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Martin Felis 3d55b748e6 Refactored anim graph data usage and evaluation.
- Refactored NodeSocketAccessor to NodeDescriptor.
- Connections are wired up during AnimGraph instantiation.
  - Output and input sockets point to the same memory location.
  - No re-wiring needed during evaluation.
  - AnimGraph are pre-allocated (refactoring for less memory usage postponed).
- Evaluation of AnimGraph now possible from the editor.
2023-04-01 14:16:20 +02:00
3rdparty Updated ozz-animation to version 0.14.1 @35b2efd4 2023-03-26 13:28:12 +02:00
media Added SkinnedMeshResource 2023-03-26 13:28:12 +02:00
src Refactored anim graph data usage and evaluation. 2023-04-01 14:16:20 +02:00
tests Refactored anim graph data usage and evaluation. 2023-04-01 14:16:20 +02:00
.clang-format Initial commit 2021-11-11 21:22:24 +01:00
.gitignore Added limping and zombie walk animations. 2021-11-16 17:31:18 +01:00
CMakeLists.txt Better split between runtime library and editor. 2023-03-30 18:11:54 +02:00