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AsteroidEntity.cc
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editor and game improvements
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2011-02-12 15:43:06 +01:00 |
AsteroidEntity.h
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reporting now collision normal and collision point when collisions occur
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2010-12-01 10:18:45 +01:00 |
AsteroidsEnums.h
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fixed state transitions from highscore->main menu
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2011-04-19 13:20:46 +02:00 |
AsteroidsEvents.h
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sound volumes are now read from and saved to config.rc + bugfix
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2010-11-28 01:13:45 +01:00 |
Controller.cc
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nice level intros
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2011-03-22 23:01:44 +01:00 |
Controller.h
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quick and dirty editor works for now
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2011-01-02 18:25:20 +01:00 |
ControllerCommands.cc
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removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied)
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2010-11-28 20:04:37 +01:00 |
EntityFactory.cc
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hunted some memory leaks (with success)
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2010-04-14 22:01:45 +02:00 |
EntityFactory.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
EnumToString.cc
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initial commit
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2010-04-05 23:38:59 +02:00 |
Game.cc
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moved menu states into separate directory
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2010-06-06 01:22:01 +02:00 |
Game.h
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moved menu states into separate directory
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2010-06-06 01:22:01 +02:00 |
Model.cc
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fixed smaller bug and set par time for level 12
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2011-04-30 17:12:00 +02:00 |
Model.h
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added level hashes and finished credits
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2011-04-19 12:16:52 +02:00 |
ModelCommands.cc
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initial commit
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2010-04-05 23:38:59 +02:00 |
Physics.cc
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initial commit
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2010-04-05 23:38:59 +02:00 |
Physics.h
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initial commit
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2010-04-05 23:38:59 +02:00 |
RocketEntity.cc
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beta 2 + editor for the windows version
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2011-02-13 15:31:42 +01:00 |
RocketEntity.h
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beta 2 + editor for the windows version
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2011-02-13 15:31:42 +01:00 |
ShipEntity.cc
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beta 2 + editor for the windows version
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2011-02-13 15:31:42 +01:00 |
ShipEntity.h
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reporting now collision normal and collision point when collisions occur
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2010-12-01 10:18:45 +01:00 |
View.cc
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fixed smaller bug and set par time for level 12
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2011-04-30 17:12:00 +02:00 |
View.h
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asking now whether online highscore mode should be used
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2011-04-30 16:41:51 +02:00 |
editormain.cc
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beta 2 + editor for the windows version
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2011-02-13 15:31:42 +01:00 |
main.cc
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asking now whether online highscore mode should be used
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2011-04-30 16:41:51 +02:00 |