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Martin Felis 91607baa9d Initial step for connectivity refactor.
Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
2023-03-30 23:50:07 +02:00
3rdparty Updated ozz-animation to version 0.14.1 @35b2efd4 2023-03-26 13:28:12 +02:00
media Added SkinnedMeshResource 2023-03-26 13:28:12 +02:00
src Initial step for connectivity refactor. 2023-03-30 23:50:07 +02:00
tests Initial step for connectivity refactor. 2023-03-30 23:50:07 +02:00
.clang-format Initial commit 2021-11-11 21:22:24 +01:00
.gitignore Added limping and zombie walk animations. 2021-11-16 17:31:18 +01:00
CMakeLists.txt Better split between runtime library and editor. 2023-03-30 18:11:54 +02:00