Added SkinnedMeshResource

AnimGraphEditor
Martin Felis 2023-03-26 13:25:44 +02:00
parent 15871f349c
commit 7152fa74e1
8 changed files with 227 additions and 86 deletions

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@ -46,6 +46,8 @@ add_library(AnimTestbedCode OBJECT
src/Camera.c
src/SkinnedMesh.cc
src/SkinnedMesh.h
src/SkinnedMeshResource.cc
src/SkinnedMeshResource.h
src/SyncTrack.cc
src/SyncTrack.h
src/ozzutils.cc
@ -59,7 +61,11 @@ add_library(AnimTestbedCode OBJECT
src/AnimGraph/AnimGraphEditor.cc
src/AnimGraph/AnimGraphEditor.h
src/AnimGraph/AnimGraph.cc
src/AnimGraph/AnimGraph.h src/AnimGraph/AnimGraphNodes.cc src/AnimGraph/AnimGraphNodes.h src/AnimGraph/AnimGraphData.cc src/AnimGraph/AnimGraphData.h)
src/AnimGraph/AnimGraph.h
src/AnimGraph/AnimGraphNodes.cc
src/AnimGraph/AnimGraphNodes.h
src/AnimGraph/AnimGraphData.cc
src/AnimGraph/AnimGraphData.h)
target_include_directories(
AnimTestbedCode

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@ -0,0 +1,74 @@
{
"animations": [
{
"file": "../media/Idle-loop.ozz",
"sync_track": {
"duration": 8.233333587646484,
"markers": [
0.0,
0.5
],
"type": "SyncTrack"
}
},
{
"file": "../media/Walking-loop.ozz",
"sync_track": {
"duration": 1.0666667222976685,
"markers": [
0.2930000126361847,
0.7620000243186951
],
"type": "SyncTrack"
}
},
{
"file": "../media/RunningSlow-loop.ozz",
"sync_track": {
"duration": 0.8333333134651184,
"markers": [
0.3149999976158142,
0.8339999914169312
],
"type": "SyncTrack"
}
},
{
"file": "../media/RunningFast-loop.ozz",
"sync_track": {
"duration": 0.5333333611488342,
"markers": [
0.40299999713897705,
0.8180000185966492
],
"type": "SyncTrack"
}
},
{
"file": "../media/Limping-loop.ozz",
"sync_track": {
"duration": 1.6666666269302368,
"markers": [
0.7570000290870667,
0.04399999976158142
],
"type": "SyncTrack"
}
},
{
"file": "../media/ZombieWalk-loop.ozz",
"sync_track": {
"duration": 1.5666667222976685,
"markers": [
0.6190000176429749,
0.0
],
"type": "SyncTrack"
}
}
],
"skeleton": {
"file": "../media/MixamoYBot-skeleton.ozz"
},
"type": "SkinnedMeshResource"
}

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@ -17,8 +17,7 @@ SkinnedMesh::~SkinnedMesh() {
}
bool SkinnedMesh::LoadSkeleton(const char* filename) {
// const char* skeleton_file = "../media/skeleton.ozz";
const char* skeleton_file = "../media/MixamoYBot-skeleton.ozz";
const char* skeleton_file = filename;
assert(filename);
ozz::log::Out() << "Loading skeleton archive " << filename << "."
@ -103,7 +102,7 @@ void SkinnedMesh::DrawSkeleton() {}
void SkinnedMesh::DrawDebugUi() {
if (ImGui::TreeNode("Bones")) {
for (int i = 0; i < m_skeleton.num_joints(); i++) {
ImGui::Text(m_skeleton.joint_names()[i]);
ImGui::Text("%s", m_skeleton.joint_names()[i]);
}
ImGui::TreePop();
}

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@ -27,7 +27,6 @@ struct SkinnedMesh {
bool LoadSkeleton(const char* filename);
bool LoadAnimation(const char* filename);
//bool LoadMesh (const char* filename);
void SetCurrentAnimation(int index);
const ozz::animation::Animation* GetCurrentAnimation() {

112
src/SkinnedMeshResource.cc Normal file
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@ -0,0 +1,112 @@
//
// Created by martin on 26.03.23.
//
#include "SkinnedMeshResource.h"
#include <fstream>
#include "3rdparty/json/json.hpp"
inline void to_json(nlohmann::json& j, const SyncTrack& syncTrack) {
j["type"] = "SyncTrack";
j["duration"] = syncTrack.m_duration;
for (int i = 0; i < syncTrack.m_num_intervals; i++) {
j["markers"][i] = syncTrack.m_sync_markers[i];
}
}
inline void from_json(const nlohmann::json& j, SyncTrack& syncTrack) {
if (!j.contains("type") || j["type"] != "SyncTrack") {
std::cerr << "Unable to parse SyncTrack: wrong json type!" << std::endl;
return;
}
syncTrack.m_duration = j["duration"];
syncTrack.m_num_intervals = j["markers"].size();
if (syncTrack.m_num_intervals > cSyncTrackMaxIntervals) {
std::cerr << "Invalid number of sync intervals: found " << syncTrack.m_num_intervals << " maximum is " << cSyncTrackMaxIntervals << "." << std::endl;
syncTrack = SyncTrack();
}
for (int i = 0; i < syncTrack.m_num_intervals; i++) {
syncTrack.m_sync_markers[i] = j["markers"].at(i);
}
}
inline void to_json(nlohmann::json& j, const SkinnedMeshResource& skinnedMeshResource) {
j["type"] = "SkinnedMeshResource";
j["skeleton"]["file"] = skinnedMeshResource.m_skeleton_file;
for (int i = 0; i < skinnedMeshResource.m_animation_files.size(); i++) {
j["animations"][i]["file"] = skinnedMeshResource.m_animation_files[i];
j["animations"][i]["sync_track"] = skinnedMeshResource.m_sync_tracks[i];
}
}
inline void from_json(const nlohmann::json& j, SkinnedMeshResource& skinnedMeshResource) {
if (!j.contains("type") || j["type"] != "SkinnedMeshResource") {
std::cerr << "Unable to parse SkinnedMeshResource: wrong json type!" << std::endl;
return;
}
if (!j.contains("skeleton") || !j["skeleton"].contains("file")) {
std::cerr << "Unable to parse SkinnedMeshResource: no skeleton file found!" << std::endl;
}
skinnedMeshResource.m_skeleton_file = j["skeleton"]["file"];
if (j.contains("animations")) {
int num_animations = j["animations"].size();
for (int i = 0; i < num_animations; i++) {
if (!j["animations"][i].contains("file") || !j["animations"][i].contains("sync_track")) {
std::cerr << "Unable to parse SkinnedMeshResource: invalid animation definition" << std::endl;
return;
}
skinnedMeshResource.m_animation_files.push_back(j["animations"][i]["file"]);
skinnedMeshResource.m_sync_tracks.push_back(j["animations"][i]["sync_track"].get<SyncTrack>());
}
}
}
bool SkinnedMeshResource::saveToFile(const char* filename) const {
nlohmann::json j = *this;
std::ofstream output_file(filename);
output_file << j.dump(4, ' ') << std::endl;
output_file.close();
return true;
}
bool SkinnedMeshResource::loadFromFile(const char* filename) {
if (!std::filesystem::exists(filename)) {
std::cerr << "Error: file " << filename << " does not exist!" << std::endl;
return false;
}
m_resource_file = filename;
std::ifstream input_file;
input_file.open(filename);
std::stringstream buffer;
buffer << input_file.rdbuf();
nlohmann::json j = nlohmann::json::parse(buffer.str(), nullptr, false);
*this = j.get<SkinnedMeshResource>();
return true;
}
void SkinnedMeshResource::createInstance(SkinnedMesh& skinnedMesh) const {
skinnedMesh.LoadSkeleton(m_skeleton_file.c_str());
for (int i = 0; i < m_animation_files.size(); i++) {
skinnedMesh.LoadAnimation(m_animation_files[i].c_str());
skinnedMesh.m_animation_sync_track.push_back(m_sync_tracks[i]);
}
}

26
src/SkinnedMeshResource.h Normal file
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@ -0,0 +1,26 @@
//
// Created by martin on 26.03.23.
//
#ifndef ANIMTESTBED_SKINNEDMESHRESOURCE_H
#define ANIMTESTBED_SKINNEDMESHRESOURCE_H
#include <string>
#include <vector>
#include "SyncTrack.h"
#include "SkinnedMesh.h"
struct SkinnedMeshResource {
std::string m_resource_file;
std::string m_skeleton_file;
std::vector<std::string> m_animation_files;
std::vector<SyncTrack> m_sync_tracks;
bool saveToFile(const char* filename) const;
bool loadFromFile(const char* filename);
void createInstance(SkinnedMesh& skinnedMesh) const;
};
#endif //ANIMTESTBED_SKINNEDMESHRESOURCE_H

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@ -7,6 +7,7 @@
#include <cassert>
#include <cmath>
#include <iostream>
constexpr int cSyncTrackMaxIntervals = 8;

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@ -19,6 +19,7 @@
#include "Camera.h"
#include "GLFW/glfw3.h"
#include "SkinnedMesh.h"
#include "SkinnedMeshResource.h"
#include "src/AnimGraph/AnimGraphEditor.h"
const int Width = 1024;
@ -350,57 +351,11 @@ int main() {
sgldesc.sample_count = 0;
sgl_setup(&sgldesc);
// Animation setup
SkinnedMeshResource skinned_mesh_resource;
skinned_mesh_resource.loadFromFile("../media/SampleSkinnedMesh.json");
SkinnedMesh skinned_mesh;
skinned_mesh.LoadSkeleton("../media/MixamoYBot-skeleton.ozz");
skinned_mesh.LoadAnimation("../media/Idle-loop.ozz");
int anim_idx = 0;
float idle_markers[] = {0.f, 0.5};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
skinned_mesh.m_animations[anim_idx]->duration(),
2,
idle_markers);
anim_idx = 1;
skinned_mesh.LoadAnimation("../media/Walking-loop.ozz");
float walking_markers[] = {0.293, 0.762};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
skinned_mesh.m_animations[anim_idx]->duration(),
2,
walking_markers);
anim_idx = 2;
skinned_mesh.LoadAnimation("../media/RunningSlow-loop.ozz");
float running_slow_markers[] = {0.315, 0.834};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
skinned_mesh.m_animations[anim_idx]->duration(),
2,
running_slow_markers);
anim_idx = 3;
skinned_mesh.LoadAnimation("../media/RunningFast-loop.ozz");
float running_fast_markers[] = {0.403, 0.818};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
skinned_mesh.m_animations[anim_idx]->duration(),
2,
running_fast_markers);
anim_idx = 4;
skinned_mesh.LoadAnimation("../media/Limping-loop.ozz");
float limping_markers[] = {0.757, 0.044};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
skinned_mesh.m_animations[anim_idx]->duration(),
2,
limping_markers);
anim_idx = 5;
skinned_mesh.LoadAnimation("../media/ZombieWalk-loop.ozz");
float zombiewalk_markers[] = {0.619, 0.};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(
skinned_mesh.m_animations[anim_idx]->duration(),
2,
zombiewalk_markers);
skinned_mesh_resource.createInstance(skinned_mesh);
skinned_mesh.SetCurrentAnimation(0);
@ -776,37 +731,6 @@ bool LoadAnimation(
return true;
}
static void load_skeleton(void) {
// const char* skeleton_file = "../media/skeleton.ozz";
const char* skeleton_file = "../media/MixamoYBot-skeleton.ozz";
if (!LoadSkeleton(skeleton_file, &state.ozz->skeleton)) {
std::cerr << "Could not load skeleton " << skeleton_file << std::endl;
return;
}
const int num_soa_joints = state.ozz->skeleton.num_soa_joints();
const int num_joints = state.ozz->skeleton.num_joints();
state.ozz->local_matrices.resize(num_soa_joints);
state.ozz->model_matrices.resize(num_joints);
state.ozz->cache.Resize(num_joints);
state.loaded.skeleton = true;
std::cout << "Successfully loaded " << skeleton_file
<< " (soa: " << num_soa_joints << ", joints: " << num_joints << ")"
<< std::endl;
}
static void load_animation(void) {
// const char* anim_file = "../media/animation1.ozz";
const char* anim_file = "../media/RunningSlow-loop.ozz";
if (!LoadAnimation(anim_file, &state.ozz->animation)) {
std::cerr << "Could not load animation " << anim_file << std::endl;
return;
}
state.loaded.animation = true;
std::cout << "Successfully loade " << anim_file << std::endl;
}
static void draw_vec(const ozz::math::SimdFloat4& vec) {
sgl_v3f(ozz::math::GetX(vec), ozz::math::GetY(vec), ozz::math::GetZ(vec));
}