removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied)

main
Martin Felis (schakeline) 2010-11-28 20:04:37 +01:00
parent b8f0ed31e3
commit 0e77645776
1 changed files with 1 additions and 4 deletions

View File

@ -141,11 +141,8 @@ bool Cmd_ControllerAttack (std::vector<std::string> args) {
if (player_entity) {
player_entity->Attack ();
return true;
} else {
Engine::LogError ("Could not attack: player entity not found");
}
return false;
}