Better serialization of application state.
parent
8a91c7700a
commit
3d387a5dad
259
src/main.cc
259
src/main.cc
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@ -15,10 +15,11 @@
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#define GLFW_INCLUDE_NONE
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#include <iostream>
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#include "3rdparty/json/json.hpp"
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#include "Camera.h"
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#include "GLFW/glfw3.h"
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#include "SkinnedMesh.h"
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#include "src/AnimGraph/AnimGraphEditor.h"
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#include "GLFW/glfw3.h"
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const int Width = 1024;
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const int Height = 768;
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@ -26,11 +27,6 @@ const int MaxVertices = (1 << 16);
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const int MaxIndices = MaxVertices * 3;
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uint64_t last_time = 0;
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bool show_imgui_demo_window = false;
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bool show_another_window = false;
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bool show_graph_editor = false;
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bool show_camera_dialog = false;
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bool show_skinned_mesh_dialog = false;
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sg_pass_action pass_action;
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sg_pipeline pip;
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@ -48,7 +44,8 @@ static void draw_imgui(ImDrawData*);
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#include "camera.h"
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// ozz-animation headers
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#include <cmath> // fmodf
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#include <cmath> // fmodf
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#include <fstream>
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#include <memory> // std::unique_ptr, std::make_unique
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#include "SkinnedMeshRenderer.h"
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@ -105,13 +102,92 @@ typedef struct {
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GuiInputState gGuiInputState = {0, 0, 0, 0, 0, 0, 0};
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enum class ControlMode {
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ControlModeNone,
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ControlModeFPS
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};
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enum class ControlMode { ControlModeNone, ControlModeFPS };
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ControlMode gControlMode = ControlMode::ControlModeNone;
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struct ApplicationConfig {
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int window_position[2] = {100, 30};
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int window_size[2] = {1000, 600};
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struct GraphEditor {
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bool visible = false;
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int position[2] = {20, 20};
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int size[2] = {800, 500};
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};
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GraphEditor graph_editor;
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bool show_imgui_demo_window = false;
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bool show_another_window = false;
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bool show_camera_widget = false;
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bool show_skinned_mesh_widget = false;
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};
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void to_json(nlohmann::json& j, const ApplicationConfig& config) {
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std::cerr << "converting to json" << std::endl;
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j["type"] = "AnimTestbedConfig";
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j["main_window"]["position"][0] = config.window_position[0];
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j["main_window"]["position"][1] = config.window_position[1];
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j["main_window"]["size"][0] = config.window_size[0];
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j["main_window"]["size"][1] = config.window_size[1];
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j["graph_editor"]["visible"] = config.graph_editor.visible;
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j["graph_editor"]["position"][0] = config.graph_editor.position[0];
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j["graph_editor"]["position"][1] = config.graph_editor.position[1];
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j["graph_editor"]["size"][0] = config.graph_editor.size[0];
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j["graph_editor"]["size"][1] = config.graph_editor.size[1];
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j["skinned_mesh_widget"]["visible"] = config.show_skinned_mesh_widget;
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j["camera_widget"]["visible"] = config.show_camera_widget;
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}
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void from_json(const nlohmann::json& j, ApplicationConfig& config) {
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std::cerr << "converting from json" << std::endl;
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if (j.contains("main_window")) {
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if (j["main_window"].contains("position")
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and j["main_window"]["position"].size() == 2) {
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config.window_position[0] = j["main_window"]["position"].at(0);
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config.window_position[1] = j["main_window"]["position"].at(1);
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}
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if (j["main_window"].contains("size")
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and j["main_window"]["size"].size() == 2) {
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config.window_size[0] = j["main_window"]["size"].at(0);
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config.window_size[1] = j["main_window"]["size"].at(1);
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}
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}
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if (j.contains("graph_editor")) {
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if (j["graph_editor"].contains("visible")) {
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config.graph_editor.visible = j["graph_editor"]["visible"];
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}
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if (j["graph_editor"].contains("position") and j["graph_editor"]["position"].size() == 2) {
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config.graph_editor.position[0] = j["graph_editor"]["position"].at(0);
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config.graph_editor.position[1] = j["graph_editor"]["position"].at(1);
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}
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if (j["graph_editor"].contains("size") and j["graph_editor"]["size"].size() == 2) {
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config.graph_editor.size[0] = j["graph_editor"]["size"].at(0);
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config.graph_editor.size[1] = j["graph_editor"]["size"].at(1);
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}
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}
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if (j.contains("skinned_mesh_widget") and j["skinned_mesh_widget"].contains("visible")) {
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config.show_skinned_mesh_widget = j["skinned_mesh_widget"]["visible"];
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}
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if (j.contains("camera_widget") and j["camera_widget"].contains("visible")) {
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config.show_camera_widget = j["camera_widget"]["visible"];
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}
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}
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ApplicationConfig gApplicationConfig;
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// io buffers for skeleton and animation data files, we know the max file size upfront
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static uint8_t skel_data_buffer[4 * 1024];
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static uint8_t anim_data_buffer[32 * 1024];
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@ -145,6 +221,41 @@ void handle_mouse(GLFWwindow* w, GuiInputState* io_input_state) {
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+ (glfwGetMouseButton(w, 2) << 2);
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}
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void load_application_config(const char* filename) {
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if (std::filesystem::exists(filename)) {
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std::ifstream input_file;
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input_file.open(filename);
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std::stringstream buffer;
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buffer << input_file.rdbuf();
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nlohmann::json application_config =
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nlohmann::json::parse(buffer.str(), nullptr, false);
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if (application_config.is_discarded()) {
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std::cerr << "Error parsing json of file '" << filename << "'."
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<< std::endl;
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}
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if (application_config.value("type", "undefined") != "AnimTestbedConfig") {
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std::cerr
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<< "Invalid json object. Expected type 'AnimTestbedConfig' but got '"
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<< application_config["type"] << "'." << std::endl;
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application_config["type"] = "AnimTestbedConfig";
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}
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gApplicationConfig = application_config.get<ApplicationConfig>();
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}
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}
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void save_application_config(const char* filename) {
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std::ofstream output_file;
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nlohmann::json application_config = gApplicationConfig;
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output_file.open(filename);
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output_file << to_string(application_config) << std::endl;
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output_file.close();
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}
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int main() {
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// window and GL context via GLFW and flextGL
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glfwInit();
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@ -158,6 +269,23 @@ int main() {
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glfwMakeContextCurrent(w);
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glfwSwapInterval(1);
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load_application_config("animtestbed_config.json");
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if (gApplicationConfig.window_position[0] != 0
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|| gApplicationConfig.window_position[1] != 0) {
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glfwSetWindowPos(
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w,
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gApplicationConfig.window_position[0],
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gApplicationConfig.window_position[1]);
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}
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if (gApplicationConfig.window_size[0] != 0
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|| gApplicationConfig.window_size[1] != 0) {
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glfwSetWindowSize(
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w,
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gApplicationConfig.window_size[0],
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gApplicationConfig.window_size[1]);
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}
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// GLFW to ImGui input forwarding
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glfwSetMouseButtonCallback(
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w,
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@ -206,32 +334,50 @@ int main() {
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int anim_idx = 0;
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float idle_markers[] = {0.f, 0.5};
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, idle_markers);
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
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skinned_mesh.m_animations[anim_idx]->duration(),
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2,
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idle_markers);
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anim_idx = 1;
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skinned_mesh.LoadAnimation("../media/Walking-loop.ozz");
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float walking_markers[] = {0.293, 0.762};
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, walking_markers);
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
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skinned_mesh.m_animations[anim_idx]->duration(),
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2,
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walking_markers);
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anim_idx = 2;
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skinned_mesh.LoadAnimation("../media/RunningSlow-loop.ozz");
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float running_slow_markers[] = {0.315, 0.834};
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_slow_markers);
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
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skinned_mesh.m_animations[anim_idx]->duration(),
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2,
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running_slow_markers);
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anim_idx = 3;
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skinned_mesh.LoadAnimation("../media/RunningFast-loop.ozz");
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float running_fast_markers[] = {0.403, 0.818};
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_fast_markers);
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
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skinned_mesh.m_animations[anim_idx]->duration(),
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2,
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running_fast_markers);
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anim_idx = 4;
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skinned_mesh.LoadAnimation("../media/Limping-loop.ozz");
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float limping_markers[] = {0.757, 0.044};
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, limping_markers);
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
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skinned_mesh.m_animations[anim_idx]->duration(),
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2,
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limping_markers);
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anim_idx = 5;
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skinned_mesh.LoadAnimation("../media/ZombieWalk-loop.ozz");
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float zombiewalk_markers[] = {0.619, 0.};
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, zombiewalk_markers);
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skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
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skinned_mesh.m_animations[anim_idx]->duration(),
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2,
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zombiewalk_markers);
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skinned_mesh.SetCurrentAnimation(0);
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@ -346,6 +492,16 @@ int main() {
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// draw loop
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while (!glfwWindowShouldClose(w)) {
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glfwGetWindowPos(
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w,
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&gApplicationConfig.window_position[0],
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&gApplicationConfig.window_position[1]);
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glfwGetWindowSize(
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w,
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&gApplicationConfig.window_size[0],
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&gApplicationConfig.window_size[1]);
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state.time.frame = stm_sec(
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stm_round_to_common_refresh_rate(stm_laptime(&state.time.laptime)));
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@ -361,7 +517,7 @@ int main() {
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ImGui::NewFrame();
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// handle input
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handle_mouse (w, &gGuiInputState);
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handle_mouse(w, &gGuiInputState);
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if (glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_RIGHT)) {
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if (gControlMode == ControlMode::ControlModeNone) {
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@ -422,21 +578,25 @@ int main() {
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}
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if (ImGui::BeginMainMenuBar()) {
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if (ImGui::BeginMenu("File"))
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{
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("Quit")) {
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glfwSetWindowShouldClose(w, true);
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("View"))
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{
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ImGui::Checkbox("Graph Editor", &show_graph_editor);
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ImGui::Checkbox("Camera Settings", &show_camera_dialog);
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ImGui::Checkbox("Skinned Mesh", &show_skinned_mesh_dialog);
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if (ImGui::BeginMenu("View")) {
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ImGui::Checkbox("Graph Editor", &gApplicationConfig.graph_editor.visible);
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ImGui::Checkbox(
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"Camera Settings",
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&gApplicationConfig.show_camera_widget);
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ImGui::Checkbox(
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"Skinned Mesh",
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&gApplicationConfig.show_skinned_mesh_widget);
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ImGui::Separator();
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ImGui::Checkbox("ImGui Demo", &show_imgui_demo_window);
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ImGui::Checkbox(
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"ImGui Demo",
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&gApplicationConfig.show_imgui_demo_window);
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ImGui::EndMenu();
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}
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@ -446,11 +606,11 @@ int main() {
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// Animation Runtime
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{
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if (show_camera_dialog) {
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if (gApplicationConfig.show_camera_widget) {
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ImGui::SetNextWindowPos(ImVec2(600, 30), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(300, 170), ImGuiCond_FirstUseEver);
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ImGui::Begin("Camera", &show_camera_dialog);
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ImGui::Begin("Camera", &gApplicationConfig.show_camera_widget);
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ImGui::SliderFloat3("pos", state.camera.pos, -100.f, 100.f);
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ImGui::SliderFloat("near", &state.camera.near, 0.001f, 10.f);
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ImGui::SliderFloat("far", &state.camera.far, 1.0f, 10000.f);
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@ -464,7 +624,7 @@ int main() {
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draw_grid();
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if (show_skinned_mesh_dialog) {
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if (gApplicationConfig.show_skinned_mesh_widget) {
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skinned_mesh.DrawDebugUi();
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}
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@ -480,21 +640,30 @@ int main() {
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}
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// Animation Graph Editor
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if (show_graph_editor) {
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ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
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if (gApplicationConfig.graph_editor.visible) {
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ImGui::SetNextWindowPos(ImVec2(gApplicationConfig.graph_editor.position[0], gApplicationConfig.graph_editor.position[1]), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(gApplicationConfig.graph_editor.size[0], gApplicationConfig.graph_editor.size[1]), ImGuiCond_FirstUseEver);
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ImGui::Begin(
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"Graph Editor",
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&show_graph_editor,
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&gApplicationConfig.graph_editor.visible,
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ImGuiWindowFlags_MenuBar);
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ImVec2 graph_editor_position = ImGui::GetWindowPos();
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gApplicationConfig.graph_editor.position[0] = graph_editor_position.x;
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gApplicationConfig.graph_editor.position[1] = graph_editor_position.y;
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ImVec2 graph_editor_size = ImGui::GetWindowSize();
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gApplicationConfig.graph_editor.size[0] = graph_editor_size.x;
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gApplicationConfig.graph_editor.size[1] = graph_editor_size.y;
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AnimGraphEditorUpdate();
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowDemoWindow()
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if (show_imgui_demo_window) {
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if (gApplicationConfig.show_imgui_demo_window) {
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ImGui::SetNextWindowPos(ImVec2(460, 20), ImGuiCond_FirstUseEver);
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ImGui::ShowDemoWindow();
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}
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@ -510,6 +679,8 @@ int main() {
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glfwPollEvents();
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}
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save_application_config("animtestbed_config.json");
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/* cleanup */
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ImNodes::DestroyContext();
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ImGui::DestroyContext();
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@ -609,7 +780,6 @@ static void draw_line(
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draw_vec(v1);
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}
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static void draw_grid(void) {
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sgl_defaults();
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sgl_matrix_mode_projection();
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@ -625,20 +795,24 @@ static void draw_grid(void) {
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if (i == 0) {
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continue;
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}
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ozz::math::SimdFloat4 p0 = ozz::math::simd_float4::Load(i * 1.0f, 0.f, -grid_size * 1.0f, 1.f);
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ozz::math::SimdFloat4 p1 = ozz::math::simd_float4::Load(i * 1.0f, 0.f, grid_size * 1.0f, 1.f);
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ozz::math::SimdFloat4 p0 =
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ozz::math::simd_float4::Load(i * 1.0f, 0.f, -grid_size * 1.0f, 1.f);
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ozz::math::SimdFloat4 p1 =
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ozz::math::simd_float4::Load(i * 1.0f, 0.f, grid_size * 1.0f, 1.f);
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draw_line(p0, p1);
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p0 = ozz::math::simd_float4::Load(-grid_size * 1.0f, 0.f, i * 1.0f, 1.f);
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p1 = ozz::math::simd_float4::Load(grid_size * 1.0f, 0.f, i * 1.0f, 1.f);
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draw_line(p0, p1);
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}
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sgl_c3f (0.7f, 0.4f, 0.2f);
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ozz::math::SimdFloat4 p0 = ozz::math::simd_float4::Load(0, 0.f, -grid_size * 1.0f, 1.f);
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ozz::math::SimdFloat4 p1 = ozz::math::simd_float4::Load(0, 0.f, grid_size * 1.0f, 1.f);
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sgl_c3f(0.7f, 0.4f, 0.2f);
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ozz::math::SimdFloat4 p0 =
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ozz::math::simd_float4::Load(0, 0.f, -grid_size * 1.0f, 1.f);
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ozz::math::SimdFloat4 p1 =
|
||||
ozz::math::simd_float4::Load(0, 0.f, grid_size * 1.0f, 1.f);
|
||||
draw_line(p0, p1);
|
||||
|
||||
sgl_c3f (0.2f, 0.4f, 0.7f);
|
||||
sgl_c3f(0.2f, 0.4f, 0.7f);
|
||||
p0 = ozz::math::simd_float4::Load(-grid_size * 1.0f, 0.f, 0.f, 1.f);
|
||||
p1 = ozz::math::simd_float4::Load(grid_size * 1.0f, 0.f, 0.f, 1.f);
|
||||
draw_line(p0, p1);
|
||||
|
@ -646,7 +820,6 @@ static void draw_grid(void) {
|
|||
sgl_end();
|
||||
}
|
||||
|
||||
|
||||
// draw ImGui draw lists via sokol-gfx
|
||||
void draw_imgui(ImDrawData* draw_data) {
|
||||
assert(draw_data);
|
||||
|
|
Loading…
Reference in New Issue