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martin
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AnimTestbed
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martin
Implement Vertex Skinning
editor
#17
opened
2024-05-10 22:09:46 +02:00
by
martin
Hierarchical Blend Tree
Activate nodes only when outputs are connected
#16
opened
2024-05-10 22:07:39 +02:00
by
martin
Hierarchical Blend Tree
Evaluate Anim Graph from within the Editor
#15
opened
2024-05-10 22:04:47 +02:00
by
martin
Hierarchical Blend Tree
Streamline/clarify usage of AnimGraphBlendTree::m_*_buffer/storage
#14
opened
2024-05-10 22:01:25 +02:00
by
martin
Hierarchical Blend Tree
Import animation data from .gltf files in editor.
editor
#13
opened
2024-05-08 00:11:28 +02:00
by
martin
Hierarchical Blend Tree
Import skeleton from .gltf files in editor
editor
#12
opened
2024-05-08 00:11:12 +02:00
by
martin
Hierarchical Blend Tree
Define data type colors and connection style
editor
#11
opened
2024-05-08 00:09:45 +02:00
by
martin
Hierarchical Blend Tree
Implement proper node ui design
editor
#10
opened
2024-05-08 00:08:48 +02:00
by
martin
Hierarchical Blend Tree
Edit Blendtree Sockets
editor
#9
opened
2024-05-08 00:06:52 +02:00
by
martin
Hierarchical Blend Tree
0 / 5
Synchronized blending in BlendTrees
runtime
#8
opened
2023-04-15 15:35:11 +02:00
by
martin
Hierarchical Blend Tree
Implement State Machines
runtime
#2
opened
2023-03-28 22:05:17 +02:00
by
martin
Hierarchical Blend Tree