
- Refactored NodeSocketAccessor to NodeDescriptor. - Connections are wired up during AnimGraph instantiation. - Output and input sockets point to the same memory location. - No re-wiring needed during evaluation. - AnimGraph are pre-allocated (refactoring for less memory usage postponed). - Evaluation of AnimGraph now possible from the editor.
Description
No description provided
Languages
C++
49.4%
C
43.7%
Objective-C
6.6%
CMake
0.3%