
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_worldView.Connect("TileHovered", this, nameof(OnTileHovered));
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_worldView.Connect("OnWorldViewTileTypeImageChanged", this, nameof(OnWorldViewTileTypeImageChanged));
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_tileInstanceManager.Connect("TileClicked", this, nameof(OnTileClicked));
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_tileInstanceManager.Connect("TileHovered", this, nameof(OnTileHovered));
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_world.Connect("OnWorldViewTileTypeImageChanged", this, nameof(OnWorldViewTileTypeImageChanged));
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_world.Connect("OnHeightmapImageChanged", this, nameof(OnHeightmapImageChanged));
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// register entity events
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foreach (Node node in GetNode("Entities").GetChildren())
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{
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if (node.HasSignal("EntityClicked"))
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{
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node.Connect("EntityClicked", this, nameof(OnEntityClicked));
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}
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}
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// perform dependency injection
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//_streamContainer.SetWorld(_tileWorld);Clicked
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WorldInfoComponent worldInfoComponent = _player.GetNode<WorldInfoComponent>("WorldInfo");
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if (worldInfoComponent != null)
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{
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worldInfoComponent.SetWorld(_tileWorld);
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}
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var worldInfoComponent = _player.GetNode<WorldInfoComponent>("WorldInfo");
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if (worldInfoComponent != null) worldInfoComponent.SetWorld(_tileWorld);
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_tileWorld.Generate(_tileWorld.Size);
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UpdateCurrentTile();
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@ -151,23 +145,17 @@ public class Game : Spatial
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public override void _Input(InputEvent inputEvent)
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{
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if (inputEvent.IsAction("Forward"))
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{
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GD.Print("Forward");
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}
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if (inputEvent.IsAction("Forward")) GD.Print("Forward");
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if (inputEvent.IsAction("Back"))
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{
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GD.Print("Back");
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}
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if (inputEvent.IsAction("Back")) GD.Print("Back");
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}
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public void UpdateCurrentTile()
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{
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// cast a ray from the camera to center
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Vector3 cameraNormal = _camera.ProjectRayNormal(_camera.GetViewport().Size * 0.5f);
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Vector3 cameraPosition = _camera.ProjectRayOrigin(_camera.GetViewport().Size * 0.5f);
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Vector3 cameraDir = cameraNormal - cameraPosition;
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var cameraNormal = _camera.ProjectRayNormal(_camera.GetViewport().Size * 0.5f);
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var cameraPosition = _camera.ProjectRayOrigin(_camera.GetViewport().Size * 0.5f);
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var cameraDir = cameraNormal - cameraPosition;
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Vector3 centerCoord;
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@ -197,8 +185,8 @@ public class Game : Spatial
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UpdateCurrentTile();
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Transform tileHighlightTransform = Transform.Identity;
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Vector2 currentTileCenter = _hexGrid.GetHexCenter(_currentTile);
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var tileHighlightTransform = Transform.Identity;
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var currentTileCenter = _hexGrid.GetHexCenter(_currentTile);
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tileHighlightTransform.origin.x = currentTileCenter.x;
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tileHighlightTransform.origin.z = currentTileCenter.y;
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_tileHighlight.Transform = tileHighlightTransform;
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@ -212,7 +200,7 @@ public class Game : Spatial
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_numCoordsRemovedLabel.Text = _streamContainer.RemovedCoords.Count.ToString();
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}
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Transform cameraTransform = _camera.Transform;
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var cameraTransform = _camera.Transform;
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cameraTransform.origin = _player.GlobalTranslation + _cameraOffset;
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_camera.Transform = cameraTransform;
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}
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@ -221,7 +209,7 @@ public class Game : Spatial
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public void OnGenerateButton()
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{
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GD.Print("Generating");
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Slider worldSizeSlider = (Slider)FindNode("WorldSizeSlider");
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var worldSizeSlider = (Slider)FindNode("WorldSizeSlider");
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if (worldSizeSlider == null)
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{
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GD.PrintErr("Could not find WorldSizeSlider!");
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@ -236,8 +224,8 @@ public class Game : Spatial
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public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal,
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int shapeIndex)
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{
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HexCell cellAtCursor = _hexGrid.GetHexAt(new Vector2(position.x, position.z));
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Transform highlightTransform = Transform.Identity;
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var cellAtCursor = _hexGrid.GetHexAt(new Vector2(position.x, position.z));
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var highlightTransform = Transform.Identity;
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_mouseWorldLabel.Text = position.ToString("F3");
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_mouseTileOffsetLabel.Text = cellAtCursor.OffsetCoords.ToString("N");
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@ -245,23 +233,15 @@ public class Game : Spatial
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_mouseTileHighlight.Transform = highlightTransform;
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if (inputEvent is InputEventMouseButton && ((InputEventMouseButton)inputEvent).Pressed)
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{
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_streamContainer.EmitSignal("TileClicked", _streamContainer.GetTile3dAt(cellAtCursor.OffsetCoords));
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}
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}
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public void OnTileClicked(HexTile3D tile)
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{
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if (_player == null)
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{
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return;
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}
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if (_player == null) return;
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if (_player.InteractionComponent != null)
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{
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_player.InteractionComponent.EmitSignal("InteractionEnd");
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}
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if (_player.InteractionComponent != null) _player.InteractionComponent.EmitSignal("InteractionEnd");
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_player.TaskQueueComponent.Reset();
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_player.TaskQueueComponent.Queue.Enqueue(new TaskQueueComponent.NavigationTask(
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@ -270,7 +250,7 @@ public class Game : Spatial
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public void OnTileHovered(HexTile3D tile)
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{
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Transform highlightTransform = tile.GlobalTransform;
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var highlightTransform = tile.GlobalTransform;
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_mouseTileHighlight.Transform = highlightTransform;
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_mouseWorldLabel.Text = highlightTransform.origin.ToString("F3");
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_mouseTileOffsetLabel.Text = tile.OffsetCoords.ToString("N");
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@ -283,7 +263,7 @@ public class Game : Spatial
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{
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GD.Print("Clicked on entity at " + entity.GlobalTranslation);
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Spatial mountPoint = (Spatial)entity.FindNode("MountPoint");
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var mountPoint = (Spatial)entity.FindNode("MountPoint");
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if (mountPoint != null)
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{
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_player.TaskQueueComponent.Reset();
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@ -296,8 +276,8 @@ public class Game : Spatial
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public void ResetGameState()
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{
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Transform playerStartTransform = Transform.Identity;
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float height = _tileWorld.GetHeightAtOffset(new Vector2(0, 0));
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var playerStartTransform = Transform.Identity;
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var height = _tileWorld.GetHeightAtOffset(new Vector2(0, 0));
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playerStartTransform.origin.y = height;
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_player.Transform = playerStartTransform;
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_player.TaskQueueComponent.Reset();
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@ -308,10 +288,10 @@ public class Game : Spatial
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foreach (Spatial entity in GetNode("Entities").GetChildren())
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{
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Transform entityTransform = entity.Transform;
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Vector2 entityPlanePos = new Vector2(entityTransform.origin.x, entityTransform.origin.z);
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Vector2 entityOffsetCoordinates = _hexGrid.GetHexAt(entityPlanePos).OffsetCoords;
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float entityHeight = _tileWorld.GetHeightAtOffset(entityOffsetCoordinates);
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var entityTransform = entity.Transform;
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var entityPlanePos = new Vector2(entityTransform.origin.x, entityTransform.origin.z);
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var entityOffsetCoordinates = _hexGrid.GetHexAt(entityPlanePos).OffsetCoords;
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var entityHeight = _tileWorld.GetHeightAtOffset(entityOffsetCoordinates);
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entityTransform.origin.y = entityHeight;
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entity.Transform = entityTransform;
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}
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@ -332,48 +312,53 @@ public class Game : Spatial
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// Connect all signals of the generated world
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foreach (Node node in _tileWorld.Entities.GetChildren())
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{
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if (node.HasSignal("EntityClicked"))
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{
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node.Connect("EntityClicked", this, nameof(OnEntityClicked));
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}
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}
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}
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private void UpdateWorldTextures()
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{
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GD.Print("Updating World textures");
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ImageTexture newWorldTexture = new ImageTexture();
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var newWorldTexture = new ImageTexture();
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newWorldTexture.CreateFromImage(_tileWorld.ColormapImage,
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(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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_worldTextureRect.Texture = newWorldTexture;
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_tileMaterial.SetShaderParam("MapAlbedoTexture", newWorldTexture);
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_tileMaterial.SetShaderParam("TextureSize", (int)_tileWorld.ColormapImage.GetSize().x);
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ImageTexture newHeightTexture = new ImageTexture();
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var newHeightTexture = new ImageTexture();
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newHeightTexture.CreateFromImage(_tileWorld.HeightmapImage,
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(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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_heightTextureRect.Texture = newHeightTexture;
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}
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private void OnHeightmapImageChanged(Image heightmapImage)
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{
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var newHeightmapTexture = new ImageTexture();
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newHeightmapTexture.CreateFromImage(heightmapImage,
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(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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_heightTextureRect.Texture = newHeightmapTexture;
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}
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private void OnWorldViewTileTypeImageChanged(Image viewTileTypeImage)
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{
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ImageTexture newWorldTexture = new ImageTexture();
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var newWorldTexture = new ImageTexture();
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newWorldTexture.CreateFromImage(viewTileTypeImage,
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(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
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_worldTextureRect.Texture = newWorldTexture;
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_tileMaterial.SetShaderParam("MapAlbedoTexture", newWorldTexture);
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_tileMaterial.SetShaderParam("TextureSize", (int)newWorldTexture.GetSize().x);
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_tileMaterial.SetShaderParam("CoordinateOffsetU", (int) _worldView.WorldTextureCoordinateOffset.x);
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_tileMaterial.SetShaderParam("CoordinateOffsetV", (int) _worldView.WorldTextureCoordinateOffset.y);
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_tileMaterial.SetShaderParam("CoordinateOffsetU", (int)_tileInstanceManager.WorldTextureCoordinateOffset.x);
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_tileMaterial.SetShaderParam("CoordinateOffsetV", (int)_tileInstanceManager.WorldTextureCoordinateOffset.y);
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}
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public void OnGoldCountChanged(int goldCount)
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{
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AnimationPlayer animationPlayer = _gameUi.GetNode<AnimationPlayer>("AnimationPlayer");
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var animationPlayer = _gameUi.GetNode<AnimationPlayer>("AnimationPlayer");
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_goldCountLabel.Text = goldCount.ToString();
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animationPlayer.CurrentAnimation = "FlashLabel";
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animationPlayer.Seek(0);
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File diff suppressed because one or more lines are too long
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@ -4,7 +4,7 @@ using Godot.Collections;
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using Vector2 = Godot.Vector2;
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using Vector3 = Godot.Vector3;
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public class WorldView : Spatial
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public class TileInstanceManager : Spatial
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{
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// ui elements
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@ -22,8 +22,6 @@ public class WorldView : Spatial
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delegate void TileClicked(HexTile3D tile3d);
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[Signal]
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delegate void TileHovered(HexTile3D tile3d);
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[Signal]
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delegate void OnWorldViewTileTypeImageChanged(Image viewTileTypeImage);
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// other members
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public Vector2 WorldTextureCoordinateOffset = Vector2.Zero;
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@ -128,41 +126,6 @@ public class WorldView : Spatial
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return null;
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}
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private void UpdateWorldViewTexture()
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{
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int worldChunkSize = global::World.ChunkSize;
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int numWorldChunkRows = global::World.NumChunkRows;
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int numWorldChunkColumns = global::World.NumChunkColumns;
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_viewTileTypeImage.Create(worldChunkSize * numWorldChunkColumns, worldChunkSize * numWorldChunkRows, false, Image.Format.Rgba8);
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Vector2 chunkIndexSouthWest = Vector2.Inf;
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Vector2 chunkIndexNorthEast = -Vector2.Inf;
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foreach (SceneTileChunk chunk in _sceneTileChunks)
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{
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WorldChunk worldChunk = _world.GetOrCreateWorldChunk((int) chunk.ChunkIndex.x, (int)chunk.ChunkIndex.y, Colors.White);
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if (chunk.ChunkIndex.x <= chunkIndexSouthWest.x && chunk.ChunkIndex.y <= chunkIndexSouthWest.y)
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{
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chunkIndexSouthWest = chunk.ChunkIndex;
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} else if (chunk.ChunkIndex.x >= chunkIndexNorthEast.x && chunk.ChunkIndex.y >= chunkIndexNorthEast.y)
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{
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chunkIndexNorthEast = chunk.ChunkIndex;
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}
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_viewTileTypeImage.BlendRect(
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worldChunk.TileTypeOffscreenViewport.GetTexture().GetData(),
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new Rect2(Vector2.Zero, Vector2.One * worldChunkSize),
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(chunk.ChunkIndex - _world.CenterChunkIndex + Vector2.One) * worldChunkSize);
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}
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_viewTileTypeTexture = new ImageTexture();
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_viewTileTypeTexture.CreateFromImage(_viewTileTypeImage);
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WorldTextureCoordinateOffset = chunkIndexSouthWest * worldChunkSize;
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EmitSignal("OnWorldViewTileTypeImageChanged", _viewTileTypeImage);
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}
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private void HandleWorldTileChange(Array<Vector2> removedChunkIndices, Array<Vector2> addedChunkIndices)
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{
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@ -206,8 +169,6 @@ public class WorldView : Spatial
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_sceneTileChunks.Add(sceneTileChunk);
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}
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UpdateWorldViewTexture();
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GD.Print("Removed Chunks " + removedChunkIndices.Count);
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GD.Print("Added Chunks " + addedChunkIndices.Count);
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GD.Print("Removed chunk count: " + removedChunks.Count);
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344
scenes/World.cs
344
scenes/World.cs
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@ -1,8 +1,8 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Godot;
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using Godot.Collections;
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public class World : Spatial
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@ -15,46 +15,41 @@ public class World : Spatial
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Objects,
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Done
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}
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public GenerationState State = GenerationState.Done;
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public Vector2 CenterChunkIndex = Vector2.Zero;
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// referenced scenes
|
||||
private PackedScene _worldChunkScene = GD.Load<PackedScene>("res://scenes/WorldChunk.tscn");
|
||||
|
||||
// constants
|
||||
public const int ChunkSize = 16;
|
||||
public const int NumChunkRows = 3;
|
||||
public const int NumChunkColumns = NumChunkRows;
|
||||
public int Seed = 0;
|
||||
public HexGrid HexGrid = new HexGrid();
|
||||
public Spatial Chunks;
|
||||
public Color DebugColor;
|
||||
private List<Vector2> _activeChunkIndices = new();
|
||||
private readonly List<Vector2> _addedChunkIndices = new();
|
||||
private readonly Godot.Collections.Dictionary<Vector2, WorldChunk> _cachedWorldChunks;
|
||||
private Rect2 _centerChunkRect;
|
||||
|
||||
// ui elements
|
||||
|
||||
// scene nodes
|
||||
|
||||
// resources
|
||||
|
||||
// exports
|
||||
// [Export] public Vector2 Size = new Vector2(1, 1);
|
||||
|
||||
// signals
|
||||
[Signal]
|
||||
delegate void OnTilesChanged(Array<Vector2> removedChunkIndices, Array<Vector2> addedChunkIndices);
|
||||
|
||||
// delegate void OnCoordClicked(Vector2 world_pos);
|
||||
|
||||
// other members
|
||||
private Vector2 _centerPlaneCoord;
|
||||
private Rect2 _centerChunkRect = new Rect2();
|
||||
private Godot.Collections.Dictionary<Vector2, WorldChunk> _cachedWorldChunks;
|
||||
private List<Vector2> _activeChunkIndices = new();
|
||||
private List<Vector2> _addedChunkIndices = new();
|
||||
private List<Vector2> _removedChunkIndices = new();
|
||||
|
||||
private readonly Image _heightmapImage = new();
|
||||
private ImageTexture _heightmapTexture;
|
||||
private readonly List<Vector2> _removedChunkIndices = new();
|
||||
private TileInstanceManager _tileInstanceManager;
|
||||
|
||||
private readonly Image _tileTypeMapImage = new();
|
||||
private ImageTexture _viewTileTypeTexture;
|
||||
|
||||
// referenced scenes
|
||||
private readonly PackedScene _worldChunkScene = GD.Load<PackedScene>("res://scenes/WorldChunk.tscn");
|
||||
public Vector2 CenterChunkIndex = Vector2.Zero;
|
||||
public Spatial Chunks;
|
||||
public Color DebugColor;
|
||||
public HexGrid HexGrid = new();
|
||||
|
||||
private OpenSimplexNoise noiseGenerator = new();
|
||||
|
||||
public int Seed = 0;
|
||||
|
||||
public GenerationState State = GenerationState.Done;
|
||||
|
||||
public World()
|
||||
{
|
||||
Debug.Assert(ChunkSize % 2 == 0);
|
||||
|
@ -68,8 +63,11 @@ public class World : Spatial
|
|||
Chunks = (Spatial)FindNode("Chunks");
|
||||
Debug.Assert(Chunks != null);
|
||||
|
||||
_tileInstanceManager = (TileInstanceManager)FindNode("TileInstanceManager");
|
||||
Debug.Assert(_tileInstanceManager != null);
|
||||
|
||||
InitNoiseGenerator();
|
||||
|
||||
|
||||
SetCenterPlaneCoord(Vector2.Zero);
|
||||
}
|
||||
|
||||
|
@ -88,7 +86,7 @@ public class World : Spatial
|
|||
{
|
||||
if (IsTileCached(xIndex, yIndex))
|
||||
{
|
||||
WorldChunk cachedChunk = _cachedWorldChunks[new Vector2(xIndex, yIndex)];
|
||||
var cachedChunk = _cachedWorldChunks[new Vector2(xIndex, yIndex)];
|
||||
return cachedChunk;
|
||||
}
|
||||
|
||||
|
@ -102,18 +100,18 @@ public class World : Spatial
|
|||
|
||||
private WorldChunk CreateWorldChunk(int xIndex, int yIndex, Color debugColor)
|
||||
{
|
||||
WorldChunk result = (WorldChunk)_worldChunkScene.Instance();
|
||||
var result = (WorldChunk)_worldChunkScene.Instance();
|
||||
result.SetSize(ChunkSize);
|
||||
|
||||
Vector2 offsetCoordSouthWest = new Vector2(xIndex, yIndex) * ChunkSize;
|
||||
Vector2 offsetCoordNorthEast = offsetCoordSouthWest + new Vector2(1, 1) * (ChunkSize - 1);
|
||||
var offsetCoordSouthWest = new Vector2(xIndex, yIndex) * ChunkSize;
|
||||
var offsetCoordNorthEast = offsetCoordSouthWest + new Vector2(1, 1) * (ChunkSize - 1);
|
||||
|
||||
Vector2 planeCoordSouthWest = HexGrid.GetHexCenterFromOffset(offsetCoordSouthWest) +
|
||||
new Vector2(-HexGrid.HexSize.x, HexGrid.HexSize.y) * 0.5f;
|
||||
Vector2 planeCoordNorthEast = HexGrid.GetHexCenterFromOffset(offsetCoordNorthEast) +
|
||||
new Vector2(HexGrid.HexSize.x, -HexGrid.HexSize.y) * 0.5f;
|
||||
var planeCoordSouthWest = HexGrid.GetHexCenterFromOffset(offsetCoordSouthWest) +
|
||||
new Vector2(-HexGrid.HexSize.x, HexGrid.HexSize.y) * 0.5f;
|
||||
var planeCoordNorthEast = HexGrid.GetHexCenterFromOffset(offsetCoordNorthEast) +
|
||||
new Vector2(HexGrid.HexSize.x, -HexGrid.HexSize.y) * 0.5f;
|
||||
|
||||
result.ChunkAddress = new Vector2(xIndex, yIndex);
|
||||
result.ChunkIndex = new Vector2(xIndex, yIndex);
|
||||
result.PlaneRect = new Rect2(
|
||||
new Vector2(planeCoordSouthWest.x, planeCoordNorthEast.y),
|
||||
new Vector2(planeCoordNorthEast.x - planeCoordSouthWest.x, planeCoordSouthWest.y - planeCoordNorthEast.y));
|
||||
|
@ -122,7 +120,7 @@ public class World : Spatial
|
|||
result.DebugColor.a = 0.6f;
|
||||
|
||||
Chunks.AddChild(result);
|
||||
Vector2 chunkIndex = new Vector2(xIndex, yIndex);
|
||||
var chunkIndex = new Vector2(xIndex, yIndex);
|
||||
_cachedWorldChunks.Add(chunkIndex, result);
|
||||
|
||||
return result;
|
||||
|
@ -135,156 +133,234 @@ public class World : Spatial
|
|||
GD.PrintErr("Cannot update chunk to new planeCoord " + planeCoord + ": Chunk generation not yet finished!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// mark all chunks as retired
|
||||
Godot.Collections.Dictionary<Vector2, WorldChunk> oldCachedChunks = new(_cachedWorldChunks);
|
||||
|
||||
|
||||
// set new center chunk
|
||||
var chunkIndex = GetChunkTupleFromPlaneCoord(planeCoord);
|
||||
CenterChunkIndex = new Vector2(chunkIndex.Item1, chunkIndex.Item2);
|
||||
|
||||
WorldChunk currentChunk = GetOrCreateWorldChunk(chunkIndex.Item1, chunkIndex.Item2,
|
||||
|
||||
var currentChunk = GetOrCreateWorldChunk(chunkIndex.Item1, chunkIndex.Item2,
|
||||
new Color(GD.Randf(), GD.Randf(), GD.Randf()));
|
||||
_centerChunkRect = currentChunk.PlaneRect;
|
||||
|
||||
|
||||
// load or create adjacent chunks
|
||||
_activeChunkIndices = new List<Vector2>();
|
||||
_activeChunkIndices.Add(new Vector2(chunkIndex.Item1 - 1, chunkIndex.Item2 - 1));
|
||||
_activeChunkIndices.Add(new Vector2(chunkIndex.Item1, chunkIndex.Item2 - 1));
|
||||
_activeChunkIndices.Add(new Vector2(chunkIndex.Item1 + 1, chunkIndex.Item2 - 1));
|
||||
|
||||
|
||||
_activeChunkIndices.Add(new Vector2(chunkIndex.Item1 - 1, chunkIndex.Item2));
|
||||
_activeChunkIndices.Add(new Vector2(chunkIndex.Item1, chunkIndex.Item2));
|
||||
_activeChunkIndices.Add(new Vector2(chunkIndex.Item1 + 1, chunkIndex.Item2));
|
||||
|
||||
|
||||
_activeChunkIndices.Add(new Vector2(chunkIndex.Item1 - 1, chunkIndex.Item2 + 1));
|
||||
_activeChunkIndices.Add(new Vector2(chunkIndex.Item1, chunkIndex.Item2 + 1));
|
||||
_activeChunkIndices.Add(new Vector2(chunkIndex.Item1 + 1, chunkIndex.Item2 + 1));
|
||||
|
||||
|
||||
Debug.Assert(_activeChunkIndices.Count == NumChunkRows * NumChunkColumns);
|
||||
|
||||
foreach(Vector2 activeChunkIndex in _activeChunkIndices)
|
||||
{
|
||||
GetOrCreateWorldChunk((int) activeChunkIndex.x, (int) activeChunkIndex.y, new Color(GD.Randf(), GD.Randf(), GD.Randf()));
|
||||
}
|
||||
|
||||
foreach (var activeChunkIndex in _activeChunkIndices)
|
||||
GetOrCreateWorldChunk((int)activeChunkIndex.x, (int)activeChunkIndex.y,
|
||||
new Color(GD.Randf(), GD.Randf(), GD.Randf()));
|
||||
|
||||
// unload retired chunks
|
||||
_removedChunkIndices.Clear();
|
||||
_addedChunkIndices.Clear();
|
||||
|
||||
|
||||
foreach (var cachedChunkKey in oldCachedChunks.Keys)
|
||||
{
|
||||
if (!_activeChunkIndices.Contains(cachedChunkKey))
|
||||
{
|
||||
RemoveChunk(cachedChunkKey);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var chunkKey in _activeChunkIndices)
|
||||
{
|
||||
if (!oldCachedChunks.ContainsKey(chunkKey))
|
||||
{
|
||||
_addedChunkIndices.Add(chunkKey);
|
||||
}
|
||||
}
|
||||
_addedChunkIndices.Add(chunkKey);
|
||||
|
||||
if (_addedChunkIndices.Count > 0)
|
||||
{
|
||||
State = GenerationState.Heightmap;
|
||||
}
|
||||
var chunk = _cachedWorldChunks[chunkKey];
|
||||
GenerateChunkNoiseMap(chunk);
|
||||
|
||||
State = GenerationState.Heightmap;
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateChunkNoiseMap(WorldChunk chunk)
|
||||
{
|
||||
var chunkIndex = chunk.ChunkIndex;
|
||||
|
||||
var debugChunkColor = new Color(Mathf.Abs(chunkIndex.x) / 5, Mathf.Abs(chunkIndex.y) / 5,
|
||||
Mathf.RoundToInt(Mathf.Abs(chunkIndex.x + chunkIndex.y)) % 2);
|
||||
|
||||
var noiseImageTexture = new ImageTexture();
|
||||
noiseImageTexture.CreateFromImage(noiseGenerator.GetImage(ChunkSize, ChunkSize, chunkIndex * ChunkSize),
|
||||
0);
|
||||
|
||||
// Debug Texture
|
||||
var simpleImage = new Image();
|
||||
simpleImage.Create(ChunkSize, ChunkSize, false, Image.Format.Rgb8);
|
||||
simpleImage.Lock();
|
||||
|
||||
foreach (var i in Enumerable.Range(0, ChunkSize))
|
||||
foreach (var j in Enumerable.Range(0, ChunkSize))
|
||||
if ((i + j) % 2 == 0)
|
||||
simpleImage.SetPixelv(new Vector2(i, j), Colors.Aqua);
|
||||
else
|
||||
simpleImage.SetPixelv(new Vector2(i, j), debugChunkColor);
|
||||
|
||||
simpleImage.Unlock();
|
||||
// noiseImageTexture.CreateFromImage(simpleImage, 0);
|
||||
|
||||
chunk.SetNoisemap(noiseImageTexture);
|
||||
}
|
||||
|
||||
private void RemoveChunk(Vector2 cachedChunkKey)
|
||||
{
|
||||
_cachedWorldChunks.Remove(cachedChunkKey);
|
||||
_removedChunkIndices.Add(cachedChunkKey);
|
||||
|
||||
|
||||
foreach (WorldChunk chunk in Chunks.GetChildren())
|
||||
{
|
||||
if (chunk.ChunkAddress == new Vector2(cachedChunkKey.x, cachedChunkKey.y))
|
||||
{
|
||||
if (chunk.ChunkIndex == new Vector2(cachedChunkKey.x, cachedChunkKey.y))
|
||||
chunk.QueueFree();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private Tuple<int, int> GetChunkTupleFromPlaneCoord(Vector2 planeCoord)
|
||||
{
|
||||
HexCell centerOffsetCoord = HexGrid.GetHexAt(planeCoord);
|
||||
Vector2 chunkIndexFloat = (centerOffsetCoord.OffsetCoords / (float)ChunkSize).Floor();
|
||||
Tuple<int, int> chunkIndex = new Tuple<int, int>((int)chunkIndexFloat.x, (int)chunkIndexFloat.y);
|
||||
var centerOffsetCoord = HexGrid.GetHexAt(planeCoord);
|
||||
var chunkIndexFloat = (centerOffsetCoord.OffsetCoords / ChunkSize).Floor();
|
||||
var chunkIndex = new Tuple<int, int>((int)chunkIndexFloat.x, (int)chunkIndexFloat.y);
|
||||
return chunkIndex;
|
||||
}
|
||||
|
||||
public void SetCenterPlaneCoord(Vector2 centerPlaneCoord)
|
||||
{
|
||||
if (!_centerChunkRect.HasPoint(centerPlaneCoord))
|
||||
if (!_centerChunkRect.HasPoint(centerPlaneCoord)) UpdateCenterChunkFromPlaneCoord(centerPlaneCoord);
|
||||
}
|
||||
|
||||
private void UpdateWorldViewTexture()
|
||||
{
|
||||
var worldChunkSize = ChunkSize;
|
||||
var numWorldChunkRows = NumChunkRows;
|
||||
var numWorldChunkColumns = NumChunkColumns;
|
||||
|
||||
_heightmapImage.Create(worldChunkSize * numWorldChunkColumns, worldChunkSize * numWorldChunkRows, false,
|
||||
Image.Format.Rgba8);
|
||||
_tileTypeMapImage.Create(worldChunkSize * numWorldChunkColumns, worldChunkSize * numWorldChunkRows, false,
|
||||
Image.Format.Rgba8);
|
||||
|
||||
var chunkIndexSouthWest = Vector2.Inf;
|
||||
var chunkIndexNorthEast = -Vector2.Inf;
|
||||
|
||||
foreach (var chunkIndex in _activeChunkIndices)
|
||||
{
|
||||
UpdateCenterChunkFromPlaneCoord(centerPlaneCoord);
|
||||
var worldChunk = GetOrCreateWorldChunk((int)chunkIndex.x, (int)chunkIndex.y, Colors.White);
|
||||
|
||||
if (chunkIndex.x <= chunkIndexSouthWest.x && chunkIndex.y <= chunkIndexSouthWest.y)
|
||||
chunkIndexSouthWest = chunkIndex;
|
||||
else if (chunkIndex.x >= chunkIndexNorthEast.x && chunkIndex.y >= chunkIndexNorthEast.y)
|
||||
chunkIndexNorthEast = chunkIndex;
|
||||
|
||||
_heightmapImage.BlendRect(
|
||||
worldChunk.HeightmapOffscreenViewport.GetTexture().GetData(),
|
||||
new Rect2(Vector2.Zero, Vector2.One * worldChunkSize),
|
||||
(chunkIndex - CenterChunkIndex + Vector2.One) * worldChunkSize);
|
||||
|
||||
_tileTypeMapImage.BlendRect(
|
||||
worldChunk.TileTypeOffscreenViewport.GetTexture().GetData(),
|
||||
new Rect2(Vector2.Zero, Vector2.One * worldChunkSize),
|
||||
(chunkIndex - CenterChunkIndex + Vector2.One) * worldChunkSize);
|
||||
}
|
||||
|
||||
_heightmapTexture = new ImageTexture();
|
||||
_heightmapTexture.CreateFromImage(_heightmapImage);
|
||||
|
||||
_viewTileTypeTexture = new ImageTexture();
|
||||
_viewTileTypeTexture.CreateFromImage(_tileTypeMapImage);
|
||||
|
||||
_tileInstanceManager.WorldTextureCoordinateOffset = chunkIndexSouthWest * worldChunkSize;
|
||||
|
||||
EmitSignal("OnWorldViewTileTypeImageChanged", _tileTypeMapImage);
|
||||
EmitSignal("OnHeightmapImageChanged", _heightmapImage);
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
if (State == GenerationState.Heightmap)
|
||||
{
|
||||
// generate heightmap for all new chunks
|
||||
foreach (var chunkIndex in _addedChunkIndices)
|
||||
{
|
||||
}
|
||||
|
||||
State = GenerationState.Heightmap;
|
||||
}
|
||||
|
||||
var oldState = State;
|
||||
|
||||
if (State == GenerationState.Heightmap)
|
||||
{
|
||||
var numChunksGeneratingHeightmap = 0;
|
||||
foreach (var chunkIndex in _addedChunkIndices)
|
||||
{
|
||||
var chunk = _cachedWorldChunks[chunkIndex];
|
||||
if (chunk.HeightMapFrameCount > 0) numChunksGeneratingHeightmap++;
|
||||
}
|
||||
|
||||
if (numChunksGeneratingHeightmap == 0)
|
||||
{
|
||||
// assign height map images
|
||||
State = GenerationState.TileType;
|
||||
|
||||
foreach (var chunkIndex in _addedChunkIndices)
|
||||
{
|
||||
var chunk = _cachedWorldChunks[chunkIndex];
|
||||
chunk.SetHeightmap(chunk.HeightmapOffscreenViewport.GetTexture());
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (State == GenerationState.TileType)
|
||||
{
|
||||
// assign tile type images
|
||||
// generate heightmap for all new chunks
|
||||
foreach (var chunkIndex in _addedChunkIndices)
|
||||
{
|
||||
var chunk = _cachedWorldChunks[chunkIndex];
|
||||
chunk.SetHeightmap(chunk.HeightmapOffscreenViewport.GetTexture());
|
||||
}
|
||||
|
||||
State = GenerationState.Objects;
|
||||
}
|
||||
else if (State == GenerationState.Objects)
|
||||
{
|
||||
// generate objects
|
||||
|
||||
State = GenerationState.Done;
|
||||
}
|
||||
|
||||
if (oldState != GenerationState.Done && State == GenerationState.Done)
|
||||
{
|
||||
UpdateWorldViewTexture();
|
||||
EmitSignal("OnTilesChanged", _removedChunkIndices.ToArray(), _addedChunkIndices.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
GenerationState oldState = State;
|
||||
|
||||
if (State == GenerationState.Heightmap)
|
||||
{
|
||||
// generate heightmap for all new chunks
|
||||
foreach (Vector2 chunkIndex in _addedChunkIndices)
|
||||
{
|
||||
WorldChunk chunk = _cachedWorldChunks[chunkIndex];
|
||||
Color debugChunkColor = new Color(Mathf.Abs(chunkIndex.x) / 5, Mathf.Abs(chunkIndex.y) / 5, Mathf.RoundToInt(Mathf.Abs(chunkIndex.x + chunkIndex.y)) % 2);
|
||||
|
||||
GD.Print("Generating for offset " + chunkIndex + " chunk: " + chunk + " debugChunkColor: " + debugChunkColor);
|
||||
|
||||
ImageTexture noiseImageTexture = new ImageTexture();
|
||||
noiseImageTexture.CreateFromImage(noiseGenerator.GetImage(ChunkSize, ChunkSize, chunkIndex * ChunkSize), (uint) 0);
|
||||
|
||||
// Debug Texture
|
||||
Image simpleImage = new Image();
|
||||
simpleImage.Create(ChunkSize, ChunkSize, false, Image.Format.Rgb8);
|
||||
simpleImage.Lock();
|
||||
// ui elements
|
||||
|
||||
foreach (int i in Enumerable.Range(0, ChunkSize))
|
||||
{
|
||||
foreach (int j in Enumerable.Range(0, ChunkSize))
|
||||
{
|
||||
if ((i + j) % 2 == 0)
|
||||
{
|
||||
simpleImage.SetPixelv(new Vector2(i, j), Colors.Aqua);
|
||||
}
|
||||
else
|
||||
{
|
||||
simpleImage.SetPixelv(new Vector2(i, j), debugChunkColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
// scene nodes
|
||||
|
||||
simpleImage.Unlock();
|
||||
// noiseImageTexture.CreateFromImage(simpleImage, 0);
|
||||
chunk.SetHeightmap(noiseImageTexture);
|
||||
}
|
||||
|
||||
// assign height map images
|
||||
|
||||
State = GenerationState.TileType;
|
||||
} else if (State == GenerationState.TileType)
|
||||
{
|
||||
// assign tile type images
|
||||
// resources
|
||||
|
||||
State = GenerationState.Objects;
|
||||
} else if (State == GenerationState.Objects)
|
||||
{
|
||||
// generate objects
|
||||
// exports
|
||||
// [Export] public Vector2 Size = new Vector2(1, 1);
|
||||
|
||||
State = GenerationState.Done;
|
||||
}
|
||||
// signals
|
||||
[Signal]
|
||||
private delegate void OnTilesChanged(Array<Vector2> removedChunkIndices, Array<Vector2> addedChunkIndices);
|
||||
|
||||
if (oldState != GenerationState.Done && State == GenerationState.Done)
|
||||
{
|
||||
EmitSignal("OnTilesChanged", _removedChunkIndices.ToArray(), _addedChunkIndices.ToArray());
|
||||
}
|
||||
}
|
||||
[Signal]
|
||||
private delegate void OnWorldViewTileTypeImageChanged(Image viewTileTypeImage);
|
||||
|
||||
[Signal]
|
||||
private delegate void OnHeightmapImageChanged(Image heightmapImage);
|
||||
}
|
|
@ -1,56 +1,45 @@
|
|||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
|
||||
public class WorldChunk : Spatial
|
||||
{
|
||||
// ui elements
|
||||
private Sprite _heightmapSprite;
|
||||
private TextureRect _heightmapTextureRect;
|
||||
private Sprite _noiseMask;
|
||||
|
||||
// scene nodes
|
||||
private MeshInstance PlaneRectMesh;
|
||||
private Sprite _noiseSprite;
|
||||
|
||||
// resources
|
||||
|
||||
// exports
|
||||
[Export] public Texture TileTypeMap;
|
||||
[Export] public Texture NavigationMap;
|
||||
private readonly SpatialMaterial _rectMaterial = new();
|
||||
private bool _showTextureOverlay;
|
||||
[Export] public Vector2 ChunkIndex;
|
||||
public Color DebugColor = Colors.White;
|
||||
[Export] public Texture HeightMap;
|
||||
[Export] public int Size = 32;
|
||||
[Export] public Vector2 ChunkAddress;
|
||||
public int HeightMapFrameCount;
|
||||
|
||||
[Export]
|
||||
public bool ShowTextureOverlay
|
||||
{
|
||||
get
|
||||
{
|
||||
return _showTextureOverlay;
|
||||
}
|
||||
public Viewport HeightmapOffscreenViewport;
|
||||
[Export] public Texture NavigationMap;
|
||||
|
||||
public bool NoiseTextureCheckerboardOverlay = true;
|
||||
|
||||
set
|
||||
{
|
||||
if (PlaneRectMesh != null)
|
||||
{
|
||||
PlaneRectMesh.Visible = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// signals
|
||||
// delegate void OnCoordClicked(Vector2 world_pos);
|
||||
|
||||
// other members
|
||||
public Rect2 PlaneRect;
|
||||
public Color DebugColor = Colors.White;
|
||||
public Viewport TileTypeOffscreenViewport;
|
||||
public bool NoiseTextureCheckerboardOverlay = true;
|
||||
// ui elements
|
||||
|
||||
// scene nodes
|
||||
private MeshInstance PlaneRectMesh;
|
||||
[Export] public int Size = 32;
|
||||
|
||||
// resources
|
||||
|
||||
// exports
|
||||
[Export] public Texture TileTypeMap;
|
||||
public int TileTypeMapFrameCount;
|
||||
public Viewport TileTypeOffscreenViewport;
|
||||
|
||||
private TextureRect _heightmapRect;
|
||||
private SpatialMaterial _rectMaterial = new SpatialMaterial();
|
||||
private bool _showTextureOverlay = false;
|
||||
|
||||
public WorldChunk()
|
||||
{
|
||||
}
|
||||
|
@ -60,20 +49,70 @@ public class WorldChunk : Spatial
|
|||
SetSize(size);
|
||||
}
|
||||
|
||||
[Export]
|
||||
public bool ShowTextureOverlay
|
||||
{
|
||||
get => _showTextureOverlay;
|
||||
|
||||
set
|
||||
{
|
||||
if (PlaneRectMesh != null) PlaneRectMesh.Visible = value;
|
||||
}
|
||||
}
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
PlaneRectMesh = (MeshInstance)FindNode("PlaneRectMesh");
|
||||
Debug.Assert(PlaneRectMesh != null);
|
||||
if (PlaneRectMesh.Visible) _showTextureOverlay = true;
|
||||
|
||||
var planeRectTransform = Transform.Identity;
|
||||
planeRectTransform =
|
||||
planeRectTransform.Scaled(new Vector3(PlaneRect.Size.x, 0.125f, PlaneRect.Size.y));
|
||||
planeRectTransform.origin.x = PlaneRect.GetCenter().x;
|
||||
|
||||
planeRectTransform.origin.z = PlaneRect.GetCenter().y;
|
||||
|
||||
PlaneRectMesh.Transform = planeRectTransform;
|
||||
|
||||
// PlaneRectMesh.MaterialOverride = new SpatialMaterial();
|
||||
// ((SpatialMaterial)PlaneRectMesh.MaterialOverride).AlbedoColor = DebugColor;
|
||||
// ((SpatialMaterial)PlaneRectMesh.MaterialOverride).FlagsTransparent = true;
|
||||
|
||||
HeightmapOffscreenViewport = (Viewport)FindNode("HeightmapOffscreenViewport");
|
||||
HeightmapOffscreenViewport.Size = Vector2.One * Size;
|
||||
Debug.Assert(HeightmapOffscreenViewport != null);
|
||||
_noiseSprite = (Sprite)FindNode("NoiseSprite");
|
||||
_noiseMask = (Sprite)FindNode("NoiseMask");
|
||||
_heightmapSprite = (Sprite)FindNode("HeightmapSprite");
|
||||
|
||||
TileTypeOffscreenViewport = (Viewport)FindNode("TileTypeOffscreenViewport");
|
||||
TileTypeOffscreenViewport.Size = Vector2.One * Size;
|
||||
Debug.Assert(TileTypeOffscreenViewport != null);
|
||||
|
||||
SetSize(World.ChunkSize);
|
||||
}
|
||||
|
||||
public void SetSize(int size)
|
||||
{
|
||||
Size = size;
|
||||
|
||||
if (TileTypeOffscreenViewport != null)
|
||||
{
|
||||
TileTypeOffscreenViewport.Size = Vector2.One * size;
|
||||
TileTypeOffscreenViewport.Size = Vector2.One * size;
|
||||
HeightmapOffscreenViewport.Size = Vector2.One * size;
|
||||
_noiseMask.Transform = Transform2D.Identity.Scaled(Vector2.One * size / _noiseMask.Texture.GetSize().x);
|
||||
_noiseSprite.Transform = Transform2D.Identity.Scaled(Vector2.One * size / _noiseSprite.Texture.GetSize().x);
|
||||
_heightmapSprite.Transform =
|
||||
Transform2D.Identity.Scaled(Vector2.One * size / _heightmapSprite.Texture.GetSize().x);
|
||||
}
|
||||
}
|
||||
|
||||
// other members
|
||||
public void SaveToFile(String chunkName)
|
||||
public void SaveToFile(string chunkName)
|
||||
{
|
||||
Image image = new Image();
|
||||
var image = new Image();
|
||||
|
||||
image.CreateFromData(Size, Size, false, Image.Format.Rgba8, TileTypeMap.GetData().GetData());
|
||||
image.SavePng(chunkName + "_tileType.png");
|
||||
|
@ -85,91 +124,75 @@ public class WorldChunk : Spatial
|
|||
image.SavePng(chunkName + "_heightMap.png");
|
||||
}
|
||||
|
||||
public void LoadFromFile(String chunkName)
|
||||
public void LoadFromFile(string chunkName)
|
||||
{
|
||||
}
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
|
||||
public void SetNoisemap(Texture texture)
|
||||
{
|
||||
PlaneRectMesh = (MeshInstance)FindNode("PlaneRectMesh");
|
||||
Debug.Assert(PlaneRectMesh != null);
|
||||
if (PlaneRectMesh.Visible)
|
||||
{
|
||||
_showTextureOverlay = true;
|
||||
}
|
||||
|
||||
Transform planeRectTransform = Transform.Identity;
|
||||
planeRectTransform =
|
||||
planeRectTransform.Scaled(new Vector3(PlaneRect.Size.x, 0.125f, PlaneRect.Size.y));
|
||||
planeRectTransform.origin.x = PlaneRect.GetCenter().x;
|
||||
|
||||
planeRectTransform.origin.z = PlaneRect.GetCenter().y;
|
||||
|
||||
PlaneRectMesh.Transform = planeRectTransform;
|
||||
|
||||
// PlaneRectMesh.MaterialOverride = new SpatialMaterial();
|
||||
// ((SpatialMaterial)PlaneRectMesh.MaterialOverride).AlbedoColor = DebugColor;
|
||||
// ((SpatialMaterial)PlaneRectMesh.MaterialOverride).FlagsTransparent = true;
|
||||
|
||||
TileTypeOffscreenViewport = (Viewport)FindNode("TileTypeOffscreenViewport");
|
||||
TileTypeOffscreenViewport.Size = Vector2.One * Size;
|
||||
Debug.Assert(TileTypeOffscreenViewport != null);
|
||||
|
||||
_heightmapRect = (TextureRect)FindNode("HeightmapTexture");
|
||||
_noiseSprite.Texture = texture;
|
||||
_noiseSprite.Transform =
|
||||
Transform2D.Identity.Scaled(HeightmapOffscreenViewport.Size / _noiseSprite.Texture.GetSize().x);
|
||||
HeightmapOffscreenViewport.RenderTargetUpdateMode = Viewport.UpdateMode.Once;
|
||||
HeightMapFrameCount = 1;
|
||||
}
|
||||
|
||||
public void SetHeightmap(Texture texture)
|
||||
{
|
||||
GD.Print("Setting HeightmapRect Texture: " + _heightmapRect + " with size " + _heightmapRect.GetSize());
|
||||
_heightmapRect.Texture = texture;
|
||||
_heightmapSprite.Texture = texture;
|
||||
_heightmapSprite.Transform =
|
||||
Transform2D.Identity.Scaled(TileTypeOffscreenViewport.Size / _heightmapSprite.Texture.GetSize());
|
||||
|
||||
TileTypeOffscreenViewport.RenderTargetUpdateMode = Viewport.UpdateMode.Once;
|
||||
TileTypeMapFrameCount = 1;
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
Texture tileTypeTexture = TileTypeOffscreenViewport.GetTexture();
|
||||
|
||||
|
||||
if (NoiseTextureCheckerboardOverlay)
|
||||
{
|
||||
Image tileTypeImage = tileTypeTexture.GetData();
|
||||
var tileTypeImage = tileTypeTexture.GetData();
|
||||
tileTypeImage.Lock();
|
||||
|
||||
foreach (int i in Enumerable.Range(0, Size))
|
||||
|
||||
foreach (var i in Enumerable.Range(0, Size))
|
||||
foreach (var j in Enumerable.Range(0, Size))
|
||||
{
|
||||
foreach (int j in Enumerable.Range(0, Size))
|
||||
{
|
||||
Vector2 textureCoord = new Vector2(i, j);
|
||||
Color baseColor = tileTypeImage.GetPixelv(textureCoord);
|
||||
|
||||
if ((i + j) % 2 == 0)
|
||||
{
|
||||
tileTypeImage.SetPixelv(textureCoord, baseColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
tileTypeImage.SetPixelv(textureCoord, baseColor * 0.6f);
|
||||
}
|
||||
}
|
||||
var textureCoord = new Vector2(i, j);
|
||||
var baseColor = tileTypeImage.GetPixelv(textureCoord);
|
||||
|
||||
if ((i + j) % 2 == 0)
|
||||
tileTypeImage.SetPixelv(textureCoord, baseColor);
|
||||
else
|
||||
tileTypeImage.SetPixelv(textureCoord, baseColor * 0.6f);
|
||||
}
|
||||
|
||||
|
||||
tileTypeImage.Unlock();
|
||||
ImageTexture imageTexture = new ImageTexture();
|
||||
imageTexture.CreateFromImage(tileTypeImage, (uint) 0);
|
||||
var imageTexture = new ImageTexture();
|
||||
imageTexture.CreateFromImage(tileTypeImage, 0);
|
||||
tileTypeTexture = imageTexture;
|
||||
}
|
||||
|
||||
_rectMaterial.AlbedoTexture = tileTypeTexture;
|
||||
|
||||
|
||||
_rectMaterial.FlagsTransparent = true;
|
||||
// _rectMaterial.AlbedoTexture = _heightmapRect.Texture;
|
||||
_rectMaterial.Uv1Scale = new Vector3(-3, -2, 1);
|
||||
_rectMaterial.Uv1Offset = Vector3.One * 2;
|
||||
|
||||
|
||||
//RectMaterial.Uv1Triplanar = true;
|
||||
PlaneRectMesh.SetSurfaceMaterial(0, _rectMaterial);
|
||||
|
||||
TileTypeOffscreenViewport.RenderTargetUpdateMode = Viewport.UpdateMode.Once;
|
||||
|
||||
if (HeightMapFrameCount == 0) HeightmapOffscreenViewport.RenderTargetUpdateMode = Viewport.UpdateMode.Disabled;
|
||||
|
||||
HeightMapFrameCount = HeightMapFrameCount > 0 ? HeightMapFrameCount - 1 : 0;
|
||||
|
||||
if (TileTypeMapFrameCount == 0) TileTypeOffscreenViewport.RenderTargetUpdateMode = Viewport.UpdateMode.Disabled;
|
||||
|
||||
TileTypeMapFrameCount = TileTypeMapFrameCount > 0 ? TileTypeMapFrameCount - 1 : 0;
|
||||
|
||||
PlaneRectMesh.MaterialOverride = null;
|
||||
}
|
||||
}
|
|
@ -1,9 +1,10 @@
|
|||
[gd_scene load_steps=9 format=2]
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/WorldChunk.cs" type="Script" id=1]
|
||||
[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=2]
|
||||
[ext_resource path="res://assets/TestHeightmap.tres" type="Texture" id=3]
|
||||
[ext_resource path="res://assets/4x4checkerColor.png" type="Texture" id=4]
|
||||
[ext_resource path="res://addons/gdhexgrid/icon.png" type="Texture" id=6]
|
||||
|
||||
[sub_resource type="CubeMesh" id=27]
|
||||
size = Vector3( 1, 1, 1 )
|
||||
|
@ -15,15 +16,10 @@ albedo_texture = ExtResource( 4 )
|
|||
uv1_scale = Vector3( -3, -2, 0 )
|
||||
uv1_offset = Vector3( 2, 2, 0 )
|
||||
|
||||
[sub_resource type="OpenSimplexNoise" id=29]
|
||||
octaves = 1
|
||||
period = 9.0
|
||||
persistence = 0.0
|
||||
[sub_resource type="CanvasItemMaterial" id=29]
|
||||
blend_mode = 3
|
||||
|
||||
[sub_resource type="NoiseTexture" id=30]
|
||||
width = 8
|
||||
height = 8
|
||||
noise = SubResource( 29 )
|
||||
[sub_resource type="ImageTexture" id=30]
|
||||
|
||||
[node name="WorldChunk" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -36,8 +32,8 @@ visible = false
|
|||
mesh = SubResource( 27 )
|
||||
material/0 = SubResource( 28 )
|
||||
|
||||
[node name="TileTypeOffscreenViewport" type="Viewport" parent="."]
|
||||
size = Vector2( 8, 8 )
|
||||
[node name="HeightmapOffscreenViewport" type="Viewport" parent="."]
|
||||
size = Vector2( 50, 50 )
|
||||
handle_input_locally = false
|
||||
hdr = false
|
||||
disable_3d = true
|
||||
|
@ -49,19 +45,29 @@ shadow_atlas_quad_1 = 0
|
|||
shadow_atlas_quad_2 = 0
|
||||
shadow_atlas_quad_3 = 0
|
||||
|
||||
[node name="NoiseTexture" type="TextureRect" parent="TileTypeOffscreenViewport"]
|
||||
visible = false
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
[node name="NoiseSprite" type="Sprite" parent="HeightmapOffscreenViewport"]
|
||||
texture = ExtResource( 6 )
|
||||
centered = false
|
||||
|
||||
[node name="NoiseMask" type="Sprite" parent="HeightmapOffscreenViewport"]
|
||||
material = SubResource( 29 )
|
||||
texture = SubResource( 30 )
|
||||
centered = false
|
||||
|
||||
[node name="IslandShader" type="TextureRect" parent="TileTypeOffscreenViewport"]
|
||||
[node name="TileTypeOffscreenViewport" type="Viewport" parent="."]
|
||||
size = Vector2( 100, 100 )
|
||||
handle_input_locally = false
|
||||
hdr = false
|
||||
disable_3d = true
|
||||
usage = 0
|
||||
render_target_v_flip = true
|
||||
render_target_update_mode = 3
|
||||
shadow_atlas_quad_0 = 0
|
||||
shadow_atlas_quad_1 = 0
|
||||
shadow_atlas_quad_2 = 0
|
||||
shadow_atlas_quad_3 = 0
|
||||
|
||||
[node name="HeightmapSprite" type="Sprite" parent="TileTypeOffscreenViewport"]
|
||||
material = ExtResource( 2 )
|
||||
margin_right = 100.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="HeightmapTexture" type="TextureRect" parent="TileTypeOffscreenViewport/IslandShader"]
|
||||
use_parent_material = true
|
||||
margin_right = 100.0
|
||||
margin_bottom = 100.0
|
||||
texture = ExtResource( 3 )
|
||||
centered = false
|
||||
|
|
Loading…
Reference in New Issue