Commit Graph

  • 68331467f0 Refactored graph evaluations. Martin Felis 2022-04-18 20:02:16 +02:00
  • 5e7a48b2eb WIP: graph evaluations. Fixed various memory issues, better tests. Martin Felis 2022-04-14 18:03:36 +02:00
  • 2da07ef961 Working on graph evaluations. WIP. Martin Felis 2022-04-13 15:47:43 +02:00
  • b518220576 Added test which creates skeleton and animation during runtime. Martin Felis 2022-04-13 11:14:29 +02:00
  • eeef635c64 Initial works for actial animation sampling and graph evaluation. Martin Felis 2022-04-11 16:46:09 +02:00
  • bf0c7a7daa Added Tests for MathAdd Node Martin Felis 2022-04-11 11:40:53 +02:00
  • e7314e3477 imnodes: pin coloring and connectivity logic Martin Felis 2022-04-08 12:48:04 +02:00
  • 5d8c1e289b Initial graph evaluations, added Float to Vec3 Node, minor editor tweaks. Martin Felis 2022-04-03 21:05:11 +02:00
  • 08ae84fcb4 New evaluation scheme. Martin Felis 2022-04-01 13:19:54 +02:00
  • abddbea62b Refactoring. Martin Felis 2022-03-25 12:05:56 +01:00
  • 6c0c0599f8 Removed old animation graph code. Martin Felis 2022-03-25 11:46:44 +01:00
  • 72a67195e6 Use socket pointers instead of indices for connections. Martin Felis 2022-03-25 11:23:03 +01:00
  • 84a9ef6f14 Use node pointer to check whether we use graph input/output nodes instead of indices. Martin Felis 2022-03-25 11:02:22 +01:00
  • 2f646bc5ec Simpler conversion SocketType <-> Strings. Martin Felis 2022-03-25 10:59:12 +01:00
  • 73e7a60875 Minor cleanup. Martin Felis 2022-02-24 23:47:31 +01:00
  • 976875c218 Added index member to node, preparing synctrack and node evaluation. Martin Felis 2022-02-24 22:55:40 +01:00
  • d6453911e2 Removed node input splitting. Martin Felis 2022-02-24 22:06:47 +01:00
  • 306a2cb4d8 Minor fix to node input splitting. Not sure it is a good idea anymore, though... Martin Felis 2022-02-22 22:49:12 +01:00
  • ef74f39cf4 Splitted animation and data node inputs. Martin Felis 2022-02-22 22:34:13 +01:00
  • af5d27db85 Simple time propagation works. Martin Felis 2022-02-22 22:03:26 +01:00
  • 87eb2ab7df Mark all nodes that connect to the graph output nodes by default as active. Martin Felis 2022-02-20 16:00:45 +01:00
  • b01acc2a88 Added marking of nodes active/inactive. Martin Felis 2022-02-20 15:57:19 +01:00
  • 618f6b613e Minor test cleanup. Martin Felis 2022-02-19 12:18:54 +01:00
  • da916a7346 Added node ordering code and tests. Martin Felis 2022-02-19 12:16:57 +01:00
  • bd304bde4e Give access to node inputs in runtime graph, initial works for marking of active nodes. Martin Felis 2022-02-19 00:25:51 +01:00
  • 9069a8192b Added serialization and deserialization of properties. Martin Felis 2022-02-18 23:33:30 +01:00
  • ee6a8eb29a Basic node properties editor. Martin Felis 2022-02-18 22:24:19 +01:00
  • 0d0b181ebb Unified handling of nodes in editor. Martin Felis 2022-02-15 21:06:12 +01:00
  • 9b743fd081 Links can be removed in graph editor. Martin Felis 2022-02-15 20:57:59 +01:00
  • 3e02f28b18 Graph Input/Output wiring added. Martin Felis 2022-02-14 22:37:19 +01:00
  • bbab4d8608 Graph editor allows instantiation of different node types. Martin Felis 2022-02-12 12:06:25 +01:00
  • 2b7cbe9d4c Simple graph output connection working. Martin Felis 2022-02-12 11:46:50 +01:00
  • c2ae0a11d2 WIP AnimGraph instantiation. Martin Felis 2022-02-12 10:14:26 +01:00
  • c5b0d1f976 Initial graph editor and graph instantiation from file. Martin Felis 2022-02-11 16:51:18 +01:00
  • fd4785afcd Initial works for sampling root node transforms. Martin Felis 2022-01-22 09:25:50 +01:00
  • b8d863c8e1 Renamed m_current_time to m_time_current to simplify root bone sampling. Martin Felis 2021-12-03 15:58:20 +01:00
  • 1e1d36c5b1 Fixed sync track blending jitter in debug ui. Martin Felis 2021-12-03 15:54:23 +01:00
  • 6aabe98931 WIP root bone transform calc Martin Felis 2021-12-03 11:13:08 +01:00
  • d4f9459060 WIP animation based root bone transform calculation. Martin Felis 2021-11-21 12:33:22 +01:00
  • 89108f4e1f Implemented BlendSpace1D. Martin Felis 2021-11-19 22:52:08 +01:00
  • 382730960f Transition walking-zombie look good. Martin Felis 2021-11-19 22:05:59 +01:00
  • db3095fa07 WIP transition to using sync track based synchronisation. Martin Felis 2021-11-19 12:40:14 +01:00
  • e2959aaed3 Implemented sync track blending for tracks with more than 2 markers. Martin Felis 2021-11-18 22:37:41 +01:00
  • 554125dde2 Added LockTranslationNode. Martin Felis 2021-11-16 22:57:58 +01:00
  • d006b43d04 Added additional sync track tests. Martin Felis 2021-11-16 22:57:24 +01:00
  • 5e6e81b60b Implemented node like debug gui for anim nodes. Martin Felis 2021-11-16 21:17:52 +01:00
  • 1cfba1c388 Implemented simple tests for sync track calculations. Martin Felis 2021-11-16 20:14:22 +01:00
  • fbac21cf14 Simple sync track blending tests. Martin Felis 2021-11-16 18:23:04 +01:00
  • 3e1c150345 Minor restructuring for tests, initial work for sync tracks. Martin Felis 2021-11-16 18:15:56 +01:00
  • 038f07de0a Added limping and zombie walk animations. Martin Felis 2021-11-16 17:31:18 +01:00
  • 2cedbf5e1a Added comments and minor refactor. Martin Felis 2021-11-13 12:35:23 +01:00
  • 30f1025947 Synced animations looks good. Martin Felis 2021-11-13 00:08:32 +01:00
  • c659caebb9 Added code to evaluate node ordering for spanning tree of blend tree. Martin Felis 2021-11-12 22:12:25 +01:00
  • 1f858d68c0 Implemented blend2 node. Martin Felis 2021-11-12 21:54:21 +01:00
  • ba4869149b Implemented simple tree logic, added speed scale node. Martin Felis 2021-11-12 21:33:53 +01:00
  • 200d0fecc8 WIP: blend tree logic. Martin Felis 2021-11-12 21:16:43 +01:00
  • 37d2845b09 Added a simple animation controller. Martin Felis 2021-11-12 20:10:56 +01:00
  • 551bcca478 Wrapped animation into SkinnedMesh object. Martin Felis 2021-11-12 12:48:56 +01:00
  • 886a510fcd Enabled MSAA. Martin Felis 2021-11-12 11:23:20 +01:00
  • 94cc4aeb1d Added own camera object and its vectorial dependency. Martin Felis 2021-11-12 11:00:39 +01:00
  • b78045ffe7 Initial commit Martin Felis 2021-11-11 21:22:24 +01:00