fysxasteroids/engine
Martin Felis 0d78fc5ece using othographic projection now 2011-06-20 22:06:35 +02:00
..
CMake initial commit 2010-04-05 23:38:59 +02:00
doc fixed collision detection that go over world boundaries 2011-02-01 18:24:33 +01:00
libraries version information in the CMakeLists.txt are now available in the code 2011-05-06 17:37:49 +02:00
tests added missing files 2011-04-30 15:00:58 +02:00
CMakeLists.txt added OBJ loader 2011-06-13 19:05:04 +02:00
CameraBase.cc initial commit 2010-04-05 23:38:59 +02:00
CameraBase.h initial commit 2010-04-05 23:38:59 +02:00
Commands.cc fixed compiler warnings 2011-06-13 13:46:19 +02:00
Commands.h initial commit 2010-04-05 23:38:59 +02:00
CommandsGlobal.h initial commit 2010-04-05 23:38:59 +02:00
ControllerBase.cc editor and game improvements 2011-02-12 15:43:06 +01:00
ControllerBase.h key repetitions are now allowed for text input 2011-01-31 08:39:42 +01:00
DrawingsGL.cc quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
DrawingsGL.h started on IMGUI - looks very promising so far 2010-08-29 23:59:24 +02:00
Engine.cc highscores can now be submitted to and retrieved from a server 2011-03-16 17:03:41 +01:00
Engine.h added GLEW 2011-06-13 17:05:07 +02:00
EngineCommands.cc initial commit 2010-04-05 23:38:59 +02:00
EngineEnums.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
EntityBase.cc fixed compilation under windows 2011-05-04 18:33:44 +02:00
EntityBase.h fixed compilation under windows 2011-05-04 18:33:44 +02:00
EntityBaseTypes.h initial commit 2010-04-05 23:38:59 +02:00
EntityFactoryBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
EntityFactoryBase.h initial commit 2010-04-05 23:38:59 +02:00
EnumStrings.cc added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumStrings.h added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumToString.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
EventBase.cc moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
EventBase.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
EventBaseGlobal.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
EventManager.h moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
GameEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
IMGUIControls.cc fixed compiler warnings 2011-06-13 13:46:19 +02:00
IMGUIControls.h highscores can now be submitted to and retrieved from a server 2011-03-16 17:03:41 +01:00
Logging.cc fixed compilation under windows 2011-05-04 18:33:44 +02:00
Logging.h fixed compilation under windows 2011-05-04 18:33:44 +02:00
LoggingGlobal.h fixed compilation under windows 2011-05-04 18:33:44 +02:00
ModelBase.cc nice level intros 2011-03-22 23:01:44 +01:00
ModelBase.h nice level intros 2011-03-22 23:01:44 +01:00
ModelBaseGlobal.h nice level intros 2011-03-22 23:01:44 +01:00
Module.h moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
OBJModel.cc added OBJ loader 2011-06-13 19:05:04 +02:00
OBJModel.h added OBJ loader 2011-06-13 19:05:04 +02:00
OverlayBase.cc moved menu states into separate directory 2010-06-06 01:22:01 +02:00
OverlayBase.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
PhysicsBase.cc bugfixes less log messages 2011-02-12 16:34:47 +01:00
PhysicsBase.h fixed collision detection that go over world boundaries 2011-02-01 18:24:33 +01:00
PhysicsEntityBase.cc quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
SimpleConsoleOverlay.cc key repetitions are now allowed for text input 2011-01-31 08:39:42 +01:00
SimpleConsoleOverlay.h initial commit 2010-04-05 23:38:59 +02:00
SoundBase.cc sound loops are now hard coded to channel 4 2011-04-10 19:39:33 +02:00
SoundBase.h fixed compiler warnings 2011-06-13 13:46:19 +02:00
SoundBaseGlobal.h sound loops are now hard coded to channel 4 2011-04-10 19:39:33 +02:00
Sprite.cc using othographic projection now 2011-06-20 22:06:35 +02:00
Sprite.h added GLEW 2011-06-13 17:05:07 +02:00
Utils.cc fixed compilation under windows 2011-05-04 18:33:44 +02:00
Utils.h added level hashes and finished credits 2011-04-19 12:16:52 +02:00
Variables.cc asking now whether online highscore mode should be used 2011-04-30 16:41:51 +02:00
Variables.h initial commit 2010-04-05 23:38:59 +02:00
VariablesCommands.cc highscores can now be submitted to and retrieved from a server 2011-03-16 17:03:41 +01:00
VariablesGlobal.h online highscore can now be selected from Options menu 2011-03-27 22:38:26 +02:00
ViewBase.cc using othographic projection now 2011-06-20 22:06:35 +02:00
ViewBase.h using othographic projection now 2011-06-20 22:06:35 +02:00
ViewBaseGlobal.h shading of labels now dependent on the font size 2011-04-19 10:38:59 +02:00
VisualEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
globals.h fixed compilation under windows 2011-05-04 18:33:44 +02:00
keytable.h initial commit 2010-04-05 23:38:59 +02:00