Martin Felis
0d78fc5ece
using othographic projection now
2011-06-20 22:06:35 +02:00
martin
419ebc8783
using now 3d asteroids
2011-06-13 19:21:39 +02:00
martin
5c58595f35
added OBJ loader
2011-06-13 19:05:04 +02:00
martin
509e569c64
added GLEW
2011-06-13 17:05:07 +02:00
Martin Felis
99f3a4dfff
fixed compiler warnings
2011-06-13 13:46:19 +02:00
martin
e3733a7b0b
version information in the CMakeLists.txt are now available in the code
2011-05-06 17:37:49 +02:00
Martin Felis (berta win)
ef942fe580
fixed proper types for some calls in IMGUIControls.cc
2011-05-04 18:43:36 +02:00
Martin Felis (berta win)
c2ca0a1a4d
fixed compilation under windows
...
- crashes sometimes for no obvious reason when loading fonts
2011-05-04 18:33:44 +02:00
Martin Felis
980f55955d
asking now whether online highscore mode should be used
2011-04-30 16:41:51 +02:00
Martin Felis
6accec04be
added missing files
2011-04-30 15:00:58 +02:00
martin
8d85b87702
playing around with cpack (looks good so far)
2011-04-29 15:37:41 +02:00
Martin Felis
b0d6d5baa6
minor tweaks (could not find app icon, and CMakeInstall directives)
2011-04-19 14:37:32 +02:00
Martin Felis
545c370816
fixed state transitions from highscore->main menu
2011-04-19 13:20:46 +02:00
Martin Felis
3950195593
added level hashes and finished credits
2011-04-19 12:16:52 +02:00
Martin Felis
8954cf0db0
shading of labels now dependent on the font size
2011-04-19 10:38:59 +02:00
Martin Felis
b08a835bfb
sound loops are now hard coded to channel 4
2011-04-10 19:39:33 +02:00
Martin Felis
4b63d0beba
added par time to levels
2011-03-30 10:45:22 +02:00
Martin Felis
057bf0e1cc
online highscore can now be selected from Options menu
2011-03-27 22:38:26 +02:00
Martin Felis
729518af7f
level titles can now be displayed in two lines
2011-03-27 22:06:25 +02:00
Martin Felis (berta)
b4c046bae2
fixed sound playback of ship destroyed
2011-03-24 08:26:06 +01:00
Martin Felis (berta)
3e17f56760
nice level intros
2011-03-22 23:01:44 +01:00
Martin Felis (berta)
e2fd3393d3
clarified highscore submission when internet connection fails
2011-03-16 23:21:22 +01:00
Martin Felis (berta)
21239c9962
highscores can now be submitted to and retrieved from a server
2011-03-16 17:03:41 +01:00
Martin Felis (berta)
ff87d9984a
code for credits is finished
2011-03-15 10:21:26 +01:00
Martin Felis (berta win)
98d0814699
fixed dll exports for OGLFT (once more)
2011-02-13 17:27:46 +01:00
Martin Felis (berta)
5359374304
editor now in a separate executable
2011-02-12 17:04:44 +01:00
Martin Felis (berta)
ce66a791af
bugfixes less log messages
...
- fixed sudden acceleration of asteroids (wrong order of collision handling
and resolving)
2011-02-12 16:34:47 +01:00
Martin Felis (berta)
57ea0596b8
editor and game improvements
...
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
Martin Felis (berta)
42d40befcd
oglft: fixed directory for the generated OGLFT.h
2011-02-11 17:47:14 +01:00
Martin Felis (berta)
ad528f0c6f
editor: highlighting the current mode
2011-02-11 17:43:23 +01:00
martin
8daee27ed8
fixed collision detection that go over world boundaries
2011-02-01 18:24:33 +01:00
martin
1687b657d4
working on collision detection when entities get warped at world boundaries
2011-02-01 17:14:25 +01:00
martin
95e709ce3f
coll2d: added bounding spheres to all Shapes
2011-02-01 16:13:06 +01:00
Martin Felis (schakeline)
dd9f2773f5
added todo for window resizing / fullscreen toggling
2011-01-31 08:41:39 +01:00
Martin Felis (schakeline)
f4ef58b9bf
key repetitions are now allowed for text input
2011-01-31 08:39:42 +01:00
Martin Felis (berta)
a27ece921a
fixed 3 major bugs (LineEdit backspace, input crashes, editor button press and editor actions)
2011-01-30 21:43:04 +01:00
Martin Felis (lola)
3e05c967ab
improved editor (deletion of entities and better loading dialog)
2011-01-02 21:04:11 +01:00
Martin Felis (lola)
965c4d9269
quick and dirty editor works for now
2011-01-02 18:25:20 +01:00
Martin Felis (schakeline)
d01ab37554
introduced game data dir and user data dir
...
- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
2010-12-03 00:15:26 +01:00
martin
cfedddcae0
prepared for debian packaging
2010-12-02 19:56:55 +01:00
martin
b622be72e8
reenabled dynamic linking for linux build
2010-12-02 10:46:27 +01:00
Martin Felis (berta)
4c1e016fc2
reporting now collision normal and collision point when collisions occur
2010-12-01 10:18:45 +01:00
Martin Felis (berta)
05b30a5b1d
player sounds and controls get reset when player dies or the game ends
2010-12-01 10:02:26 +01:00
Martin Felis (berta win)
1a0da37a4c
applied fixes for windows compatibility, needs cleanup
2010-11-28 23:08:52 +01:00
Martin Felis (berta)
b8f0ed31e3
sound volumes are now read from and saved to config.rc + bugfix
...
- fixed calling of IMGUIClear() when the view state changed (was previously
called only when the game state changed)
2010-11-28 01:13:45 +01:00
Martin Felis (berta)
33683e817d
fixed creation of the proper OGLFT.h file by CMake
2010-11-28 00:27:53 +01:00
Martin Felis (berta)
f583cf39a8
previous functionality of the view restored with a few new benefits ("non-linear" menus)
2010-11-28 00:20:58 +01:00
Martin Felis (schakeline)
3340471c61
view states are now managed by a stack + bugfixing
...
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta)
f8e5b7e873
intermediate commit: still working on view state managing
2010-11-27 08:38:32 +01:00
Martin Felis (berta)
3cbbedde7e
intermediate commit: restructuring view states
2010-11-22 20:00:44 +01:00