Fixed various clang-tidy messages.
parent
c659909020
commit
c809fe0c8c
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@ -44,7 +44,7 @@ AnimSamplerNode::~AnimSamplerNode() noexcept {
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bool AnimSamplerNode::Init(AnimGraphContext& context) {
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assert (m_animation == nullptr);
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assert(m_filename.size() != 0);
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assert(!m_filename.empty());
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AnimGraphContext::AnimationFileMap::const_iterator animation_map_iter;
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animation_map_iter = context.m_animation_map.find(m_filename);
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@ -13,13 +13,6 @@
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struct AnimNode;
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struct NodeInput {
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AnimNode* m_node;
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SocketType m_type = SocketType::SocketTypeUndefined;
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Socket* m_node_output_socket;
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std::string m_input_name;
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};
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enum class AnimNodeEvalState {
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Undefined,
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Deactivated,
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@ -45,13 +38,13 @@ struct AnimNode {
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AnimNodeEvalState m_state = AnimNodeEvalState::Undefined;
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SyncTrack m_sync_track;
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virtual ~AnimNode(){};
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virtual ~AnimNode() = default;
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virtual bool Init(AnimGraphContext& context) { return true; };
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virtual void MarkActiveInputs(const std::vector<AnimGraphConnection>& inputs) {
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for (size_t i = 0, n = inputs.size(); i < n; i++) {
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AnimNode* input_node = inputs[i].m_source_node;
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for (const auto & input : inputs) {
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AnimNode* input_node = input.m_source_node;
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if (input_node != nullptr) {
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input_node->m_state = AnimNodeEvalState::Activated;
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}
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@ -59,10 +52,10 @@ struct AnimNode {
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}
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virtual void CalcSyncTrack(const std::vector<AnimGraphConnection>& inputs) {
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for (size_t i = 0, n = inputs.size(); i < n; i++) {
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AnimNode* input_node = inputs[i].m_source_node;
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for (const auto & input : inputs) {
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AnimNode* input_node = input.m_source_node;
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if (input_node != nullptr
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&& inputs[i].m_source_socket.m_type == SocketType::SocketTypeAnimation
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&& input.m_source_socket.m_type == SocketType::SocketTypeAnimation
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&& input_node->m_state != AnimNodeEvalState::Deactivated) {
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m_sync_track = input_node->m_sync_track;
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return;
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@ -101,18 +94,18 @@ struct Blend2Node : public AnimNode {
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bool m_sync_blend = false;
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virtual void MarkActiveInputs(const std::vector<AnimGraphConnection>& inputs) override {
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for (size_t i = 0, n = inputs.size(); i < n; i++) {
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AnimNode* input_node = inputs[i].m_source_node;
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for (const auto & input : inputs) {
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AnimNode* input_node = input.m_source_node;
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if (input_node == nullptr) {
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continue;
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}
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if (inputs[i].m_target_socket.m_name == "Input0" && *i_blend_weight < 0.999) {
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if (input.m_target_socket.m_name == "Input0" && *i_blend_weight < 0.999) {
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input_node->m_state = AnimNodeEvalState::Activated;
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continue;
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}
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if (inputs[i].m_target_socket.m_name == "Input1" && *i_blend_weight > 0.001) {
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if (input.m_target_socket.m_name == "Input1" && *i_blend_weight > 0.001) {
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input_node->m_state = AnimNodeEvalState::Activated;
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continue;
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}
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@ -138,7 +131,7 @@ struct NodeDescriptor<Blend2Node> : public NodeDescriptorBase {
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Socket* weight_input_socket = FindSocket("Weight", m_inputs);
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assert(weight_input_socket != nullptr);
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if (GetProperty<bool>("Sync") == true) {
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if (GetProperty<bool>("Sync")) {
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weight_input_socket->m_flags = SocketFlags::SocketFlagAffectsTime;
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} else {
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weight_input_socket->m_flags = SocketFlags::SocketFlagNone;
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@ -217,10 +210,10 @@ struct NodeDescriptor<AnimSamplerNode> : public NodeDescriptorBase {
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struct LockTranslationNode : public AnimNode {
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AnimData* i_input = nullptr;
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AnimData* o_output = nullptr;
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int m_locked_bone_index;
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bool m_lock_x;
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bool m_lock_y;
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bool m_lock_z;
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int m_locked_bone_index = 0;
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bool m_lock_x = false;
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bool m_lock_y = false;
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bool m_lock_z = false;
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virtual void Evaluate(AnimGraphContext& context) override;
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};
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@ -29,7 +29,7 @@ json sSocketToJson(const Socket& socket) {
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result["type"] = sSocketTypeToStr(socket.m_type);
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if (socket.m_type == SocketType::SocketTypeString
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&& socket.m_value_string.size() > 0) {
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&& !socket.m_value_string.empty()) {
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result["value"] = socket.m_value_string;
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} else if (socket.m_value.flag) {
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if (socket.m_type == SocketType::SocketTypeBool) {
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@ -123,7 +123,7 @@ Socket sJsonToSocket(const json& json_data) {
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//
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json sAnimGraphNodeToJson(
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const AnimNodeResource& node,
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int node_index,
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size_t node_index,
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const std::vector<AnimGraphConnectionResource>& connections) {
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json result;
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@ -135,17 +135,15 @@ json sAnimGraphNodeToJson(
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result["position"][j] = node.m_position[j];
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}
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for (size_t j = 0, n = node.m_socket_accessor->m_inputs.size(); j < n; j++) {
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const Socket& socket = node.m_socket_accessor->m_inputs[j];
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for (const auto & socket : node.m_socket_accessor->m_inputs) {
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if (socket.m_type == SocketType::SocketTypeAnimation) {
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continue;
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}
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bool socket_connected = false;
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for (size_t k = 0, m = connections.size(); k < m; k++) {
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if (connections[k].source_node_index == node_index
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&& connections[k].source_socket_name == socket.m_name) {
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for (const auto & connection : connections) {
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if (connection.source_node_index == node_index
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&& connection.source_socket_name == socket.m_name) {
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socket_connected = true;
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break;
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}
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@ -156,16 +154,14 @@ json sAnimGraphNodeToJson(
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}
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}
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for (size_t j = 0, n = node.m_socket_accessor->m_properties.size(); j < n;
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j++) {
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Socket& property = node.m_socket_accessor->m_properties[j];
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for (auto & property : node.m_socket_accessor->m_properties) {
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result["properties"][property.m_name] = sSocketToJson(property);
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}
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return result;
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}
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AnimNodeResource sAnimGraphNodeFromJson(const json& json_node, int node_index) {
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AnimNodeResource sAnimGraphNodeFromJson(const json& json_node, size_t node_index) {
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AnimNodeResource result;
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result.m_name = json_node["name"];
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@ -177,9 +173,7 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node, int node_index) {
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result.m_socket_accessor =
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AnimNodeDescriptorFactory(result.m_type_name, result.m_anim_node);
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for (size_t j = 0, n = result.m_socket_accessor->m_properties.size(); j < n;
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j++) {
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Socket& property = result.m_socket_accessor->m_properties[j];
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for (auto & property : result.m_socket_accessor->m_properties) {
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property = sJsonToSocket(json_node["properties"][property.m_name]);
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}
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@ -205,7 +199,6 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node, int node_index) {
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// AnimGraphConnectionResource <-> Json
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//
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json sAnimGraphConnectionToJson(
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const AnimGraphResource& graph_resource,
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const AnimGraphConnectionResource& connection) {
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json result;
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@ -221,7 +214,6 @@ json sAnimGraphConnectionToJson(
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}
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AnimGraphConnectionResource sAnimGraphConnectionFromJson(
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const AnimGraphResource& graph_resource,
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const json& json_node) {
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AnimGraphConnectionResource connection;
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@ -244,11 +236,11 @@ void AnimGraphResource::clear() {
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}
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void AnimGraphResource::clearNodes() {
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for (size_t i = 0; i < m_nodes.size(); i++) {
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delete m_nodes[i].m_socket_accessor;
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m_nodes[i].m_socket_accessor = nullptr;
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delete m_nodes[i].m_anim_node;
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m_nodes[i].m_anim_node = nullptr;
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for (auto & m_node : m_nodes) {
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delete m_node.m_socket_accessor;
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m_node.m_socket_accessor = nullptr;
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delete m_node.m_anim_node;
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m_node.m_anim_node = nullptr;
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}
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m_nodes.clear();
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}
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@ -273,7 +265,7 @@ bool AnimGraphResource::saveToFile(const char* filename) const {
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for (size_t i = 0; i < m_connections.size(); i++) {
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const AnimGraphConnectionResource& connection = m_connections[i];
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result["connections"][i] = sAnimGraphConnectionToJson(*this, connection);
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result["connections"][i] = sAnimGraphConnectionToJson(connection);
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}
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// Graph inputs and outputs
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@ -340,22 +332,21 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
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// Setup graph inputs and outputs
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const json& graph_outputs = json_data["nodes"][0]["inputs"];
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for (size_t i = 0, n = graph_outputs.size(); i < n; i++) {
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for (const auto & graph_output : graph_outputs) {
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AnimNodeResource& graph_node = m_nodes[0];
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graph_node.m_socket_accessor->m_inputs.push_back(
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sJsonToSocket(graph_outputs[i]));
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sJsonToSocket(graph_output));
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}
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const json& graph_inputs = json_data["nodes"][1]["outputs"];
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for (size_t i = 0, n = graph_inputs.size(); i < n; i++) {
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for (const auto & graph_input : graph_inputs) {
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AnimNodeResource& graph_node = m_nodes[1];
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graph_node.m_socket_accessor->m_outputs.push_back(
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sJsonToSocket(graph_inputs[i]));
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sJsonToSocket(graph_input));
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}
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// Load connections
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for (size_t i = 0; i < json_data["connections"].size(); i++) {
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const json& json_connection = json_data["connections"][i];
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for (const auto & json_connection : json_data["connections"]) {
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if (json_connection["type"] != "AnimGraphConnectionResource") {
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std::cerr
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<< "Invalid json object. Expected type 'AnimGraphConnectionResource' "
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@ -365,7 +356,7 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
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}
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AnimGraphConnectionResource connection =
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sAnimGraphConnectionFromJson(*this, json_connection);
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sAnimGraphConnectionFromJson(json_connection);
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m_connections.push_back(connection);
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}
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@ -384,17 +375,16 @@ void AnimGraphResource::createInstance(AnimGraph& result) const {
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void AnimGraphResource::createRuntimeNodeInstances(AnimGraph& instance) const {
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for (int i = 0; i < m_nodes.size(); i++) {
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const AnimNodeResource& node_resource = m_nodes[i];
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AnimNode* node = AnimNodeFactory(node_resource.m_type_name.c_str());
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AnimNode* node = AnimNodeFactory(node_resource.m_type_name);
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node->m_name = node_resource.m_name;
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node->m_node_type_name = node_resource.m_type_name;
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node->m_index = i;
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instance.m_nodes.push_back(node);
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// runtime node connections
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instance.m_node_input_connections.push_back(
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std::vector<AnimGraphConnection>());
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instance.m_node_output_connections.push_back(
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std::vector<AnimGraphConnection>());
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instance.m_node_input_connections.emplace_back();
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instance.m_node_output_connections.emplace_back();
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}
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}
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@ -451,9 +441,8 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
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// connections: make source and target sockets point to the same address in the connection data storage.
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// TODO: instead of every connection, only create data blocks for the source sockets and make sure every source socket gets allocated once.
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int connection_data_storage_size = 0;
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for (int i = 0; i < m_connections.size(); i++) {
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const AnimGraphConnectionResource& connection = m_connections[i];
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size_t connection_data_storage_size = 0;
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for (const auto & connection : m_connections) {
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const AnimNodeResource& source_node = m_nodes[connection.source_node_index];
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Socket* source_socket = source_node.m_socket_accessor->GetOutputSocket(
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connection.source_socket_name.c_str());
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@ -470,7 +459,7 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
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nullptr);
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for (int i = 0; i < m_nodes.size(); i++) {
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instance_node_descriptors[i] = AnimNodeDescriptorFactory(
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m_nodes[i].m_type_name.c_str(),
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m_nodes[i].m_type_name,
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instance.m_nodes[i]);
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}
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@ -478,10 +467,8 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
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instance_node_descriptors[1]->m_outputs =
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instance.m_node_descriptor->m_outputs;
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int connection_data_offset = 0;
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for (int i = 0; i < m_connections.size(); i++) {
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const AnimGraphConnectionResource& connection = m_connections[i];
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size_t connection_data_offset = 0;
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for (const auto & connection : m_connections) {
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NodeDescriptorBase* source_node_descriptor =
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instance_node_descriptors[connection.source_node_index];
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NodeDescriptorBase* target_node_descriptor =
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@ -526,16 +513,16 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
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// const node inputs
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//
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std::vector<Socket*> const_inputs =
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getConstNodeInputs(instance, instance_node_descriptors);
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int const_node_inputs_buffer_size = 0;
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for (int i = 0, n = const_inputs.size(); i < n; i++) {
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if (const_inputs[i]->m_type == SocketType::SocketTypeString) {
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getConstNodeInputs( instance_node_descriptors);
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size_t const_node_inputs_buffer_size = 0;
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for (auto & const_input : const_inputs) {
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if (const_input->m_type == SocketType::SocketTypeString) {
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// TODO: implement string const node input support
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std::cerr << "Error: const inputs for strings not yet implemented!"
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<< std::endl;
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abort();
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}
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const_node_inputs_buffer_size += const_inputs[i]->m_type_size;
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const_node_inputs_buffer_size += const_input->m_type_size;
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}
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if (const_node_inputs_buffer_size > 0) {
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@ -543,18 +530,18 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
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memset(instance.m_const_node_inputs, '\0', const_node_inputs_buffer_size);
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}
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int const_input_buffer_offset = 0;
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for (int i = 0, n = const_inputs.size(); i < n; i++) {
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Socket* const_input = const_inputs[i];
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size_t const_input_buffer_offset = 0;
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for (auto & i : const_inputs) {
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Socket* const_input = i;
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// TODO: implement string const node input support
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assert(const_input->m_type != SocketType::SocketTypeString);
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*const_input->m_reference.ptr_ptr =
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&instance.m_const_node_inputs[const_input_buffer_offset];
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memcpy (*const_input->m_reference.ptr_ptr, &const_input->m_value, const_inputs[i]->m_type_size);
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memcpy (*const_input->m_reference.ptr_ptr, &const_input->m_value, i->m_type_size);
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const_input_buffer_offset += const_inputs[i]->m_type_size;
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const_input_buffer_offset += i->m_type_size;
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}
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for (int i = 0; i < m_nodes.size(); i++) {
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@ -572,8 +559,7 @@ void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
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std::vector<Socket>& resource_properties =
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node_resource.m_socket_accessor->m_properties;
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for (size_t j = 0, n = resource_properties.size(); j < n; j++) {
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const Socket& property = resource_properties[j];
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for (const auto & property : resource_properties) {
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const std::string& name = property.m_name;
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switch (property.m_type) {
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@ -618,12 +604,11 @@ void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
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}
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std::vector<Socket*> AnimGraphResource::getConstNodeInputs(
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AnimGraph& instance,
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std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
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std::vector<Socket*> result;
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for (int i = 0; i < m_nodes.size(); i++) {
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for (int j = 0, num_inputs = instance_node_descriptors[i]->m_inputs.size();
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for (size_t i = 0; i < m_nodes.size(); i++) {
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for (size_t j = 0, num_inputs = instance_node_descriptors[i]->m_inputs.size();
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j < num_inputs;
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j++) {
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Socket& input = instance_node_descriptors[i]->m_inputs[j];
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@ -18,7 +18,6 @@
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#include "SyncTrack.h"
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struct AnimNode;
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struct NodeSocketAccessorBase;
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struct AnimNodeResource {
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std::string m_name;
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@ -34,7 +33,7 @@ static inline AnimNodeResource AnimNodeResourceFactory(
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result.m_type_name = node_type_name;
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result.m_anim_node = AnimNodeFactory(node_type_name);
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result.m_socket_accessor =
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AnimNodeDescriptorFactory(node_type_name.c_str(), result.m_anim_node);
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AnimNodeDescriptorFactory(node_type_name, result.m_anim_node);
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return result;
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}
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@ -43,9 +42,9 @@ static inline AnimNodeResource AnimNodeResourceFactory(
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//
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struct AnimGraphConnectionResource {
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size_t source_node_index = -1;
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std::string source_socket_name = "";
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std::string source_socket_name;
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size_t target_node_index = -1;
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std::string target_socket_name = "";
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||||
std::string target_socket_name;
|
||||
};
|
||||
|
||||
struct AnimGraphResource {
|
||||
|
@ -54,9 +53,9 @@ struct AnimGraphResource {
|
|||
std::vector<AnimGraphConnectionResource> m_connections;
|
||||
|
||||
~AnimGraphResource() {
|
||||
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
|
||||
delete m_nodes[i].m_anim_node;
|
||||
delete m_nodes[i].m_socket_accessor;
|
||||
for (auto & m_node : m_nodes) {
|
||||
delete m_node.m_anim_node;
|
||||
delete m_node.m_socket_accessor;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -71,9 +70,6 @@ struct AnimGraphResource {
|
|||
AnimNodeResource& getGraphOutputNode() { return m_nodes[0]; }
|
||||
AnimNodeResource& getGraphInputNode() { return m_nodes[1]; }
|
||||
|
||||
const AnimNodeResource& getGraphOutputNode() const { return m_nodes[0]; }
|
||||
const AnimNodeResource& getGraphInputNode() const { return m_nodes[1]; }
|
||||
|
||||
size_t getNodeIndex(const AnimNodeResource& node_resource) const {
|
||||
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
|
||||
if (&m_nodes[i] == &node_resource) {
|
||||
|
@ -84,7 +80,7 @@ struct AnimGraphResource {
|
|||
return -1;
|
||||
}
|
||||
|
||||
size_t addNode(AnimNodeResource node_resource) {
|
||||
size_t addNode(const AnimNodeResource &node_resource) {
|
||||
m_nodes.push_back(node_resource);
|
||||
return m_nodes.size() - 1;
|
||||
}
|
||||
|
@ -126,9 +122,8 @@ struct AnimGraphResource {
|
|||
bool isSocketConnected(
|
||||
const AnimNodeResource& node,
|
||||
const std::string& socket_name) {
|
||||
int node_index = getNodeIndex(node);
|
||||
for (size_t i = 0, n = m_connections.size(); i < n; i++) {
|
||||
const AnimGraphConnectionResource& connection = m_connections[i];
|
||||
size_t node_index = getNodeIndex(node);
|
||||
for (const auto & connection : m_connections) {
|
||||
if ((connection.source_node_index == node_index
|
||||
&& connection.source_socket_name == socket_name)
|
||||
|| ((connection.target_node_index == node_index)
|
||||
|
@ -144,9 +139,8 @@ struct AnimGraphResource {
|
|||
|
||||
void createRuntimeNodeInstances(AnimGraph& instance) const;
|
||||
void prepareGraphIOData(AnimGraph& instance) const;
|
||||
void connectRuntimeNodes(AnimGraph& instance) const;
|
||||
void setRuntimeNodeProperties(AnimGraph& instance) const;
|
||||
std::vector<Socket*> getConstNodeInputs(AnimGraph& instance, std::vector<NodeDescriptorBase*>& instance_node_descriptors) const;
|
||||
std::vector<Socket*> getConstNodeInputs(std::vector<NodeDescriptorBase*>& instance_node_descriptors) const;
|
||||
};
|
||||
|
||||
#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H
|
||||
|
|
Loading…
Reference in New Issue