WIP: graph evaluations. Fixed various memory issues, better tests.

AnimGraphEditor
Martin Felis 2022-04-14 18:03:36 +02:00
parent 2da07ef961
commit 5e7a48b2eb
6 changed files with 211 additions and 115 deletions

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@ -105,7 +105,7 @@ void AnimGraph::prepareNodeEval(
assert (*output_connection.m_source_socket.m_reference.ptr_ptr == nullptr);
(*output_connection.m_source_socket.m_reference.ptr_ptr) =
m_anim_data_work_buffer.allocate(graph_context);
m_anim_data_allocator.allocate(graph_context.m_skeleton);
}
for (size_t i = 0, n = m_node_input_connections[node_index].size(); i < n;
@ -132,8 +132,8 @@ void AnimGraph::finishNodeEval(size_t node_index) {
continue;
}
m_anim_data_work_buffer.free(static_cast<AnimData*>(
input_connection.m_source_socket.m_reference.ptr));
m_anim_data_allocator.free(static_cast<AnimData*>(
*input_connection.m_source_socket.m_reference.ptr_ptr));
(*input_connection.m_source_socket.m_reference.ptr_ptr) = nullptr;
}
}
@ -241,6 +241,7 @@ void AnimGraph::evaluate(AnimGraphContext& context) {
}
evalOutputNode();
finishNodeEval(0);
}
Socket* AnimGraph::getInputSocket(const std::string& name) {

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@ -8,61 +8,6 @@
#include "AnimGraphData.h"
#include "AnimGraphNodes.h"
struct AnimDataWorkBuffer {
struct AnimDataList {
AnimData* m_anim_data = nullptr;
AnimDataList* next = nullptr;
};
AnimDataList* m_anim_data_list = nullptr;
size_t m_num_allocations = 0;
~AnimDataWorkBuffer() {
AnimDataList* list_node = m_anim_data_list;
while (list_node != nullptr) {
AnimDataList* current_node = list_node;
list_node = list_node->next;
//delete current_node->m_anim_data;
current_node->m_anim_data = nullptr;
delete current_node;
}
}
AnimData* allocate(AnimGraphContext& graph_context) {
if (m_anim_data_list == nullptr) {
AnimData* result = new AnimData();
result->m_local_matrices.resize(graph_context.m_skeleton->num_soa_joints());
m_num_allocations++;
return result;
}
AnimData* result = m_anim_data_list->m_anim_data;
m_anim_data_list = m_anim_data_list->next;
delete m_anim_data_list;
return result;
}
void free(AnimData* anim_data) {
AnimDataList* list_node = new AnimDataList;
list_node->next = m_anim_data_list;
list_node->m_anim_data = anim_data;
m_anim_data_list = list_node;
}
size_t size() {
size_t result = 0;
AnimDataList* node = m_anim_data_list;
while (node != nullptr) {
result ++;
node = node->next;
}
return result;
}
};
//
// AnimGraph (Runtime)
//
@ -80,9 +25,24 @@ struct AnimGraph {
std::vector<Socket>& getGraphOutputs() { return m_socket_accessor->m_inputs; }
std::vector<Socket>& getGraphInputs() { return m_socket_accessor->m_outputs; }
AnimDataWorkBuffer m_anim_data_work_buffer;
AnimDataAllocator m_anim_data_allocator;
~AnimGraph() {
std::vector<AnimGraphConnection>& graph_outputs = m_node_input_connections[0];
for (size_t i = 0, n = graph_outputs.size(); i < n; i++) {
AnimGraphConnection& connection = graph_outputs[i];
if (connection.m_target_socket.m_type == SocketType::SocketTypeAnimation) {
AnimData* graph_anim_output =
static_cast<AnimData*>(connection.m_target_socket.m_reference.ptr);
assert(graph_anim_output != nullptr);
// we have to explicitly call the destructor as the AnimData* was
// initialized using a placement new operator.
graph_anim_output->m_local_matrices.vector::~vector();
}
}
delete[] m_input_buffer;
delete[] m_output_buffer;

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@ -5,17 +5,18 @@
#ifndef ANIMTESTBED_ANIMGRAPHDATA_H
#define ANIMTESTBED_ANIMGRAPHDATA_H
#include <ozz/base/maths/soa_transform.h>
#include <cstring>
#include <iostream>
#include <map>
#include <string>
#include <vector>
#include <map>
#include "SyncTrack.h"
#include "ozz/base/containers/vector.h"
#include <ozz/base/maths/soa_transform.h>
#include "ozz/animation/runtime/skeleton.h"
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/skeleton.h"
#include "ozz/base/containers/vector.h"
//
// Data types
@ -23,6 +24,84 @@
struct AnimGraph;
struct AnimData {
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
};
struct AnimDataAllocator {
struct AnimDataList {
AnimData* m_anim_data = nullptr;
AnimDataList* next = nullptr;
};
AnimDataList* m_anim_data_list = nullptr;
size_t m_num_allocations = 0;
~AnimDataAllocator() {
AnimDataList* list_node = m_anim_data_list;
while (list_node != nullptr) {
AnimDataList* current_node = list_node;
list_node = list_node->next;
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "about to delete with size "
<< current_node->m_anim_data->m_local_matrices.size()
<< current_node->m_anim_data << std::endl;
#endif
delete current_node->m_anim_data;
current_node->m_anim_data = nullptr;
delete current_node;
}
}
AnimData* allocate(ozz::animation::Skeleton* skeleton) {
if (m_anim_data_list == nullptr) {
AnimData* result = new AnimData();
result->m_local_matrices.resize(skeleton->num_soa_joints());
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "Allocated with size " << result->m_local_matrices.size()
<< " " << result << std::endl;
#endif
m_num_allocations++;
return result;
}
AnimData* result = m_anim_data_list->m_anim_data;
m_anim_data_list = m_anim_data_list->next;
delete m_anim_data_list;
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "Reusing buffer with size " << result->m_local_matrices.size()
<< " " << result << std::endl;
#endif
return result;
}
void free(AnimData* anim_data) {
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "Storing buffer with size " << anim_data->m_local_matrices.size()
<< " " << anim_data << std::endl;
#endif
AnimDataList* list_node = new AnimDataList;
list_node->next = m_anim_data_list;
list_node->m_anim_data = anim_data;
m_anim_data_list = list_node;
}
size_t size() {
size_t result = 0;
AnimDataList* node = m_anim_data_list;
while (node != nullptr) {
result++;
node = node->next;
}
return result;
}
};
struct AnimGraphContext {
AnimGraph* m_graph = nullptr;
ozz::animation::Skeleton* m_skeleton = nullptr;
@ -40,10 +119,6 @@ struct AnimGraphContext {
}
};
struct AnimData {
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
};
typedef float Vec3[3];
typedef float Quat[4];
@ -75,12 +150,12 @@ struct Socket {
float quat[4];
char str[cSocketStringValueMaxLength];
};
SocketValue m_value = { 0 };
SocketValue m_value = {0};
union SocketReference {
void* ptr;
void** ptr_ptr;
};
SocketReference m_reference = { 0 };
SocketReference m_reference = {0};
int m_flags = 0;
size_t m_type_size = 0;
};
@ -162,7 +237,7 @@ struct NodeSocketAccessorBase {
<< static_cast<int>(socket->m_type) << " ("
<< SocketTypeNames[static_cast<int>(socket->m_type)] << ")."
<< std::endl;
// *static_cast<T*>(socket->m_value.ptr) = value;
// *static_cast<T*>(socket->m_value.ptr) = value;
}
template <typename T>
@ -248,7 +323,7 @@ struct NodeSocketAccessorBase {
}
template <typename T>
bool RegisterInput(const std::string& name, T** value, int flags = 0) {
bool RegisterInput(const std::string& name, T* value, int flags = 0) {
return RegisterSocket(m_inputs, name, value, flags);
}
template <typename T>
@ -288,24 +363,32 @@ struct NodeSocketAccessorBase {
// SetSocketReferenceValue<> specializations
//
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const bool&>(Socket* socket, const bool& value) {
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const bool&>(
Socket* socket,
const bool& value) {
*static_cast<bool*>(socket->m_reference.ptr) = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const float&>(Socket* socket, const float& value) {
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const float&>(
Socket* socket,
const float& value) {
*static_cast<float*>(socket->m_reference.ptr) = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const Vec3&>(Socket* socket, const Vec3& value) {
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const Vec3&>(
Socket* socket,
const Vec3& value) {
static_cast<float*>(socket->m_reference.ptr)[0] = value[0];
static_cast<float*>(socket->m_reference.ptr)[1] = value[1];
static_cast<float*>(socket->m_reference.ptr)[2] = value[2];
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const Quat&>(Socket* socket, const Quat& value) {
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const Quat&>(
Socket* socket,
const Quat& value) {
static_cast<float*>(socket->m_reference.ptr)[0] = value[0];
static_cast<float*>(socket->m_reference.ptr)[1] = value[1];
static_cast<float*>(socket->m_reference.ptr)[2] = value[2];
@ -313,13 +396,17 @@ inline void NodeSocketAccessorBase::SetSocketReferenceValue<const Quat&>(Socket*
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const std::string&>(Socket* socket, const std::string& value) {
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const std::string&>(
Socket* socket,
const std::string& value) {
*static_cast<std::string*>(socket->m_reference.ptr) = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const char*>(Socket* socket, const char* value) {
std::string value_string (value);
inline void NodeSocketAccessorBase::SetSocketReferenceValue<const char*>(
Socket* socket,
const char* value) {
std::string value_string(value);
SetSocketReferenceValue<const std::string&>(socket, value_string);
}
@ -327,24 +414,32 @@ inline void NodeSocketAccessorBase::SetSocketReferenceValue<const char*>(Socket*
// SetSocketValue<> specializations
//
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const bool&>(Socket* socket, const bool& value) {
inline void NodeSocketAccessorBase::SetSocketValue<const bool&>(
Socket* socket,
const bool& value) {
socket->m_value.flag = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const float&>(Socket* socket, const float& value) {
inline void NodeSocketAccessorBase::SetSocketValue<const float&>(
Socket* socket,
const float& value) {
socket->m_value.float_value = value;
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const Vec3&>(Socket* socket, const Vec3& value) {
inline void NodeSocketAccessorBase::SetSocketValue<const Vec3&>(
Socket* socket,
const Vec3& value) {
socket->m_value.vec3[0] = value[0];
socket->m_value.vec3[1] = value[1];
socket->m_value.vec3[2] = value[2];
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const Quat&>(Socket* socket, const Quat& value) {
inline void NodeSocketAccessorBase::SetSocketValue<const Quat&>(
Socket* socket,
const Quat& value) {
socket->m_value.quat[0] = value[0];
socket->m_value.quat[1] = value[1];
socket->m_value.quat[2] = value[2];
@ -352,14 +447,19 @@ inline void NodeSocketAccessorBase::SetSocketValue<const Quat&>(Socket* socket,
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const std::string&>(Socket* socket, const std::string& value) {
inline void NodeSocketAccessorBase::SetSocketValue<const std::string&>(
Socket* socket,
const std::string& value) {
constexpr size_t string_max_length = sizeof(socket->m_value.str) - 1;
strncpy(socket->m_value.str, value.data(), string_max_length);
socket->m_value.str[value.size() > string_max_length ? string_max_length : value.size() ] = 0;
socket->m_value.str
[value.size() > string_max_length ? string_max_length : value.size()] = 0;
}
template <>
inline void NodeSocketAccessorBase::SetSocketValue<const char*>(Socket* socket, const char* value) {
inline void NodeSocketAccessorBase::SetSocketValue<const char*>(
Socket* socket,
const char* value) {
SetSocketValue<const std::string&>(socket, value);
}
@ -368,6 +468,4 @@ struct NodeSocketAccessor : public NodeSocketAccessorBase {
virtual ~NodeSocketAccessor() {}
};
#endif //ANIMTESTBED_ANIMGRAPHDATA_H

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@ -146,10 +146,12 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
size_t string_length = value_str.size();
constexpr size_t string_max_length = sizeof(property.m_value.str) - 1;
if (string_length > string_max_length) {
std::cerr << "Warning: string '" << value_str << "' too long, truncating to " << string_max_length << " bytes." << std::endl;
std::cerr << "Warning: string '" << value_str
<< "' too long, truncating to " << string_max_length
<< " bytes." << std::endl;
string_length = string_max_length;
}
memcpy (property.m_value.str, value_str.data(), string_length);
memcpy(property.m_value.str, value_str.data(), string_length);
property.m_value.str[string_length] = 0;
} else {
std::cerr << "Invalid type for property '" << property.m_name
@ -404,7 +406,7 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
int output_block_offset = 0;
for (int i = 0; i < graph_outputs.size(); i++) {
graph_outputs[i].m_reference.ptr =
(void*)&instance.m_output_buffer[output_block_offset];
&instance.m_output_buffer[output_block_offset];
output_block_offset += graph_outputs[i].m_type_size;
}
}
@ -524,29 +526,41 @@ void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
NodeSocketAccessorBase* node_instance_accessor =
AnimNodeAccessorFactory(node_resource.m_type_name, instance.m_nodes[i]);
std::vector<Socket>& resource_properties = node_resource.m_socket_accessor->m_properties;
std::vector<Socket>& resource_properties =
node_resource.m_socket_accessor->m_properties;
for (size_t j = 0, n = resource_properties.size(); j < n; j++) {
const Socket& property = resource_properties[j];
const std::string& name = property.m_name;
switch (property.m_type) {
case SocketType::SocketTypeBool:
node_instance_accessor->SetPropertyReferenceValue<const bool&>(name, property.m_value.flag);
node_instance_accessor->SetPropertyReferenceValue<const bool&>(
name,
property.m_value.flag);
break;
case SocketType::SocketTypeFloat:
node_instance_accessor->SetPropertyReferenceValue(name, property.m_value.float_value);
node_instance_accessor->SetPropertyReferenceValue(
name,
property.m_value.float_value);
break;
case SocketType::SocketTypeVec3:
node_instance_accessor->SetPropertyReferenceValue(name, property.m_value.vec3);
node_instance_accessor->SetPropertyReferenceValue(
name,
property.m_value.vec3);
break;
case SocketType::SocketTypeQuat:
node_instance_accessor->SetPropertyReferenceValue(name, property.m_value.quat);
node_instance_accessor->SetPropertyReferenceValue(
name,
property.m_value.quat);
break;
case SocketType::SocketTypeString:
node_instance_accessor->SetPropertyReferenceValue(name, property.m_value.str);
node_instance_accessor->SetPropertyReferenceValue(
name,
property.m_value.str);
break;
default:
std::cerr << "Invalid socket type " << static_cast<int>(property.m_type) << std::endl;
std::cerr << "Invalid socket type "
<< static_cast<int>(property.m_type) << std::endl;
}
}

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@ -120,6 +120,25 @@ TEST_CASE_METHOD(
sampled_translation.z[0] == Approx(translation_key.value.z).margin(0.01));
}
TEST_CASE("AnimDataPlacementNew", "[AnimGraphEval]") {
std::cout << "blamp" << std::endl;
int anim_data_size = sizeof(AnimData);
char* buf = new char[anim_data_size];
AnimData* anim_data_newed = new AnimData;
anim_data_newed->m_local_matrices.resize(2);
delete anim_data_newed;
AnimData* anim_data_ptr = new (buf) AnimData;
anim_data_ptr->m_local_matrices.resize(4);
anim_data_ptr->m_local_matrices.resize(0);
anim_data_ptr->m_local_matrices.vector::~vector();
delete[] buf;
}
TEST_CASE_METHOD(
SimpleAnimFixture,
"AnimGraphSimpleEval",

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@ -129,40 +129,44 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
REQUIRE(anim_sampler_run->m_animation != nullptr);
WHEN("Emulating Graph Evaluation") {
CHECK(graph.m_anim_data_work_buffer.size() == 0);
CHECK(graph.m_anim_data_allocator.size() == 0);
graph.prepareNodeEval(graph_context, walk_node_index);
graph.finishNodeEval(walk_node_index);
CHECK(graph.m_anim_data_work_buffer.m_num_allocations == 1);
CHECK(graph.m_anim_data_work_buffer.size() == 0);
CHECK(graph.m_anim_data_allocator.m_num_allocations == 1);
CHECK(graph.m_anim_data_allocator.size() == 0);
graph.prepareNodeEval(graph_context, run_node_index);
graph.finishNodeEval(run_node_index);
CHECK(graph.m_anim_data_work_buffer.m_num_allocations == 2);
CHECK(graph.m_anim_data_work_buffer.size() == 0);
CHECK(graph.m_anim_data_allocator.m_num_allocations == 2);
CHECK(graph.m_anim_data_allocator.size() == 0);
graph.prepareNodeEval(graph_context, blend_node_index);
CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
CHECK(graph.m_anim_data_work_buffer.m_num_allocations == 3);
CHECK(graph.m_anim_data_work_buffer.size() == 0);
CHECK(graph.m_anim_data_allocator.m_num_allocations == 3);
CHECK(graph.m_anim_data_allocator.size() == 0);
graph.finishNodeEval(blend_node_index);
CHECK(anim_sampler_walk->o_output == nullptr);
CHECK(anim_sampler_run->o_output == nullptr);
CHECK(graph.m_anim_data_work_buffer.m_num_allocations == 3);
CHECK(graph.m_anim_data_work_buffer.size() == 2);
CHECK(graph.m_anim_data_allocator.m_num_allocations == 3);
CHECK(graph.m_anim_data_allocator.size() == 2);
// TODO: rethink output node evaluation
graph.prepareNodeEval(graph_context, 0);
const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
CHECK(blend2_instance->o_output == (*graph_output_socket->m_reference.ptr_ptr));
AnimData* graph_output =
static_cast<AnimData*>(*graph_output_socket->m_reference.ptr_ptr);
// Evaluate output node.
graph.evalOutputNode();
graph.finishNodeEval(0);
const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
AnimData* graph_output =
static_cast<AnimData*>(graph_output_socket->m_reference.ptr);
CHECK(graph_output->m_local_matrices.size() == graph_context.m_skeleton->num_soa_joints());
CHECK(graph.m_anim_data_allocator.m_num_allocations == 3);
CHECK(graph.m_anim_data_allocator.size() == 3);
CHECK(blend2_instance->o_output == nullptr);
CHECK(graph_output == (*graph_output_socket->m_reference.ptr_ptr));
CHECK(graph.m_anim_data_work_buffer.m_num_allocations == 3);
CHECK(graph.m_anim_data_work_buffer.size() == 3);
}
graph_context.freeAnimations();