98d0814699 
							
						 
					 
					
						
						
							
							fixed dll exports for OGLFT (once more)  
						
						
						
						
					 
					
						2011-02-13 17:27:46 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5359374304 
							
						 
					 
					
						
						
							
							editor now in a separate executable  
						
						
						
						
					 
					
						2011-02-12 17:04:44 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ce66a791af 
							
						 
					 
					
						
						
							
							bugfixes less log messages  
						
						... 
						
						
						
						- fixed sudden acceleration of asteroids (wrong order of collision handling
	and resolving) 
						
						
					 
					
						2011-02-12 16:34:47 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							57ea0596b8 
							
						 
					 
					
						
						
							
							editor and game improvements  
						
						... 
						
						
						
						- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones 
						
						
					 
					
						2011-02-12 15:43:06 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							42d40befcd 
							
						 
					 
					
						
						
							
							oglft: fixed directory for the generated OGLFT.h  
						
						
						
						
					 
					
						2011-02-11 17:47:14 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ad528f0c6f 
							
						 
					 
					
						
						
							
							editor: highlighting the current mode  
						
						
						
						
					 
					
						2011-02-11 17:43:23 +01:00 
						 
				 
			
				
					
						
							
							
								martin 
							
						 
					 
					
						
						
						
						
							
						
						
							8daee27ed8 
							
						 
					 
					
						
						
							
							fixed collision detection that go over world boundaries  
						
						
						
						
					 
					
						2011-02-01 18:24:33 +01:00 
						 
				 
			
				
					
						
							
							
								martin 
							
						 
					 
					
						
						
						
						
							
						
						
							1687b657d4 
							
						 
					 
					
						
						
							
							working on collision detection when entities get warped at world boundaries  
						
						
						
						
					 
					
						2011-02-01 17:14:25 +01:00 
						 
				 
			
				
					
						
							
							
								martin 
							
						 
					 
					
						
						
						
						
							
						
						
							95e709ce3f 
							
						 
					 
					
						
						
							
							coll2d: added bounding spheres to all Shapes  
						
						
						
						
					 
					
						2011-02-01 16:13:06 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							dd9f2773f5 
							
						 
					 
					
						
						
							
							added todo for window resizing / fullscreen toggling  
						
						
						
						
					 
					
						2011-01-31 08:41:39 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							f4ef58b9bf 
							
						 
					 
					
						
						
							
							key repetitions are now allowed for text input  
						
						
						
						
					 
					
						2011-01-31 08:39:42 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							a27ece921a 
							
						 
					 
					
						
						
							
							fixed 3 major bugs (LineEdit backspace, input crashes, editor button press and editor actions)  
						
						
						
						
					 
					
						2011-01-30 21:43:04 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							3e05c967ab 
							
						 
					 
					
						
						
							
							improved editor (deletion of entities and better loading dialog)  
						
						
						
						
					 
					
						2011-01-02 21:04:11 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							965c4d9269 
							
						 
					 
					
						
						
							
							quick and dirty editor works for now  
						
						
						
						
					 
					
						2011-01-02 18:25:20 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							d01ab37554 
							
						 
					 
					
						
						
							
							introduced game data dir and user data dir  
						
						... 
						
						
						
						- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations 
						
						
					 
					
						2010-12-03 00:15:26 +01:00 
						 
				 
			
				
					
						
							
							
								martin 
							
						 
					 
					
						
						
						
						
							
						
						
							cfedddcae0 
							
						 
					 
					
						
						
							
							prepared for debian packaging  
						
						
						
						
					 
					
						2010-12-02 19:56:55 +01:00 
						 
				 
			
				
					
						
							
							
								martin 
							
						 
					 
					
						
						
						
						
							
						
						
							b622be72e8 
							
						 
					 
					
						
						
							
							reenabled dynamic linking for linux build  
						
						
						
						
					 
					
						2010-12-02 10:46:27 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							4c1e016fc2 
							
						 
					 
					
						
						
							
							reporting now collision normal and collision point when collisions occur  
						
						
						
						
					 
					
						2010-12-01 10:18:45 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							05b30a5b1d 
							
						 
					 
					
						
						
							
							player sounds and controls get reset when player dies or the game ends  
						
						
						
						
					 
					
						2010-12-01 10:02:26 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1a0da37a4c 
							
						 
					 
					
						
						
							
							applied fixes for windows compatibility, needs cleanup  
						
						
						
						
					 
					
						2010-11-28 23:08:52 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b8f0ed31e3 
							
						 
					 
					
						
						
							
							sound volumes are now read from and saved to config.rc + bugfix  
						
						... 
						
						
						
						- fixed calling of IMGUIClear() when the view state changed (was previously
	called only when the game state changed) 
						
						
					 
					
						2010-11-28 01:13:45 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							33683e817d 
							
						 
					 
					
						
						
							
							fixed creation of the proper OGLFT.h file by CMake  
						
						
						
						
					 
					
						2010-11-28 00:27:53 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							f583cf39a8 
							
						 
					 
					
						
						
							
							previous functionality of the view restored with a few new benefits ("non-linear" menus)  
						
						
						
						
					 
					
						2010-11-28 00:20:58 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							3340471c61 
							
						 
					 
					
						
						
							
							view states are now managed by a stack + bugfixing  
						
						... 
						
						
						
						- when one defines DECL_ENUM_LAST it is possible to check whether a string for
	a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
	latter) 
						
						
					 
					
						2010-11-27 20:56:38 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							f8e5b7e873 
							
						 
					 
					
						
						
							
							intermediate commit: still working on view state managing  
						
						
						
						
					 
					
						2010-11-27 08:38:32 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							3cbbedde7e 
							
						 
					 
					
						
						
							
							intermediate commit: restructuring view states  
						
						
						
						
					 
					
						2010-11-22 20:00:44 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							652367b824 
							
						 
					 
					
						
						
							
							added printing of error message when initializing sound, fixed font spacing the millionth time  
						
						
						
						
					 
					
						2010-11-15 22:49:35 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e981f68a9c 
							
						 
					 
					
						
						
							
							added helper functions for setting and getting music and sfx volume  
						
						
						
						
					 
					
						2010-11-15 00:27:08 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							94ce6cbdb9 
							
						 
					 
					
						
						
							
							fixed annoying vertical alignment bug in OGLFT  
						
						
						
						
					 
					
						2010-11-15 00:10:39 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							9aaed3cfc3 
							
						 
					 
					
						
						
							
							added file from oglft release 0.9  
						
						
						
						
					 
					
						2010-11-15 00:06:44 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							26087be9f3 
							
						 
					 
					
						
						
							
							polished GUI  
						
						
						
						
					 
					
						2010-11-13 18:45:15 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							cf2fe0e32d 
							
						 
					 
					
						
						
							
							updated oglft to version 0.9  
						
						
						
						
					 
					
						2010-11-13 18:37:16 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							bc53a7fd75 
							
						 
					 
					
						
						
							
							using now nicer font selection which also allows specification of color and size  
						
						
						
						
					 
					
						2010-11-01 22:33:14 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							a1be34e1a4 
							
						 
					 
					
						
						
							
							fixed destruction of the sound module  
						
						
						
						
					 
					
						2010-11-01 22:22:50 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							6f3d78dab0 
							
						 
					 
					
						
						
							
							stylized the butons  
						
						
						
						
					 
					
						2010-10-30 11:39:59 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							9809a7318b 
							
						 
					 
					
						
						
							
							basic sound support and added some rocking sounds  
						
						
						
						
					 
					
						2010-10-18 00:40:50 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e73b330429 
							
						 
					 
					
						
						
							
							using now IMGUI for the GUI and removed the Overlay based interface  
						
						
						
						
					 
					
						2010-09-16 00:04:39 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							bbb6f75964 
							
						 
					 
					
						
						
							
							fixed annoying bug which would crash the game when pressing spacebar when the game was not in GameRunning state  
						
						
						
						
					 
					
						2010-09-11 16:09:15 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							61275239ce 
							
						 
					 
					
						
						
							
							improvement of the text input and added some documentation  
						
						
						
						
					 
					
						2010-09-11 14:32:31 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							3f962163b3 
							
						 
					 
					
						
						
							
							some progress concerning IMGUI widgets (added simple text input)  
						
						
						
						
					 
					
						2010-09-11 02:28:50 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							54ea3c21d4 
							
						 
					 
					
						
						
							
							merge  
						
						
						
						
					 
					
						2010-08-30 14:51:32 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e980393ad6 
							
						 
					 
					
						
						
							
							started on IMGUI - looks very promising so far  
						
						
						
						
					 
					
						2010-08-29 23:59:24 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b86d28541a 
							
						 
					 
					
						
						
							
							moved event handling into Modules instead of having seperate event listener objects  
						
						
						
						
					 
					
						2010-07-29 00:02:12 +08:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							91cdebd33a 
							
						 
					 
					
						
						
							
							highscore now working  
						
						... 
						
						
						
						- added ControllerBase::EnableTextinput() for setting up unicode and key repetitions
- added new state GameStateEnterPlayerName 
						
						
					 
					
						2010-07-15 22:47:17 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							38096a4502 
							
						 
					 
					
						
						
							
							started to work on the highscore  
						
						
						
						
					 
					
						2010-06-10 23:30:29 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5b8e85d993 
							
						 
					 
					
						
						
							
							moved menu states into separate directory  
						
						
						
						
					 
					
						2010-06-06 01:22:01 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							50089c9755 
							
						 
					 
					
						
						
							
							added OverlayManager to ViewBase  
						
						
						
						
					 
					
						2010-06-06 00:58:11 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							54e14b41af 
							
						 
					 
					
						
						
							
							imported patch gamestate_to_model  
						
						
						
						
					 
					
						2010-06-02 13:39:39 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							710d3e2509 
							
						 
					 
					
						
						
							
							improved font handling and HUD  
						
						
						
						
					 
					
						2010-05-02 22:39:49 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							53220eb0ee 
							
						 
					 
					
						
						
							
							multiple levels in ./data/levels/ are played through  
						
						
						
						
					 
					
						2010-04-18 11:41:29 +02:00