introduced game data dir and user data dir

- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
main
Martin Felis (schakeline) 2010-12-03 00:15:26 +01:00
parent cfedddcae0
commit d01ab37554
12 changed files with 217 additions and 33 deletions

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@ -1,4 +1,4 @@
PROJECT ( Asteroids CXX )
PROJECT ( Asteroids C CXX )
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)

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@ -33,7 +33,7 @@ bool Controller::OnReceiveEvent (const Engine::EventBasePtr &event) {
}
void Controller::ResetPlayerEntity () {
Engine::HaltSoundLoop("./data/sounds/thrust.wav");
Engine::HaltSoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"));
Engine::EntityBase *player_entity = GetModel()->GetEntity(GetModel()->GetPlayerEntityId());

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@ -65,7 +65,7 @@ int Model::OnInit (int argc, char* argv[]) {
mPlayerName = "Player";
Engine::PlayMusic ("./data/sounds/intro_music.ogg");
Engine::PlayMusic (Engine::GetResourceFullPath("/data/sounds/intro_music.ogg"));
Engine::RegisterListener (this, EventAccelerateStart);
Engine::RegisterListener (this, EventAccelerateStop);
@ -76,10 +76,10 @@ int Model::OnInit (int argc, char* argv[]) {
bool Model::OnReceiveEvent (const Engine::EventBasePtr &event) {
switch (event->mEventType) {
case EventAccelerateStart:
Engine::PlaySoundLoop("./data/sounds/thrust.wav", -1);
Engine::PlaySoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"), -1);
break;
case EventAccelerateStop:
Engine::HaltSoundLoop("./data/sounds/thrust.wav");
Engine::HaltSoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"));
break;
case EventShipExplode:
OnShipExplode();
@ -117,19 +117,19 @@ void Model::Process () {
}
unsigned int Model::InitLevelList () {
const char* level_dir_name = "./data/levels/";
Engine::LogDebug ("Searching for levels in %s", level_dir_name);
std::string level_dir_name = Engine::GetResourceFullPath("/data/levels/");
Engine::LogDebug ("Searching for levels in %s", level_dir_name.c_str());
mLevelList.clear();
boost::filesystem::path level_dir(level_dir_name);
if (!boost::filesystem::exists(level_dir)) {
Engine::LogError ("Could not init level list: %s does not exist!");
Engine::LogError ("Could not init level list: \todo %s does not exist!");
}
if (!boost::filesystem::is_directory(level_dir)) {
Engine::LogError ("Could not init level list: %s is not a directory!");
Engine::LogError ("Could not init level list: \todo %s is not a directory!");
}
boost::filesystem::directory_iterator end_iter;
@ -151,7 +151,7 @@ unsigned int Model::InitLevelList () {
void Model::LoadHighscoreList () {
Engine::LogDebug ("Loading highscore file");
boost::filesystem::path highscore_file("./highscore.dat");
boost::filesystem::path highscore_file(Engine::GetUserDirFullPath("/highscore.dat"));
// if the file does not exist, we create it and write standard values into
// it.
@ -185,7 +185,7 @@ void Model::LoadHighscoreList () {
}
void Model::SaveHighscoreList () {
std::ofstream highscore_file ("./highscore.dat");
std::ofstream highscore_file (Engine::GetUserDirFullPath("/highscore.dat").c_str());
std::list<HighscoreEntry>::iterator iter = mHighscoreList.begin();
@ -425,7 +425,7 @@ void Model::OnKillEntity (const Engine::EntityBase *entity) {
GameEntityType entity_type = (GameEntityType) entity->mType;
if (entity_type == GameEntityTypeAsteroid) {
Engine::PlaySound("./data/sounds/rock_destroyed.wav");
Engine::PlaySound(Engine::GetResourceFullPath("/data/sounds/rock_destroyed.wav"));
unsigned int i;
const AsteroidEntity *asteroid = static_cast<const AsteroidEntity*>(entity);

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@ -117,7 +117,7 @@ void ShipEntity::Attack () {
rocket_physics->mVelocity = attack_dir.normalize();
rocket_physics->mVelocity *= ShipEntity::VarMaxSpeed.GetFloatValue() + 0.5;
Engine::PlaySound ("./data/sounds/laser.wav");
Engine::PlaySound (Engine::GetResourceFullPath("/data/sounds/laser.wav"));
}
}

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@ -56,16 +56,16 @@ int View::OnInit (int argc, char* argv[]) {
mBackgroundStars.push_back (star);
}
mGUIShipSprite.LoadFromPNG("./data/textures/ship.png");
mGUIShipSprite.LoadFromPNG(Engine::GetResourceFullPath("/data/textures/ship.png"));
mGUIShipSprite.SetScale (0.1);
mAsteroidSprite.LoadFromPNG ("./data/textures/asteroid.png");
mShipSprite.LoadFromPNG ("./data/textures/ship.png");
mAsteroidSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/asteroid.png"));
mShipSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/ship.png"));
mShipThrustSprite.LoadFromPNG ("./data/textures/ship_thrust.png");
mShipThrustSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/ship_thrust.png"));
mShipThrustSprite.SetAnimation (4, 8);
mShipPartsSprite.LoadFromPNG ("./data/textures/ship_parts.png");
mShipPartsSprite.LoadFromPNG (Engine::GetResourceFullPath("/data/textures/ship_parts.png"));
mShipPartsSprite.SetSubSpriteCount (10);
Engine::RegisterListener (this, EventAccelerateStart);

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@ -9,12 +9,94 @@
#include "Physics.h"
#include "EntityFactory.h"
#include <boost/filesystem.hpp>
#ifdef WIN32
#include <Windows.h>
#endif
using namespace std;
/* Returns a path where files such as logs and config files can be
* written to
*/
std::string create_user_path () {
std::string result_dir = ".";
std::string test_file_path = result_dir;
// first we check in $HOME/.fysxasteroids
char* env_home_dir = getenv("HOME");
result_dir = env_home_dir;
result_dir += "/.fysxasteroids";
boost::filesystem::path result_dir_path(result_dir);
if(!boost::filesystem::is_directory (result_dir_path)) {
if (!boost::filesystem::create_directory(result_dir_path)) {
cerr << "Warning: could not create user data directory " << result_dir<< endl;
result_dir = "";
}
}
test_file_path = result_dir;
test_file_path += "/game.log";
ofstream test_file (test_file_path.c_str(), ios_base::app);
if (!test_file) {
test_file.close();
cerr << "Warning: user data directory not writable! " << result_dir << endl;
result_dir = "";
} else {
test_file.close();
return result_dir;
}
// then we check the local directory
result_dir = ".";
test_file_path = result_dir;
test_file_path += "/game.log";
test_file.open (test_file_path.c_str(), ios_base::out);
if (test_file) {
test_file.close();
return result_dir;
} else {
cerr << "Warning could not find suitable user data directory" << endl;
result_dir = "";
}
test_file.close();
return result_dir;
}
std::string find_game_data_dir () {
std::string result;
std::vector<std::string> paths;
paths.push_back(".");
paths.push_back("/usr/local/share/fysxasteroids");
paths.push_back("/usr/share/fysxasteroids");
std::vector<std::string>::iterator iter = paths.begin();
for (iter; iter != paths.end(); iter++) {
std::string test_path = *iter;
if (!boost::filesystem::is_directory(test_path + "/data/fonts"))
continue;
if (!boost::filesystem::is_directory(test_path + "/data/levels"))
continue;
if (!boost::filesystem::is_directory(test_path + "/data/sounds"))
continue;
if (!boost::filesystem::is_directory(test_path + "/data/textures"))
continue;
break;
}
if (iter != paths.end())
return *iter;
cerr << "Could not find game data" << endl;
return result;
}
int main (int argc, char* argv[]) {
cout << "Game Start" << endl;
@ -32,7 +114,19 @@ int main (int argc, char* argv[]) {
engine.SetView (new asteroids::View);
SetLogPrintLevel (Engine::LogLevelMessage);
Engine::SetLogFilename ("game.log");
// we assume the user path to be local folder
std::string user_path = create_user_path();
std::string log_file_path = user_path;
log_file_path += "/game.log";
cout << "User Data Dir = " << user_path << endl;
engine.SetUserDataPath (user_path);
Engine::SetLogFilename (log_file_path.c_str());
std::string game_data_path = find_game_data_dir();
engine.SetGameDataPath (game_data_path);
cout << "Game Data Dir = " << game_data_path << endl;
if (engine.Init (argc, argv) != 0) {
cout << "Could not start engine!" << endl;
@ -60,7 +154,7 @@ int main (int argc, char* argv[]) {
engine.MainLoop ();
// save the configuration
std::ofstream config_file ("config.rc");
std::ofstream config_file (engine.GetUserDirFullPath("/config.rc").c_str());
config_file << "set effects_volume " << Engine::GetEffectsVolume() << std::endl;
config_file << "set music_volume " << Engine::GetMusicVolume() << std::endl;
config_file.close();

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@ -1,4 +1,5 @@
#include "Commands.h"
#include <boost/filesystem.hpp>
namespace Engine {
@ -190,6 +191,40 @@ std::string CommandGetErrorString (){
return CommandsInstance->GetErrorString();
}
/** \brief Searches for possible candidates at reasonable places
*
* In that order:
* 1. current directory
* 2. user data directory
* 3. game data directory
*
* \returns full path to the file, otherwise only the filename (which will
* \returns then cause an error because the file cannot be opened)
*/
std::string find_exec_file_full_path (const std::string &exec_file) {
std::string full_path = exec_file;
boost::filesystem::path exec_file_path (full_path);
if(boost::filesystem::is_regular_file(exec_file_path)) {
return full_path;
}
full_path = GetUserDirFullPath(std::string("/") + exec_file);
exec_file_path = full_path;
if(boost::filesystem::is_regular_file(exec_file_path)) {
return full_path;
}
full_path = GetResourceFullPath(std::string("/") + exec_file);
exec_file_path = full_path;
if(boost::filesystem::is_regular_file(exec_file_path)) {
return full_path;
}
// otherwise just return the normal path which will fail anyway
return exec_file;
}
/*
* Commands of the Command system
*/
@ -202,13 +237,16 @@ bool Cmd_Exec (const std::vector<std::string> args) {
return false;
}
std::string full_path = find_exec_file_full_path(args[0]);
LogDebug ("Trying to exec file %s", full_path.c_str());
std::ifstream exec_file;
exec_file.open(args[0].c_str(), std::ios_base::in);
exec_file.open(full_path.c_str(), std::ios_base::in);
if (!exec_file) {
std::ostringstream error_msg;
error_msg << "exec failed: could not open file '"
<< args[0] << "'";
<< full_path.c_str() << "'";
CommandsInstance->SetErrorString(error_msg.str());
return false;
}

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@ -363,5 +363,23 @@ ControllerBase* EngineGetController () {
return EngineInstance->GetController();
}
std::string GetResourceFullPath (const std::string &resource) {
if (EngineInstance == NULL) {
std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
assert (0);
}
return EngineInstance->GetResourceFullPath(resource);
}
std::string GetUserDirFullPath (const std::string &path) {
if (EngineInstance == NULL) {
std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
assert (0);
}
return EngineInstance->GetUserDirFullPath(path);
}
}

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@ -99,6 +99,29 @@ class Engine : public Module {
void SetStatus (const EngineStatus new_status);
EngineStatus GetStatus ();
void SetUserDataPath (const std::string &path) {
mUserDataPath = path;
};
std::string GetUserDataPath () { return mUserDataPath; };
void SetGameDataPath (const std::string &path) {
mGameDataPath = path;
};
std::string GetGameDataPath () { return mGameDataPath; };
/** \brief Returns the path to a resource by prepending the game data path to
* \brief it
*/
std::string GetResourceFullPath (const std::string &resource) {
return mGameDataPath + resource;
};
/** \brief Returns the path to a file by prepending the user data path to it
*/
std::string GetUserDirFullPath (const std::string &path) {
return mUserDataPath + path;
};
private:
// Engine must not be created with the standard constructor!
// It must be ensured, that the correct EntityFactory is used!
@ -121,6 +144,9 @@ class Engine : public Module {
Commands *mCommands;
Variables *mVariables;
std::string mUserDataPath;
std::string mGameDataPath;
std::string mErrorString;
EngineStatus mStatus;
};
@ -152,6 +178,14 @@ ViewBase* EngineGetView ();
/** \brief Global access functions for the Controller */
ControllerBase* EngineGetController ();
/** \brief Returns the path to a resource by prepending the game data path to
* \brief it
*/
std::string GetResourceFullPath (const std::string &resource);
/** \brief Returns the path to a file by prepending the user data path to it
*/
std::string GetUserDirFullPath (const std::string &path);
}
/* Include the globally visible declarations of the other modules */

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@ -13,16 +13,16 @@ namespace Engine {
* Code is taken from http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures on
* Sunday, March 14 2010.
*/
bool Sprite::LoadFromPNG (const char *filename) {
LogDebug ("Loading png from %s", filename);
bool Sprite::LoadFromPNG (const std::string &filename) {
LogDebug ("Loading png from %s", filename.c_str());
//header for testing if it is a png
png_byte header[8];
//open file as binary
FILE *fp = fopen(filename, "rb");
FILE *fp = fopen(filename.c_str(), "rb");
if (!fp) {
LogError ("Could not open file: %s", filename);
LogError ("Could not open file: %s", filename.c_str());
return false;
}
@ -32,7 +32,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
//test if png
int is_png = !png_sig_cmp(header, 0, 8);
if (!is_png) {
LogError ("Error opening png file %s: file is not a png file!", filename);
LogError ("Error opening png file %s: file is not a png file!", filename.c_str());
fclose(fp);
return false;
}
@ -41,7 +41,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
NULL, NULL);
if (!png_ptr) {
LogError ("Error opening png file %s: unable to read png header", filename);
LogError ("Error opening png file %s: unable to read png header", filename.c_str());
fclose(fp);
return (false);
}
@ -49,7 +49,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
//create png info struct
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
LogError ("Error opening png file %s: unable to read png header", filename);
LogError ("Error opening png file %s: unable to read png header", filename.c_str());
png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
fclose(fp);
return (false);
@ -58,7 +58,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
//create png info struct
png_infop end_info = png_create_info_struct(png_ptr);
if (!end_info) {
LogError ("Error opening png file %s: unable to read png header", filename);
LogError ("Error opening png file %s: unable to read png header", filename.c_str());
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
fclose(fp);
return (false);
@ -66,7 +66,7 @@ bool Sprite::LoadFromPNG (const char *filename) {
//png error stuff, not sure libpng man suggests this.
if (setjmp(png_jmpbuf(png_ptr))) {
LogError ("Error opening png file %s: unable to read png header", filename);
LogError ("Error opening png file %s: unable to read png header", filename.c_str());
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
fclose(fp);
return (false);

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@ -17,7 +17,7 @@ class Sprite {
mSubSpriteCount = 1;
}
bool LoadFromPNG (const char *filename);
bool LoadFromPNG (const std::string &filename);
void DrawAt (float xpos, float ypos, float zpos);
void DrawAt2D (float xpos, float ypos);
unsigned int GetWidth() { return mWidth; };

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@ -275,7 +275,7 @@ bool ViewBase::LoadFont (const std::string &font_spec_string) {
parse_font_spec_string(font_spec_string, font_name, font_color, &font_size);
std::string font_path ("./data/fonts/");
std::string font_path (GetResourceFullPath("/data/fonts/"));
font_path += font_name;
LogDebug ("Loading font %s color (%1.2f, %1.2f, %1.2f) size %f from %s", font_name.c_str(), font_color[0], font_color[1], font_color[2], font_size, font_path.c_str());