Commit Graph

  • c982ec783c Vastly improved interactivity, wired up some animations. Martin Felis 2023-06-23 15:39:07 +0200
  • 2663b469fc Added axe, and basic animation of player character. Martin Felis 2023-06-22 18:50:52 +0200
  • 6b12be3594 Tweaked spread of gold bars. Martin Felis 2023-06-22 18:35:20 +0200
  • af0fb54f23 Reverted HexTile3D scale to 1 such that no HexTile borders are visible. Martin Felis 2023-06-22 18:35:05 +0200
  • 9896d0896a Added trees Martin Felis 2023-06-22 18:34:39 +0200
  • b672d4556a Reduced glitch textures when pressing generate button. Martin Felis 2023-06-13 22:29:05 +0200
  • f21db2ac4f Started populating generated islands. Martin Felis 2023-06-11 22:04:22 +0200
  • fdddc7d2ef Making islands flat for now. Martin Felis 2023-06-11 20:05:10 +0200
  • eaf2d4824c Tile Highlight cleanup. Martin Felis 2023-06-11 20:03:55 +0200
  • 3dba6d87e3 Added island masks. Martin Felis 2023-06-11 14:08:45 +0200
  • a40d0aa60b Connect TileWorld size with WorldGenerator UI. Martin Felis 2023-06-11 13:28:33 +0200
  • ed29cc1288 Properly center StreamContainer at center of camera. Martin Felis 2023-06-11 13:22:13 +0200
  • c690f0f152 Explicit function when starting and ending map generation as it happens over multiple frames. Martin Felis 2023-06-11 12:47:36 +0200
  • 120d1dea7d Minor island shader tweak. Martin Felis 2023-06-11 12:45:19 +0200
  • 6afc0f3424 Minor Scene and GUI cleanup. Martin Felis 2023-06-11 12:45:09 +0200
  • 4b153bb6b5 Fixed world height and color texture lookup. Martin Felis 2023-06-10 17:09:24 +0200
  • 555982262f Properly place entities at their corresponding heights. Martin Felis 2023-05-21 17:29:44 +0200
  • 866fd11399 Heightmap and Colormap generation kind of works now. Martin Felis 2023-05-21 17:24:37 +0200
  • 55da2346d3 WIP: still fixing heighmap and colormap mismatch. Martin Felis 2023-05-20 21:36:32 +0200
  • e84fddf102 WIP: fixing heighmap and colormap mismatch. Martin Felis 2023-05-20 12:27:30 +0200
  • ba5b0ab242 Fixed HexTile texture lookup Martin Felis 2023-05-19 12:29:03 +0200
  • 0bd4924cfe WIP: fix for Colortexture and Heightmap mismatch Martin Felis 2023-05-13 09:29:54 +0200
  • d3a36f438b Getting generated color texture works, now fix the height offset... Martin Felis 2023-05-11 22:26:06 +0200
  • a5ce4a235d WIP: apply generated world texture to tiles. Martin Felis 2023-05-09 21:51:45 +0200
  • 4c92a6c5c3 WIP: HexTile3D coloring based on TileWorld Colormap. Martin Felis 2023-05-05 16:26:33 +0200
  • 983bb792fa Added Noise based island generator. Martin Felis 2023-05-03 13:26:13 +0200
  • 1ae17ed63b Pathplanning now ignores grid. Martin Felis 2023-05-03 12:10:01 +0200
  • 3ebf6d76d8 Player collides now with chest. Martin Felis 2023-05-03 12:09:18 +0200
  • 55c81d125a GoldBars no more pickable. Martin Felis 2023-05-03 12:01:30 +0200
  • 1693b63730 Fixed movement stopping between tiles. Martin Felis 2023-05-03 12:01:02 +0200
  • f7dca6ae20 Fixed orientation-then-interaction. Martin Felis 2023-05-01 18:37:35 +0200
  • e5b73930ce Center tile heightmap around (0,0). Martin Felis 2023-04-30 15:33:46 +0200
  • 37d9497379 Cleaned up assets/ folder Martin Felis 2023-04-30 14:17:10 +0200
  • 0992976277 Add missing gold bar assets Martin Felis 2023-04-30 13:41:38 +0200
  • 8d439e518b Gold bars are now spawned from chests. Martin Felis 2023-04-28 14:19:48 +0200
  • 1597903d13 Added ClickableComponent. Not sure what to do with it, though... Martin Felis 2023-04-27 23:56:06 +0200
  • 3e90e3fad0 Minor improvements? Martin Felis 2023-02-15 20:59:22 +0100
  • 3a652ef683 Interaction with Chests! Martin Felis 2023-02-12 21:10:28 +0100
  • 48f7081134 Camera now properly moving with player again. Martin Felis 2023-02-12 16:55:30 +0100
  • 70724899ad Some moar movement improvements. Martin Felis 2023-02-12 16:49:47 +0100
  • f3108b13f5 Slight movement improvements. Martin Felis 2023-02-12 16:44:48 +0100
  • 716654a6fd NavigationComponent can handle position and orientation targets. Martin Felis 2023-02-12 16:30:56 +0100
  • 14e5d47d91 Initial Chest interaction setup. Martin Felis 2023-01-04 22:49:00 +0100
  • e3098c65a3 Simple navigation now working but feels shitty. Keep it for now. Martin Felis 2023-01-04 21:29:42 +0100
  • c7349f4cee WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions. Martin Felis 2023-01-03 17:46:55 +0100
  • 3ed113dd41 Tweaking GroundMotionComponent Martin Felis 2022-12-31 18:36:52 +0100
  • 385ed55505 Started refactoring entity movement and structure. Martin Felis 2022-12-28 21:57:34 +0100
  • 041d580550 Noise based map generation, movement component uses height. Martin Felis 2022-12-28 16:22:53 +0100
  • 12c1e4df86 Added html export upload script Martin Felis 2022-12-08 21:27:28 +0100
  • c42ce28d1d Minor tweaks. Martin Felis 2022-12-06 21:41:42 +0100
  • 80c994013a Using simpler pirate model. Martin Felis 2022-12-06 21:31:14 +0100
  • 91863845c5 Added little pirate and better movement. Martin Felis 2022-12-06 21:06:25 +0100
  • 5209657cef Minor tweaks. Martin Felis 2022-12-04 21:54:44 +0100
  • e6b4cecae6 Super basic player movement working. Martin Felis 2022-12-04 20:51:02 +0100
  • 63a11c603a More Tile caching and tweaked export settings for Android. Martin Felis 2022-12-03 23:45:32 +0100
  • d673b8c44f HexTile3Ds can now be positioned by specifying offset coordinates. Martin Felis 2022-12-03 22:09:12 +0100
  • 5d39ec2b21 Ported HexTile3D to C#. Martin Felis 2022-12-03 21:58:28 +0100
  • 38b5b7f5fb Streaming ported to C#. Martin Felis 2022-12-03 20:34:01 +0100
  • 239ba3f614 Stream container starts to work. Martin Felis 2022-12-03 00:43:19 +0100
  • af9e71e698 Started migration to C# Martin Felis 2022-12-02 21:09:40 +0100
  • dd7fa53c33 Minor tweaks Martin Felis 2022-11-21 20:58:13 +0100
  • 6136346faa Minor adjustments Martin Felis 2022-11-20 20:20:31 +0100
  • cd29060736 Worked on adaptive tile streaming Martin Felis 2022-11-20 20:13:42 +0100
  • fe10c4ef4a Refactored tile generation Martin Felis 2022-10-16 18:21:54 +0200
  • b6e0e659a5 Experimenting with noise based world generation Martin Felis 2022-10-14 11:36:40 +0200
  • fd2ef11b05 Improved highlighting on water Martin Felis 2022-10-09 19:36:08 +0200
  • c4770b395a Refactoring Martin Felis 2022-10-08 14:14:20 +0200
  • 4d391ff5b3 Minor tweaking Martin Felis 2022-10-07 16:14:05 +0200
  • c3bca6b208 Random progress Martin Felis 2022-09-21 14:09:31 +0200
  • 69933d58ae Tweaking island generation Martin Felis 2022-09-15 14:15:23 +0200
  • e9b282f873 Merge(?) Martin Felis 2022-09-15 13:16:12 +0200
  • ff73d6a543 Tests with level generator and water Martin Felis 2022-09-15 12:32:45 +0200
  • a04ff9bd2f Tweaked terrain hex mesh Martin Felis 2022-08-31 16:43:15 +0200
  • b9393a2b8a Tweaked shadow mapping Martin Felis 2022-08-25 23:40:19 +0200
  • 761d9064e1 Experimenting with export and movement Martin Felis 2022-08-25 17:06:26 +0200
  • d2cef63a12 Experimenting with 3D Hex world Martin Felis 2022-08-25 15:33:44 +0200
  • d9f68fc02f Added gdhexgrid addon Martin Felis 2022-08-25 14:19:22 +0200
  • a9c7e62d06 Added CollisionLine, renamed folders Martin Felis 2022-08-25 14:10:02 +0200
  • 0b48746635 Fixed player movement Martin Felis 2022-08-20 14:36:17 +0200
  • c25da8f903 Working on physics interaction Martin Felis 2022-08-20 00:18:16 +0200
  • b3920b8975 Allow clamping of movable speed Martin Felis 2022-08-19 19:13:39 +0200
  • 3525ef2ecd Simple player entity Martin Felis 2022-08-19 18:48:54 +0200
  • 69b66e0511 Initial commit Martin Felis 2022-08-17 00:50:30 +0200