Commit Graph

79 Commits (10701d787c3339cb87015805934eedb7f0ded6e3)

Author SHA1 Message Date
Martin Felis 10701d787c fixed wrong argument to vargs 2011-05-06 14:31:28 +02:00
Martin Felis (berta win) c2ca0a1a4d fixed compilation under windows
- crashes sometimes for no obvious reason when loading fonts
2011-05-04 18:33:44 +02:00
Martin Felis (schakeline) b5c4ef359f fixed critical bug, and using boost 1.40 as default 2011-05-03 16:10:23 +02:00
Martin Felis e63456f7fe fixed smaller bug and set par time for level 12 2011-04-30 17:12:00 +02:00
Martin Felis 980f55955d asking now whether online highscore mode should be used 2011-04-30 16:41:51 +02:00
Martin Felis ddfd819393 added level from NicoKrass 2011-04-21 23:21:25 +02:00
Martin Felis bf7713538e fixed a bug which could cause wrong highscore lists 2011-04-21 23:21:01 +02:00
Martin Felis b0d6d5baa6 minor tweaks (could not find app icon, and CMakeInstall directives) 2011-04-19 14:37:32 +02:00
Martin Felis 545c370816 fixed state transitions from highscore->main menu 2011-04-19 13:20:46 +02:00
Martin Felis 3950195593 added level hashes and finished credits 2011-04-19 12:16:52 +02:00
Martin Felis f3ffdc3e31 extralives should work 2011-04-19 10:58:13 +02:00
Martin Felis 8954cf0db0 shading of labels now dependent on the font size 2011-04-19 10:38:59 +02:00
Martin Felis 934bb1f30e allowing now space characters in names, tweaked bonus point calculation and fixed a ViewState bug 2011-04-10 22:27:07 +02:00
Martin Felis 0236bed14b computation of bonus points and better score UI 2011-04-05 22:51:55 +02:00
Martin Felis 4b63d0beba added par time to levels 2011-03-30 10:45:22 +02:00
Martin Felis 48bf4a4a62 online and offline highscores are now better displayed 2011-03-27 23:15:45 +02:00
Martin Felis 6a06285dc9 fixed editor bug (used wrong ViewState after LevelComplete) 2011-03-27 22:59:01 +02:00
Martin Felis 057bf0e1cc online highscore can now be selected from Options menu 2011-03-27 22:38:26 +02:00
Martin Felis 1c6cb70590 highscore is marked as online when using online mode 2011-03-27 22:16:19 +02:00
Martin Felis 729518af7f level titles can now be displayed in two lines 2011-03-27 22:06:25 +02:00
Martin Felis (berta) b4c046bae2 fixed sound playback of ship destroyed 2011-03-24 08:26:06 +01:00
Martin Felis (berta) 69c6e1aaef added level_assemble_mode for easier switching between levels ingame 2011-03-23 08:13:27 +01:00
Martin Felis (berta) 3e17f56760 nice level intros 2011-03-22 23:01:44 +01:00
Martin Felis (berta) e2fd3393d3 clarified highscore submission when internet connection fails 2011-03-16 23:21:22 +01:00
Martin Felis (berta) 21239c9962 highscores can now be submitted to and retrieved from a server 2011-03-16 17:03:41 +01:00
Martin Felis (berta) ff87d9984a code for credits is finished 2011-03-15 10:21:26 +01:00
Martin Felis (berta win) 2cb35eab1f beta 2 + editor for the windows version 2011-02-13 15:31:42 +01:00
Martin Felis (berta) 5359374304 editor now in a separate executable 2011-02-12 17:04:44 +01:00
Martin Felis (berta) ce66a791af bugfixes less log messages
- fixed sudden acceleration of asteroids (wrong order of collision handling
	and resolving)
2011-02-12 16:34:47 +01:00
Martin Felis (berta) 57ea0596b8 editor and game improvements
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
Martin Felis (berta) ad528f0c6f editor: highlighting the current mode 2011-02-11 17:43:23 +01:00
martin 8daee27ed8 fixed collision detection that go over world boundaries 2011-02-01 18:24:33 +01:00
Martin Felis (schakeline) f4ef58b9bf key repetitions are now allowed for text input 2011-01-31 08:39:42 +01:00
Martin Felis (berta) a27ece921a fixed 3 major bugs (LineEdit backspace, input crashes, editor button press and editor actions) 2011-01-30 21:43:04 +01:00
Martin Felis (lola) 3e05c967ab improved editor (deletion of entities and better loading dialog) 2011-01-02 21:04:11 +01:00
Martin Felis (lola) 965c4d9269 quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
Martin Felis (schakeline) d01ab37554 introduced game data dir and user data dir
- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
2010-12-03 00:15:26 +01:00
martin cfedddcae0 prepared for debian packaging 2010-12-02 19:56:55 +01:00
Martin Felis (berta win) 1a30c7583c Final version of Beta 1
- made the world a little smaller such that there is only little space off screen
2010-12-01 10:48:10 +01:00
Martin Felis (berta) 263a80a1fd on new game one has 3 lives and also increased temporary new highscore value 2010-12-01 10:33:44 +01:00
Martin Felis (berta) a1999f9838 using now relative velocity as influence for the ship part velocity when ship explodes 2010-12-01 10:30:07 +01:00
Martin Felis (berta) 4c1e016fc2 reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
Martin Felis (berta) 05b30a5b1d player sounds and controls get reset when player dies or the game ends 2010-12-01 10:02:26 +01:00
Martin Felis (berta win) 083617ea64 console window now hidden under w32 and fixed bug which would prevent loading of the last level 2010-11-29 10:15:08 +01:00
Martin Felis (berta win) 1a0da37a4c applied fixes for windows compatibility, needs cleanup 2010-11-28 23:08:52 +01:00
Martin Felis (schakeline) 0e77645776 removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied) 2010-11-28 20:04:37 +01:00
Martin Felis (berta) b8f0ed31e3 sound volumes are now read from and saved to config.rc + bugfix
- fixed calling of IMGUIClear() when the view state changed (was previously
	called only when the game state changed)
2010-11-28 01:13:45 +01:00
Martin Felis (berta) f583cf39a8 previous functionality of the view restored with a few new benefits ("non-linear" menus) 2010-11-28 00:20:58 +01:00
Martin Felis (schakeline) 3340471c61 view states are now managed by a stack + bugfixing
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
	a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
	latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta) f8e5b7e873 intermediate commit: still working on view state managing 2010-11-27 08:38:32 +01:00