Use node pointer to check whether we use graph input/output nodes instead of indices.
parent
2f646bc5ec
commit
84a9ef6f14
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@ -161,9 +161,9 @@ void AnimGraphEditorUpdate() {
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// Header
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ImNodes::BeginNodeTitleBar();
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if (i == 0) {
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if (&node_resource == &graph_resource.getGraphOutputNode()) {
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ImGui::TextUnformatted("Graph Outputs");
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} else if (i == 1) {
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} else if (&node_resource == &graph_resource.getGraphInputNode()) {
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ImGui::TextUnformatted("Graph Inputs");
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} else {
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ImGui::TextUnformatted(node_resource.m_type_name.c_str());
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@ -513,6 +513,19 @@ struct AnimGraphResource {
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AnimNodeResource& getGraphOutputNode() { return m_nodes[0]; }
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AnimNodeResource& getGraphInputNode() { return m_nodes[1]; }
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const AnimNodeResource& getGraphOutputNode() const { return m_nodes[0]; }
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const AnimNodeResource& getGraphInputNode() const { return m_nodes[1]; }
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size_t getNodeIndex (const AnimNodeResource& node_resource) const {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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if (&m_nodes[i] == &node_resource) {
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return i;
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}
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}
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return -1;
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}
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size_t addNode(AnimNodeResource node_resource) {
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m_nodes.push_back(node_resource);
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return m_nodes.size() - 1;
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