fysxasteroids/asteroids
Martin Felis (berta) 263a80a1fd on new game one has 3 lives and also increased temporary new highscore value 2010-12-01 10:33:44 +01:00
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AsteroidEntity.cc reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
AsteroidEntity.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
AsteroidsEnums.h view states are now managed by a stack + bugfixing 2010-11-27 20:56:38 +01:00
AsteroidsEvents.h sound volumes are now read from and saved to config.rc + bugfix 2010-11-28 01:13:45 +01:00
Controller.cc player sounds and controls get reset when player dies or the game ends 2010-12-01 10:02:26 +01:00
Controller.h player sounds and controls get reset when player dies or the game ends 2010-12-01 10:02:26 +01:00
ControllerCommands.cc removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied) 2010-11-28 20:04:37 +01:00
EntityFactory.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
EntityFactory.h initial commit 2010-04-05 23:38:59 +02:00
EnumToString.cc initial commit 2010-04-05 23:38:59 +02:00
Game.cc moved menu states into separate directory 2010-06-06 01:22:01 +02:00
Game.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
Model.cc on new game one has 3 lives and also increased temporary new highscore value 2010-12-01 10:33:44 +01:00
Model.h previous functionality of the view restored with a few new benefits ("non-linear" menus) 2010-11-28 00:20:58 +01:00
ModelCommands.cc initial commit 2010-04-05 23:38:59 +02:00
Physics.cc initial commit 2010-04-05 23:38:59 +02:00
Physics.h initial commit 2010-04-05 23:38:59 +02:00
RocketEntity.cc initial commit 2010-04-05 23:38:59 +02:00
RocketEntity.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
ShipEntity.cc using now relative velocity as influence for the ship part velocity when ship explodes 2010-12-01 10:30:07 +01:00
ShipEntity.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
View.cc using now relative velocity as influence for the ship part velocity when ship explodes 2010-12-01 10:30:07 +01:00
View.h sound volumes are now read from and saved to config.rc + bugfix 2010-11-28 01:13:45 +01:00
main.cc console window now hidden under w32 and fixed bug which would prevent loading of the last level 2010-11-29 10:15:08 +01:00