Renamed m_current_time to m_time_current to simplify root bone sampling.
parent
1e1d36c5b1
commit
b8d863c8e1
|
@ -17,7 +17,7 @@ enum class AnimNodeType { Blend, SpeedScale, AnimSampler };
|
|||
struct AnimNode {
|
||||
AnimNode(AnimationController* animation_controller)
|
||||
: m_animation_controller(animation_controller),
|
||||
m_current_time(0.f),
|
||||
m_time_current(0.f),
|
||||
m_is_time_synced(false) {}
|
||||
virtual ~AnimNode(){};
|
||||
|
||||
|
@ -27,10 +27,10 @@ struct AnimNode {
|
|||
|
||||
// When synced then current time is relative to the node's anim duration.:w
|
||||
bool m_is_time_synced;
|
||||
float m_current_time;
|
||||
float m_time_current;
|
||||
SyncTrack m_sync_track;
|
||||
|
||||
virtual void Reset() { m_current_time = 0.f; }
|
||||
virtual void Reset() { m_time_current = 0.f; }
|
||||
|
||||
// Mark current node according to is_synced and propagate flag to animation inputs.
|
||||
virtual void UpdateIsSynced(bool is_synced) = 0;
|
||||
|
|
|
@ -10,16 +10,18 @@
|
|||
struct AnimSamplerNode : public AnimNode {
|
||||
AnimSamplerNode(AnimationController* animation_controller)
|
||||
: AnimNode(animation_controller),
|
||||
m_time_prev(0.f),
|
||||
m_override_ratio(false),
|
||||
m_anim_ratio(0.f),
|
||||
m_root_bone_index(0) {
|
||||
assert(m_current_time < 100.0f);
|
||||
assert(m_time_current < 100.0f);
|
||||
m_anim_node_type = AnimNodeType::AnimSampler;
|
||||
};
|
||||
virtual ~AnimSamplerNode() {}
|
||||
|
||||
ozz::animation::Animation* m_animation;
|
||||
|
||||
float m_time_prev;
|
||||
bool m_override_ratio;
|
||||
float m_anim_ratio;
|
||||
float m_anim_ratio_prev;
|
||||
|
@ -40,22 +42,28 @@ struct AnimSamplerNode : public AnimNode {
|
|||
virtual void UpdateSyncTrack() override {}
|
||||
|
||||
virtual void UpdateTime(float dt) override {
|
||||
m_current_time += dt;
|
||||
if (!m_override_ratio) {
|
||||
if (m_is_time_synced) {
|
||||
m_anim_ratio = m_sync_track.CalcRatioFromSyncTime(m_current_time);
|
||||
float prev_sync_time = m_current_time - dt;
|
||||
if (m_current_time < 0) {
|
||||
prev_sync_time += m_sync_track.m_num_intervals;
|
||||
}
|
||||
m_anim_ratio_prev = m_sync_track.CalcRatioFromSyncTime(prev_sync_time);
|
||||
} else {
|
||||
m_anim_ratio =
|
||||
fmodf((float)m_current_time / m_animation->duration(), 1.0f);
|
||||
m_anim_ratio_prev = fmodf((float)m_current_time / m_animation->duration(), 1.0f);
|
||||
if (m_anim_ratio_prev < 0) {
|
||||
m_anim_ratio_prev += 1.0f;
|
||||
}
|
||||
if (m_override_ratio) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_time_prev = m_time_current;
|
||||
m_time_current += dt;
|
||||
|
||||
if (m_is_time_synced) {
|
||||
m_anim_ratio = m_sync_track.CalcRatioFromSyncTime(m_time_current);
|
||||
float prev_sync_time = m_time_current - dt;
|
||||
if (m_time_current < 0) {
|
||||
prev_sync_time += m_sync_track.m_num_intervals;
|
||||
}
|
||||
m_anim_ratio_prev = m_sync_track.CalcRatioFromSyncTime(prev_sync_time);
|
||||
} else {
|
||||
m_anim_ratio =
|
||||
fmodf((float)m_time_current / m_animation->duration(), 1.0f);
|
||||
m_anim_ratio_prev =
|
||||
fmodf((float)m_time_prev / m_animation->duration(), 1.0f);
|
||||
|
||||
if (m_anim_ratio_prev < 0) {
|
||||
m_anim_ratio_prev += 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,9 +22,7 @@ struct BlendNode : public AnimNode {
|
|||
ozz::math::Transform m_root_transform_A;
|
||||
ozz::math::Transform m_root_transform_B;
|
||||
|
||||
virtual void Reset() {
|
||||
m_current_time = 0.f;
|
||||
}
|
||||
virtual void Reset() { m_time_current = 0.f; }
|
||||
|
||||
virtual void UpdateIsSynced(bool is_synced) override {
|
||||
m_is_time_synced = is_synced;
|
||||
|
@ -39,24 +37,28 @@ struct BlendNode : public AnimNode {
|
|||
|
||||
virtual void UpdateSyncTrack() override {
|
||||
if (m_is_time_synced) {
|
||||
m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
|
||||
m_sync_track = SyncTrack::Blend(
|
||||
m_weight,
|
||||
m_input_A->m_sync_track,
|
||||
m_input_B->m_sync_track);
|
||||
} else {
|
||||
assert (false);
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void UpdateTime(float dt) {
|
||||
if (m_is_time_synced) {
|
||||
float sync_time_old = m_sync_track.CalcSyncFromAbsTime(m_current_time);
|
||||
m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
|
||||
float sync_time_dt = m_sync_track.CalcSyncFromAbsTime(m_current_time) - sync_time_old;
|
||||
float sync_time_old = m_sync_track.CalcSyncFromAbsTime(m_time_current);
|
||||
m_time_current = fmodf(m_time_current + dt, m_sync_track.m_duration);
|
||||
float sync_time_dt =
|
||||
m_sync_track.CalcSyncFromAbsTime(m_time_current) - sync_time_old;
|
||||
|
||||
m_input_A->m_current_time = sync_time_old;
|
||||
m_input_B->m_current_time = sync_time_old;
|
||||
m_input_A->m_time_current = sync_time_old;
|
||||
m_input_B->m_time_current = sync_time_old;
|
||||
m_input_A->UpdateTime(sync_time_dt);
|
||||
m_input_B->UpdateTime(sync_time_dt);
|
||||
} else {
|
||||
m_current_time += dt;
|
||||
m_time_current += dt;
|
||||
m_input_A->UpdateTime(dt);
|
||||
m_input_B->UpdateTime(dt);
|
||||
}
|
||||
|
@ -66,7 +68,8 @@ struct BlendNode : public AnimNode {
|
|||
ozz::vector<ozz::math::SoaTransform>* local_matrices,
|
||||
ozz::math::Transform* root_transform) override;
|
||||
|
||||
virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override {
|
||||
virtual void GetInputNodes(
|
||||
std::vector<AnimNode*>& input_nodes) const override {
|
||||
input_nodes.push_back(m_input_A);
|
||||
input_nodes.push_back(m_input_B);
|
||||
};
|
||||
|
|
|
@ -29,9 +29,7 @@ struct BlendSpace1D : public AnimNode {
|
|||
ozz::math::Transform m_root_transform_0;
|
||||
ozz::math::Transform m_root_transform_1;
|
||||
|
||||
virtual void Reset() {
|
||||
m_current_time = 0.f;
|
||||
}
|
||||
virtual void Reset() { m_time_current = 0.f; }
|
||||
|
||||
virtual void UpdateIsSynced(bool is_synced) override {
|
||||
m_is_time_synced = is_synced;
|
||||
|
@ -40,12 +38,15 @@ struct BlendSpace1D : public AnimNode {
|
|||
m_is_time_synced = true;
|
||||
}
|
||||
|
||||
assert (m_input_weights.size() > 0);
|
||||
assert (m_weight >= m_input_weights[0] && m_weight <= m_input_weights[m_input_weights.size() - 1]);
|
||||
assert(m_input_weights.size() > 0);
|
||||
assert(
|
||||
m_weight >= m_input_weights[0]
|
||||
&& m_weight <= m_input_weights[m_input_weights.size() - 1]);
|
||||
|
||||
int prev_idx = 0;
|
||||
for (int next_idx = 1; next_idx < m_input_weights.size(); next_idx++) {
|
||||
if (m_input_weights[prev_idx] <= m_weight && m_input_weights[next_idx] >= m_weight) {
|
||||
if (m_input_weights[prev_idx] <= m_weight
|
||||
&& m_input_weights[next_idx] >= m_weight) {
|
||||
m_input_0 = m_inputs[prev_idx];
|
||||
m_weight_0 = m_input_weights[prev_idx];
|
||||
|
||||
|
@ -65,21 +66,28 @@ struct BlendSpace1D : public AnimNode {
|
|||
|
||||
virtual void UpdateSyncTrack() override {
|
||||
if (m_is_time_synced) {
|
||||
m_sync_track = SyncTrack::Blend(m_normalized_weight, m_input_0->m_sync_track, m_input_1->m_sync_track);
|
||||
m_sync_track = SyncTrack::Blend(
|
||||
m_normalized_weight,
|
||||
m_input_0->m_sync_track,
|
||||
m_input_1->m_sync_track);
|
||||
} else {
|
||||
assert (false);
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void UpdateTime(float dt) {
|
||||
if (m_is_time_synced) {
|
||||
m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
|
||||
float current_sync_time = m_sync_track.CalcSyncFromAbsTime(m_current_time);
|
||||
float sync_time_old = m_sync_track.CalcSyncFromAbsTime(m_time_current);
|
||||
m_time_current = fmodf(m_time_current + dt, m_sync_track.m_duration);
|
||||
float sync_time_dt =
|
||||
m_sync_track.CalcSyncFromAbsTime(m_time_current) - sync_time_old;
|
||||
|
||||
m_input_0->UpdateTime(current_sync_time - m_input_0->m_current_time);
|
||||
m_input_1->UpdateTime(current_sync_time - m_input_1->m_current_time);
|
||||
m_input_0->m_time_current = sync_time_old;
|
||||
m_input_1->m_time_current = sync_time_old;
|
||||
m_input_0->UpdateTime(sync_time_dt);
|
||||
m_input_1->UpdateTime(sync_time_dt);
|
||||
} else {
|
||||
m_current_time += dt;
|
||||
m_time_current += dt;
|
||||
m_input_0->UpdateTime(dt);
|
||||
m_input_1->UpdateTime(dt);
|
||||
}
|
||||
|
@ -89,7 +97,8 @@ struct BlendSpace1D : public AnimNode {
|
|||
ozz::vector<ozz::math::SoaTransform>* local_matrices,
|
||||
ozz::math::Transform* root_transform) override;
|
||||
|
||||
virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override {
|
||||
virtual void GetInputNodes(
|
||||
std::vector<AnimNode*>& input_nodes) const override {
|
||||
for (int i = 0; i < m_inputs.size(); i++) {
|
||||
input_nodes.push_back(m_inputs[i]);
|
||||
}
|
||||
|
@ -98,5 +107,4 @@ struct BlendSpace1D : public AnimNode {
|
|||
virtual void DrawDebugUi();
|
||||
};
|
||||
|
||||
|
||||
#endif //ANIMTESTBED_BLENDSPACE1D_H
|
||||
|
|
|
@ -24,7 +24,7 @@ struct LockTranslationNode : public AnimNode {
|
|||
bool m_lock_y;
|
||||
bool m_lock_z;
|
||||
|
||||
virtual void Reset() { m_current_time = 0.f; }
|
||||
virtual void Reset() { m_time_current = 0.f; }
|
||||
|
||||
virtual void UpdateIsSynced(bool is_synced) override {
|
||||
m_is_time_synced = is_synced;
|
||||
|
|
|
@ -16,7 +16,7 @@ struct SpeedScaleNode : public AnimNode {
|
|||
float m_time_scale;
|
||||
AnimNode* m_input_node;
|
||||
|
||||
virtual void Reset() { m_current_time = 0.f; }
|
||||
virtual void Reset() { m_time_current = 0.f; }
|
||||
|
||||
virtual void UpdateIsSynced(bool is_synced) override {
|
||||
m_is_time_synced = is_synced;
|
||||
|
@ -32,10 +32,10 @@ struct SpeedScaleNode : public AnimNode {
|
|||
|
||||
virtual void UpdateTime(float dt) {
|
||||
if (!m_is_time_synced) {
|
||||
m_current_time += dt * m_time_scale;
|
||||
m_time_current += dt * m_time_scale;
|
||||
m_input_node->UpdateTime(dt * m_time_scale);
|
||||
} else {
|
||||
m_current_time += dt;
|
||||
m_time_current += dt;
|
||||
m_input_node->UpdateTime(dt);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -229,8 +229,8 @@ void AnimationController::DrawDebugUi() {
|
|||
ImGui::NextColumn();
|
||||
ImGui::PopID();
|
||||
|
||||
ImGui::PushID((void*)&node->m_current_time);
|
||||
ImGui::Text("%2.3f", node->m_current_time);
|
||||
ImGui::PushID((void*)&node->m_time_current);
|
||||
ImGui::Text("%2.3f", node->m_time_current);
|
||||
ImGui::NextColumn();
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
|
|
@ -125,7 +125,7 @@ TEST_CASE("Sample single bone channel", "[AnimSamplerNode]") {
|
|||
local_matrices,
|
||||
root_transform_0);
|
||||
|
||||
int n_samples = 20;
|
||||
int n_samples = 53;
|
||||
for (int i = 0; i <= n_samples; i++) {
|
||||
float ratio = i * 1.f / n_samples;
|
||||
ozz::math::Transform sampled_root_transform;
|
||||
|
|
Loading…
Reference in New Issue