fysxasteroids/engine
martin b622be72e8 reenabled dynamic linking for linux build 2010-12-02 10:46:27 +01:00
..
CMake initial commit 2010-04-05 23:38:59 +02:00
doc sound volumes are now read from and saved to config.rc + bugfix 2010-11-28 01:13:45 +01:00
libraries reenabled dynamic linking for linux build 2010-12-02 10:46:27 +01:00
tests moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
CMakeLists.txt added file from oglft release 0.9 2010-11-15 00:06:44 +01:00
CameraBase.cc initial commit 2010-04-05 23:38:59 +02:00
CameraBase.h initial commit 2010-04-05 23:38:59 +02:00
Commands.cc initial commit 2010-04-05 23:38:59 +02:00
Commands.h initial commit 2010-04-05 23:38:59 +02:00
CommandsGlobal.h initial commit 2010-04-05 23:38:59 +02:00
ControllerBase.cc polished GUI 2010-11-13 18:45:15 +01:00
ControllerBase.h improvement of the text input and added some documentation 2010-09-11 14:32:31 +02:00
DrawingsGL.cc started on IMGUI - looks very promising so far 2010-08-29 23:59:24 +02:00
DrawingsGL.h started on IMGUI - looks very promising so far 2010-08-29 23:59:24 +02:00
Engine.cc basic sound support and added some rocking sounds 2010-10-18 00:40:50 +02:00
Engine.h previous functionality of the view restored with a few new benefits ("non-linear" menus) 2010-11-28 00:20:58 +01:00
EngineCommands.cc initial commit 2010-04-05 23:38:59 +02:00
EngineEnums.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
EntityBase.cc highscore now working 2010-07-15 22:47:17 +02:00
EntityBase.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
EntityBaseTypes.h initial commit 2010-04-05 23:38:59 +02:00
EntityFactoryBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
EntityFactoryBase.h initial commit 2010-04-05 23:38:59 +02:00
EnumStrings.cc added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumStrings.h added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumToString.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
EventBase.cc moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
EventBase.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
EventBaseGlobal.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
EventManager.h moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
GameEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
IMGUIControls.cc intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
IMGUIControls.h intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
Logging.cc view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
Logging.h hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
LoggingGlobal.h hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
ModelBase.cc reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
ModelBase.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
ModelBaseGlobal.h previous functionality of the view restored with a few new benefits ("non-linear" menus) 2010-11-28 00:20:58 +01:00
Module.h moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
OverlayBase.cc moved menu states into separate directory 2010-06-06 01:22:01 +02:00
OverlayBase.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
PhysicsBase.cc reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
PhysicsBase.h initial commit 2010-04-05 23:38:59 +02:00
PhysicsEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
SimpleConsoleOverlay.cc highscore now working 2010-07-15 22:47:17 +02:00
SimpleConsoleOverlay.h initial commit 2010-04-05 23:38:59 +02:00
SoundBase.cc intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
SoundBase.h added helper functions for setting and getting music and sfx volume 2010-11-15 00:27:08 +01:00
SoundBaseGlobal.h intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
Sprite.cc player sounds and controls get reset when player dies or the game ends 2010-12-01 10:02:26 +01:00
Sprite.h initial commit 2010-04-05 23:38:59 +02:00
Variables.cc initial commit 2010-04-05 23:38:59 +02:00
Variables.h initial commit 2010-04-05 23:38:59 +02:00
VariablesCommands.cc sound volumes are now read from and saved to config.rc + bugfix 2010-11-28 01:13:45 +01:00
VariablesGlobal.h initial commit 2010-04-05 23:38:59 +02:00
ViewBase.cc polished GUI 2010-11-13 18:45:15 +01:00
ViewBase.h using now nicer font selection which also allows specification of color and size 2010-11-01 22:33:14 +01:00
ViewBaseGlobal.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
VisualEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
globals.h initial commit 2010-04-05 23:38:59 +02:00
keytable.h initial commit 2010-04-05 23:38:59 +02:00