intermediate commit: restructuring view states

This commit is contained in:
2010-11-22 20:00:44 +01:00
parent 652367b824
commit 3cbbedde7e
11 changed files with 285 additions and 69 deletions
+1
View File
@@ -13,6 +13,7 @@
#include <list>
#include <map>
#include <queue>
#include <stack>
#include <bitset>
#include "Module.h"
+97 -4
View File
@@ -31,13 +31,9 @@ bool regionhit (int x, int y, int w, int h) {
}
void DrawBlock (int x, int y, int w, int h) {
const int d = 16;
const float shading_dark = 0.5;
const float shading_light = 1.3;
assert (h > d);
assert (w > d);
float color[4];
glGetFloatv (GL_CURRENT_COLOR, color);
@@ -413,6 +409,103 @@ bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxleng
return false;
}
float VerticalSlider (int id, int x, int y, int w, int h, float min_value, float max_value, float &value) {
const int knob_width = 16;
const int knob_height = h * 2;
int slider_pos = (w * value) / max_value - knob_width / 2;
// Check for hotness
if (regionhit (x, y + h * 0.5 - knob_height * 0.5, w, knob_height)) {
controller->uistate.hotitem = id;
if (controller->uistate.activeitem == 0
&& controller->GetButtonState(MouseButtonLeft)) {
controller->uistate.activeitem = id;
}
}
// If nothing is selected
if (controller->uistate.hotitem != 0) {
controller->uistate.kbditem = controller->uistate.hotitem;
}
if (controller->uistate.kbditem == 0) {
controller->uistate.hotitem = id;
controller->uistate.kbditem = id;
}
// If we have keyboard focus, we highlight the widget
if ( controller->uistate.kbditem == id) {
if (controller->uistate.activeitem == id) {
glColor3f (0.6, 0.6, 0.6);
DrawBlock (x, y, w, h);
glColor3f (0.8, 0.8, 0.8);
DrawBlock (x + slider_pos, y + h * 0.5 - knob_height * 0.5, knob_width, knob_height);
} else {
glColor3f (0.6, 0.6, 0.6);
DrawBlock (x, y, w, h);
glColor3f (0.7, 0.7, 0.7);
DrawBlock (x + slider_pos, y + h * 0.5 - knob_height * 0.5, knob_width, knob_height);
}
} else {
glColor3f (0.4, 0.4, 0.4);
DrawBlock (x, y, w, h);
glColor3f (0.5, 0.5, 0.5);
DrawBlock (x + slider_pos, y + h * 0.5 - knob_height * 0.5, knob_width, knob_height);
}
if (controller->uistate.kbditem == id) {
switch (controller->uistate.last_keysym) {
case SDLK_DOWN:
controller->uistate.kbditem = 0;
controller->uistate.hotitem = 0;
controller->uistate.last_keysym = SDLK_CLEAR;
break;
case SDLK_UP:
controller->uistate.kbditem = controller->uistate.lastwidget;
controller->uistate.hotitem = controller->uistate.lastwidget;
controller->uistate.last_keysym = SDLK_CLEAR;
break;
case SDLK_LEFT:
value -= (max_value - min_value) * 0.1;
if ( value < min_value)
value = min_value;
controller->uistate.last_keysym = SDLK_CLEAR;
return true;
break;
case SDLK_RIGHT:
value += (max_value - min_value) * 0.1;
if ( value > max_value)
value = max_value;
controller->uistate.last_keysym = SDLK_CLEAR;
return true;
break;
}
}
controller->uistate.lastwidget = id;
if (controller->uistate.activeitem == id) {
int mouse_pos[2];
controller->GetMouseScreenPosition(mouse_pos);
int rel_mouse_pos = mouse_pos[0] - x;
if (rel_mouse_pos < 0)
rel_mouse_pos = 0;
if (rel_mouse_pos > w)
rel_mouse_pos = w;
float mouse_value = rel_mouse_pos * max_value / static_cast<float>(w);
if (mouse_value != value) {
value = mouse_value;
return true;
}
}
return false;
}
bool CheckKeyPress (int keycode) {
if (controller->uistate.last_keysym == keycode)
return true;
+2
View File
@@ -34,6 +34,8 @@ bool Button (int id, const char* caption, int x, int y, int w, int h);
bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxlength);
float VerticalSlider (int id, int x, int y, int w, int h, float min_value, float max_value, float &value);
/** \brief Checks whether a given key was pressed
*
* This function can be used to check whether a single key (e.g. ESC) was
+31
View File
@@ -233,5 +233,36 @@ void HaltSoundLoop (const std::string &sound_name) {
SoundInstance->HaltSoundLoop(sound_name);
}
void SetMusicVolume (const float &music_volume) {
if (!SoundInstance) {
LogError("Could set music volume: sound system not initialized!");
}
SoundInstance->SetMusicVolume(music_volume);
}
float GetMusicVolume () {
if (!SoundInstance) {
LogError("Could get music volume: sound system not initialized!");
}
return SoundInstance->GetMusicVolume();
}
void SetEffectsVolume (const float &effects_volume) {
if (!SoundInstance) {
LogError("Could set effects volume: sound system not initialized!");
}
SoundInstance->SetEffectsVolume(effects_volume);
}
float GetEffectsVolume () {
if (!SoundInstance) {
LogError("Could get effects volume: sound system not initialized!");
}
return SoundInstance->GetEffectsVolume();
}
};
+15
View File
@@ -8,6 +8,21 @@ void PlaySoundLoop (const std::string &sound_name, int count);
void HaltSoundLoop (const std::string &sound_name);
void PlayMusic (const std::string &music_name);
/** \brief Sets the volume of the music channel to the given value
*
* \param music_value is a value from 0. (no music) to 1. (maximum volume)
*/
void SetMusicVolume (const float &music_volume);
/** \brief Returns the value of the music (0. - 1.) */
float GetMusicVolume ();
/** \brief Sets the volume of the music channel to the given value
*
* \param music_value is a value from 0. (no music) to 1. (maximum volume)
*/
void SetEffectsVolume (const float &effects_volume);
/** \brief Returns the value of the effects (0. - 1.) */
float GetEffectsVolume ();
}
#endif /* _SOUNDGLOBAL_H */