removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied)
parent
b8f0ed31e3
commit
0e77645776
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@ -141,11 +141,8 @@ bool Cmd_ControllerAttack (std::vector<std::string> args) {
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if (player_entity) {
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player_entity->Attack ();
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return true;
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} else {
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Engine::LogError ("Could not attack: player entity not found");
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}
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return false;
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}
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