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CMake
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initial commit
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2010-04-05 23:38:59 +02:00 |
doc
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fixed collision detection that go over world boundaries
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2011-02-01 18:24:33 +01:00 |
libraries
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highscores can now be submitted to and retrieved from a server
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2011-03-16 17:03:41 +01:00 |
tests
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highscores can now be submitted to and retrieved from a server
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2011-03-16 17:03:41 +01:00 |
CMakeLists.txt
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highscores can now be submitted to and retrieved from a server
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2011-03-16 17:03:41 +01:00 |
CameraBase.cc
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initial commit
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2010-04-05 23:38:59 +02:00 |
CameraBase.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
Commands.cc
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introduced game data dir and user data dir
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2010-12-03 00:15:26 +01:00 |
Commands.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
CommandsGlobal.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
ControllerBase.cc
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editor and game improvements
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2011-02-12 15:43:06 +01:00 |
ControllerBase.h
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key repetitions are now allowed for text input
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2011-01-31 08:39:42 +01:00 |
DrawingsGL.cc
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quick and dirty editor works for now
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2011-01-02 18:25:20 +01:00 |
DrawingsGL.h
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started on IMGUI - looks very promising so far
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2010-08-29 23:59:24 +02:00 |
Engine.cc
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highscores can now be submitted to and retrieved from a server
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2011-03-16 17:03:41 +01:00 |
Engine.h
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editor and game improvements
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2011-02-12 15:43:06 +01:00 |
EngineCommands.cc
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initial commit
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2010-04-05 23:38:59 +02:00 |
EngineEnums.h
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view states are now managed by a stack + bugfixing
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2010-11-27 20:56:38 +01:00 |
EntityBase.cc
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highscore now working
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2010-07-15 22:47:17 +02:00 |
EntityBase.h
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quick and dirty editor works for now
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2011-01-02 18:25:20 +01:00 |
EntityBaseTypes.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
EntityFactoryBase.cc
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hunted some memory leaks (with success)
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2010-04-14 22:01:45 +02:00 |
EntityFactoryBase.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
EnumStrings.cc
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added string conversion for enums EngineStatus and LogLevel
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2010-04-14 20:13:19 +02:00 |
EnumStrings.h
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added string conversion for enums EngineStatus and LogLevel
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2010-04-14 20:13:19 +02:00 |
EnumToString.h
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view states are now managed by a stack + bugfixing
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2010-11-27 20:56:38 +01:00 |
EventBase.cc
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moved event handling into Modules instead of having seperate event listener objects
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2010-07-29 00:02:12 +08:00 |
EventBase.h
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reporting now collision normal and collision point when collisions occur
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2010-12-01 10:18:45 +01:00 |
EventBaseGlobal.h
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view states are now managed by a stack + bugfixing
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2010-11-27 20:56:38 +01:00 |
EventManager.h
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moved event handling into Modules instead of having seperate event listener objects
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2010-07-29 00:02:12 +08:00 |
GameEntityBase.cc
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initial commit
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2010-04-05 23:38:59 +02:00 |
IMGUIControls.cc
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shading of labels now dependent on the font size
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2011-04-19 10:38:59 +02:00 |
IMGUIControls.h
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highscores can now be submitted to and retrieved from a server
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2011-03-16 17:03:41 +01:00 |
Logging.cc
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view states are now managed by a stack + bugfixing
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2010-11-27 20:56:38 +01:00 |
Logging.h
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hunted some memory leaks (with success)
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2010-04-14 22:01:45 +02:00 |
LoggingGlobal.h
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hunted some memory leaks (with success)
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2010-04-14 22:01:45 +02:00 |
ModelBase.cc
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nice level intros
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2011-03-22 23:01:44 +01:00 |
ModelBase.h
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nice level intros
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2011-03-22 23:01:44 +01:00 |
ModelBaseGlobal.h
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nice level intros
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2011-03-22 23:01:44 +01:00 |
Module.h
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moved event handling into Modules instead of having seperate event listener objects
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2010-07-29 00:02:12 +08:00 |
OverlayBase.cc
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moved menu states into separate directory
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2010-06-06 01:22:01 +02:00 |
OverlayBase.h
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moved menu states into separate directory
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2010-06-06 01:22:01 +02:00 |
PhysicsBase.cc
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bugfixes less log messages
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2011-02-12 16:34:47 +01:00 |
PhysicsBase.h
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fixed collision detection that go over world boundaries
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2011-02-01 18:24:33 +01:00 |
PhysicsEntityBase.cc
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quick and dirty editor works for now
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2011-01-02 18:25:20 +01:00 |
SimpleConsoleOverlay.cc
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key repetitions are now allowed for text input
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2011-01-31 08:39:42 +01:00 |
SimpleConsoleOverlay.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
SoundBase.cc
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sound loops are now hard coded to channel 4
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2011-04-10 19:39:33 +02:00 |
SoundBase.h
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sound loops are now hard coded to channel 4
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2011-04-10 19:39:33 +02:00 |
SoundBaseGlobal.h
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sound loops are now hard coded to channel 4
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2011-04-10 19:39:33 +02:00 |
Sprite.cc
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introduced game data dir and user data dir
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2010-12-03 00:15:26 +01:00 |
Sprite.h
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introduced game data dir and user data dir
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2010-12-03 00:15:26 +01:00 |
Utils.cc
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added level hashes and finished credits
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2011-04-19 12:16:52 +02:00 |
Utils.h
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added level hashes and finished credits
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2011-04-19 12:16:52 +02:00 |
Variables.cc
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online highscore can now be selected from Options menu
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2011-03-27 22:38:26 +02:00 |
Variables.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
VariablesCommands.cc
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highscores can now be submitted to and retrieved from a server
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2011-03-16 17:03:41 +01:00 |
VariablesGlobal.h
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online highscore can now be selected from Options menu
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2011-03-27 22:38:26 +02:00 |
ViewBase.cc
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shading of labels now dependent on the font size
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2011-04-19 10:38:59 +02:00 |
ViewBase.h
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shading of labels now dependent on the font size
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2011-04-19 10:38:59 +02:00 |
ViewBaseGlobal.h
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shading of labels now dependent on the font size
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2011-04-19 10:38:59 +02:00 |
VisualEntityBase.cc
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initial commit
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2010-04-05 23:38:59 +02:00 |
globals.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
keytable.h
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initial commit
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2010-04-05 23:38:59 +02:00 |