introduced game data dir and user data dir

- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
This commit is contained in:
2010-12-03 00:15:26 +01:00
parent cfedddcae0
commit d01ab37554
12 changed files with 217 additions and 33 deletions
+40 -2
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@@ -1,4 +1,5 @@
#include "Commands.h"
#include <boost/filesystem.hpp>
namespace Engine {
@@ -190,6 +191,40 @@ std::string CommandGetErrorString (){
return CommandsInstance->GetErrorString();
}
/** \brief Searches for possible candidates at reasonable places
*
* In that order:
* 1. current directory
* 2. user data directory
* 3. game data directory
*
* \returns full path to the file, otherwise only the filename (which will
* \returns then cause an error because the file cannot be opened)
*/
std::string find_exec_file_full_path (const std::string &exec_file) {
std::string full_path = exec_file;
boost::filesystem::path exec_file_path (full_path);
if(boost::filesystem::is_regular_file(exec_file_path)) {
return full_path;
}
full_path = GetUserDirFullPath(std::string("/") + exec_file);
exec_file_path = full_path;
if(boost::filesystem::is_regular_file(exec_file_path)) {
return full_path;
}
full_path = GetResourceFullPath(std::string("/") + exec_file);
exec_file_path = full_path;
if(boost::filesystem::is_regular_file(exec_file_path)) {
return full_path;
}
// otherwise just return the normal path which will fail anyway
return exec_file;
}
/*
* Commands of the Command system
*/
@@ -202,13 +237,16 @@ bool Cmd_Exec (const std::vector<std::string> args) {
return false;
}
std::string full_path = find_exec_file_full_path(args[0]);
LogDebug ("Trying to exec file %s", full_path.c_str());
std::ifstream exec_file;
exec_file.open(args[0].c_str(), std::ios_base::in);
exec_file.open(full_path.c_str(), std::ios_base::in);
if (!exec_file) {
std::ostringstream error_msg;
error_msg << "exec failed: could not open file '"
<< args[0] << "'";
<< full_path.c_str() << "'";
CommandsInstance->SetErrorString(error_msg.str());
return false;
}
+18
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@@ -363,5 +363,23 @@ ControllerBase* EngineGetController () {
return EngineInstance->GetController();
}
std::string GetResourceFullPath (const std::string &resource) {
if (EngineInstance == NULL) {
std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
assert (0);
}
return EngineInstance->GetResourceFullPath(resource);
}
std::string GetUserDirFullPath (const std::string &path) {
if (EngineInstance == NULL) {
std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
assert (0);
}
return EngineInstance->GetUserDirFullPath(path);
}
}
+34
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@@ -99,6 +99,29 @@ class Engine : public Module {
void SetStatus (const EngineStatus new_status);
EngineStatus GetStatus ();
void SetUserDataPath (const std::string &path) {
mUserDataPath = path;
};
std::string GetUserDataPath () { return mUserDataPath; };
void SetGameDataPath (const std::string &path) {
mGameDataPath = path;
};
std::string GetGameDataPath () { return mGameDataPath; };
/** \brief Returns the path to a resource by prepending the game data path to
* \brief it
*/
std::string GetResourceFullPath (const std::string &resource) {
return mGameDataPath + resource;
};
/** \brief Returns the path to a file by prepending the user data path to it
*/
std::string GetUserDirFullPath (const std::string &path) {
return mUserDataPath + path;
};
private:
// Engine must not be created with the standard constructor!
// It must be ensured, that the correct EntityFactory is used!
@@ -121,6 +144,9 @@ class Engine : public Module {
Commands *mCommands;
Variables *mVariables;
std::string mUserDataPath;
std::string mGameDataPath;
std::string mErrorString;
EngineStatus mStatus;
};
@@ -152,6 +178,14 @@ ViewBase* EngineGetView ();
/** \brief Global access functions for the Controller */
ControllerBase* EngineGetController ();
/** \brief Returns the path to a resource by prepending the game data path to
* \brief it
*/
std::string GetResourceFullPath (const std::string &resource);
/** \brief Returns the path to a file by prepending the user data path to it
*/
std::string GetUserDirFullPath (const std::string &path);
}
/* Include the globally visible declarations of the other modules */
+9 -9
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@@ -13,16 +13,16 @@ namespace Engine {
* Code is taken from http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures on
* Sunday, March 14 2010.
*/
bool Sprite::LoadFromPNG (const char *filename) {
LogDebug ("Loading png from %s", filename);
bool Sprite::LoadFromPNG (const std::string &filename) {
LogDebug ("Loading png from %s", filename.c_str());
//header for testing if it is a png
png_byte header[8];
//open file as binary
FILE *fp = fopen(filename, "rb");
FILE *fp = fopen(filename.c_str(), "rb");
if (!fp) {
LogError ("Could not open file: %s", filename);
LogError ("Could not open file: %s", filename.c_str());
return false;
}
@@ -32,7 +32,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
//test if png
int is_png = !png_sig_cmp(header, 0, 8);
if (!is_png) {
LogError ("Error opening png file %s: file is not a png file!", filename);
LogError ("Error opening png file %s: file is not a png file!", filename.c_str());
fclose(fp);
return false;
}
@@ -41,7 +41,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
NULL, NULL);
if (!png_ptr) {
LogError ("Error opening png file %s: unable to read png header", filename);
LogError ("Error opening png file %s: unable to read png header", filename.c_str());
fclose(fp);
return (false);
}
@@ -49,7 +49,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
//create png info struct
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
LogError ("Error opening png file %s: unable to read png header", filename);
LogError ("Error opening png file %s: unable to read png header", filename.c_str());
png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
fclose(fp);
return (false);
@@ -58,7 +58,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
//create png info struct
png_infop end_info = png_create_info_struct(png_ptr);
if (!end_info) {
LogError ("Error opening png file %s: unable to read png header", filename);
LogError ("Error opening png file %s: unable to read png header", filename.c_str());
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
fclose(fp);
return (false);
@@ -66,7 +66,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
//png error stuff, not sure libpng man suggests this.
if (setjmp(png_jmpbuf(png_ptr))) {
LogError ("Error opening png file %s: unable to read png header", filename);
LogError ("Error opening png file %s: unable to read png header", filename.c_str());
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
fclose(fp);
return (false);
+1 -1
View File
@@ -17,7 +17,7 @@ class Sprite {
mSubSpriteCount = 1;
}
bool LoadFromPNG (const char *filename);
bool LoadFromPNG (const std::string &filename);
void DrawAt (float xpos, float ypos, float zpos);
void DrawAt2D (float xpos, float ypos);
unsigned int GetWidth() { return mWidth; };
+1 -1
View File
@@ -275,7 +275,7 @@ bool ViewBase::LoadFont (const std::string &font_spec_string) {
parse_font_spec_string(font_spec_string, font_name, font_color, &font_size);
std::string font_path ("./data/fonts/");
std::string font_path (GetResourceFullPath("/data/fonts/"));
font_path += font_name;
LogDebug ("Loading font %s color (%1.2f, %1.2f, %1.2f) size %f from %s", font_name.c_str(), font_color[0], font_color[1], font_color[2], font_size, font_path.c_str());