on new game one has 3 lives and also increased temporary new highscore value
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@ -391,8 +391,8 @@ bool Model::OnGameOver() {
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void Model::OnNewGame() {
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ClearEntities();
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mNewestHighscoreEntryIndex = 99999;
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mPlayerLives = 2;
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mNewestHighscoreEntryIndex = std::numeric_limits<unsigned int>::max();
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mPlayerLives = 3;
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mCurrentLevelIndex = 0;
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mPoints = 0;
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