Updated imgui-node-editor to commit 32dc92e
parent
a79ffaa420
commit
a5af917f4b
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@ -1,11 +1,3 @@
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//Disable a bunch of warnings for now
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#ifndef _MSC_VER
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
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#pragma GCC diagnostic ignored "-Wunused-parameter"
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#endif
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// Crude implementation of JSON value object and parser.
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//
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// VERSION 0.1
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@ -569,7 +561,7 @@ private:
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if (end != hex.c_str() + hex.size())
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return false;
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c = v;
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c = static_cast<int>(v);
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return true;
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}
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@ -896,8 +888,3 @@ bool value::save(const string& path, const int indent, const char indent_char) c
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# endif
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} // namespace crude_json
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//Disable a bunch of warnings for now
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#ifndef _MSC_VER
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#pragma GCC diagnostic pop
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#endif
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@ -1,10 +1,4 @@
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//Disable a bunch of warnings for now
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#ifndef _MSC_VER
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#endif
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// Crude implementation of JSON value object and parser.
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// Crude implementation of JSON value object and parser.
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//
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// VERSION 0.1
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//
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@ -253,9 +247,4 @@ template <> inline number* value::get_ptr<number>() { if (m_Type =
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} // namespace crude_json
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# endif // __CRUDE_JSON_H__
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//Disable a bunch of warnings for now
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#ifndef _MSC_VER
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#pragma GCC diagnostic pop
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#endif
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# endif // __CRUDE_JSON_H__
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@ -1,4 +1,70 @@
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v0.9.1 (WIP):
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v0.9.4 (WIP):
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NEW: Editor: Add smooth zoom (#266)
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BUGFIX: Canvas: Remember index of first command buffer to not miss updating any used (#260)
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BUGFIX: Editor: Don't duplicated ImVec2/ImVec3 == != operators defined since ImGui r19002 (#268)
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BUGFIX: Examples: Use imgui_impl_opengl3_loader.h instead of gl3w (#264)
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v0.9.3 (2023-10-14):
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CHANGE: Canvas: Use ImDrawCallback_ImCanvas macro as draw callback sentinel (#256), thanks @nspitko
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BUGFIX: Canvas: Ensure SentinelDrawCallback cleanup (#255)
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BUGFIX: Editor: Don't call Reasume/Suspend on invisible canvas (#255)
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v0.9.2 (2023-09-01):
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NEW: Editor: Add offset of hover/select to style (thanks @MultiPain)
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NEW: Editor: Add IMGUI_NODE_EDITOR_API to support building editor as a shared library (#189)
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NEW: Canvas: Add IMGUIEX_CANVAS_API to support building canvas as a shared library (#189)
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CHANGE: Editor: Support ImGui r18836 after SetItemUsingMouseWheel removal (#218), thanks @ocornut
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CHANGE: Editor: Define IMGUI_DEFINE_MATH_OPERATORS before <imgui.h> (#209), thanks @ocornut
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CHANGE: Examples: Define IMGUI_DEFINE_MATH_OPERATORS before <imgui.h> (#209), thanks @ocornut
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CHANGE: Canvas: Don't use deprecated SetItemAllowOverlap (#250)
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CHANGE: Examples: Don't use deprecated SetItemAllowOverlap (#250)
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CHANGE: Editor: Define IMGUI_DEFINE_MATH_OPERATORS before <imgui.h> (#209), thanks @ocornut
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CHANGE: Editor: Unary operator- for ImVec2 is defined by ImGui since r18955 (#248)
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BUGFIX: Editor: Correctly initialize 'width' for view resize code (thx @gnif)
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BUGFIX: Examples: Handle node deletion before links (#182)
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Deleting node queue connected links for deletion.
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BUGFIX: Examples: Simplify and fix drawing of node header line (#180)
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BUGFIX: Editor: Cleanup tabs.
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BUGFIX: Editor: Use ImGuiKey directly with ImGui r18822 (#183)
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BUGFIX: Examples: Use ImGuiKey directly with ImGui r18822 (#183)
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BUGFIX: Examples: Use ImGuiKey_KeypadEnter with ImGui r18604 (#183)
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BUGFIX: Examples: Add missing <cstdint> include for std::intptr_t (#199)
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BUGFIX: Examples: Don't use empty string as identifier
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BUGFIX: Editor: Clean long to int implicit cast warning in crude_json
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BUGFIX: Canvas: Ensure canvas draw commands are separated from other ImGui draw commands (#205, #250)
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BUGFIX: Editor: Don't call Canvas.End() when Canvas.Begin() failed (#186), thanks @pthom, @TheZoc
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v0.9.1 (2022-08-27):
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CHANGE: Remove unwanted extra frame height from node bottom
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@ -69,15 +69,12 @@ endif()
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if (OpenGL_FOUND)
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set(HAVE_OPENGL YES)
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find_package(gl3w REQUIRED)
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# Explicitly select embedded GL3W loader
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target_compile_definitions(application PRIVATE IMGUI_IMPL_OPENGL_LOADER_GL3W)
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target_include_directories(application PRIVATE ${OPENGL_INCLUDE_DIR})
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target_link_libraries(application PRIVATE ${OPENGL_gl_LIBRARY} gl3w)
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target_link_libraries(application PRIVATE ${OPENGL_gl_LIBRARY})
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list(APPEND _Application_Sources
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source/imgui_impl_opengl3.cpp
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source/imgui_impl_opengl3.h
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source/imgui_impl_opengl3_loader.h
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)
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endif()
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@ -1,5 +1,8 @@
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# pragma once
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# include <imgui.h>
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# if !defined(IMGUI_VERSION_NUM) || (IMGUI_VERSION_NUM < 18822)
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# include <type_traits>
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// https://stackoverflow.com/a/8597498
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@ -46,3 +49,17 @@ static inline int GetEnumValueForD()
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{
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return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr);
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}
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# else
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static inline ImGuiKey GetEnumValueForF()
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{
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return ImGuiKey_F;
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}
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static inline ImGuiKey GetEnumValueForD()
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{
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return ImGuiKey_D;
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}
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# endif
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File diff suppressed because it is too large
Load Diff
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@ -1,31 +1,36 @@
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// dear imgui: Renderer for modern OpenGL with shaders / programmatic pipeline
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// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
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// - Desktop GL: 2.x 3.x 4.x
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// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
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// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
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// [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only).
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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// About WebGL/ES:
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// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES.
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// - This is done automatically on iOS, Android and Emscripten targets.
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// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h.
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// About Desktop OpenGL function loaders:
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// Modern Desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
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// Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad).
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// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// About GLSL version:
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// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
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// The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
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// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
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// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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// Backend API
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten
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//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android
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// Attempt to auto-detect the default Desktop GL loader based on available header files.
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// If auto-detection fails or doesn't select the same GL loader file as used by your application,
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// you are likely to get a crash in ImGui_ImplOpenGL3_Init().
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// You can explicitly select a loader by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
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// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
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#if !defined(IMGUI_IMPL_OPENGL_ES2) \
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&& !defined(IMGUI_IMPL_OPENGL_ES3) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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&& !defined(IMGUI_IMPL_OPENGL_ES3)
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// Try to detect GLES on matching platforms
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#if defined(__APPLE__)
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#include "TargetConditionals.h"
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#include <TargetConditionals.h>
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#endif
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
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#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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#elif defined(__EMSCRIPTEN__)
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#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
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#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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// Otherwise try to detect supported Desktop OpenGL loaders..
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#elif defined(__has_include)
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#if __has_include(<GL/glew.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLEW
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#elif __has_include(<glad/glad.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD
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#elif __has_include(<glad/gl.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD2
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#elif __has_include(<GL/gl3w.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#elif __has_include(<glbinding/glbinding.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
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#elif __has_include(<glbinding/Binding.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
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#else
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#error "Cannot detect OpenGL loader!"
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#endif
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#else
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W // Default to GL3W embedded in our repository
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// Otherwise imgui_impl_opengl3_loader.h will be used.
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#endif
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#endif
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#endif // #ifndef IMGUI_DISABLE
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@ -93,7 +93,11 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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io.KeyMap[ImGuiKey_Space] = VK_SPACE;
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io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
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io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
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# if defined(IMGUI_VERSION_NUM) && (IMGUI_VERSION_NUM >= 18604)
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io.KeyMap[ImGuiKey_KeypadEnter] = VK_RETURN;
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# else
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io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN;
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# endif
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io.KeyMap[ImGuiKey_A] = 'A';
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io.KeyMap[ImGuiKey_C] = 'C';
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io.KeyMap[ImGuiKey_V] = 'V';
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@ -4,6 +4,7 @@
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# include "platform.h"
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# include <algorithm>
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# include <cstdint> // std::intptr_t
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# if PLATFORM(WINDOWS)
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# define NOMINMAX
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@ -31,8 +32,10 @@ using namespace gl;
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# include <glbinding/glbinding.h>// Initialize with glbinding::initialize()
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# include <glbinding/gl/gl.h>
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using namespace gl;
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# else
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# elif defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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# include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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# else
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# include "imgui_impl_opengl3_loader.h"
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# endif
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struct ImTexture
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@ -1,10 +1,9 @@
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <application.h>
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#include "utilities/builders.h"
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#include "utilities/widgets.h"
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#include <imgui_node_editor.h>
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <imgui_internal.h>
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#include <string>
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@ -648,7 +647,9 @@ struct Example:
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ImGui::DragFloat("Node Rounding", &editorStyle.NodeRounding, 0.1f, 0.0f, 40.0f);
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ImGui::DragFloat("Node Border Width", &editorStyle.NodeBorderWidth, 0.1f, 0.0f, 15.0f);
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ImGui::DragFloat("Hovered Node Border Width", &editorStyle.HoveredNodeBorderWidth, 0.1f, 0.0f, 15.0f);
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ImGui::DragFloat("Hovered Node Border Offset", &editorStyle.HoverNodeBorderOffset, 0.1f, -40.0f, 40.0f);
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ImGui::DragFloat("Selected Node Border Width", &editorStyle.SelectedNodeBorderWidth, 0.1f, 0.0f, 15.0f);
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ImGui::DragFloat("Selected Node Border Offset", &editorStyle.SelectedNodeBorderOffset, 0.1f, -40.0f, 40.0f);
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ImGui::DragFloat("Pin Rounding", &editorStyle.PinRounding, 0.1f, 0.0f, 40.0f);
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ImGui::DragFloat("Pin Border Width", &editorStyle.PinBorderWidth, 0.1f, 0.0f, 15.0f);
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ImGui::DragFloat("Link Strength", &editorStyle.LinkStrength, 1.0f, 0.0f, 500.0f);
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@ -682,7 +683,7 @@ struct Example:
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ImGui::EndHorizontal();
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static ImGuiTextFilter filter;
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filter.Draw("", paneWidth);
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filter.Draw("##filter", paneWidth);
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ImGui::Spacing();
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@ -765,6 +766,9 @@ struct Example:
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}
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bool isSelected = std::find(selectedNodes.begin(), selectedNodes.end(), node.ID) != selectedNodes.end();
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# if IMGUI_VERSION_NUM >= 18967
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ImGui::SetNextItemAllowOverlap();
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# endif
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if (ImGui::Selectable((node.Name + "##" + std::to_string(reinterpret_cast<uintptr_t>(node.ID.AsPointer()))).c_str(), &isSelected))
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{
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if (io.KeyCtrl)
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@ -793,7 +797,11 @@ struct Example:
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auto drawList = ImGui::GetWindowDrawList();
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ImGui::SetCursorScreenPos(iconPanelPos);
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# if IMGUI_VERSION_NUM < 18967
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ImGui::SetItemAllowOverlap();
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# else
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ImGui::SetNextItemAllowOverlap();
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# endif
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if (node.SavedState.empty())
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{
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if (ImGui::InvisibleButton("save", ImVec2((float)saveIconWidth, (float)saveIconHeight)))
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@ -813,7 +821,11 @@ struct Example:
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}
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ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
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# if IMGUI_VERSION_NUM < 18967
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ImGui::SetItemAllowOverlap();
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# else
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ImGui::SetNextItemAllowOverlap();
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# endif
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if (!node.SavedState.empty())
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{
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if (ImGui::InvisibleButton("restore", ImVec2((float)restoreIconWidth, (float)restoreIconHeight)))
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@ -837,7 +849,9 @@ struct Example:
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}
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ImGui::SameLine(0, 0);
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# if IMGUI_VERSION_NUM < 18967
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ImGui::SetItemAllowOverlap();
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# endif
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ImGui::Dummy(ImVec2(0, (float)restoreIconHeight));
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ImGui::PopID();
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@ -1537,17 +1551,6 @@ struct Example:
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if (ed::BeginDelete())
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{
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ed::LinkId linkId = 0;
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while (ed::QueryDeletedLink(&linkId))
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{
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if (ed::AcceptDeletedItem())
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{
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auto id = std::find_if(m_Links.begin(), m_Links.end(), [linkId](auto& link) { return link.ID == linkId; });
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if (id != m_Links.end())
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m_Links.erase(id);
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}
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}
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ed::NodeId nodeId = 0;
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while (ed::QueryDeletedNode(&nodeId))
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{
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@ -1558,6 +1561,17 @@ struct Example:
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m_Nodes.erase(id);
|
||||
}
|
||||
}
|
||||
|
||||
ed::LinkId linkId = 0;
|
||||
while (ed::QueryDeletedLink(&linkId))
|
||||
{
|
||||
if (ed::AcceptDeletedItem())
|
||||
{
|
||||
auto id = std::find_if(m_Links.begin(), m_Links.end(), [linkId](auto& link) { return link.ID == linkId; });
|
||||
if (id != m_Links.end())
|
||||
m_Links.erase(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
ed::EndDelete();
|
||||
}
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
// CREDITS
|
||||
// Written by Michal Cichon
|
||||
//------------------------------------------------------------------------------
|
||||
# include "builders.h"
|
||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# include "builders.h"
|
||||
# include <imgui_internal.h>
|
||||
|
||||
|
||||
|
@ -72,15 +72,11 @@ void util::BlueprintNodeBuilder::End()
|
|||
headerColor, GetStyle().NodeRounding, 1 | 2);
|
||||
#endif
|
||||
|
||||
|
||||
auto headerSeparatorMin = ImVec2(HeaderMin.x, HeaderMax.y);
|
||||
auto headerSeparatorMax = ImVec2(HeaderMax.x, HeaderMin.y);
|
||||
|
||||
if ((headerSeparatorMax.x > headerSeparatorMin.x) && (headerSeparatorMax.y > headerSeparatorMin.y))
|
||||
if (ContentMin.y > HeaderMax.y)
|
||||
{
|
||||
drawList->AddLine(
|
||||
headerSeparatorMin + ImVec2(-(8 - halfBorderWidth), -0.5f),
|
||||
headerSeparatorMax + ImVec2( (8 - halfBorderWidth), -0.5f),
|
||||
ImVec2(HeaderMin.x - (8 - halfBorderWidth), HeaderMax.y - 0.5f),
|
||||
ImVec2(HeaderMax.x + (8 - halfBorderWidth), HeaderMax.y - 0.5f),
|
||||
ImColor(255, 255, 255, 96 * alpha / (3 * 255)), 1.0f);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# include "drawing.h"
|
||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# include "drawing.h"
|
||||
# include <imgui_internal.h>
|
||||
|
||||
void ax::Drawing::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# include "widgets.h"
|
||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# include "widgets.h"
|
||||
# include <imgui_internal.h>
|
||||
|
||||
void ax::Widgets::Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color/* = ImVec4(1, 1, 1, 1)*/, const ImVec4& innerColor/* = ImVec4(0, 0, 0, 0)*/)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# include <imgui.h>
|
||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# include <imgui.h>
|
||||
# include <imgui_internal.h>
|
||||
# include <imgui_canvas.h>
|
||||
# include <application.h>
|
||||
|
|
|
@ -1,11 +1,3 @@
|
|||
//Disable a bunch of warnings for now
|
||||
#ifndef _MSC_VER
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wshadow"
|
||||
#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
|
||||
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// VERSION 0.1
|
||||
//
|
||||
|
@ -403,19 +395,17 @@ inline ImCubicBezierIntersectResult ImCubicBezierLineIntersect(const ImVec2& p0,
|
|||
return count;
|
||||
};
|
||||
|
||||
/*
|
||||
https://github.com/kaishiqi/Geometric-Bezier/blob/master/GeometricBezier/src/kaishiqi/geometric/intersection/Intersection.as
|
||||
|
||||
Start with Bezier using Bernstein polynomials for weighting functions:
|
||||
(1-t^3)P0 + 3t(1-t)^2P1 + 3t^2(1-t)P2 + t^3P3
|
||||
|
||||
Expand and collect terms to form linear combinations of original Bezier
|
||||
controls. This ends up with a vector cubic in t:
|
||||
(-P0+3P1-3P2+P3)t^3 + (3P0-6P1+3P2)t^2 + (-3P0+3P1)t + P0
|
||||
/\ /\ /\ /\
|
||||
|| || || ||
|
||||
c3 c2 c1 c0
|
||||
*/
|
||||
// https://github.com/kaishiqi/Geometric-Bezier/blob/master/GeometricBezier/src/kaishiqi/geometric/intersection/Intersection.as
|
||||
//
|
||||
// Start with Bezier using Bernstein polynomials for weighting functions:
|
||||
// (1-t^3)P0 + 3t(1-t)^2P1 + 3t^2(1-t)P2 + t^3P3
|
||||
//
|
||||
// Expand and collect terms to form linear combinations of original Bezier
|
||||
// controls. This ends up with a vector cubic in t:
|
||||
// (-P0+3P1-3P2+P3)t^3 + (3P0-6P1+3P2)t^2 + (-3P0+3P1)t + P0
|
||||
// /\ /\ /\ /\
|
||||
// || || || ||
|
||||
// c3 c2 c1 c0
|
||||
|
||||
// Calculate the coefficients
|
||||
auto c3 = -p0 + 3 * p1 - 3 * p2 + p3;
|
||||
|
@ -683,7 +673,3 @@ inline void ImCubicBezierFixedStep(F& callback, const ImCubicBezierPoints& curve
|
|||
|
||||
//------------------------------------------------------------------------------
|
||||
# endif // __IMGUI_BEZIER_MATH_INL__
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# endif
|
||||
# include "imgui_canvas.h"
|
||||
# include <type_traits>
|
||||
|
||||
|
@ -25,6 +27,11 @@
|
|||
static constexpr bool value = (sizeof(yes_type) == sizeof(test<mixin>(0))); \
|
||||
}
|
||||
|
||||
// Special sentinel value. This needs to be unique, so allow it to be overridden in the user's ImGui config
|
||||
# ifndef ImDrawCallback_ImCanvas
|
||||
# define ImDrawCallback_ImCanvas (ImDrawCallback)(-2)
|
||||
# endif
|
||||
|
||||
namespace ImCanvasDetails {
|
||||
|
||||
DECLARE_HAS_MEMBER(HasFringeScale, _FringeScale);
|
||||
|
@ -115,7 +122,7 @@ bool ImGuiEx::Canvas::Begin(ImGuiID id, const ImVec2& size)
|
|||
|
||||
// #debug: Canvas content.
|
||||
//m_DrawList->AddRectFilled(m_StartPos, m_StartPos + m_CurrentSize, IM_COL32(0, 0, 0, 64));
|
||||
m_DrawList->AddRect(m_WidgetRect.Min, m_WidgetRect.Max, IM_COL32(255, 0, 255, 64));
|
||||
//m_DrawList->AddRect(m_WidgetRect.Min, m_WidgetRect.Max, IM_COL32(255, 0, 255, 64));
|
||||
|
||||
ImGui::SetCursorScreenPos(ImVec2(0.0f, 0.0f));
|
||||
|
||||
|
@ -131,6 +138,10 @@ bool ImGuiEx::Canvas::Begin(ImGuiID id, const ImVec2& size)
|
|||
|
||||
EnterLocalSpace();
|
||||
|
||||
# if IMGUI_VERSION_NUM >= 18967
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
# endif
|
||||
|
||||
// Emit dummy widget matching bounds of the canvas.
|
||||
ImGui::SetCursorScreenPos(m_ViewRect.Min);
|
||||
ImGui::Dummy(m_ViewRect.GetSize());
|
||||
|
@ -162,7 +173,9 @@ void ImGuiEx::Canvas::End()
|
|||
|
||||
ImGui::GetCurrentWindow()->DC.CursorMaxPos = m_WindowCursorMaxBackup;
|
||||
|
||||
# if IMGUI_VERSION_NUM < 18967
|
||||
ImGui::SetItemAllowOverlap();
|
||||
# endif
|
||||
|
||||
// Emit dummy widget matching bounds of the canvas.
|
||||
ImGui::SetCursorScreenPos(m_WidgetPosition);
|
||||
|
@ -407,6 +420,15 @@ void ImGuiEx::Canvas::EnterLocalSpace()
|
|||
auto clipped_clip_rect = m_DrawList->_ClipRectStack.back();
|
||||
ImGui::PopClipRect();
|
||||
|
||||
# if IMGUI_EX_CANVAS_DEFERED()
|
||||
m_Ranges.resize(m_Ranges.Size + 1);
|
||||
m_CurrentRange = &m_Ranges.back();
|
||||
m_CurrentRange->BeginComandIndex = ImMax(m_DrawList->CmdBuffer.Size, 0);
|
||||
m_CurrentRange->BeginVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
|
||||
# endif
|
||||
m_DrawListCommadBufferSize = ImMax(m_DrawList->CmdBuffer.Size, 0);
|
||||
m_DrawListStartVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
|
||||
|
||||
// Make sure we do not share draw command with anyone. We don't want to mess
|
||||
// with someones clip rectangle.
|
||||
|
||||
|
@ -421,16 +443,9 @@ void ImGuiEx::Canvas::EnterLocalSpace()
|
|||
//
|
||||
// More investigation is needed. To get to the bottom of this.
|
||||
if ((!m_DrawList->CmdBuffer.empty() && m_DrawList->CmdBuffer.back().ElemCount > 0) || m_DrawList->_Splitter._Count > 1)
|
||||
m_DrawList->AddDrawCmd();
|
||||
m_DrawList->AddCallback(ImDrawCallback_ImCanvas, nullptr);
|
||||
|
||||
# if IMGUI_EX_CANVAS_DEFERED()
|
||||
m_Ranges.resize(m_Ranges.Size + 1);
|
||||
m_CurrentRange = &m_Ranges.back();
|
||||
m_CurrentRange->BeginComandIndex = ImMax(m_DrawList->CmdBuffer.Size - 1, 0);
|
||||
m_CurrentRange->BeginVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
|
||||
# endif
|
||||
m_DrawListCommadBufferSize = ImMax(m_DrawList->CmdBuffer.Size - 1, 0);
|
||||
m_DrawListStartVertexIndex = m_DrawList->_VtxCurrentIdx + ImVtxOffsetRef(m_DrawList);
|
||||
m_DrawListFirstCommandIndex = ImMax(m_DrawList->CmdBuffer.Size - 1, 0);
|
||||
|
||||
# if defined(IMGUI_HAS_VIEWPORT)
|
||||
auto window = ImGui::GetCurrentWindow();
|
||||
|
@ -510,7 +525,7 @@ void ImGuiEx::Canvas::LeaveLocalSpace()
|
|||
}
|
||||
|
||||
// Move clip rectangles to screen space.
|
||||
for (int i = m_DrawListCommadBufferSize; i < m_DrawList->CmdBuffer.size(); ++i)
|
||||
for (int i = m_DrawListFirstCommandIndex; i < m_DrawList->CmdBuffer.size(); ++i)
|
||||
{
|
||||
auto& command = m_DrawList->CmdBuffer[i];
|
||||
command.ClipRect.x = command.ClipRect.x * m_View.Scale + m_ViewTransformPosition.x;
|
||||
|
@ -529,7 +544,7 @@ void ImGuiEx::Canvas::LeaveLocalSpace()
|
|||
}
|
||||
|
||||
// Move clip rectangles to screen space.
|
||||
for (int i = m_DrawListCommadBufferSize; i < m_DrawList->CmdBuffer.size(); ++i)
|
||||
for (int i = m_DrawListFirstCommandIndex; i < m_DrawList->CmdBuffer.size(); ++i)
|
||||
{
|
||||
auto& command = m_DrawList->CmdBuffer[i];
|
||||
command.ClipRect.x = command.ClipRect.x + m_ViewTransformPosition.x;
|
||||
|
@ -539,6 +554,15 @@ void ImGuiEx::Canvas::LeaveLocalSpace()
|
|||
}
|
||||
}
|
||||
|
||||
// Remove sentinel draw command if present
|
||||
if (m_DrawListCommadBufferSize > 0)
|
||||
{
|
||||
if (m_DrawList->CmdBuffer.size() > m_DrawListCommadBufferSize && m_DrawList->CmdBuffer[m_DrawListCommadBufferSize].UserCallback == ImDrawCallback_ImCanvas)
|
||||
m_DrawList->CmdBuffer.erase(m_DrawList->CmdBuffer.Data + m_DrawListCommadBufferSize);
|
||||
else if (m_DrawList->CmdBuffer.size() >= m_DrawListCommadBufferSize && m_DrawList->CmdBuffer[m_DrawListCommadBufferSize - 1].UserCallback == ImDrawCallback_ImCanvas)
|
||||
m_DrawList->CmdBuffer.erase(m_DrawList->CmdBuffer.Data + m_DrawListCommadBufferSize - 1);
|
||||
}
|
||||
|
||||
auto& fringeScale = ImFringeScaleRef(m_DrawList);
|
||||
fringeScale = m_LastFringeScale;
|
||||
|
||||
|
|
|
@ -51,6 +51,10 @@
|
|||
# include <imgui.h>
|
||||
# include <imgui_internal.h> // ImRect, ImFloor
|
||||
|
||||
#ifndef IMGUIEX_CANVAS_API
|
||||
#define IMGUIEX_CANVAS_API
|
||||
#endif
|
||||
|
||||
namespace ImGuiEx {
|
||||
|
||||
struct CanvasView
|
||||
|
@ -106,13 +110,13 @@ struct Canvas
|
|||
//
|
||||
// You can query size of the canvas while it is being drawn
|
||||
// by calling Rect().
|
||||
bool Begin(const char* id, const ImVec2& size);
|
||||
bool Begin(ImGuiID id, const ImVec2& size);
|
||||
IMGUIEX_CANVAS_API bool Begin(const char* id, const ImVec2& size);
|
||||
IMGUIEX_CANVAS_API bool Begin(ImGuiID id, const ImVec2& size);
|
||||
|
||||
// Ends interaction with canvas plane.
|
||||
//
|
||||
// Must be called only when Begin() retuned true.
|
||||
void End();
|
||||
IMGUIEX_CANVAS_API void End();
|
||||
|
||||
// Sets visible region of canvas plane.
|
||||
//
|
||||
|
@ -120,50 +124,50 @@ struct Canvas
|
|||
// corner of the canvas.
|
||||
//
|
||||
// Scale greater than 1 make canvas content be bigger, less than 1 smaller.
|
||||
void SetView(const ImVec2& origin, float scale);
|
||||
void SetView(const CanvasView& view);
|
||||
IMGUIEX_CANVAS_API void SetView(const ImVec2& origin, float scale);
|
||||
IMGUIEX_CANVAS_API void SetView(const CanvasView& view);
|
||||
|
||||
// Centers view over specific point on canvas plane.
|
||||
//
|
||||
// View will be centered on specific point by changing origin
|
||||
// but not scale.
|
||||
void CenterView(const ImVec2& canvasPoint);
|
||||
IMGUIEX_CANVAS_API void CenterView(const ImVec2& canvasPoint);
|
||||
|
||||
// Calculates view over specific point on canvas plane.
|
||||
CanvasView CalcCenterView(const ImVec2& canvasPoint) const;
|
||||
IMGUIEX_CANVAS_API CanvasView CalcCenterView(const ImVec2& canvasPoint) const;
|
||||
|
||||
// Centers view over specific rectangle on canvas plane.
|
||||
//
|
||||
// Whole rectangle will fit in canvas view. This will affect both
|
||||
// origin and scale.
|
||||
void CenterView(const ImRect& canvasRect);
|
||||
IMGUIEX_CANVAS_API void CenterView(const ImRect& canvasRect);
|
||||
|
||||
// Calculates view over specific rectangle on canvas plane.
|
||||
CanvasView CalcCenterView(const ImRect& canvasRect) const;
|
||||
IMGUIEX_CANVAS_API CanvasView CalcCenterView(const ImRect& canvasRect) const;
|
||||
|
||||
// Suspends canvas by returning to normal ImGui transformation space.
|
||||
// While suspended UI will not be drawn on canvas plane.
|
||||
//
|
||||
// Calls to Suspend()/Resume() are symetrical. Each call to Suspend()
|
||||
// must be matched with call to Resume().
|
||||
void Suspend();
|
||||
void Resume();
|
||||
IMGUIEX_CANVAS_API void Suspend();
|
||||
IMGUIEX_CANVAS_API void Resume();
|
||||
|
||||
// Transforms point from canvas plane to ImGui.
|
||||
ImVec2 FromLocal(const ImVec2& point) const;
|
||||
ImVec2 FromLocal(const ImVec2& point, const CanvasView& view) const;
|
||||
IMGUIEX_CANVAS_API ImVec2 FromLocal(const ImVec2& point) const;
|
||||
IMGUIEX_CANVAS_API ImVec2 FromLocal(const ImVec2& point, const CanvasView& view) const;
|
||||
|
||||
// Transforms vector from canvas plant to ImGui.
|
||||
ImVec2 FromLocalV(const ImVec2& vector) const;
|
||||
ImVec2 FromLocalV(const ImVec2& vector, const CanvasView& view) const;
|
||||
IMGUIEX_CANVAS_API ImVec2 FromLocalV(const ImVec2& vector) const;
|
||||
IMGUIEX_CANVAS_API ImVec2 FromLocalV(const ImVec2& vector, const CanvasView& view) const;
|
||||
|
||||
// Transforms point from ImGui to canvas plane.
|
||||
ImVec2 ToLocal(const ImVec2& point) const;
|
||||
ImVec2 ToLocal(const ImVec2& point, const CanvasView& view) const;
|
||||
IMGUIEX_CANVAS_API ImVec2 ToLocal(const ImVec2& point) const;
|
||||
IMGUIEX_CANVAS_API ImVec2 ToLocal(const ImVec2& point, const CanvasView& view) const;
|
||||
|
||||
// Transforms vector from ImGui to canvas plane.
|
||||
ImVec2 ToLocalV(const ImVec2& vector) const;
|
||||
ImVec2 ToLocalV(const ImVec2& vector, const CanvasView& view) const;
|
||||
IMGUIEX_CANVAS_API ImVec2 ToLocalV(const ImVec2& vector) const;
|
||||
IMGUIEX_CANVAS_API ImVec2 ToLocalV(const ImVec2& vector, const CanvasView& view) const;
|
||||
|
||||
// Returns widget bounds.
|
||||
//
|
||||
|
@ -175,7 +179,7 @@ struct Canvas
|
|||
const ImRect& ViewRect() const { return m_ViewRect; }
|
||||
|
||||
// Calculates visible region for view.
|
||||
ImRect CalcViewRect(const CanvasView& view) const;
|
||||
IMGUIEX_CANVAS_API ImRect CalcViewRect(const CanvasView& view) const;
|
||||
|
||||
// Returns current view.
|
||||
const CanvasView& View() const { return m_View; }
|
||||
|
@ -232,6 +236,7 @@ private:
|
|||
Range* m_CurrentRange = nullptr;
|
||||
# endif
|
||||
|
||||
int m_DrawListFirstCommandIndex = 0;
|
||||
int m_DrawListCommadBufferSize = 0;
|
||||
int m_DrawListStartVertexIndex = 0;
|
||||
|
||||
|
|
|
@ -15,10 +15,10 @@
|
|||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
# include <imgui.h>
|
||||
# ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# endif
|
||||
# include <imgui.h>
|
||||
# include <imgui_internal.h>
|
||||
|
||||
|
||||
|
@ -30,10 +30,14 @@ struct ImLine
|
|||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
# if IMGUI_VERSION_NUM < 19002
|
||||
inline bool operator==(const ImVec2& lhs, const ImVec2& rhs);
|
||||
inline bool operator!=(const ImVec2& lhs, const ImVec2& rhs);
|
||||
# endif
|
||||
inline ImVec2 operator*(const float lhs, const ImVec2& rhs);
|
||||
# if IMGUI_VERSION_NUM < 18955
|
||||
inline ImVec2 operator-(const ImVec2& lhs);
|
||||
# endif
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
# if IMGUI_VERSION_NUM < 19002
|
||||
inline bool operator==(const ImVec2& lhs, const ImVec2& rhs)
|
||||
{
|
||||
return lhs.x == rhs.x && lhs.y == rhs.y;
|
||||
|
@ -28,16 +29,19 @@ inline bool operator!=(const ImVec2& lhs, const ImVec2& rhs)
|
|||
{
|
||||
return lhs.x != rhs.x || lhs.y != rhs.y;
|
||||
}
|
||||
# endif
|
||||
|
||||
inline ImVec2 operator*(const float lhs, const ImVec2& rhs)
|
||||
{
|
||||
return ImVec2(lhs * rhs.x, lhs * rhs.y);
|
||||
}
|
||||
|
||||
# if IMGUI_VERSION_NUM < 18955
|
||||
inline ImVec2 operator-(const ImVec2& lhs)
|
||||
{
|
||||
return ImVec2(-lhs.x, -lhs.y);
|
||||
}
|
||||
# endif
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
@ -1,10 +1,3 @@
|
|||
//Disable a bunch of warnings for now
|
||||
#ifndef _MSC_VER
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wshadow"
|
||||
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// VERSION 0.9.1
|
||||
//
|
||||
|
@ -42,6 +35,58 @@
|
|||
static bool const value = sizeof(test<T>(0)) == sizeof(yes); \
|
||||
};
|
||||
|
||||
|
||||
namespace ax {
|
||||
namespace NodeEditor {
|
||||
namespace Detail {
|
||||
|
||||
# if !defined(IMGUI_VERSION_NUM) || (IMGUI_VERSION_NUM < 18822)
|
||||
# define DECLARE_KEY_TESTER(Key) \
|
||||
DECLARE_HAS_NESTED(Key, Key) \
|
||||
struct KeyTester_ ## Key \
|
||||
{ \
|
||||
template <typename T> \
|
||||
static int Get(typename std::enable_if<has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \
|
||||
{ \
|
||||
return ImGui::GetKeyIndex(T::Key); \
|
||||
} \
|
||||
\
|
||||
template <typename T> \
|
||||
static int Get(typename std::enable_if<!has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \
|
||||
{ \
|
||||
return -1; \
|
||||
} \
|
||||
}
|
||||
|
||||
DECLARE_KEY_TESTER(ImGuiKey_F);
|
||||
DECLARE_KEY_TESTER(ImGuiKey_D);
|
||||
|
||||
static inline int GetKeyIndexForF()
|
||||
{
|
||||
return KeyTester_ImGuiKey_F::Get<ImGuiKey_>(nullptr);
|
||||
}
|
||||
|
||||
static inline int GetKeyIndexForD()
|
||||
{
|
||||
return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr);
|
||||
}
|
||||
# else
|
||||
static inline ImGuiKey GetKeyIndexForF()
|
||||
{
|
||||
return ImGuiKey_F;
|
||||
}
|
||||
|
||||
static inline ImGuiKey GetKeyIndexForD()
|
||||
{
|
||||
return ImGuiKey_D;
|
||||
}
|
||||
# endif
|
||||
|
||||
} // namespace Detail
|
||||
} // namespace NodeEditor
|
||||
} // namespace ax
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
namespace ed = ax::NodeEditor::Detail;
|
||||
|
||||
|
@ -169,34 +214,34 @@ static void ImDrawListSplitter_Grow(ImDrawList* draw_list, ImDrawListSplitter* s
|
|||
|
||||
static void ImDrawList_ChannelsGrow(ImDrawList* draw_list, int channels_count)
|
||||
{
|
||||
ImDrawListSplitter_Grow(draw_list, &draw_list->_Splitter, channels_count);
|
||||
ImDrawListSplitter_Grow(draw_list, &draw_list->_Splitter, channels_count);
|
||||
}
|
||||
|
||||
static void ImDrawListSplitter_SwapChannels(ImDrawListSplitter* splitter, int left, int right)
|
||||
{
|
||||
IM_ASSERT(left < splitter->_Count && right < splitter->_Count);
|
||||
if (left == right)
|
||||
return;
|
||||
IM_ASSERT(left < splitter->_Count && right < splitter->_Count);
|
||||
if (left == right)
|
||||
return;
|
||||
|
||||
auto currentChannel = splitter->_Current;
|
||||
auto currentChannel = splitter->_Current;
|
||||
|
||||
auto* leftCmdBuffer = &splitter->_Channels[left]._CmdBuffer;
|
||||
auto* leftIdxBuffer = &splitter->_Channels[left]._IdxBuffer;
|
||||
auto* rightCmdBuffer = &splitter->_Channels[right]._CmdBuffer;
|
||||
auto* rightIdxBuffer = &splitter->_Channels[right]._IdxBuffer;
|
||||
auto* leftCmdBuffer = &splitter->_Channels[left]._CmdBuffer;
|
||||
auto* leftIdxBuffer = &splitter->_Channels[left]._IdxBuffer;
|
||||
auto* rightCmdBuffer = &splitter->_Channels[right]._CmdBuffer;
|
||||
auto* rightIdxBuffer = &splitter->_Channels[right]._IdxBuffer;
|
||||
|
||||
leftCmdBuffer->swap(*rightCmdBuffer);
|
||||
leftIdxBuffer->swap(*rightIdxBuffer);
|
||||
leftCmdBuffer->swap(*rightCmdBuffer);
|
||||
leftIdxBuffer->swap(*rightIdxBuffer);
|
||||
|
||||
if (currentChannel == left)
|
||||
splitter->_Current = right;
|
||||
else if (currentChannel == right)
|
||||
splitter->_Current = left;
|
||||
if (currentChannel == left)
|
||||
splitter->_Current = right;
|
||||
else if (currentChannel == right)
|
||||
splitter->_Current = left;
|
||||
}
|
||||
|
||||
static void ImDrawList_SwapChannels(ImDrawList* drawList, int left, int right)
|
||||
{
|
||||
ImDrawListSplitter_SwapChannels(&drawList->_Splitter, left, right);
|
||||
ImDrawListSplitter_SwapChannels(&drawList->_Splitter, left, right);
|
||||
}
|
||||
|
||||
static void ImDrawList_SwapSplitter(ImDrawList* drawList, ImDrawListSplitter& splitter)
|
||||
|
@ -655,7 +700,7 @@ void ed::Node::Draw(ImDrawList* drawList, DrawFlags flags)
|
|||
|
||||
drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
|
||||
|
||||
DrawBorder(drawList, borderColor, editorStyle.SelectedNodeBorderWidth);
|
||||
DrawBorder(drawList, borderColor, editorStyle.SelectedNodeBorderWidth, editorStyle.SelectedNodeBorderOffset);
|
||||
}
|
||||
else if (!IsGroup(this) && (flags & Hovered))
|
||||
{
|
||||
|
@ -664,16 +709,18 @@ void ed::Node::Draw(ImDrawList* drawList, DrawFlags flags)
|
|||
|
||||
drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
|
||||
|
||||
DrawBorder(drawList, borderColor, editorStyle.HoveredNodeBorderWidth);
|
||||
DrawBorder(drawList, borderColor, editorStyle.HoveredNodeBorderWidth, editorStyle.HoverNodeBorderOffset);
|
||||
}
|
||||
}
|
||||
|
||||
void ed::Node::DrawBorder(ImDrawList* drawList, ImU32 color, float thickness)
|
||||
void ed::Node::DrawBorder(ImDrawList* drawList, ImU32 color, float thickness, float offset)
|
||||
{
|
||||
if (thickness > 0.0f)
|
||||
{
|
||||
drawList->AddRect(m_Bounds.Min, m_Bounds.Max,
|
||||
color, m_Rounding, c_AllRoundCornersFlags, thickness);
|
||||
const ImVec2 extraOffset = ImVec2(offset, offset);
|
||||
|
||||
drawList->AddRect(m_Bounds.Min - extraOffset, m_Bounds.Max + extraOffset,
|
||||
color, ImMax(0.0f, m_Rounding + offset), c_AllRoundCornersFlags, thickness);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1090,9 +1137,9 @@ void ed::EditorContext::Begin(const char* id, const ImVec2& size)
|
|||
|
||||
if (!m_IsInitialized)
|
||||
{
|
||||
// Cycle canvas so it has a change to setup its size before settings are loaded
|
||||
m_Canvas.Begin(id, canvasSize);
|
||||
m_Canvas.End();
|
||||
// Cycle canvas, so it has a chance to initialize its size before settings are loaded
|
||||
if (m_Canvas.Begin(id, canvasSize))
|
||||
m_Canvas.End();
|
||||
|
||||
LoadSettings();
|
||||
m_IsInitialized = true;
|
||||
|
@ -1161,7 +1208,7 @@ void ed::EditorContext::Begin(const char* id, const ImVec2& size)
|
|||
auto centerY = (previousVisibleRect.Max.y + previousVisibleRect.Min.y) * 0.5f;
|
||||
auto currentVisibleRect = m_Canvas.ViewRect();
|
||||
auto currentAspectRatio = currentVisibleRect.GetHeight() ? (currentVisibleRect.GetWidth() / currentVisibleRect.GetHeight()) : 0.0f;
|
||||
auto width = previousVisibleRect.GetHeight();
|
||||
auto width = previousVisibleRect.GetWidth();
|
||||
auto height = previousVisibleRect.GetHeight();
|
||||
|
||||
if (m_Config.CanvasSizeMode == ax::NodeEditor::CanvasSizeMode::FitVerticalView)
|
||||
|
@ -1918,7 +1965,8 @@ void ed::EditorContext::Suspend(SuspendFlags flags)
|
|||
IM_ASSERT(m_DrawList != nullptr && "Suspend was called outiside of Begin/End.");
|
||||
auto lastChannel = m_DrawList->_Splitter._Current;
|
||||
m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
|
||||
m_Canvas.Suspend();
|
||||
if (m_IsCanvasVisible)
|
||||
m_Canvas.Suspend();
|
||||
m_DrawList->ChannelsSetCurrent(lastChannel);
|
||||
if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter)
|
||||
ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
|
||||
|
@ -1931,13 +1979,14 @@ void ed::EditorContext::Resume(SuspendFlags flags)
|
|||
ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
|
||||
auto lastChannel = m_DrawList->_Splitter._Current;
|
||||
m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
|
||||
m_Canvas.Resume();
|
||||
if (m_IsCanvasVisible)
|
||||
m_Canvas.Resume();
|
||||
m_DrawList->ChannelsSetCurrent(lastChannel);
|
||||
}
|
||||
|
||||
bool ed::EditorContext::IsSuspended()
|
||||
{
|
||||
return m_Canvas.IsSuspended();
|
||||
return m_Canvas.IsSuspended();
|
||||
}
|
||||
|
||||
bool ed::EditorContext::IsFocused()
|
||||
|
@ -2513,9 +2562,12 @@ ed::Control ed::EditorContext::BuildControl(bool allowOffscreen)
|
|||
if (!allowOffscreen && !m_IsHovered)
|
||||
return Control();
|
||||
|
||||
# if IMGUI_VERSION_NUM >= 17909
|
||||
# if IMGUI_VERSION_NUM >= 18836
|
||||
if (m_IsHoveredWithoutOverlapp)
|
||||
ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY);
|
||||
# elif IMGUI_VERSION_NUM >= 17909
|
||||
if (m_IsHoveredWithoutOverlapp)
|
||||
ImGui::SetItemUsingMouseWheel();
|
||||
# endif
|
||||
|
||||
return Control(hotObject, activeObject, clickedObject, doubleClickedObject,
|
||||
|
@ -3281,7 +3333,7 @@ ed::EditorAction::AcceptResult ed::NavigateAction::Accept(const Control& control
|
|||
|
||||
auto& io = ImGui::GetIO();
|
||||
|
||||
if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(ImGuiKey_F) && Editor->AreShortcutsEnabled())
|
||||
if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(GetKeyIndexForF()) && Editor->AreShortcutsEnabled())
|
||||
{
|
||||
const auto zoomMode = io.KeyShift ? NavigateAction::ZoomMode::WithMargin : NavigateAction::ZoomMode::None;
|
||||
|
||||
|
@ -3397,8 +3449,7 @@ bool ed::NavigateAction::HandleZoom(const Control& control)
|
|||
m_Animation.Finish();
|
||||
|
||||
auto mousePos = io.MousePos;
|
||||
auto steps = (int)io.MouseWheel;
|
||||
auto newZoom = MatchZoom(steps, m_ZoomLevels[steps < 0 ? 0 : m_ZoomLevelCount - 1]);
|
||||
auto newZoom = GetNextZoom(io.MouseWheel);
|
||||
|
||||
auto oldView = GetView();
|
||||
m_Zoom = newZoom;
|
||||
|
@ -3574,6 +3625,32 @@ ImRect ed::NavigateAction::GetViewRect() const
|
|||
return m_Canvas.CalcViewRect(GetView());
|
||||
}
|
||||
|
||||
float ed::NavigateAction::GetNextZoom(float steps)
|
||||
{
|
||||
if (this->Editor->GetConfig().EnableSmoothZoom)
|
||||
{
|
||||
return MatchSmoothZoom(steps);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto fixedSteps = (int)steps;
|
||||
return MatchZoom(fixedSteps, m_ZoomLevels[fixedSteps < 0 ? 0 : m_ZoomLevelCount - 1]);
|
||||
}
|
||||
}
|
||||
|
||||
float ed::NavigateAction::MatchSmoothZoom(float steps)
|
||||
{
|
||||
const auto power = Editor->GetConfig().SmoothZoomPower;
|
||||
|
||||
const auto newZoom = m_Zoom * powf(power, steps);
|
||||
if (newZoom < m_ZoomLevels[0])
|
||||
return m_ZoomLevels[0];
|
||||
else if (newZoom > m_ZoomLevels[m_ZoomLevelCount - 1])
|
||||
return m_ZoomLevels[m_ZoomLevelCount - 1];
|
||||
else
|
||||
return newZoom;
|
||||
}
|
||||
|
||||
float ed::NavigateAction::MatchZoom(int steps, float fallbackZoom)
|
||||
{
|
||||
auto currentZoomIndex = MatchZoomIndex(steps);
|
||||
|
@ -4320,7 +4397,7 @@ ed::EditorAction::AcceptResult ed::ShortcutAction::Accept(const Control& control
|
|||
candidateAction = Copy;
|
||||
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_V)))
|
||||
candidateAction = Paste;
|
||||
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_D)))
|
||||
if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(GetKeyIndexForD()))
|
||||
candidateAction = Duplicate;
|
||||
if (!io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space)))
|
||||
candidateAction = CreateNode;
|
||||
|
@ -5650,6 +5727,8 @@ float* ed::Style::GetVarFloatAddr(StyleVar idx)
|
|||
case StyleVar_GroupBorderWidth: return &GroupBorderWidth;
|
||||
case StyleVar_HighlightConnectedLinks: return &HighlightConnectedLinks;
|
||||
case StyleVar_SnapLinkToPinDir: return &SnapLinkToPinDir;
|
||||
case StyleVar_HoveredNodeBorderOffset: return &HoverNodeBorderOffset;
|
||||
case StyleVar_SelectedNodeBorderOffset: return &SelectedNodeBorderOffset;
|
||||
default: return nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -5774,7 +5853,3 @@ void ed::Config::EndSave()
|
|||
if (EndSaveSession)
|
||||
EndSaveSession(UserPointer);
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
|
|
@ -15,15 +15,20 @@
|
|||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# include <imgui.h>
|
||||
# include <cstdint> // std::uintXX_t
|
||||
# include <utility> // std::move
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
# define IMGUI_NODE_EDITOR_VERSION "0.9.2"
|
||||
# define IMGUI_NODE_EDITOR_VERSION_NUM 000902
|
||||
# define IMGUI_NODE_EDITOR_VERSION "0.9.4"
|
||||
# define IMGUI_NODE_EDITOR_VERSION_NUM 000904
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
#ifndef IMGUI_NODE_EDITOR_API
|
||||
#define IMGUI_NODE_EDITOR_API
|
||||
#endif
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
@ -100,6 +105,8 @@ struct Config
|
|||
int SelectButtonIndex; // Mouse button index select action will react to (0-left, 1-right, 2-middle)
|
||||
int NavigateButtonIndex; // Mouse button index navigate action will react to (0-left, 1-right, 2-middle)
|
||||
int ContextMenuButtonIndex; // Mouse button index context menu action will react to (0-left, 1-right, 2-middle)
|
||||
bool EnableSmoothZoom;
|
||||
float SmoothZoomPower;
|
||||
|
||||
Config()
|
||||
: SettingsFile("NodeEditor.json")
|
||||
|
@ -116,6 +123,12 @@ struct Config
|
|||
, SelectButtonIndex(0)
|
||||
, NavigateButtonIndex(1)
|
||||
, ContextMenuButtonIndex(1)
|
||||
, EnableSmoothZoom(false)
|
||||
# ifdef __APPLE__
|
||||
, SmoothZoomPower(1.1f)
|
||||
# else
|
||||
, SmoothZoomPower(1.3f)
|
||||
# endif
|
||||
{
|
||||
}
|
||||
};
|
||||
|
@ -174,6 +187,8 @@ enum StyleVar
|
|||
StyleVar_GroupBorderWidth,
|
||||
StyleVar_HighlightConnectedLinks,
|
||||
StyleVar_SnapLinkToPinDir,
|
||||
StyleVar_HoveredNodeBorderOffset,
|
||||
StyleVar_SelectedNodeBorderOffset,
|
||||
|
||||
StyleVar_Count
|
||||
};
|
||||
|
@ -184,7 +199,9 @@ struct Style
|
|||
float NodeRounding;
|
||||
float NodeBorderWidth;
|
||||
float HoveredNodeBorderWidth;
|
||||
float HoverNodeBorderOffset;
|
||||
float SelectedNodeBorderWidth;
|
||||
float SelectedNodeBorderOffset;
|
||||
float PinRounding;
|
||||
float PinBorderWidth;
|
||||
float LinkStrength;
|
||||
|
@ -209,35 +226,37 @@ struct Style
|
|||
|
||||
Style()
|
||||
{
|
||||
NodePadding = ImVec4(8, 8, 8, 8);
|
||||
NodeRounding = 12.0f;
|
||||
NodeBorderWidth = 1.5f;
|
||||
HoveredNodeBorderWidth = 3.5f;
|
||||
SelectedNodeBorderWidth = 3.5f;
|
||||
PinRounding = 4.0f;
|
||||
PinBorderWidth = 0.0f;
|
||||
LinkStrength = 100.0f;
|
||||
SourceDirection = ImVec2(1.0f, 0.0f);
|
||||
TargetDirection = ImVec2(-1.0f, 0.0f);
|
||||
ScrollDuration = 0.35f;
|
||||
FlowMarkerDistance = 30.0f;
|
||||
FlowSpeed = 150.0f;
|
||||
FlowDuration = 2.0f;
|
||||
PivotAlignment = ImVec2(0.5f, 0.5f);
|
||||
PivotSize = ImVec2(0.0f, 0.0f);
|
||||
PivotScale = ImVec2(1, 1);
|
||||
NodePadding = ImVec4(8, 8, 8, 8);
|
||||
NodeRounding = 12.0f;
|
||||
NodeBorderWidth = 1.5f;
|
||||
HoveredNodeBorderWidth = 3.5f;
|
||||
HoverNodeBorderOffset = 0.0f;
|
||||
SelectedNodeBorderWidth = 3.5f;
|
||||
SelectedNodeBorderOffset = 0.0f;
|
||||
PinRounding = 4.0f;
|
||||
PinBorderWidth = 0.0f;
|
||||
LinkStrength = 100.0f;
|
||||
SourceDirection = ImVec2(1.0f, 0.0f);
|
||||
TargetDirection = ImVec2(-1.0f, 0.0f);
|
||||
ScrollDuration = 0.35f;
|
||||
FlowMarkerDistance = 30.0f;
|
||||
FlowSpeed = 150.0f;
|
||||
FlowDuration = 2.0f;
|
||||
PivotAlignment = ImVec2(0.5f, 0.5f);
|
||||
PivotSize = ImVec2(0.0f, 0.0f);
|
||||
PivotScale = ImVec2(1, 1);
|
||||
#if IMGUI_VERSION_NUM > 18101
|
||||
PinCorners = ImDrawFlags_RoundCornersAll;
|
||||
PinCorners = ImDrawFlags_RoundCornersAll;
|
||||
#else
|
||||
PinCorners = ImDrawCornerFlags_All;
|
||||
PinCorners = ImDrawCornerFlags_All;
|
||||
#endif
|
||||
PinRadius = 0.0f;
|
||||
PinArrowSize = 0.0f;
|
||||
PinArrowWidth = 0.0f;
|
||||
GroupRounding = 6.0f;
|
||||
GroupBorderWidth = 1.0f;
|
||||
HighlightConnectedLinks = 0.0f;
|
||||
SnapLinkToPinDir = 0.0f;
|
||||
PinRadius = 0.0f;
|
||||
PinArrowSize = 0.0f;
|
||||
PinArrowWidth = 0.0f;
|
||||
GroupRounding = 6.0f;
|
||||
GroupBorderWidth = 1.0f;
|
||||
HighlightConnectedLinks = 0.0f;
|
||||
SnapLinkToPinDir = 0.0f;
|
||||
|
||||
Colors[StyleColor_Bg] = ImColor( 60, 60, 70, 200);
|
||||
Colors[StyleColor_Grid] = ImColor(120, 120, 120, 40);
|
||||
|
@ -267,150 +286,150 @@ struct EditorContext;
|
|||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void SetCurrentEditor(EditorContext* ctx);
|
||||
EditorContext* GetCurrentEditor();
|
||||
EditorContext* CreateEditor(const Config* config = nullptr);
|
||||
void DestroyEditor(EditorContext* ctx);
|
||||
const Config& GetConfig(EditorContext* ctx = nullptr);
|
||||
IMGUI_NODE_EDITOR_API void SetCurrentEditor(EditorContext* ctx);
|
||||
IMGUI_NODE_EDITOR_API EditorContext* GetCurrentEditor();
|
||||
IMGUI_NODE_EDITOR_API EditorContext* CreateEditor(const Config* config = nullptr);
|
||||
IMGUI_NODE_EDITOR_API void DestroyEditor(EditorContext* ctx);
|
||||
IMGUI_NODE_EDITOR_API const Config& GetConfig(EditorContext* ctx = nullptr);
|
||||
|
||||
Style& GetStyle();
|
||||
const char* GetStyleColorName(StyleColor colorIndex);
|
||||
IMGUI_NODE_EDITOR_API Style& GetStyle();
|
||||
IMGUI_NODE_EDITOR_API const char* GetStyleColorName(StyleColor colorIndex);
|
||||
|
||||
void PushStyleColor(StyleColor colorIndex, const ImVec4& color);
|
||||
void PopStyleColor(int count = 1);
|
||||
IMGUI_NODE_EDITOR_API void PushStyleColor(StyleColor colorIndex, const ImVec4& color);
|
||||
IMGUI_NODE_EDITOR_API void PopStyleColor(int count = 1);
|
||||
|
||||
void PushStyleVar(StyleVar varIndex, float value);
|
||||
void PushStyleVar(StyleVar varIndex, const ImVec2& value);
|
||||
void PushStyleVar(StyleVar varIndex, const ImVec4& value);
|
||||
void PopStyleVar(int count = 1);
|
||||
IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, float value);
|
||||
IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, const ImVec2& value);
|
||||
IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, const ImVec4& value);
|
||||
IMGUI_NODE_EDITOR_API void PopStyleVar(int count = 1);
|
||||
|
||||
void Begin(const char* id, const ImVec2& size = ImVec2(0, 0));
|
||||
void End();
|
||||
IMGUI_NODE_EDITOR_API void Begin(const char* id, const ImVec2& size = ImVec2(0, 0));
|
||||
IMGUI_NODE_EDITOR_API void End();
|
||||
|
||||
void BeginNode(NodeId id);
|
||||
void BeginPin(PinId id, PinKind kind);
|
||||
void PinRect(const ImVec2& a, const ImVec2& b);
|
||||
void PinPivotRect(const ImVec2& a, const ImVec2& b);
|
||||
void PinPivotSize(const ImVec2& size);
|
||||
void PinPivotScale(const ImVec2& scale);
|
||||
void PinPivotAlignment(const ImVec2& alignment);
|
||||
void EndPin();
|
||||
void Group(const ImVec2& size);
|
||||
void EndNode();
|
||||
IMGUI_NODE_EDITOR_API void BeginNode(NodeId id);
|
||||
IMGUI_NODE_EDITOR_API void BeginPin(PinId id, PinKind kind);
|
||||
IMGUI_NODE_EDITOR_API void PinRect(const ImVec2& a, const ImVec2& b);
|
||||
IMGUI_NODE_EDITOR_API void PinPivotRect(const ImVec2& a, const ImVec2& b);
|
||||
IMGUI_NODE_EDITOR_API void PinPivotSize(const ImVec2& size);
|
||||
IMGUI_NODE_EDITOR_API void PinPivotScale(const ImVec2& scale);
|
||||
IMGUI_NODE_EDITOR_API void PinPivotAlignment(const ImVec2& alignment);
|
||||
IMGUI_NODE_EDITOR_API void EndPin();
|
||||
IMGUI_NODE_EDITOR_API void Group(const ImVec2& size);
|
||||
IMGUI_NODE_EDITOR_API void EndNode();
|
||||
|
||||
bool BeginGroupHint(NodeId nodeId);
|
||||
ImVec2 GetGroupMin();
|
||||
ImVec2 GetGroupMax();
|
||||
ImDrawList* GetHintForegroundDrawList();
|
||||
ImDrawList* GetHintBackgroundDrawList();
|
||||
void EndGroupHint();
|
||||
IMGUI_NODE_EDITOR_API bool BeginGroupHint(NodeId nodeId);
|
||||
IMGUI_NODE_EDITOR_API ImVec2 GetGroupMin();
|
||||
IMGUI_NODE_EDITOR_API ImVec2 GetGroupMax();
|
||||
IMGUI_NODE_EDITOR_API ImDrawList* GetHintForegroundDrawList();
|
||||
IMGUI_NODE_EDITOR_API ImDrawList* GetHintBackgroundDrawList();
|
||||
IMGUI_NODE_EDITOR_API void EndGroupHint();
|
||||
|
||||
// TODO: Add a way to manage node background channels
|
||||
ImDrawList* GetNodeBackgroundDrawList(NodeId nodeId);
|
||||
IMGUI_NODE_EDITOR_API ImDrawList* GetNodeBackgroundDrawList(NodeId nodeId);
|
||||
|
||||
bool Link(LinkId id, PinId startPinId, PinId endPinId, const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
|
||||
IMGUI_NODE_EDITOR_API bool Link(LinkId id, PinId startPinId, PinId endPinId, const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
|
||||
|
||||
void Flow(LinkId linkId, FlowDirection direction = FlowDirection::Forward);
|
||||
IMGUI_NODE_EDITOR_API void Flow(LinkId linkId, FlowDirection direction = FlowDirection::Forward);
|
||||
|
||||
bool BeginCreate(const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
|
||||
bool QueryNewLink(PinId* startId, PinId* endId);
|
||||
bool QueryNewLink(PinId* startId, PinId* endId, const ImVec4& color, float thickness = 1.0f);
|
||||
bool QueryNewNode(PinId* pinId);
|
||||
bool QueryNewNode(PinId* pinId, const ImVec4& color, float thickness = 1.0f);
|
||||
bool AcceptNewItem();
|
||||
bool AcceptNewItem(const ImVec4& color, float thickness = 1.0f);
|
||||
void RejectNewItem();
|
||||
void RejectNewItem(const ImVec4& color, float thickness = 1.0f);
|
||||
void EndCreate();
|
||||
IMGUI_NODE_EDITOR_API bool BeginCreate(const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f);
|
||||
IMGUI_NODE_EDITOR_API bool QueryNewLink(PinId* startId, PinId* endId);
|
||||
IMGUI_NODE_EDITOR_API bool QueryNewLink(PinId* startId, PinId* endId, const ImVec4& color, float thickness = 1.0f);
|
||||
IMGUI_NODE_EDITOR_API bool QueryNewNode(PinId* pinId);
|
||||
IMGUI_NODE_EDITOR_API bool QueryNewNode(PinId* pinId, const ImVec4& color, float thickness = 1.0f);
|
||||
IMGUI_NODE_EDITOR_API bool AcceptNewItem();
|
||||
IMGUI_NODE_EDITOR_API bool AcceptNewItem(const ImVec4& color, float thickness = 1.0f);
|
||||
IMGUI_NODE_EDITOR_API void RejectNewItem();
|
||||
IMGUI_NODE_EDITOR_API void RejectNewItem(const ImVec4& color, float thickness = 1.0f);
|
||||
IMGUI_NODE_EDITOR_API void EndCreate();
|
||||
|
||||
bool BeginDelete();
|
||||
bool QueryDeletedLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr);
|
||||
bool QueryDeletedNode(NodeId* nodeId);
|
||||
bool AcceptDeletedItem(bool deleteDependencies = true);
|
||||
void RejectDeletedItem();
|
||||
void EndDelete();
|
||||
IMGUI_NODE_EDITOR_API bool BeginDelete();
|
||||
IMGUI_NODE_EDITOR_API bool QueryDeletedLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr);
|
||||
IMGUI_NODE_EDITOR_API bool QueryDeletedNode(NodeId* nodeId);
|
||||
IMGUI_NODE_EDITOR_API bool AcceptDeletedItem(bool deleteDependencies = true);
|
||||
IMGUI_NODE_EDITOR_API void RejectDeletedItem();
|
||||
IMGUI_NODE_EDITOR_API void EndDelete();
|
||||
|
||||
void SetNodePosition(NodeId nodeId, const ImVec2& editorPosition);
|
||||
void SetGroupSize(NodeId nodeId, const ImVec2& size);
|
||||
ImVec2 GetNodePosition(NodeId nodeId);
|
||||
ImVec2 GetNodeSize(NodeId nodeId);
|
||||
void CenterNodeOnScreen(NodeId nodeId);
|
||||
void SetNodeZPosition(NodeId nodeId, float z); // Sets node z position, nodes with higher value are drawn over nodes with lower value
|
||||
float GetNodeZPosition(NodeId nodeId); // Returns node z position, defaults is 0.0f
|
||||
IMGUI_NODE_EDITOR_API void SetNodePosition(NodeId nodeId, const ImVec2& editorPosition);
|
||||
IMGUI_NODE_EDITOR_API void SetGroupSize(NodeId nodeId, const ImVec2& size);
|
||||
IMGUI_NODE_EDITOR_API ImVec2 GetNodePosition(NodeId nodeId);
|
||||
IMGUI_NODE_EDITOR_API ImVec2 GetNodeSize(NodeId nodeId);
|
||||
IMGUI_NODE_EDITOR_API void CenterNodeOnScreen(NodeId nodeId);
|
||||
IMGUI_NODE_EDITOR_API void SetNodeZPosition(NodeId nodeId, float z); // Sets node z position, nodes with higher value are drawn over nodes with lower value
|
||||
IMGUI_NODE_EDITOR_API float GetNodeZPosition(NodeId nodeId); // Returns node z position, defaults is 0.0f
|
||||
|
||||
void RestoreNodeState(NodeId nodeId);
|
||||
IMGUI_NODE_EDITOR_API void RestoreNodeState(NodeId nodeId);
|
||||
|
||||
void Suspend();
|
||||
void Resume();
|
||||
bool IsSuspended();
|
||||
IMGUI_NODE_EDITOR_API void Suspend();
|
||||
IMGUI_NODE_EDITOR_API void Resume();
|
||||
IMGUI_NODE_EDITOR_API bool IsSuspended();
|
||||
|
||||
bool IsActive();
|
||||
IMGUI_NODE_EDITOR_API bool IsActive();
|
||||
|
||||
bool HasSelectionChanged();
|
||||
int GetSelectedObjectCount();
|
||||
int GetSelectedNodes(NodeId* nodes, int size);
|
||||
int GetSelectedLinks(LinkId* links, int size);
|
||||
bool IsNodeSelected(NodeId nodeId);
|
||||
bool IsLinkSelected(LinkId linkId);
|
||||
void ClearSelection();
|
||||
void SelectNode(NodeId nodeId, bool append = false);
|
||||
void SelectLink(LinkId linkId, bool append = false);
|
||||
void DeselectNode(NodeId nodeId);
|
||||
void DeselectLink(LinkId linkId);
|
||||
IMGUI_NODE_EDITOR_API bool HasSelectionChanged();
|
||||
IMGUI_NODE_EDITOR_API int GetSelectedObjectCount();
|
||||
IMGUI_NODE_EDITOR_API int GetSelectedNodes(NodeId* nodes, int size);
|
||||
IMGUI_NODE_EDITOR_API int GetSelectedLinks(LinkId* links, int size);
|
||||
IMGUI_NODE_EDITOR_API bool IsNodeSelected(NodeId nodeId);
|
||||
IMGUI_NODE_EDITOR_API bool IsLinkSelected(LinkId linkId);
|
||||
IMGUI_NODE_EDITOR_API void ClearSelection();
|
||||
IMGUI_NODE_EDITOR_API void SelectNode(NodeId nodeId, bool append = false);
|
||||
IMGUI_NODE_EDITOR_API void SelectLink(LinkId linkId, bool append = false);
|
||||
IMGUI_NODE_EDITOR_API void DeselectNode(NodeId nodeId);
|
||||
IMGUI_NODE_EDITOR_API void DeselectLink(LinkId linkId);
|
||||
|
||||
bool DeleteNode(NodeId nodeId);
|
||||
bool DeleteLink(LinkId linkId);
|
||||
IMGUI_NODE_EDITOR_API bool DeleteNode(NodeId nodeId);
|
||||
IMGUI_NODE_EDITOR_API bool DeleteLink(LinkId linkId);
|
||||
|
||||
bool HasAnyLinks(NodeId nodeId); // Returns true if node has any link connected
|
||||
bool HasAnyLinks(PinId pinId); // Return true if pin has any link connected
|
||||
int BreakLinks(NodeId nodeId); // Break all links connected to this node
|
||||
int BreakLinks(PinId pinId); // Break all links connected to this pin
|
||||
IMGUI_NODE_EDITOR_API bool HasAnyLinks(NodeId nodeId); // Returns true if node has any link connected
|
||||
IMGUI_NODE_EDITOR_API bool HasAnyLinks(PinId pinId); // Return true if pin has any link connected
|
||||
IMGUI_NODE_EDITOR_API int BreakLinks(NodeId nodeId); // Break all links connected to this node
|
||||
IMGUI_NODE_EDITOR_API int BreakLinks(PinId pinId); // Break all links connected to this pin
|
||||
|
||||
void NavigateToContent(float duration = -1);
|
||||
void NavigateToSelection(bool zoomIn = false, float duration = -1);
|
||||
IMGUI_NODE_EDITOR_API void NavigateToContent(float duration = -1);
|
||||
IMGUI_NODE_EDITOR_API void NavigateToSelection(bool zoomIn = false, float duration = -1);
|
||||
|
||||
bool ShowNodeContextMenu(NodeId* nodeId);
|
||||
bool ShowPinContextMenu(PinId* pinId);
|
||||
bool ShowLinkContextMenu(LinkId* linkId);
|
||||
bool ShowBackgroundContextMenu();
|
||||
IMGUI_NODE_EDITOR_API bool ShowNodeContextMenu(NodeId* nodeId);
|
||||
IMGUI_NODE_EDITOR_API bool ShowPinContextMenu(PinId* pinId);
|
||||
IMGUI_NODE_EDITOR_API bool ShowLinkContextMenu(LinkId* linkId);
|
||||
IMGUI_NODE_EDITOR_API bool ShowBackgroundContextMenu();
|
||||
|
||||
void EnableShortcuts(bool enable);
|
||||
bool AreShortcutsEnabled();
|
||||
IMGUI_NODE_EDITOR_API void EnableShortcuts(bool enable);
|
||||
IMGUI_NODE_EDITOR_API bool AreShortcutsEnabled();
|
||||
|
||||
bool BeginShortcut();
|
||||
bool AcceptCut();
|
||||
bool AcceptCopy();
|
||||
bool AcceptPaste();
|
||||
bool AcceptDuplicate();
|
||||
bool AcceptCreateNode();
|
||||
int GetActionContextSize();
|
||||
int GetActionContextNodes(NodeId* nodes, int size);
|
||||
int GetActionContextLinks(LinkId* links, int size);
|
||||
void EndShortcut();
|
||||
IMGUI_NODE_EDITOR_API bool BeginShortcut();
|
||||
IMGUI_NODE_EDITOR_API bool AcceptCut();
|
||||
IMGUI_NODE_EDITOR_API bool AcceptCopy();
|
||||
IMGUI_NODE_EDITOR_API bool AcceptPaste();
|
||||
IMGUI_NODE_EDITOR_API bool AcceptDuplicate();
|
||||
IMGUI_NODE_EDITOR_API bool AcceptCreateNode();
|
||||
IMGUI_NODE_EDITOR_API int GetActionContextSize();
|
||||
IMGUI_NODE_EDITOR_API int GetActionContextNodes(NodeId* nodes, int size);
|
||||
IMGUI_NODE_EDITOR_API int GetActionContextLinks(LinkId* links, int size);
|
||||
IMGUI_NODE_EDITOR_API void EndShortcut();
|
||||
|
||||
float GetCurrentZoom();
|
||||
IMGUI_NODE_EDITOR_API float GetCurrentZoom();
|
||||
|
||||
NodeId GetHoveredNode();
|
||||
PinId GetHoveredPin();
|
||||
LinkId GetHoveredLink();
|
||||
NodeId GetDoubleClickedNode();
|
||||
PinId GetDoubleClickedPin();
|
||||
LinkId GetDoubleClickedLink();
|
||||
bool IsBackgroundClicked();
|
||||
bool IsBackgroundDoubleClicked();
|
||||
ImGuiMouseButton GetBackgroundClickButtonIndex(); // -1 if none
|
||||
ImGuiMouseButton GetBackgroundDoubleClickButtonIndex(); // -1 if none
|
||||
IMGUI_NODE_EDITOR_API NodeId GetHoveredNode();
|
||||
IMGUI_NODE_EDITOR_API PinId GetHoveredPin();
|
||||
IMGUI_NODE_EDITOR_API LinkId GetHoveredLink();
|
||||
IMGUI_NODE_EDITOR_API NodeId GetDoubleClickedNode();
|
||||
IMGUI_NODE_EDITOR_API PinId GetDoubleClickedPin();
|
||||
IMGUI_NODE_EDITOR_API LinkId GetDoubleClickedLink();
|
||||
IMGUI_NODE_EDITOR_API bool IsBackgroundClicked();
|
||||
IMGUI_NODE_EDITOR_API bool IsBackgroundDoubleClicked();
|
||||
IMGUI_NODE_EDITOR_API ImGuiMouseButton GetBackgroundClickButtonIndex(); // -1 if none
|
||||
IMGUI_NODE_EDITOR_API ImGuiMouseButton GetBackgroundDoubleClickButtonIndex(); // -1 if none
|
||||
|
||||
bool GetLinkPins(LinkId linkId, PinId* startPinId, PinId* endPinId); // pass nullptr if particular pin do not interest you
|
||||
IMGUI_NODE_EDITOR_API bool GetLinkPins(LinkId linkId, PinId* startPinId, PinId* endPinId); // pass nullptr if particular pin do not interest you
|
||||
|
||||
bool PinHadAnyLinks(PinId pinId);
|
||||
IMGUI_NODE_EDITOR_API bool PinHadAnyLinks(PinId pinId);
|
||||
|
||||
ImVec2 GetScreenSize();
|
||||
ImVec2 ScreenToCanvas(const ImVec2& pos);
|
||||
ImVec2 CanvasToScreen(const ImVec2& pos);
|
||||
IMGUI_NODE_EDITOR_API ImVec2 GetScreenSize();
|
||||
IMGUI_NODE_EDITOR_API ImVec2 ScreenToCanvas(const ImVec2& pos);
|
||||
IMGUI_NODE_EDITOR_API ImVec2 CanvasToScreen(const ImVec2& pos);
|
||||
|
||||
int GetNodeCount(); // Returns number of submitted nodes since Begin() call
|
||||
int GetOrderedNodeIds(NodeId* nodes, int size); // Fills an array with node id's in order they're drawn; up to 'size` elements are set. Returns actual size of filled id's.
|
||||
IMGUI_NODE_EDITOR_API int GetNodeCount(); // Returns number of submitted nodes since Begin() call
|
||||
IMGUI_NODE_EDITOR_API int GetOrderedNodeIds(NodeId* nodes, int size); // Fills an array with node id's in order they're drawn; up to 'size` elements are set. Returns actual size of filled id's.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,10 +1,3 @@
|
|||
//Disable a bunch of warnings for now
|
||||
#ifndef _MSC_VER
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wshadow"
|
||||
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// VERSION 0.9.1
|
||||
//
|
||||
|
@ -767,8 +760,3 @@ int ax::NodeEditor::GetOrderedNodeIds(NodeId* nodes, int size)
|
|||
{
|
||||
return s_Editor->GetNodeIds(nodes, size);
|
||||
}
|
||||
|
||||
//Disable a bunch of warnings for now
|
||||
#ifndef _MSC_VER
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
|
|
@ -1,10 +1,3 @@
|
|||
//Disable a bunch of warnings for now
|
||||
#ifndef _MSC_VER
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wshadow"
|
||||
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// VERSION 0.9.1
|
||||
//
|
||||
|
@ -22,12 +15,14 @@
|
|||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
# ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# endif
|
||||
# include "imgui_node_editor.h"
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
# include <imgui.h>
|
||||
# define IMGUI_DEFINE_MATH_OPERATORS
|
||||
# include <imgui_internal.h>
|
||||
# include "imgui_extra_math.h"
|
||||
# include "imgui_bezier_math.h"
|
||||
|
@ -440,7 +435,7 @@ struct Node final: Object
|
|||
virtual bool IsSelectable() override { return true; }
|
||||
|
||||
virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final;
|
||||
void DrawBorder(ImDrawList* drawList, ImU32 color, float thickness = 1.0f);
|
||||
void DrawBorder(ImDrawList* drawList, ImU32 color, float thickness = 1.0f, float offset = 0.0f);
|
||||
|
||||
void GetGroupedNodes(std::vector<Node*>& result, bool append = false);
|
||||
|
||||
|
@ -891,6 +886,8 @@ private:
|
|||
|
||||
void NavigateTo(const ImRect& target, float duration = -1.0f, NavigationReason reason = NavigationReason::Unknown);
|
||||
|
||||
float GetNextZoom(float steps);
|
||||
float MatchSmoothZoom(float steps);
|
||||
float MatchZoom(int steps, float fallbackZoom);
|
||||
int MatchZoomIndex(int direction);
|
||||
|
||||
|
@ -1561,8 +1558,3 @@ private:
|
|||
|
||||
//------------------------------------------------------------------------------
|
||||
# endif // __IMGUI_NODE_EDITOR_INTERNAL_H__
|
||||
|
||||
//Disable a bunch of warnings for now
|
||||
#ifndef _MSC_VER
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue