WIP root bone transform calc

AnimGraphEditor
Martin Felis 2021-12-03 11:13:08 +01:00
parent d4f9459060
commit 6aabe98931
2 changed files with 168 additions and 3 deletions

View File

@ -43,6 +43,14 @@ void AnimSamplerNode::Evaluate(
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
ozz::vector<ozz::math::SoaTransform> root_bone_cur;
root_bone_prev.push_back(ozz::math::SoaTransform());
sampling_job.ratio = m_anim_ratio;
sampling_job.output = make_span (root_bone_cur);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
ozz::math::SoaFloat3 translation =
root_bone_prev[m_root_bone_index].translation;
@ -61,6 +69,10 @@ void AnimSamplerNode::Evaluate(
_mm_store_ps(root_current_trans_x, translation.x);
_mm_store_ps(root_current_trans_y, translation.y);
_mm_store_ps(root_current_trans_z, translation.z);
root_transform->translation.x = root_current_trans_x[0];
root_transform->translation.y = root_current_trans_y[0];
root_transform->translation.z = root_current_trans_z[0];
}
void AnimSamplerNode::DrawDebugUi() {

View File

@ -3,16 +3,169 @@
//
#include "AnimNodes/AnimSamplerNode.h"
#define OZZ_INCLUDE_PRIVATE_HEADER
#include "../src/animation/runtime/animation_keyframe.h"
#include "catch.hpp"
TEST_CASE("AnimSamplerNode", "[AnimSamplerNode]") {
void get_bone_transform(
int i_bone_idx,
const ozz::vector<ozz::math::SoaTransform>& i_local_matrices,
ozz::math::Transform& o_transform) {
int matrix_index = i_bone_idx / 4;
short simd_component = i_bone_idx % 4;
o_transform.translation.x =
i_local_matrices[matrix_index].translation.x[simd_component];
o_transform.translation.y =
i_local_matrices[matrix_index].translation.y[simd_component];
o_transform.translation.z =
i_local_matrices[matrix_index].translation.z[simd_component];
}
void sample_bone_transform(
float ratio,
int i_bone_idx,
const ozz::animation::Animation* i_animation,
ozz::animation::SamplingCache& io_cache,
ozz::vector<ozz::math::SoaTransform>& io_local_matrices,
ozz::math::Transform& o_transform) {
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = i_animation;
sampling_job.cache = &io_cache;
sampling_job.ratio = ratio;
sampling_job.output = make_span(io_local_matrices);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
get_bone_transform(i_bone_idx, io_local_matrices, o_transform);
}
void calc_bone_translation(
float ratio,
int i_bone_idx,
const ozz::animation::Animation* i_animation,
ozz::math::Transform& o_transform) {
int key_idx = 0;
const ozz::span<const ozz::animation::Float3Key>& translations =
i_animation->translations();
int key_idx_prev = 0;
int key_idx_next = 0;
while (key_idx < translations.size()) {
key_idx_next = key_idx;
if (translations[key_idx].track == i_bone_idx) {
if (translations[key_idx].ratio < ratio) {
key_idx_prev = key_idx;
} else {
break;
}
}
key_idx++;
}
const ozz::animation::Float3Key& key_prev = translations[key_idx_prev];
const ozz::animation::Float3Key& key_next = translations[key_idx_next];
float r = 0.f;
if (key_prev.ratio != key_next.ratio) {
r = (ratio - key_prev.ratio) / (key_next.ratio - key_prev.ratio);
}
o_transform.translation.x =
ozz::math::HalfToFloat(key_prev.value[0])
+ r
* (ozz::math::HalfToFloat(key_next.value[0])
- ozz::math::HalfToFloat(key_prev.value[0]));
o_transform.translation.y =
ozz::math::HalfToFloat(key_prev.value[1])
+ r
* (ozz::math::HalfToFloat(key_next.value[1])
- ozz::math::HalfToFloat(key_prev.value[1]));
o_transform.translation.z =
ozz::math::HalfToFloat(key_prev.value[2])
+ r
* (ozz::math::HalfToFloat(key_next.value[2])
- ozz::math::HalfToFloat(key_prev.value[2]));
}
TEST_CASE("Sample single bone channel", "[AnimSamplerNode]") {
SkinnedMesh skinned_mesh;
skinned_mesh.LoadSkeleton("../media/MixamoYBot-skeleton.ozz");
skinned_mesh.LoadAnimation("../media/Walking-loop.ozz");
ozz::animation::Animation* animation = skinned_mesh.m_animations[0];
const int num_soa_joints = skinned_mesh.m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh.m_skeleton.num_joints();
ozz::vector<ozz::math::SoaTransform> local_matrices;
ozz::animation::SamplingCache sampling_cache;
local_matrices.resize(num_soa_joints);
sampling_cache.Resize(num_joints);
// sample at ratio 0.
float ratio = 0.f;
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = animation;
sampling_job.cache = &sampling_cache;
sampling_job.ratio = ratio;
sampling_job.output = make_span(local_matrices);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
ozz::math::Transform root_transform_0;
sample_bone_transform(
0.f,
0,
animation,
sampling_cache,
local_matrices,
root_transform_0);
int n_samples = 20;
for (int i = 0; i <= n_samples; i++) {
float ratio = i * 1.f / n_samples;
ozz::math::Transform sampled_root_transform;
sample_bone_transform(
i * 1.f / n_samples,
0,
animation,
sampling_cache,
local_matrices,
sampled_root_transform);
ozz::math::Transform calculated_root_transform;
calc_bone_translation(ratio, 0, animation, calculated_root_transform);
std::cout << "ratio: " << ratio << "\t" << "err: " << ozz::math::Length(sampled_root_transform.translation - calculated_root_transform.translation) << std::endl;
}
ozz::math::Transform root_transform_1;
calc_bone_translation(0.f, 0, animation, root_transform_0);
calc_bone_translation(1.f, 0, animation, root_transform_1);
}
TEST_CASE("Root Bone Sampling", "[AnimSamplerNode]") {
SkinnedMesh skinned_mesh;
skinned_mesh.LoadSkeleton("../media/MixamoYBot-skeleton.ozz");
int anim_idx = 0;
skinned_mesh.LoadAnimation("../media/Walking-loop.ozz");
float walking_markers[] = {0.293, 0.762};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, walking_markers);
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
skinned_mesh.m_animations[anim_idx]->duration(),
2,
walking_markers);
AnimationController anim_controller(&skinned_mesh);
AnimSamplerNode test_node (&anim_controller);
AnimSamplerNode test_node(&anim_controller);
test_node.SetAnimation(skinned_mesh.m_animations[0], SyncTrack());
test_node.Reset();
test_node.UpdateTime(0.2f);
ozz::math::Transform root_transform;
// test_node.Evaluate(&skinned_mesh.m_local_matrices, &root_transform);
}