fysxasteroids/asteroids
Martin Felis (berta) 57ea0596b8 editor and game improvements
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
..
AsteroidEntity.cc editor and game improvements 2011-02-12 15:43:06 +01:00
AsteroidEntity.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
AsteroidsEnums.h quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
AsteroidsEvents.h sound volumes are now read from and saved to config.rc + bugfix 2010-11-28 01:13:45 +01:00
Controller.cc improved editor (deletion of entities and better loading dialog) 2011-01-02 21:04:11 +01:00
Controller.h quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
ControllerCommands.cc removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied) 2010-11-28 20:04:37 +01:00
EntityFactory.cc hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
EntityFactory.h initial commit 2010-04-05 23:38:59 +02:00
EnumToString.cc initial commit 2010-04-05 23:38:59 +02:00
Game.cc moved menu states into separate directory 2010-06-06 01:22:01 +02:00
Game.h moved menu states into separate directory 2010-06-06 01:22:01 +02:00
Model.cc editor and game improvements 2011-02-12 15:43:06 +01:00
Model.h editor and game improvements 2011-02-12 15:43:06 +01:00
ModelCommands.cc initial commit 2010-04-05 23:38:59 +02:00
Physics.cc initial commit 2010-04-05 23:38:59 +02:00
Physics.h initial commit 2010-04-05 23:38:59 +02:00
RocketEntity.cc initial commit 2010-04-05 23:38:59 +02:00
RocketEntity.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
ShipEntity.cc introduced game data dir and user data dir 2010-12-03 00:15:26 +01:00
ShipEntity.h reporting now collision normal and collision point when collisions occur 2010-12-01 10:18:45 +01:00
View.cc editor and game improvements 2011-02-12 15:43:06 +01:00
View.h editor and game improvements 2011-02-12 15:43:06 +01:00
main.cc fixed collision detection that go over world boundaries 2011-02-01 18:24:33 +01:00