fysxasteroids/engine
Martin Felis (lola) 54e14b41af imported patch gamestate_to_model 2010-06-02 13:39:39 +02:00
..
CMake initial commit 2010-04-05 23:38:59 +02:00
doc initial commit 2010-04-05 23:38:59 +02:00
libraries initial commit 2010-04-05 23:38:59 +02:00
tests initial commit 2010-04-05 23:38:59 +02:00
CMakeLists.txt multiple levels in ./data/levels/ are played through 2010-04-18 11:41:29 +02:00
CameraBase.cc initial commit 2010-04-05 23:38:59 +02:00
CameraBase.h initial commit 2010-04-05 23:38:59 +02:00
Commands.cc initial commit 2010-04-05 23:38:59 +02:00
Commands.h initial commit 2010-04-05 23:38:59 +02:00
CommandsGlobal.h initial commit 2010-04-05 23:38:59 +02:00
ControllerBase.cc initial commit 2010-04-05 23:38:59 +02:00
ControllerBase.h initial commit 2010-04-05 23:38:59 +02:00
DrawingsGL.cc initial commit 2010-04-05 23:38:59 +02:00
DrawingsGL.h initial commit 2010-04-05 23:38:59 +02:00
Engine.cc added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
Engine.h added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EngineCommands.cc initial commit 2010-04-05 23:38:59 +02:00
EngineEnums.h added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EntityBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
EntityBase.h initial commit 2010-04-05 23:38:59 +02:00
EntityBaseTypes.h initial commit 2010-04-05 23:38:59 +02:00
EntityFactoryBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
EntityFactoryBase.h initial commit 2010-04-05 23:38:59 +02:00
EnumStrings.cc added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumStrings.h added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumToString.h imported patch gamestate_to_model 2010-06-02 13:39:39 +02:00
EventsBase.cc initial commit 2010-04-05 23:38:59 +02:00
EventsBase.h initial commit 2010-04-05 23:38:59 +02:00
EventsBaseGlobal.h initial commit 2010-04-05 23:38:59 +02:00
GameEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
Logging.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
Logging.h hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
LoggingGlobal.h hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
ModelBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
ModelBase.h imported patch gamestate_to_model 2010-06-02 13:39:39 +02:00
ModelBaseGlobal.h initial commit 2010-04-05 23:38:59 +02:00
Module.h initial commit 2010-04-05 23:38:59 +02:00
OverlayBase.h hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
PhysicsBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
PhysicsBase.h initial commit 2010-04-05 23:38:59 +02:00
PhysicsEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
SimpleConsoleOverlay.cc improved font handling and HUD 2010-05-02 22:39:49 +02:00
SimpleConsoleOverlay.h initial commit 2010-04-05 23:38:59 +02:00
Sprite.cc initial commit 2010-04-05 23:38:59 +02:00
Sprite.h initial commit 2010-04-05 23:38:59 +02:00
Variables.cc initial commit 2010-04-05 23:38:59 +02:00
Variables.h initial commit 2010-04-05 23:38:59 +02:00
VariablesCommands.cc initial commit 2010-04-05 23:38:59 +02:00
VariablesGlobal.h initial commit 2010-04-05 23:38:59 +02:00
ViewBase.cc improved font handling and HUD 2010-05-02 22:39:49 +02:00
ViewBase.h improved font handling and HUD 2010-05-02 22:39:49 +02:00
ViewBaseGlobal.h improved font handling and HUD 2010-05-02 22:39:49 +02:00
VisualEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
globals.h initial commit 2010-04-05 23:38:59 +02:00
keytable.h initial commit 2010-04-05 23:38:59 +02:00