fysxasteroids/engine
Martin Felis (berta) 57ea0596b8 editor and game improvements
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
..
CMake initial commit 2010-04-05 23:38:59 +02:00
doc fixed collision detection that go over world boundaries 2011-02-01 18:24:33 +01:00
libraries oglft: fixed directory for the generated OGLFT.h 2011-02-11 17:47:14 +01:00
tests fixed collision detection that go over world boundaries 2011-02-01 18:24:33 +01:00
CMakeLists.txt editor and game improvements 2011-02-12 15:43:06 +01:00
CameraBase.cc initial commit 2010-04-05 23:38:59 +02:00
CameraBase.h initial commit 2010-04-05 23:38:59 +02:00
Commands.cc introduced game data dir and user data dir 2010-12-03 00:15:26 +01:00
Commands.h initial commit 2010-04-05 23:38:59 +02:00
CommandsGlobal.h initial commit 2010-04-05 23:38:59 +02:00
ControllerBase.cc editor and game improvements 2011-02-12 15:43:06 +01:00
ControllerBase.h key repetitions are now allowed for text input 2011-01-31 08:39:42 +01:00
DrawingsGL.cc quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
DrawingsGL.h started on IMGUI - looks very promising so far 2010-08-29 23:59:24 +02:00
Engine.cc improved editor (deletion of entities and better loading dialog) 2011-01-02 21:04:11 +01:00
Engine.h editor and game improvements 2011-02-12 15:43:06 +01:00
EngineCommands.cc initial commit 2010-04-05 23:38:59 +02:00
EngineEnums.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
EntityBase.cc highscore now working 2010-07-15 22:47:17 +02:00
EntityBase.h quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
EntityBaseTypes.h initial commit 2010-04-05 23:38:59 +02:00
EntityFactoryBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
EntityFactoryBase.h initial commit 2010-04-05 23:38:59 +02:00
EnumStrings.cc added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumStrings.h added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumToString.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
EventBase.cc moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
EventBase.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
EventBaseGlobal.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
EventManager.h moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
GameEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
IMGUIControls.cc editor and game improvements 2011-02-12 15:43:06 +01:00
IMGUIControls.h editor: highlighting the current mode 2011-02-11 17:43:23 +01:00
Logging.cc view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
Logging.h hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
LoggingGlobal.h hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
ModelBase.cc improved editor (deletion of entities and better loading dialog) 2011-01-02 21:04:11 +01:00
ModelBase.h quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
ModelBaseGlobal.h quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
Module.h moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
OverlayBase.cc moved menu states into separate directory 2010-06-06 01:22:01 +02:00
OverlayBase.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
PhysicsBase.cc editor and game improvements 2011-02-12 15:43:06 +01:00
PhysicsBase.h fixed collision detection that go over world boundaries 2011-02-01 18:24:33 +01:00
PhysicsEntityBase.cc quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
SimpleConsoleOverlay.cc key repetitions are now allowed for text input 2011-01-31 08:39:42 +01:00
SimpleConsoleOverlay.h initial commit 2010-04-05 23:38:59 +02:00
SoundBase.cc intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
SoundBase.h added helper functions for setting and getting music and sfx volume 2010-11-15 00:27:08 +01:00
SoundBaseGlobal.h intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
Sprite.cc introduced game data dir and user data dir 2010-12-03 00:15:26 +01:00
Sprite.h introduced game data dir and user data dir 2010-12-03 00:15:26 +01:00
Variables.cc initial commit 2010-04-05 23:38:59 +02:00
Variables.h initial commit 2010-04-05 23:38:59 +02:00
VariablesCommands.cc sound volumes are now read from and saved to config.rc + bugfix 2010-11-28 01:13:45 +01:00
VariablesGlobal.h initial commit 2010-04-05 23:38:59 +02:00
ViewBase.cc editor and game improvements 2011-02-12 15:43:06 +01:00
ViewBase.h editor and game improvements 2011-02-12 15:43:06 +01:00
ViewBaseGlobal.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
VisualEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
globals.h initial commit 2010-04-05 23:38:59 +02:00
keytable.h initial commit 2010-04-05 23:38:59 +02:00