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fysxasteroids/asteroids
History
Martin Felis (schakeline) b5c4ef359f fixed critical bug, and using boost 1.40 as default
2011-05-03 16:10:23 +02:00
..
AsteroidEntity.cc
editor and game improvements
2011-02-12 15:43:06 +01:00
AsteroidEntity.h
…
AsteroidsEnums.h
fixed state transitions from highscore->main menu
2011-04-19 13:20:46 +02:00
AsteroidsEvents.h
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Controller.cc
nice level intros
2011-03-22 23:01:44 +01:00
Controller.h
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ControllerCommands.cc
…
editormain.cc
beta 2 + editor for the windows version
2011-02-13 15:31:42 +01:00
EntityFactory.cc
…
EntityFactory.h
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EnumToString.cc
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Game.cc
…
Game.h
…
main.cc
asking now whether online highscore mode should be used
2011-04-30 16:41:51 +02:00
Model.cc
fixed critical bug, and using boost 1.40 as default
2011-05-03 16:10:23 +02:00
Model.h
added level hashes and finished credits
2011-04-19 12:16:52 +02:00
ModelCommands.cc
…
Physics.cc
…
Physics.h
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RocketEntity.cc
beta 2 + editor for the windows version
2011-02-13 15:31:42 +01:00
RocketEntity.h
beta 2 + editor for the windows version
2011-02-13 15:31:42 +01:00
ShipEntity.cc
beta 2 + editor for the windows version
2011-02-13 15:31:42 +01:00
ShipEntity.h
…
View.cc
fixed smaller bug and set par time for level 12
2011-04-30 17:12:00 +02:00
View.h
asking now whether online highscore mode should be used
2011-04-30 16:41:51 +02:00
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