3d55b748e6f9be5aa7f4eab0346af82e938be4db
- Refactored NodeSocketAccessor to NodeDescriptor. - Connections are wired up during AnimGraph instantiation. - Output and input sockets point to the same memory location. - No re-wiring needed during evaluation. - AnimGraph are pre-allocated (refactoring for less memory usage postponed). - Evaluation of AnimGraph now possible from the editor.
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25 MiB
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C++
49.4%
C
43.7%
Objective-C
6.6%
CMake
0.3%