console window now hidden under w32 and fixed bug which would prevent loading of the last level
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				| @ -363,7 +363,7 @@ void Model::ProceedToNextLevel () { | ||||
| 	Engine::LogDebug ("Proceeding to next level %d", mCurrentLevelIndex + 1); | ||||
| 	mCurrentLevelIndex++; | ||||
| 
 | ||||
| 	if (mCurrentLevelIndex + 1 == mLevelList.size()) { | ||||
| 	if (mCurrentLevelIndex == mLevelList.size()) { | ||||
| 		Engine::EventBasePtr gameover_event (new Engine::EventBase()); | ||||
| 		gameover_event->mEventType = EventGameOver; | ||||
| 		QueueEvent (gameover_event); | ||||
|  | ||||
| @ -10,7 +10,7 @@ | ||||
| #include "EntityFactory.h" | ||||
| 
 | ||||
| #ifdef WIN32 | ||||
| #include <Windows.h> | ||||
| #include <Windows.h> | ||||
| #endif | ||||
| 
 | ||||
| using namespace std; | ||||
| @ -19,8 +19,8 @@ int main (int argc, char* argv[]) { | ||||
| 	cout << "Game Start" << endl; | ||||
| 
 | ||||
| #ifdef WIN32 | ||||
| 	HWND hWnd = GetConsoleWindow(); | ||||
| 	ShowWindow( hWnd, SW_HIDE ); | ||||
| 	HWND hWnd = GetConsoleWindow(); | ||||
| 	ShowWindow( hWnd, SW_HIDE ); | ||||
| #endif | ||||
| 	 | ||||
| 	Engine::Engine engine; | ||||
|  | ||||
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