Martin Felis 3d55b748e6 Refactored anim graph data usage and evaluation.
- Refactored NodeSocketAccessor to NodeDescriptor.
- Connections are wired up during AnimGraph instantiation.
  - Output and input sockets point to the same memory location.
  - No re-wiring needed during evaluation.
  - AnimGraph are pre-allocated (refactoring for less memory usage postponed).
- Evaluation of AnimGraph now possible from the editor.
2023-04-01 14:16:20 +02:00
2023-03-26 13:28:12 +02:00
2021-11-11 21:22:24 +01:00
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24 MiB
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C++ 49.4%
C 43.7%
Objective-C 6.6%
CMake 0.3%