WIP transition to using sync track based synchronisation.
parent
e2959aaed3
commit
db3095fa07
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@ -44,6 +44,8 @@ add_library(AnimTestbedCode OBJECT
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src/Camera.c
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src/SkinnedMesh.cc
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src/SkinnedMesh.h
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src/SyncTrack.cc
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src/SyncTrack.h
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src/AnimNode.cc
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src/AnimNodes/AnimSamplerNode.cc
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src/AnimNodes/SpeedScaleNode.cc
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@ -16,8 +16,7 @@ struct AnimNode {
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AnimNode(AnimationController* animation_controller)
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: m_animation_controller(animation_controller),
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m_current_time(0.f),
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m_is_time_synced(false),
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m_anim_duration(0.f) {}
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m_is_time_synced(false) {}
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virtual ~AnimNode(){};
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AnimNodeType m_anim_node_type;
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@ -27,7 +26,6 @@ struct AnimNode {
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// When synced then current time is relative to the node's anim duration.:w
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bool m_is_time_synced;
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float m_current_time;
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float m_anim_duration;
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SyncTrack m_sync_track;
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virtual void Reset() { m_current_time = 0.f; }
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@ -37,7 +35,7 @@ struct AnimNode {
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// Evaluate the animation duration of this node. All input nodes must have already evaluated
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// their anim durations.
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virtual void EvalAnimDuration() = 0;
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virtual void UpdateSyncTrack() = 0;
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// Evaluate current time and propagate time step to inputs.
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virtual void UpdateTime(float dt) = 0;
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@ -8,7 +8,7 @@
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#include "../SkinnedMesh.h"
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void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
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void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track) {
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m_animation = animation;
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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@ -16,14 +16,17 @@ void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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m_local_matrices.resize(num_soa_joints);
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m_sampling_cache.Resize(num_joints);
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m_sync_track = sync_track;
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}
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void AnimSamplerNode::Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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ozz::animation::SamplingJob sampling_job;
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float ratio = m_sync_track.CalcRatioFromSyncTime(m_anim_ratio);
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sampling_job.animation = m_animation;
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sampling_job.cache = &m_sampling_cache;
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sampling_job.ratio = m_anim_ratio;
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sampling_job.ratio = ratio;
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sampling_job.output = make_span(*local_matrices);
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if (!sampling_job.Run()) {
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ozz::log::Err() << "Error sampling animation." << std::endl;
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@ -44,8 +47,13 @@ void AnimSamplerNode::DrawDebugUi() {
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if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
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m_animation = skinned_mesh->m_animations[item_current];
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m_sync_track = skinned_mesh->m_animation_sync_track[item_current];
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}
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ImGui::Checkbox("Override", &m_override_ratio);
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ImGui::SameLine();
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ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
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ImGui::Text("SyncTrack");
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m_sync_track.DrawDebugUi();
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}
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@ -25,14 +25,13 @@ struct AnimSamplerNode : public AnimNode {
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ozz::vector<ozz::math::SoaTransform> m_local_matrices;
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ozz::animation::SamplingCache m_sampling_cache;
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void SetAnimation(ozz::animation::Animation* animation);
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void SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track);
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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}
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virtual void EvalAnimDuration() override {
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m_anim_duration = m_animation->duration();
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virtual void UpdateSyncTrack() override {
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}
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virtual void UpdateTime(float dt) override {
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@ -42,8 +41,7 @@ struct AnimSamplerNode : public AnimNode {
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m_anim_ratio = fmodf((float)m_current_time, 1.0f);
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m_current_time = m_anim_ratio;
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} else {
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const float duration = m_animation->duration();
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m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
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m_anim_ratio = fmodf((float)m_current_time / m_sync_track.m_duration, 1.0f);
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}
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}
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@ -51,4 +51,7 @@ void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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void BlendNode::DrawDebugUi() {
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ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
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ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
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ImGui::Text("SyncTrack");
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m_sync_track.DrawDebugUi();
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}
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@ -35,9 +35,9 @@ struct BlendNode : public AnimNode {
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m_input_A->UpdateIsSynced(m_is_time_synced);
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}
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virtual void EvalAnimDuration() override {
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virtual void UpdateSyncTrack() override {
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if (m_is_time_synced) {
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m_anim_duration = (1.0f - m_weight) * m_input_A->m_anim_duration + m_weight * m_input_B->m_anim_duration;
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m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
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} else {
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assert (false);
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}
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@ -45,11 +45,20 @@ struct BlendNode : public AnimNode {
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virtual void UpdateTime(float dt) {
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if (m_is_time_synced) {
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float current_time_absolute = m_current_time * m_anim_duration + dt;
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m_current_time = fmodf(current_time_absolute / m_anim_duration, 1.0);
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float current_time_absolute = fmodf(m_current_time * m_sync_track.m_duration + dt, 1.0f);
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float current_sync_time = m_sync_track.CalcSyncFromAbsTime(current_time_absolute);
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m_current_time = m_sync_track.CalcRatioFromSyncTime(current_sync_time);
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m_input_A->UpdateTime(m_current_time - m_input_A->m_current_time);
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m_input_B->UpdateTime(m_current_time - m_input_B->m_current_time);
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float time_absolute_A = fmodf (m_input_A->m_current_time * m_input_A->m_sync_track.m_duration, 1.0f);
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float sync_time_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(time_absolute_A);
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float m_ratio_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(sync_time_A);
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float time_absolute_B = fmodf (m_input_B->m_current_time * m_input_B->m_sync_track.m_duration, 1.0f);
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float sync_time_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(time_absolute_B);
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float m_ratio_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(sync_time_B);
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m_input_A->UpdateTime(current_sync_time);
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m_input_B->UpdateTime(current_sync_time);
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} else {
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m_current_time += dt;
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m_input_A->UpdateTime(dt);
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@ -32,8 +32,8 @@ struct LockTranslationNode : public AnimNode {
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m_input->UpdateIsSynced(m_is_time_synced);
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}
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virtual void EvalAnimDuration() override {
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m_anim_duration = m_input->m_anim_duration;
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virtual void UpdateSyncTrack() override {
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m_sync_track = m_input->m_sync_track;
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}
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virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
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@ -23,9 +23,10 @@ struct SpeedScaleNode : public AnimNode {
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m_input_node->UpdateIsSynced(is_synced);
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}
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virtual void EvalAnimDuration() override {
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virtual void UpdateSyncTrack() override {
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assert(fabs(m_time_scale) >= 0.01f);
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m_anim_duration = fabsf(m_input_node->m_anim_duration / m_time_scale);
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m_sync_track = m_input_node->m_sync_track;
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m_sync_track.m_duration =fabsf(m_input_node->m_sync_track.m_duration / m_time_scale);
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}
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virtual void UpdateTime(float dt) {
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@ -17,36 +17,34 @@
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#include "SkinnedMesh.h"
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AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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: m_current_time(0.f), m_skinned_mesh(skinned_mesh) {
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: m_current_time(0.f), m_paused(false), m_skinned_mesh(skinned_mesh) {
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const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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skinned_mesh->m_local_matrices.resize(num_soa_joints);
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skinned_mesh->m_model_matrices.resize(num_joints);
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m_local_matrices.resize(num_soa_joints);
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ResetAnims();
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AnimSamplerNode* sampler_node0 = new AnimSamplerNode(this);
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sampler_node0->m_name = "AnimSampler0";
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sampler_node0->SetAnimation(skinned_mesh->m_animations[1]);
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sampler_node0->SetAnimation(skinned_mesh->m_animations[1], skinned_mesh->m_animation_sync_track[1]);
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m_anim_nodes.push_back(sampler_node0);
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AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this);
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sampler_node1->m_name = "AnimSampler1";
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sampler_node1->SetAnimation(skinned_mesh->m_animations[2]);
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sampler_node1->SetAnimation(skinned_mesh->m_animations[2], skinned_mesh->m_animation_sync_track[1]);
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m_anim_nodes.push_back(sampler_node1);
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SpeedScaleNode* speed_node = new SpeedScaleNode(this);
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speed_node->m_name = "SpeedNode0";
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speed_node->m_input_node = sampler_node0;
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m_anim_nodes.push_back(speed_node);
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// SpeedScaleNode* speed_node = new SpeedScaleNode(this);
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// speed_node->m_name = "SpeedNode0";
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// speed_node->m_input_node = sampler_node0;
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// m_anim_nodes.push_back(speed_node);
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BlendNode* blend_node = new BlendNode(this);
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blend_node->m_name = "Blend0";
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blend_node->m_input_A = speed_node;
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blend_node->m_input_A = sampler_node0;
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blend_node->m_input_B = sampler_node1;
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blend_node->m_sync_inputs = false;
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blend_node->m_sync_inputs = true;
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m_anim_nodes.push_back(blend_node);
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SpeedScaleNode* speed_node1 = new SpeedScaleNode(this);
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@ -54,12 +52,12 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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speed_node1->m_input_node = blend_node;
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m_anim_nodes.push_back(speed_node1);
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LockTranslationNode* lock_node = new LockTranslationNode(this);
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lock_node->m_name = "LockNode0";
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lock_node->m_locked_bone_index = 0;
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lock_node->m_input = speed_node1;
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// LockTranslationNode* lock_node = new LockTranslationNode(this);
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// lock_node->m_name = "LockNode0";
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// lock_node->m_locked_bone_index = 0;
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// lock_node->m_input = speed_node1;
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m_output_node = lock_node;
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m_output_node = m_anim_nodes.back();
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UpdateOrderedNodes();
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@ -100,10 +98,8 @@ void AnimationController::UpdateOrderedNodes() {
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}
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}
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void AnimationController::UpdateBlendLogic() {}
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void AnimationController::UpdateTime(float dt) {
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if (m_output_node == nullptr) {
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if (m_paused || m_output_node == nullptr) {
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return;
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}
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@ -114,7 +110,7 @@ void AnimationController::UpdateTime(float dt) {
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for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) {
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AnimNode* node = m_ordered_nodes[i];
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if (node->m_is_time_synced) {
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node->EvalAnimDuration();
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node->UpdateSyncTrack();
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}
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}
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@ -126,14 +122,8 @@ void AnimationController::Evaluate() {
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if (m_output_node == nullptr) {
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return;
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}
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m_output_node->Evaluate(&m_local_matrices);
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// convert joint matrices from local to model space
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ozz::animation::LocalToModelJob ltm_job;
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ltm_job.skeleton = &m_skinned_mesh->m_skeleton;
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ltm_job.input = make_span(m_local_matrices);
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ltm_job.output = make_span(m_skinned_mesh->m_model_matrices);
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ltm_job.Run();
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m_output_node->Evaluate(&m_skinned_mesh->m_local_matrices);
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};
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void AnimationController::DrawDebugUi() {
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@ -143,6 +133,24 @@ void AnimationController::DrawDebugUi() {
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if (ImGui::Button("Reset")) {
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ResetAnims();
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}
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ImGui::SameLine();
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if (m_paused) {
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if (ImGui::Button("Play")) {
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m_paused = false;
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}
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} else {
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if (ImGui::Button("Pause")) {
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m_paused = true;
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Step")) {
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bool was_paused = m_paused;
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m_paused = false;
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UpdateTime(0.1);
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Evaluate();
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m_paused = was_paused;
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}
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ImVec2 node_size(200, 100);
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for (int i = 0; i < m_ordered_nodes.size(); i++) {
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@ -157,6 +165,8 @@ void AnimationController::DrawDebugUi() {
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ImGui::End();
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}
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ImGui::Text ("Node States");
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ImGui::Columns(4, "Node States"); // 4-ways, with border
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ImGui::Separator();
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ImGui::Text("Name");
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@ -184,8 +194,8 @@ void AnimationController::DrawDebugUi() {
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ImGui::Text(node->m_is_time_synced ? "X" : "-");
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ImGui::NextColumn();
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ImGui::PushID((void*)&node->m_anim_duration);
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ImGui::Text("%2.3f", node->m_anim_duration);
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ImGui::PushID((void*)&node->m_sync_track.m_duration);
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ImGui::Text("%2.3f", node->m_sync_track.m_duration);
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ImGui::NextColumn();
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ImGui::PopID();
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@ -23,8 +23,6 @@ struct AnimationController {
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// Creates a list of nodes where for node at index i for all inputs holds index > i.
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void UpdateOrderedNodes();
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void UpdateBlendLogic();
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// Updates all nodes.
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void UpdateTime(float dt);
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@ -34,11 +32,7 @@ struct AnimationController {
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void DrawDebugUi();
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float m_current_time;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_blended;
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ozz::animation::SamplingCache m_sampling_cache_A;
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bool m_paused;
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SkinnedMesh* m_skinned_mesh = nullptr;
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@ -7,7 +7,6 @@
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#include <HandmadeMath.h>
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#include <imgui.h>
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SkinnedMesh::~SkinnedMesh() {
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while (m_animations.size() > 0) {
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ozz::animation::Animation* animation_ptr =
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@ -76,6 +75,7 @@ bool SkinnedMesh::LoadAnimation(const char* filename) {
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m_animations.push_back(animation_ptr);
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m_animation_names.push_back(filename);
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m_animation_sync_track.push_back(SyncTrack());
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return true;
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}
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@ -89,20 +89,7 @@ void SkinnedMesh::SetCurrentAnimation(int index) {
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m_current_animation = m_animations[index];
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}
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//bool LoadMesh (const char* filename);
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void SkinnedMesh::EvalAnimation(float in_time) {
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const float anim_duration = m_current_animation->duration();
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float anim_ratio = fmodf((float)in_time / anim_duration, 1.0f);
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// sample animation
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ozz::animation::SamplingJob sampling_job;
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sampling_job.animation = m_current_animation;
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sampling_job.cache = &m_cache;
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sampling_job.ratio = anim_ratio;
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sampling_job.output = make_span(m_local_matrices);
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sampling_job.Run();
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void SkinnedMesh::CalcModelMatrices() {
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// convert joint matrices from local to model space
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ozz::animation::LocalToModelJob ltm_job;
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ltm_job.skeleton = &m_skeleton;
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@ -111,27 +98,40 @@ void SkinnedMesh::EvalAnimation(float in_time) {
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ltm_job.Run();
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}
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void SkinnedMesh::DrawSkeleton() {
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}
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void SkinnedMesh::DrawSkeleton() {}
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void SkinnedMesh::DrawDebugUi() {
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ImGui::Begin("SkinnedMesh");
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// ImGui::Checkbox("Time override", &state.time.anim_ratio_ui_override);
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ImGui::Text("Animations");
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// const float anim_duration = state.ozz->animation.duration();
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// if (!state.time.anim_ratio_ui_override) {
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// state.time.anim_ratio =
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// fmodf((float)state.time.absolute / anim_duration, 1.0f);
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// }
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// ImGui::SliderFloat("Time", &state.time.anim_ratio, 0.f, 1.f);
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const char* items[255] = {0};
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static int selected = -1;
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for (int i = 0; i < m_animations.size(); i++) {
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items[i] = m_animation_names[i].c_str();
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}
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// ImGui::Text(
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||||
// "Application average %.3f ms/frame (%.1f FPS)",
|
||||
// 1000.0f / ImGui::GetIO().Framerate,
|
||||
// ImGui::GetIO().Framerate);
|
||||
ImGui::Combo("Animation", &selected, items, m_animations.size());
|
||||
|
||||
ImGui::Text("Sync Track");
|
||||
if (selected >= 0 && selected < m_animations.size()) {
|
||||
m_animation_sync_track[selected].DrawDebugUi();
|
||||
m_override_anim = selected;
|
||||
|
||||
ImGui::Checkbox("Override Animation", &m_sync_track_override);
|
||||
if (m_sync_track_override) {
|
||||
ImGui::SliderFloat("Ratio", &m_override_ratio, 0.f, 1.f);
|
||||
|
||||
ozz::animation::SamplingJob sampling_job;
|
||||
sampling_job.animation = m_animations[selected];
|
||||
sampling_job.cache = &m_cache;
|
||||
sampling_job.ratio = m_override_ratio;
|
||||
sampling_job.output = make_span(m_local_matrices);
|
||||
if (!sampling_job.Run()) {
|
||||
ozz::log::Err() << "Error sampling animation." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
||||
}
|
|
@ -9,6 +9,7 @@
|
|||
#include <cmath> // fmodf
|
||||
#include <memory> // std::unique_ptr, std::make_unique
|
||||
|
||||
#include "SyncTrack.h"
|
||||
#include "ozz/animation/runtime/animation.h"
|
||||
#include "ozz/animation/runtime/local_to_model_job.h"
|
||||
#include "ozz/animation/runtime/sampling_job.h"
|
||||
|
@ -20,127 +21,10 @@
|
|||
#include "ozz/base/maths/soa_transform.h"
|
||||
#include "ozz/base/maths/vec_float.h"
|
||||
|
||||
constexpr int cSyncTrackMaxIntervals = 8;
|
||||
|
||||
struct SyncTrack {
|
||||
float m_duration;
|
||||
int m_num_intervals;
|
||||
float m_sync_markers[cSyncTrackMaxIntervals];
|
||||
float m_interval_start[cSyncTrackMaxIntervals];
|
||||
float m_interval_ratio[cSyncTrackMaxIntervals];
|
||||
|
||||
void CalcIntervals() {
|
||||
int i;
|
||||
|
||||
if (m_num_intervals == 0) {
|
||||
m_num_intervals = 1;
|
||||
m_interval_start[0] = 0.f;
|
||||
m_interval_ratio[0] = 1.f;
|
||||
} else {
|
||||
for (i = 0; i < m_num_intervals; i++) {
|
||||
assert (m_sync_markers[i] >= 0.f && m_sync_markers[i] <= 1.0f);
|
||||
|
||||
int end_index = i < m_num_intervals - 1 ? i + 1 : 0;
|
||||
|
||||
m_interval_start[i] = m_sync_markers[i];
|
||||
float interval_end = m_sync_markers[end_index];
|
||||
|
||||
if (interval_end < m_interval_start[i]) {
|
||||
interval_end += 1.0f;
|
||||
}
|
||||
|
||||
m_interval_ratio[i] = interval_end - m_interval_start[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float CalcSyncFromAbsTime(float abs_time) {
|
||||
float sync_time = fmodf(abs_time, m_duration) / m_duration;
|
||||
|
||||
int interval_index = 0;
|
||||
while (sync_time >= m_interval_ratio[interval_index]) {
|
||||
sync_time -= m_interval_ratio[interval_index];
|
||||
interval_index++;
|
||||
}
|
||||
|
||||
return float(interval_index) + sync_time / m_interval_ratio[interval_index];
|
||||
}
|
||||
|
||||
float CalcRatioFromSyncTime(float sync_time) {
|
||||
float interval_ratio = fmodf(sync_time, 1.0f);
|
||||
int interval = int(sync_time - interval_ratio);
|
||||
|
||||
return fmodf(
|
||||
m_interval_start[interval]
|
||||
+ m_interval_ratio[interval] * interval_ratio,
|
||||
1.0f);
|
||||
}
|
||||
|
||||
bool operator==(const SyncTrack& other) const {
|
||||
bool result = m_duration == other.m_duration
|
||||
&& m_num_intervals == other.m_num_intervals;
|
||||
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_num_intervals; i++) {
|
||||
if ((fabsf(m_interval_start[i] - other.m_interval_start[i]) > 1.0e-5)
|
||||
|| (fabsf(m_interval_ratio[i] - other.m_interval_ratio[i])
|
||||
> 1.0e-5)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static SyncTrack
|
||||
Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
|
||||
assert(track_A.m_num_intervals == track_B.m_num_intervals);
|
||||
|
||||
SyncTrack result;
|
||||
result.m_num_intervals = track_A.m_num_intervals;
|
||||
|
||||
result.m_duration =
|
||||
(1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
|
||||
|
||||
float interval_0_offset =
|
||||
track_B.m_interval_start[0] - track_A.m_interval_start[0];
|
||||
if (interval_0_offset > 0.5f) {
|
||||
interval_0_offset = -fmodf(1.f - interval_0_offset, 1.0f);
|
||||
} else if (interval_0_offset < -0.5) {
|
||||
interval_0_offset = fmodf(1.f + interval_0_offset, 1.0f);
|
||||
}
|
||||
|
||||
result.m_interval_start[0] = fmodf(
|
||||
1.0 + (1.0f - weight) * track_A.m_interval_start[0]
|
||||
+ weight * (track_A.m_interval_start[0] + interval_0_offset),
|
||||
1.0f);
|
||||
result.m_sync_markers[0] = result.m_interval_start[0];
|
||||
|
||||
for (int i = 0; i < result.m_num_intervals; i++) {
|
||||
float interval_duration_A = track_A.m_interval_ratio[i];
|
||||
float interval_duration_B = track_B.m_interval_ratio[i];
|
||||
result.m_interval_ratio[i] =
|
||||
(1.0f - weight) * interval_duration_A + weight * interval_duration_B;
|
||||
|
||||
if (i < cSyncTrackMaxIntervals) {
|
||||
result.m_interval_start[i + 1] =
|
||||
result.m_interval_start[i] + result.m_interval_ratio[i];
|
||||
if (result.m_interval_start[i + 1] > 1.0f) {
|
||||
result.m_interval_start[i + 1] =
|
||||
fmodf(result.m_interval_start[i + 1], 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
struct SkinnedMesh {
|
||||
SkinnedMesh() : m_sync_track_override(false), m_override_anim(0.f) {}
|
||||
virtual ~SkinnedMesh();
|
||||
|
||||
bool LoadSkeleton(const char* filename);
|
||||
bool LoadAnimation(const char* filename);
|
||||
//bool LoadMesh (const char* filename);
|
||||
|
@ -153,7 +37,7 @@ struct SkinnedMesh {
|
|||
return m_current_animation->duration();
|
||||
};
|
||||
|
||||
void EvalAnimation(float in_time);
|
||||
void CalcModelMatrices();
|
||||
void DrawSkeleton();
|
||||
void DrawJoint(int joint_index, int parent_joint_index);
|
||||
|
||||
|
@ -168,6 +52,10 @@ struct SkinnedMesh {
|
|||
ozz::animation::SamplingCache m_cache;
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
|
||||
ozz::vector<ozz::math::Float4x4> m_model_matrices;
|
||||
|
||||
bool m_sync_track_override;
|
||||
int m_override_anim;
|
||||
float m_override_ratio;
|
||||
};
|
||||
|
||||
#endif //ANIMTESTBED_SKINNEDMESH_H
|
||||
|
|
|
@ -0,0 +1,46 @@
|
|||
//
|
||||
// Created by martin on 19.11.21.
|
||||
//
|
||||
|
||||
#include "SyncTrack.h"
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
#include <sstream>
|
||||
|
||||
void SyncTrack::DrawDebugUi() {
|
||||
ImGui::SliderFloat("duration", &m_duration, 0.001f, 10.f);
|
||||
|
||||
ImGui::Text("Marker");
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("%d", m_num_intervals);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+")) {
|
||||
if (m_num_intervals < cSyncTrackMaxIntervals) {
|
||||
m_num_intervals ++;
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-")) {
|
||||
if (m_num_intervals > 0) {
|
||||
m_num_intervals --;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text("Marker:");
|
||||
for (int i = 0; i < m_num_intervals; i++) {
|
||||
ImGui::Text("%2d:", i);
|
||||
ImGui::SameLine();
|
||||
std::ostringstream marker_stream;
|
||||
marker_stream << i;
|
||||
ImGui::SliderFloat(
|
||||
marker_stream.str().c_str(),
|
||||
&m_sync_markers[i],
|
||||
0.f,
|
||||
1.f);
|
||||
}
|
||||
|
||||
if (ImGui::Button ("Update Intervals")) {
|
||||
CalcIntervals();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,148 @@
|
|||
//
|
||||
// Created by martin on 19.11.21.
|
||||
//
|
||||
|
||||
#ifndef ANIMTESTBED_SYNCTRACK_H
|
||||
#define ANIMTESTBED_SYNCTRACK_H
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
|
||||
constexpr int cSyncTrackMaxIntervals = 8;
|
||||
|
||||
struct SyncTrack {
|
||||
float m_duration;
|
||||
int m_num_intervals;
|
||||
float m_sync_markers[cSyncTrackMaxIntervals];
|
||||
float m_interval_start[cSyncTrackMaxIntervals];
|
||||
float m_interval_ratio[cSyncTrackMaxIntervals];
|
||||
|
||||
void CalcIntervals() {
|
||||
if (m_num_intervals == 0) {
|
||||
m_num_intervals = 1;
|
||||
m_sync_markers[0] = 0.f;
|
||||
}
|
||||
for (int i = 0; i < m_num_intervals; i++) {
|
||||
assert(m_sync_markers[i] >= 0.f && m_sync_markers[i] <= 1.0f);
|
||||
|
||||
int end_index = i < m_num_intervals - 1 ? i + 1 : 0;
|
||||
|
||||
m_interval_start[i] = m_sync_markers[i];
|
||||
float interval_end = m_sync_markers[end_index];
|
||||
|
||||
if (interval_end < m_interval_start[i]) {
|
||||
interval_end += 1.0f;
|
||||
}
|
||||
|
||||
m_interval_ratio[i] = interval_end - m_interval_start[i];
|
||||
}
|
||||
}
|
||||
|
||||
float CalcSyncFromAbsTime(float abs_time) {
|
||||
float sync_time = fmodf(abs_time, m_duration) / m_duration;
|
||||
|
||||
int interval_index = 0;
|
||||
while (sync_time >= m_interval_ratio[interval_index]) {
|
||||
sync_time -= m_interval_ratio[interval_index];
|
||||
interval_index++;
|
||||
}
|
||||
|
||||
return float(interval_index) + sync_time / m_interval_ratio[interval_index];
|
||||
}
|
||||
|
||||
float CalcRatioFromSyncTime(float sync_time) {
|
||||
float interval_ratio = fmodf(sync_time, 1.0f);
|
||||
int interval = int(sync_time - interval_ratio);
|
||||
|
||||
return fmodf(
|
||||
m_interval_start[interval]
|
||||
+ m_interval_ratio[interval] * interval_ratio,
|
||||
1.0f);
|
||||
}
|
||||
|
||||
bool operator==(const SyncTrack& other) const {
|
||||
bool result = m_duration == other.m_duration
|
||||
&& m_num_intervals == other.m_num_intervals;
|
||||
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_num_intervals; i++) {
|
||||
if ((fabsf(m_interval_start[i] - other.m_interval_start[i]) > 1.0e-5)
|
||||
|| (fabsf(m_interval_ratio[i] - other.m_interval_ratio[i])
|
||||
> 1.0e-5)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static SyncTrack CreateFromMarkers(
|
||||
float duration,
|
||||
int n_markers,
|
||||
float markers[cSyncTrackMaxIntervals]) {
|
||||
SyncTrack result;
|
||||
result.m_duration = duration;
|
||||
result.m_num_intervals = n_markers;
|
||||
for (int i = 0; i < n_markers; i++) {
|
||||
result.m_sync_markers[i] = markers[i];
|
||||
}
|
||||
|
||||
result.CalcIntervals();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static SyncTrack
|
||||
Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
|
||||
assert(track_A.m_num_intervals == track_B.m_num_intervals);
|
||||
|
||||
SyncTrack result;
|
||||
result.m_num_intervals = track_A.m_num_intervals;
|
||||
|
||||
result.m_duration =
|
||||
(1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
|
||||
|
||||
float interval_0_offset =
|
||||
track_B.m_interval_start[0] - track_A.m_interval_start[0];
|
||||
if (interval_0_offset > 0.5f) {
|
||||
interval_0_offset = -fmodf(1.f - interval_0_offset, 1.0f);
|
||||
} else if (interval_0_offset < -0.5) {
|
||||
interval_0_offset = fmodf(1.f + interval_0_offset, 1.0f);
|
||||
}
|
||||
|
||||
result.m_interval_start[0] = fmodf(
|
||||
1.0 + (1.0f - weight) * track_A.m_interval_start[0]
|
||||
+ weight * (track_A.m_interval_start[0] + interval_0_offset),
|
||||
1.0f);
|
||||
result.m_sync_markers[0] = result.m_interval_start[0];
|
||||
|
||||
for (int i = 0; i < result.m_num_intervals; i++) {
|
||||
float interval_duration_A = track_A.m_interval_ratio[i];
|
||||
float interval_duration_B = track_B.m_interval_ratio[i];
|
||||
result.m_interval_ratio[i] =
|
||||
(1.0f - weight) * interval_duration_A + weight * interval_duration_B;
|
||||
|
||||
if (i < cSyncTrackMaxIntervals) {
|
||||
result.m_interval_start[i + 1] =
|
||||
result.m_interval_start[i] + result.m_interval_ratio[i];
|
||||
if (result.m_interval_start[i + 1] > 1.0f) {
|
||||
result.m_interval_start[i + 1] =
|
||||
fmodf(result.m_interval_start[i + 1], 1.0f);
|
||||
}
|
||||
|
||||
result.m_sync_markers[i + 1] = result.m_interval_start[i + 1];
|
||||
}
|
||||
}
|
||||
|
||||
assert (result.m_num_intervals < cSyncTrackMaxIntervals);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void DrawDebugUi();
|
||||
};
|
||||
|
||||
#endif //ANIMTESTBED_SYNCTRACK_H
|
34
src/main.cc
34
src/main.cc
|
@ -199,11 +199,36 @@ int main() {
|
|||
SkinnedMesh skinned_mesh;
|
||||
skinned_mesh.LoadSkeleton("../media/MixamoYBot-skeleton.ozz");
|
||||
skinned_mesh.LoadAnimation("../media/Idle-loop.ozz");
|
||||
|
||||
int anim_idx = 0;
|
||||
float idle_markers[] = {0.f, 0.5};
|
||||
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, idle_markers);
|
||||
|
||||
anim_idx = 1;
|
||||
skinned_mesh.LoadAnimation("../media/Walking-loop.ozz");
|
||||
float walking_markers[] = {0.293, 0.762};
|
||||
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, walking_markers);
|
||||
|
||||
anim_idx = 2;
|
||||
skinned_mesh.LoadAnimation("../media/RunningSlow-loop.ozz");
|
||||
float running_slow_markers[] = {0.315, 0.834};
|
||||
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_slow_markers);
|
||||
|
||||
anim_idx = 3;
|
||||
skinned_mesh.LoadAnimation("../media/RunningFast-loop.ozz");
|
||||
float running_fast_markers[] = {0.403, 0.818};
|
||||
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_fast_markers);
|
||||
|
||||
anim_idx = 4;
|
||||
skinned_mesh.LoadAnimation("../media/Limping-loop.ozz");
|
||||
float limping_markers[] = {0.757, 0.044};
|
||||
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, limping_markers);
|
||||
|
||||
anim_idx = 5;
|
||||
skinned_mesh.LoadAnimation("../media/ZombieWalk-loop.ozz");
|
||||
float zombiewalk_markers[] = {0.619, 0.};
|
||||
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, zombiewalk_markers);
|
||||
|
||||
skinned_mesh.SetCurrentAnimation(0);
|
||||
|
||||
AnimationController animation_controller (&skinned_mesh);
|
||||
|
@ -408,11 +433,16 @@ int main() {
|
|||
|
||||
|
||||
draw_grid();
|
||||
ImGui::SetNextWindowPos(ImVec2 (600, 60), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowSize(ImVec2 (300, 400), ImGuiCond_FirstUseEver);
|
||||
skinned_mesh.DrawDebugUi();
|
||||
animation_controller.DrawDebugUi();
|
||||
|
||||
animation_controller.UpdateTime(state.time.frame);
|
||||
animation_controller.Evaluate();
|
||||
if (!skinned_mesh.m_sync_track_override) {
|
||||
animation_controller.UpdateTime(state.time.frame);
|
||||
animation_controller.Evaluate();
|
||||
}
|
||||
skinned_mesh.CalcModelMatrices();
|
||||
|
||||
sgl_defaults();
|
||||
sgl_matrix_mode_projection();
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
// Created by martin on 16.11.21.
|
||||
//
|
||||
|
||||
#include "SkinnedMesh.h"
|
||||
#include "SyncTrack.h"
|
||||
#include "catch.hpp"
|
||||
|
||||
TEST_CASE("Basic", "[SyncTrack]") {
|
||||
|
|
Loading…
Reference in New Issue