fysxasteroids/engine
Martin Felis (berta) 91cdebd33a highscore now working
- added ControllerBase::EnableTextinput() for setting up unicode and key repetitions
- added new state GameStateEnterPlayerName
2010-07-15 22:47:17 +02:00
..
CMake initial commit 2010-04-05 23:38:59 +02:00
doc initial commit 2010-04-05 23:38:59 +02:00
libraries initial commit 2010-04-05 23:38:59 +02:00
tests initial commit 2010-04-05 23:38:59 +02:00
CMakeLists.txt added OverlayManager to ViewBase 2010-06-06 00:58:11 +02:00
CameraBase.cc initial commit 2010-04-05 23:38:59 +02:00
CameraBase.h initial commit 2010-04-05 23:38:59 +02:00
Commands.cc initial commit 2010-04-05 23:38:59 +02:00
Commands.h initial commit 2010-04-05 23:38:59 +02:00
CommandsGlobal.h initial commit 2010-04-05 23:38:59 +02:00
ControllerBase.cc highscore now working 2010-07-15 22:47:17 +02:00
ControllerBase.h highscore now working 2010-07-15 22:47:17 +02:00
DrawingsGL.cc initial commit 2010-04-05 23:38:59 +02:00
DrawingsGL.h initial commit 2010-04-05 23:38:59 +02:00
Engine.cc added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
Engine.h highscore now working 2010-07-15 22:47:17 +02:00
EngineCommands.cc initial commit 2010-04-05 23:38:59 +02:00
EngineEnums.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
EntityBase.cc highscore now working 2010-07-15 22:47:17 +02:00
EntityBase.h highscore now working 2010-07-15 22:47:17 +02:00
EntityBaseTypes.h initial commit 2010-04-05 23:38:59 +02:00
EntityFactoryBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
EntityFactoryBase.h initial commit 2010-04-05 23:38:59 +02:00
EnumStrings.cc added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumStrings.h added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
EnumToString.h imported patch gamestate_to_model 2010-06-02 13:39:39 +02:00
EventsBase.cc initial commit 2010-04-05 23:38:59 +02:00
EventsBase.h initial commit 2010-04-05 23:38:59 +02:00
EventsBaseGlobal.h initial commit 2010-04-05 23:38:59 +02:00
GameEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
Logging.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
Logging.h hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
LoggingGlobal.h hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
ModelBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
ModelBase.h added OverlayManager to ViewBase 2010-06-06 00:58:11 +02:00
ModelBaseGlobal.h initial commit 2010-04-05 23:38:59 +02:00
Module.h initial commit 2010-04-05 23:38:59 +02:00
OverlayBase.cc moved menu states into separate directory 2010-06-06 01:22:01 +02:00
OverlayBase.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
PhysicsBase.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
PhysicsBase.h initial commit 2010-04-05 23:38:59 +02:00
PhysicsEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
SimpleConsoleOverlay.cc highscore now working 2010-07-15 22:47:17 +02:00
SimpleConsoleOverlay.h initial commit 2010-04-05 23:38:59 +02:00
Sprite.cc initial commit 2010-04-05 23:38:59 +02:00
Sprite.h initial commit 2010-04-05 23:38:59 +02:00
Variables.cc initial commit 2010-04-05 23:38:59 +02:00
Variables.h initial commit 2010-04-05 23:38:59 +02:00
VariablesCommands.cc initial commit 2010-04-05 23:38:59 +02:00
VariablesGlobal.h initial commit 2010-04-05 23:38:59 +02:00
ViewBase.cc moved menu states into separate directory 2010-06-06 01:22:01 +02:00
ViewBase.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
ViewBaseGlobal.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
VisualEntityBase.cc initial commit 2010-04-05 23:38:59 +02:00
globals.h initial commit 2010-04-05 23:38:59 +02:00
keytable.h initial commit 2010-04-05 23:38:59 +02:00