Martin Felis
e687c9b613
Restored AnimGraphResourceTests.
2024-03-20 22:40:46 +01:00
Martin Felis
ccb9bc4e9b
Working on unified BlendTree and StateMachine handling.
2024-03-17 22:06:27 +01:00
Martin Felis
c7d2d195a3
Updated ozz-animation to version 0.14.3 (commit 92c392b667844)
2024-03-17 12:47:11 +01:00
Martin Felis
1ef53d6486
Merge remote-tracking branch 'origin/main'
...
# Conflicts:
# src/AnimGraph/AnimGraphEditor.cc
2024-03-16 20:08:45 +01:00
Martin Felis
fdb2b6ffc5
Some progress with new graph editor.
2024-03-16 19:49:41 +01:00
Martin Felis
a5af917f4b
Updated imgui-node-editor to commit 32dc92e
2024-03-03 20:22:06 +01:00
Martin Felis
a79ffaa420
WIP: new anim graph editor can show loaded graph.
2024-03-03 20:20:24 +01:00
Martin Felis
e61180c4a7
WIP: implementation of new anim graph editor.
2024-03-01 14:26:52 +01:00
Martin Felis
8388fbfe3e
Better separated 3D view and graph editor navigation.
2024-03-01 14:00:14 +01:00
Martin Felis
dc958dcabd
Fixed some clang-tidy warnings.
2024-03-01 13:59:00 +01:00
Martin Felis
8b7de58131
Disable ozz tests by default.
2024-03-01 11:13:05 +01:00
Martin Felis
4f0331f941
Fixed sgl initialization on my laptop.
2023-05-13 09:30:13 +02:00
Martin Felis
8c68737f62
Fixed referenced filenames in AnimGraphResourceTests.
2023-04-21 12:39:09 +02:00
Martin Felis
8dfc8dd05c
Started thedmd/imgui-node-editor integration
2023-04-21 11:55:36 +02:00
Martin Felis
2dbf8373a8
imnodes: fixed compatibility with dear imgui 1.89.5
2023-04-21 10:04:04 +02:00
Martin Felis
c809fe0c8c
Fixed various clang-tidy messages.
2023-04-21 10:04:04 +02:00
Martin Felis
c659909020
Fixed loading of graphs in the GraphEditor.
2023-04-21 10:04:04 +02:00
Martin Felis
9a1a82f681
Fixed loading of graphs in the GraphEditor.
2023-04-15 21:52:01 +02:00
Martin Felis
3f609310e2
Properly enabled docking for the application.
2023-04-15 00:24:24 +02:00
Martin Felis
26d070c4d3
Using latest imgui docking branch.
2023-04-15 00:23:52 +02:00
Martin Felis
72bcf8a21b
Updated ozz-animation to version 0.14.1.
2023-04-15 00:07:29 +02:00
Martin Felis
eb70c06c57
Updated sokol to latest git commit 1d48f3a.
2023-04-15 00:06:12 +02:00
Martin Felis
2e631b4fc3
Updated imgui to 1.89.5
2023-04-14 17:44:25 +02:00
Martin Felis
509f9616ad
Scene now rendered to separate widget.
2023-04-14 17:21:53 +02:00
Martin Felis
e8ef7924d2
Fixed Blend2Node::UpdateFlags().
2023-04-03 19:31:09 +02:00
Martin Felis
0a45497de9
Added LockTranslationNode.
2023-04-02 21:40:49 +02:00
Martin Felis
7c8b44247b
Fixed SpeedScale node not properly propagating time.
2023-04-02 21:24:12 +02:00
Martin Felis
abf44a875a
Added support for const node inputs.
2023-04-02 16:26:24 +02:00
Martin Felis
42303d5f47
Store the input values of nodes if they are non-zero.
2023-04-01 22:53:53 +02:00
Martin Felis
3d55b748e6
Refactored anim graph data usage and evaluation.
...
- Refactored NodeSocketAccessor to NodeDescriptor.
- Connections are wired up during AnimGraph instantiation.
- Output and input sockets point to the same memory location.
- No re-wiring needed during evaluation.
- AnimGraph are pre-allocated (refactoring for less memory usage postponed).
- Evaluation of AnimGraph now possible from the editor.
2023-04-01 14:16:20 +02:00
Martin Felis
91607baa9d
Initial step for connectivity refactor.
...
Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
2023-03-30 23:50:07 +02:00
Martin Felis
411aa5ef20
Better split between runtime library and editor.
2023-03-30 18:11:54 +02:00
Martin Felis
9168dec9f9
Added NodeDescriptor::UpdateFlags() to set Blend2 weight input flags.
2023-03-30 16:53:09 +02:00
Martin Felis
9dd10e8f27
Initial version of NodeDescriptor which aims to replace NodeSocketAccessor.
2023-03-29 22:25:09 +02:00
Martin Felis
08283d9bcf
Evaluation of very simple graphs works.
2023-03-28 22:00:58 +02:00
Martin Felis
e38c0b4934
Started working on graph initialization in ATP Editor.
2023-03-26 23:39:11 +02:00
Martin Felis
a1931185d8
Simple AnimationPlayer now working.
2023-03-26 18:53:32 +02:00
Martin Felis
80ea25483b
Started working on the animation player widget.
2023-03-26 15:01:44 +02:00
Martin Felis
7152fa74e1
Added SkinnedMeshResource
2023-03-26 13:28:12 +02:00
Martin Felis
15871f349c
Updated ozz-animation to version 0.14.1 @35b2efd4
2023-03-26 13:28:12 +02:00
Martin Felis
bf3189ff49
Some more improvements of editor persistence.
2023-03-26 13:28:12 +02:00
Martin Felis
3d387a5dad
Better serialization of application state.
2023-03-25 23:50:03 +01:00
Martin Felis
8a91c7700a
Minor UI improvements.
2023-03-16 23:51:49 +01:00
Martin Felis
aa9ab1def1
Added missing test data
2022-10-18 22:34:01 +02:00
Martin Felis
2a8a5a5e40
Use std::list for animation data eval buffer..
2022-04-18 23:14:34 +02:00
Martin Felis
68331467f0
Refactored graph evaluations.
2022-04-18 20:02:16 +02:00
Martin Felis
5e7a48b2eb
WIP: graph evaluations. Fixed various memory issues, better tests.
2022-04-14 18:03:36 +02:00
Martin Felis
2da07ef961
Working on graph evaluations. WIP.
2022-04-13 15:48:39 +02:00
Martin Felis
b518220576
Added test which creates skeleton and animation during runtime.
2022-04-13 11:14:29 +02:00
Martin Felis
eeef635c64
Initial works for actial animation sampling and graph evaluation.
2022-04-11 16:46:09 +02:00